Hub aliefisd net login
Wink - It's OK to fire your Robot Butler.
2015.01.01 21:14 JustinAiken Wink - It's OK to fire your Robot Butler.
All about the Wink system for Home Automation. This sub is not controlled or a part of Wink Inc. Contact Wink Support for official help.
2019.06.11 02:58 JRock39 Microsoft Flight Simulator
Reddit's Official home for Microsoft Flight Simulator.
2014.12.31 13:34 frabrunelle Safe Network
The Safe Network is an open source, decentralized data and communications network that replaces data centers and servers with the spare computing resources of its users.
2023.03.25 05:22 StepwiseUndrape574 Hey Rockstar, GTA Online Has A Bad CPU Bottleneck That Slows Loading But There's A Fix
GTA Online is Rockstar's incredibly popular cash cow that has been keeping gamers busy since 2013. Although the game should be relatively mature at this stage in its life, it still has plenty of flaws, such as horrendous loading times. These loading time issues have annoyed countless players, and now one player has tracked down the root issue to improve performance.
GTA V fan T0ST recently picked up GTA Online again to finish some new heists that have come out since he last played, but he was "shocked (/s) to discover that it still loads just as slow as the day it was released 7 years ago." With some grit, determination, and perhaps even some spite, T0ST decided it was "time to get to the bottom of this."
gta online ridiculous load times fixed benchmark
In the process of digging into GTA Online, T0ST had to do due diligence and research to make sure no one else figured out the problem. Once it was established that no one had, he ran some benchmarks on his PC with an aging FX-8350 CPU, NVIDIA GeForce GTX 1070 GPU, 16GB of DDR3, and a "cheap-o" Kingston SSD. Though these parts may be old, they should be plenty to get GTA Online off the ground in decent time, but that is not what happened. According to the data in the blog post, T0ST got into the story mode in approximately one minute and ten seconds, whereas it took nearly six minutes to get into online mode. After some polling, it appears that many other users are having the same issue . What could be happening here?
gta online ridiculous load times fixed taskmanager
Using the task manager, T0ST found that his CPU was being eaten for around four minutes during GTA Online's load process. Perhaps it was just a bottleneck happening on his CPU alone, but that would not make much sense. To track down the issue, T0ST went to dump the running processes' stack, showing where the offending process is happening in RAM. This information, acquired through Luke Stackwalker, gave T0ST a place to look for whatever was causing issues.
gta online ridiculous load times fixed lukestackwalker
After falling down the rabbit hole of trying to track down where the memory pointed, it all started to come together through assembly code reading and obfuscation. Evidently, when loading into GTA Online, a whopping 10MB worth of JSON is being parsed. It seems that it is data for something called "net shop catalog," which is likely just all the things purchasable in GTA Online using in-game currency.
gta online ridiculous load times fixed parseloop
Why this parsing takes so long is due to a function used called sscanf, which, in this instance, can be loosely equated to reading Romeo and Juliet by reading one word, then rereading the play, and then jumping back to the next word in the play. Furthermore, there is another bad programming issue just beside sscanf, which goes through the entire list of JSON entries in an array, one by one, and checks to see if there are duplicates by comparing a unique ID assigned to each item called a hash. Ultimately, it is a lot of extra and unnecessary work that slows down everything.
To solve this issue, T0ST decided to write a .dll (Dynamic Linked Library) and inject it into GTA so that sscanf is effectively streamlined. Also, rather than running duplication checks, they can just be skipped as items inserted into the storage array will always be unique, as was set up during the parsing effort. Once T0ST injected the DLL into GTA with both issues fixed, he saw his load times go from around six minutes down to a solid approximate two minutes.
As T0ST explains, this "won't solve everyone's load times - there might be other bottlenecks on different systems, but it's such a gaping hole that I have no idea how R* has missed it all these years." Ultimately, Rockstar needs to dig into this issue to save all GTA Online players headaches during loading. If you want to see what T0ST did exactly, you can check out his GitHub here and see what is going on. In any case, perhaps we will soon get an official statement from the development company, so keep an eye on HotHardware for updates.
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2023.03.25 05:15 melodylemonaderocky Nets Tickets StubHub Coupon Code
Check out the link for
Nets Tickets StubHub Coupon Code. Once on the website, you'll have access to a variety of coupons, promo codes, and discount deals that are updated regularly to help you save on your purchase.
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2023.03.25 03:41 Padcontrol1 D4 freezing on character screen
So last week D4 beta was fine for me. This week on the deck im able to log in the game, but the moment it gets into the character select screen the game freezes.
I've tried reinstalling the game and battle.net which didn't help. I've tried different proton versions, ge-51, 52, 27, experimental. No good. Tried both desktop and game mode.
Anyone got any ideas?
EDIT: Managed to log in.
For anyone else that experiences this, just let it stay frozen for 5/10 mins. It eventually works and can login the game.
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2023.03.25 03:32 AutoLovepon Shadowverse Flame - Episode 50 discussion
Shadowverse Flame, episode 50
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Streams
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2023.03.25 02:53 MDLearning Free online courses
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https://formationgratuite.net/Introduction-to-Wind-Energy/ ___________
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Explore the notion of sustainability and how to maintain sustainable business practices in this free online course.
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In this course, you will learn how to utilize prototyping techniques, when to create a prototype, how to determine which method to use, and why you should prototype.
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One of the basic cornerstones for ensuring good governance of the quality infrastructure is the quality policy. Quality policies are a means to reform, consolidate, refine, and maintain an effective and efficient quality infrastructure. Quality policy is often rightly seen as part of a wider development strategy.
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This course uses the same fundamental methods of analysis deployed in other branches of economics, as the motives and behavior of individuals and firms remain the same whether they are in the context of international trade or domestic transactions.
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https://formationgratuite.net/Analytics-on-SAS/ submitted by
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2023.03.25 02:28 stayhomedad Total Noob
Help!! Please don't hate!
I really want to play this open Beta this weekend, but can't figure out how to start the game!
I made it through the queue and got to the screen that says, "Enter code on your console to login to Battle.net". Then it has 6 digits. Where do I enter that code to login? I have battle.net mobile app, but it is giving me a different code and I don't know where to enter that either.
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2023.03.25 02:16 alphaK12 Why can’t Fidelity create separate user login for Fidelity.com and NetBenefits.com?
It blows my mind that there’s no effort that Fidelity is taking for this despite multiple complaints they received. I’ve been blocked from accessing my Fidelity account, and still no efforts from Netbenefits to give me online access for my 401k. Until today, it bothers me that I can’t check my hard earned retirement money online.
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2023.03.25 02:04 StepwiseUndrape574 Hey Rockstar, GTA Online Has A Bad CPU Bottleneck That Slows Loading But There's A Fix
GTA Online is Rockstar's incredibly popular cash cow that has been keeping gamers busy since 2013. Although the game should be relatively mature at this stage in its life, it still has plenty of flaws, such as horrendous loading times. These loading time issues have annoyed countless players, and now one player has tracked down the root issue to improve performance.
GTA V fan T0ST recently picked up GTA Online again to finish some new heists that have come out since he last played, but he was "shocked (/s) to discover that it still loads just as slow as the day it was released 7 years ago." With some grit, determination, and perhaps even some spite, T0ST decided it was "time to get to the bottom of this."
gta online ridiculous load times fixed benchmark
In the process of digging into GTA Online, T0ST had to do due diligence and research to make sure no one else figured out the problem. Once it was established that no one had, he ran some benchmarks on his PC with an aging FX-8350 CPU, NVIDIA GeForce GTX 1070 GPU, 16GB of DDR3, and a "cheap-o" Kingston SSD. Though these parts may be old, they should be plenty to get GTA Online off the ground in decent time, but that is not what happened. According to the data in the blog post, T0ST got into the story mode in approximately one minute and ten seconds, whereas it took nearly six minutes to get into online mode. After some polling, it appears that many other users are having the same issue . What could be happening here?
gta online ridiculous load times fixed taskmanager
Using the task manager, T0ST found that his CPU was being eaten for around four minutes during GTA Online's load process. Perhaps it was just a bottleneck happening on his CPU alone, but that would not make much sense. To track down the issue, T0ST went to dump the running processes' stack, showing where the offending process is happening in RAM. This information, acquired through Luke Stackwalker, gave T0ST a place to look for whatever was causing issues.
gta online ridiculous load times fixed lukestackwalker
After falling down the rabbit hole of trying to track down where the memory pointed, it all started to come together through assembly code reading and obfuscation. Evidently, when loading into GTA Online, a whopping 10MB worth of JSON is being parsed. It seems that it is data for something called "net shop catalog," which is likely just all the things purchasable in GTA Online using in-game currency.
gta online ridiculous load times fixed parseloop
Why this parsing takes so long is due to a function used called sscanf, which, in this instance, can be loosely equated to reading Romeo and Juliet by reading one word, then rereading the play, and then jumping back to the next word in the play. Furthermore, there is another bad programming issue just beside sscanf, which goes through the entire list of JSON entries in an array, one by one, and checks to see if there are duplicates by comparing a unique ID assigned to each item called a hash. Ultimately, it is a lot of extra and unnecessary work that slows down everything.
To solve this issue, T0ST decided to write a .dll (Dynamic Linked Library) and inject it into GTA so that sscanf is effectively streamlined. Also, rather than running duplication checks, they can just be skipped as items inserted into the storage array will always be unique, as was set up during the parsing effort. Once T0ST injected the DLL into GTA with both issues fixed, he saw his load times go from around six minutes down to a solid approximate two minutes.
As T0ST explains, this "won't solve everyone's load times - there might be other bottlenecks on different systems, but it's such a gaping hole that I have no idea how R* has missed it all these years." Ultimately, Rockstar needs to dig into this issue to save all GTA Online players headaches during loading. If you want to see what T0ST did exactly, you can check out his GitHub here and see what is going on. In any case, perhaps we will soon get an official statement from the development company, so keep an eye on HotHardware for updates.
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2023.03.25 01:09 AutoLovepon Cardfight!! Vanguard will+Dress Season 2 - Episode 11 discussion
Cardfight!! Vanguard will+Dress Season 2, episode 11
Reminder: Please do not discuss plot points not yet seen or skipped in the show. Failing to follow the rules may result in a ban.
Streams
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2023.03.25 00:59 Ferryy Selling Hearthstone account on EU, 516 Legendaries, €100
Hello,
I'm quitting HS and I'm looking to sell my EU account. Started in 2014, got all classes over 1000 wins except Demon Hunter (371). Bought all the old adventures from which I kept all cards, none disenchanted.
Card collection is very extensive, I synced it to HSR
here The most important part are I guess the disenchantable legendaries, which are as follows (did not account for dual class legendaries so the real numbers are a bit lower):
Demon Hunter: 13
Druid: 22
Hunter: 34
Mage: 33
Paladin: 34
Priest: 30
Rogue: 33
Shaman: 29
Warlock: 29 + 1 Golden
Warrior: 34
Neutral: 140
Total: 431 + 1 Golden = potentially 174 000 dust (just from legendaries)
Other important info:
Dust: 2830
Gold: 490
Card Backs: 126
Hero Portraits: 33
Price is €100, Paypal only.
I have created a new email address for the account, for which you will get the login. Free BattleTag change is also still available.
Please shoot me a PM if interested. I can also share screen via discord for more details.
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2023.03.25 00:51 LoungingLemur2 Newbie Help
I've been trying to get NPM running in docker a whole bunch of different ways but I consistently seem to encounter one issue or the other. Figured it was time to post here and ask if I'm missing something obvious. For my first try, I'm attempting to start NPM and a Nextcloud instance. Depending on how I spin up the containers I encounter one of the three issues:
- I cannot access the NPM admin page (I receive a "This site can't be reached" message)
- I can access the admin page, request an SSL cert for my domain, and create a proxied host, but when I try to connect Nextcloud to my proxied domain, the domain check fails.
- I can access the NPM admin page but neither the default login credentials nor the ones for my account work. I suspect this occurs because of remnants of configs that confuse NPM since I've tried so many different settings.
Some info if it helps:
- Lets pretend my domain is mydomain.duckdns.org (my real domain is a duckdns domain, just not this one)
- On the days that I can access the admin page, I configure NPM according to the recommendations from the Nextcloud GiHub instructions for proxied installs. I have tried creating an SSL cert for my "root" domain (e.g. mydomain.duckdns.org), both that domain and the one I want to use for Nextcloud (e.g. mycloud.mydomain.duckdns.org), and just the mycloud domain. Neither option passes the domain check in Nextcloud.
- I'm running Docker Desktop on a Win10 Pro x64 system, using WSL2 and Ubuntu 20.04 LTS.
- Ports 80 and 443 are forwarded on my router to the host machine IP
The below docker-compose code produces issue #1.
version: '3.8' services: nginx_proxy_manager: image: jc21/nginx-proxy-manager:latest restart: unless-stopped container_name: nginx-proxy-manager network_mode: host environment: - DISABLE_IPV6 = true volumes: - ./data:/data - ./letsencrypt:/etc/letsencrypt nextcloud: image: nextcloud/all-in-one:latest restart: unless-stopped container_name: nextcloud-aio-mastercontainer # This line is not allowed to be changed volumes: - nextcloud_aio_mastercontainer:/mnt/docker-aio-config # This line is not allowed to be changed - /varun/docker.sock:/varun/docker.sock:ro # May be changed on macOS, Windows or docker rootless. See the applicable documentation. If adjusting, don't forget to also set 'DOCKER_SOCKET_PATH'! ports: - 8080:8080 environment: # Is needed when using any of the options below - APACHE_PORT=11000 # Is needed when running behind a web server or reverse proxy (like Apache, Nginx and else). See https://github.com/nextcloud/all-in-one/blob/main/reverse-proxy.md - APACHE_IP_BINDING=0.0.0.0 # Should be set when running behind a web server or reverse proxy (like Apache, Nginx and else) that is running on the same host. See https://github.com/nextcloud/all-in-one/blob/main/reverse-proxy.md - NEXTCLOUD_DATADIR=/run/desktop/mnt/host/d/Server Programs/NextCloud Data # Allows to set the host directory for Nextcloud's datadir. See https://github.com/nextcloud/all-in-one#how-to-change-the-default-location-of-nextclouds-datadir - NEXTCLOUD_UPLOAD_LIMIT=100G # Can be adjusted if you need more. See https://github.com/nextcloud/all-in-one#how-to-adjust-the-upload-limit-for-nextcloud
volumes: nextcloud_aio_mastercontainer: name: nextcloud_aio_mastercontainer # This line is not allowed to be changed
Some questions:
- Do I need to modify an nginx config file somewhere in order to enable the mycloud.mydomain.duckdns.org domain? Currently I only obtain an SSL cert in NPM, then tell Nextcloud to point to that domain.
- All of my various attempts to create these containers have placed files all over my file system (both within Ubuntu and my host machine). Is there a way to completely purge any file created via Docker?
- Do I need certbot in order for all this to work? What happens if I don't use certbot?
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2023.03.25 00:25 StepwiseUndrape574 Hey Rockstar, GTA Online Has A Bad CPU Bottleneck That Slows Loading But There's A Fix
GTA Online is Rockstar's incredibly popular cash cow that has been keeping gamers busy since 2013. Although the game should be relatively mature at this stage in its life, it still has plenty of flaws, such as horrendous loading times. These loading time issues have annoyed countless players, and now one player has tracked down the root issue to improve performance.
GTA V fan T0ST recently picked up GTA Online again to finish some new heists that have come out since he last played, but he was "shocked (/s) to discover that it still loads just as slow as the day it was released 7 years ago." With some grit, determination, and perhaps even some spite, T0ST decided it was "time to get to the bottom of this."
gta online ridiculous load times fixed benchmark
In the process of digging into GTA Online, T0ST had to do due diligence and research to make sure no one else figured out the problem. Once it was established that no one had, he ran some benchmarks on his PC with an aging FX-8350 CPU, NVIDIA GeForce GTX 1070 GPU, 16GB of DDR3, and a "cheap-o" Kingston SSD. Though these parts may be old, they should be plenty to get GTA Online off the ground in decent time, but that is not what happened. According to the data in the blog post, T0ST got into the story mode in approximately one minute and ten seconds, whereas it took nearly six minutes to get into online mode. After some polling, it appears that many other users are having the same issue . What could be happening here?
gta online ridiculous load times fixed taskmanager
Using the task manager, T0ST found that his CPU was being eaten for around four minutes during GTA Online's load process. Perhaps it was just a bottleneck happening on his CPU alone, but that would not make much sense. To track down the issue, T0ST went to dump the running processes' stack, showing where the offending process is happening in RAM. This information, acquired through Luke Stackwalker, gave T0ST a place to look for whatever was causing issues.
gta online ridiculous load times fixed lukestackwalker
After falling down the rabbit hole of trying to track down where the memory pointed, it all started to come together through assembly code reading and obfuscation. Evidently, when loading into GTA Online, a whopping 10MB worth of JSON is being parsed. It seems that it is data for something called "net shop catalog," which is likely just all the things purchasable in GTA Online using in-game currency.
gta online ridiculous load times fixed parseloop
Why this parsing takes so long is due to a function used called sscanf, which, in this instance, can be loosely equated to reading Romeo and Juliet by reading one word, then rereading the play, and then jumping back to the next word in the play. Furthermore, there is another bad programming issue just beside sscanf, which goes through the entire list of JSON entries in an array, one by one, and checks to see if there are duplicates by comparing a unique ID assigned to each item called a hash. Ultimately, it is a lot of extra and unnecessary work that slows down everything.
To solve this issue, T0ST decided to write a .dll (Dynamic Linked Library) and inject it into GTA so that sscanf is effectively streamlined. Also, rather than running duplication checks, they can just be skipped as items inserted into the storage array will always be unique, as was set up during the parsing effort. Once T0ST injected the DLL into GTA with both issues fixed, he saw his load times go from around six minutes down to a solid approximate two minutes.
As T0ST explains, this "won't solve everyone's load times - there might be other bottlenecks on different systems, but it's such a gaping hole that I have no idea how R* has missed it all these years." Ultimately, Rockstar needs to dig into this issue to save all GTA Online players headaches during loading. If you want to see what T0ST did exactly, you can check out his GitHub here and see what is going on. In any case, perhaps we will soon get an official statement from the development company, so keep an eye on HotHardware for updates.
submitted by
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2023.03.24 23:37 ginjarou How to delete Battle Net & Games?
I installed Battle net and the Diablo IV beta. I launched but was stuck in a queue. Because of login queues and my time I doubt I'll get chance to play it so I won't to uninstall it from my Steamdeck but have no idea how 😅
I closed Battle Net once and now when I launch it it says to install Diablo IV beta so I assume it can't find it. I really need that 90gb back 😆
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2023.03.24 23:25 justlovehumans Need to login to play my offline game I own. Yes it updates and breaks all mods if the author hasn't updated and no you can't roll back to a previous version.
2023.03.24 22:52 AutoLovepon Pocket Monsters: Mezase Pokémon Master - Episode 11 discussion - FINAL
Pocket Monsters: Mezase Pokémon Master, episode 11
Alternative names:
Pokemon: Aim to Be a Pokemon Master Reminder: Please do not discuss plot points not yet seen or skipped in the show. Failing to follow the rules may result in a ban.
Streams
None
Show information
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This post was created by a bot. Message the mod team for feedback and comments. The original source code can be found on GitHub.
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2023.03.24 22:26 Heap_Good_Firewater statement
2023.03.24 22:23 No_Value_4670 Entre deux manifestations, bon retour sur Sanctuaire à tous !
2023.03.24 22:17 StepwiseUndrape574 Hey Rockstar, GTA Online Has A Bad CPU Bottleneck That Slows Loading But There's A Fix
GTA Online is Rockstar's incredibly popular cash cow that has been keeping gamers busy since 2013. Although the game should be relatively mature at this stage in its life, it still has plenty of flaws, such as horrendous loading times. These loading time issues have annoyed countless players, and now one player has tracked down the root issue to improve performance.
GTA V fan T0ST recently picked up GTA Online again to finish some new heists that have come out since he last played, but he was "shocked (/s) to discover that it still loads just as slow as the day it was released 7 years ago." With some grit, determination, and perhaps even some spite, T0ST decided it was "time to get to the bottom of this."
gta online ridiculous load times fixed benchmark
In the process of digging into GTA Online, T0ST had to do due diligence and research to make sure no one else figured out the problem. Once it was established that no one had, he ran some benchmarks on his PC with an aging FX-8350 CPU, NVIDIA GeForce GTX 1070 GPU, 16GB of DDR3, and a "cheap-o" Kingston SSD. Though these parts may be old, they should be plenty to get GTA Online off the ground in decent time, but that is not what happened. According to the data in the blog post, T0ST got into the story mode in approximately one minute and ten seconds, whereas it took nearly six minutes to get into online mode. After some polling, it appears that many other users are having the same issue . What could be happening here?
gta online ridiculous load times fixed taskmanager
Using the task manager, T0ST found that his CPU was being eaten for around four minutes during GTA Online's load process. Perhaps it was just a bottleneck happening on his CPU alone, but that would not make much sense. To track down the issue, T0ST went to dump the running processes' stack, showing where the offending process is happening in RAM. This information, acquired through Luke Stackwalker, gave T0ST a place to look for whatever was causing issues.
gta online ridiculous load times fixed lukestackwalker
After falling down the rabbit hole of trying to track down where the memory pointed, it all started to come together through assembly code reading and obfuscation. Evidently, when loading into GTA Online, a whopping 10MB worth of JSON is being parsed. It seems that it is data for something called "net shop catalog," which is likely just all the things purchasable in GTA Online using in-game currency.
gta online ridiculous load times fixed parseloop
Why this parsing takes so long is due to a function used called sscanf, which, in this instance, can be loosely equated to reading Romeo and Juliet by reading one word, then rereading the play, and then jumping back to the next word in the play. Furthermore, there is another bad programming issue just beside sscanf, which goes through the entire list of JSON entries in an array, one by one, and checks to see if there are duplicates by comparing a unique ID assigned to each item called a hash. Ultimately, it is a lot of extra and unnecessary work that slows down everything.
To solve this issue, T0ST decided to write a .dll (Dynamic Linked Library) and inject it into GTA so that sscanf is effectively streamlined. Also, rather than running duplication checks, they can just be skipped as items inserted into the storage array will always be unique, as was set up during the parsing effort. Once T0ST injected the DLL into GTA with both issues fixed, he saw his load times go from around six minutes down to a solid approximate two minutes.
As T0ST explains, this "won't solve everyone's load times - there might be other bottlenecks on different systems, but it's such a gaping hole that I have no idea how R* has missed it all these years." Ultimately, Rockstar needs to dig into this issue to save all GTA Online players headaches during loading. If you want to see what T0ST did exactly, you can check out his GitHub here and see what is going on. In any case, perhaps we will soon get an official statement from the development company, so keep an eye on HotHardware for updates.
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2023.03.24 22:15 Mawgac Looks like my weekend plans are set
2023.03.24 22:04 AWNROKR Login issues (mobile)
So, i am stuck in the login loop, put my credentials, approve the login with the authenticator and then i return to the login non stop, same problem with the battle.net app. Anyone know a solution to this? The stops that the blizzard support telas me to do already have been done, cleared cache, reinstalled both apps, removed the authenticator...nothing worked =/
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2023.03.24 21:56 payslipinuk Understanding Payslip: A Comprehensive Guide to Payslips-Plus in the United Kingdom
As an employee in the United Kingdom, one of the most important documents you receive every month is your payslip. It provides you with a detailed breakdown of your earnings and deductions, enabling you to monitor your salary and ensure that you are paid correctly. In this article, we will explore everything you need to know about
payslip and the services provided by Payslips-Plus, a UK-based company that specializes in providing secure, accurate, and customizable payslip to employers and employees alike.
Understanding Payslip: The Basics
What is a payslip?
A payslip is a document provided by your employer that outlines your pay, deductions, and other relevant information about your salary. It is a legal requirement for employers to provide payslips to their employees in the United Kingdom.
What information is included in a payslip?
A typical payslip contains information about your gross pay, deductions (such as tax, National Insurance contributions, and pension contributions), net pay, and the pay period that the payslip covers. It may also include other details such as your employee number, your tax code, and any overtime pay or bonuses.
Why is a payslip important?
A payslip is a crucial document that enables you to monitor your salary and ensure that you are paid correctly. It also provides valuable information about your tax contributions and pension contributions, which may affect your future finances. Furthermore, it serves as a proof of income for financial institutions and can be used as evidence when applying for loans or mortgages.
Introducing Payslips-Plus
What is Payslips-Plus?
Payslips-Plus is a UK-based company that specializes in providing secure, accurate, and customizable payslips to employers and employees alike. With over 20 years of experience in the industry, Payslips-Plus has developed a reputation for delivering high-quality services that meet the needs of a diverse range of clients.
What services does Payslips-Plus offer?
Payslips-Plus offers a range of services designed to make the payslip process as simple and stress-free as possible. These services include:
- Customizable payslip templates: Payslips-Plus provides a range of customizable payslip templates that can be tailored to suit the needs of individual businesses.
- Electronic payslips: Payslips-Plus offers secure and convenient electronic payslips, enabling employees to access their payslips online anytime, anywhere.
- P60 production: Payslips-Plus provides P60 production services, enabling employers to produce P60s for their employees at the end of the tax year.
- Data migration: Payslips-Plus can help businesses to migrate their payslip data from other systems to its own platform, ensuring a smooth transition.
What are the benefits of using Payslips-Plus?
There are many benefits to using Payslips-Plus for your payslip needs. These include:
- Customizable templates: Payslips-Plus provides a range of customizable payslip templates, enabling businesses to create payslips that are tailored to their specific needs.
- Secure and convenient: Payslips-Plus offers secure and convenient electronic payslips, which can be accessed online anytime, anywhere.
- Experienced and reliable: With over 20 years of experience in the industry, Payslips-Plus has developed a reputation for delivering high-quality services that meet the needs of a diverse range of clients.
- Cost-effective: Payslips-Plus offers competitive pricing, making its services accessible to businesses of all sizes.
How do I get started with Payslips-Plus?
Getting started with Payslips-Plus is simple and straightforward. Here is a step-by-step guide:
- Contact Payslips-Plus: The first step is to contact Payslips-Plus and discuss your needs with one of their experts. They will help you choose the right payslip templates and services for your business.
- Set up your account: Once you have chosen your templates and services, Payslips-Plus will set up your account and provide you with login details for its online platform.
- Input your employee data: Next, you will need to input your employee data into the system. This includes details such as employee names, addresses, salaries, tax codes, and National Insurance numbers.
- Generate payslips: Once your employee data has been inputted, you can start generating payslips. Payslips-Plus offers a range of options, including paper payslips, electronic payslips, and P60 production.
- Access your payslips: Once your payslips have been generated, you and your employees can access them online anytime, anywhere. Payslips-Plus also provides secure storage for your payslip data, ensuring that it is always accessible and protected.
Frequently Asked Questions
- Is it a legal requirement for employers to provide payslips in the UK?
Yes, it is a legal requirement for employers to provide payslips to their employees in the UK.
- Can I customize my payslips using Payslips-Plus?
Yes, Payslips-Plus offers a range of customizable payslip templates, enabling businesses to create payslips that are tailored to their specific needs.
- Are electronic payslips secure?
Yes, Payslips-Plus provides secure and convenient electronic payslips, which can be accessed online anytime, anywhere. The platform is protected by the latest security measures to ensure that employee data is always secure.
- Can Payslips-Plus help me migrate my payslip data from another system?
Yes, Payslips-Plus offers data migration services, enabling businesses to transfer their payslip data from other systems to its own platform.
- What are the benefits of using Payslips-Plus for my payslip needs?
The benefits of using Payslips-Plus include customizable templates, secure and convenient electronic payslips, experienced and reliable service, and cost-effectiveness. By choosing Payslips-Plus, you can ensure that your payslip needs are met efficiently and effectively.
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2023.03.24 21:41 StepwiseUndrape574 Hey Rockstar, GTA Online Has A Bad CPU Bottleneck That Slows Loading But There's A Fix
GTA Online is Rockstar's incredibly popular cash cow that has been keeping gamers busy since 2013. Although the game should be relatively mature at this stage in its life, it still has plenty of flaws, such as horrendous loading times. These loading time issues have annoyed countless players, and now one player has tracked down the root issue to improve performance.
GTA V fan T0ST recently picked up GTA Online again to finish some new heists that have come out since he last played, but he was "shocked (/s) to discover that it still loads just as slow as the day it was released 7 years ago." With some grit, determination, and perhaps even some spite, T0ST decided it was "time to get to the bottom of this."
gta online ridiculous load times fixed benchmark
In the process of digging into GTA Online, T0ST had to do due diligence and research to make sure no one else figured out the problem. Once it was established that no one had, he ran some benchmarks on his PC with an aging FX-8350 CPU, NVIDIA GeForce GTX 1070 GPU, 16GB of DDR3, and a "cheap-o" Kingston SSD. Though these parts may be old, they should be plenty to get GTA Online off the ground in decent time, but that is not what happened. According to the data in the blog post, T0ST got into the story mode in approximately one minute and ten seconds, whereas it took nearly six minutes to get into online mode. After some polling, it appears that many other users are having the same issue . What could be happening here?
gta online ridiculous load times fixed taskmanager
Using the task manager, T0ST found that his CPU was being eaten for around four minutes during GTA Online's load process. Perhaps it was just a bottleneck happening on his CPU alone, but that would not make much sense. To track down the issue, T0ST went to dump the running processes' stack, showing where the offending process is happening in RAM. This information, acquired through Luke Stackwalker, gave T0ST a place to look for whatever was causing issues.
gta online ridiculous load times fixed lukestackwalker
After falling down the rabbit hole of trying to track down where the memory pointed, it all started to come together through assembly code reading and obfuscation. Evidently, when loading into GTA Online, a whopping 10MB worth of JSON is being parsed. It seems that it is data for something called "net shop catalog," which is likely just all the things purchasable in GTA Online using in-game currency.
gta online ridiculous load times fixed parseloop
Why this parsing takes so long is due to a function used called sscanf, which, in this instance, can be loosely equated to reading Romeo and Juliet by reading one word, then rereading the play, and then jumping back to the next word in the play. Furthermore, there is another bad programming issue just beside sscanf, which goes through the entire list of JSON entries in an array, one by one, and checks to see if there are duplicates by comparing a unique ID assigned to each item called a hash. Ultimately, it is a lot of extra and unnecessary work that slows down everything.
To solve this issue, T0ST decided to write a .dll (Dynamic Linked Library) and inject it into GTA so that sscanf is effectively streamlined. Also, rather than running duplication checks, they can just be skipped as items inserted into the storage array will always be unique, as was set up during the parsing effort. Once T0ST injected the DLL into GTA with both issues fixed, he saw his load times go from around six minutes down to a solid approximate two minutes.
As T0ST explains, this "won't solve everyone's load times - there might be other bottlenecks on different systems, but it's such a gaping hole that I have no idea how R* has missed it all these years." Ultimately, Rockstar needs to dig into this issue to save all GTA Online players headaches during loading. If you want to see what T0ST did exactly, you can check out his GitHub here and see what is going on. In any case, perhaps we will soon get an official statement from the development company, so keep an eye on HotHardware for updates.
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