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Post Metal

2009.10.22 03:57 dasFisch Post Metal

This is a subreddit strictly about post metal. From Minsk to Rosetta, anything that you should know about post metal: tour dates, news, etc. Come check out the Discord! https://discord.com/invite/qQChkgg
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2023.06.04 05:34 Humble-Grape4516 Finally!

Finally!
Finally got my XLT hybrid! Picked up today at Chapman Ford NE Philadelphia. Originally ordered November 2021, reordered 9/17/22. Built 5/5/23 😃 and not subject to the latest recall. Apart from the long wait I couldn’t be happier! The communication along the way with Ed was great, he was on top and very responsive. Finalized the purchase with Charles and again- exceptional service, I was in and out in less than one hour. It was car buying at its best, no buts, ifs or surprises. Everything as promised and a great deal. No hassle no bs. When I arrived, Charles handed me the keys and pointed me to a pretty big open area of the parking lot with the words “ Here, go have some fun while I finish what I am working on and then we’ll get you going “ I can’t recommend these guys enough, in this time of all kinds of horror stories I hear about dealers I was nervous that something will go wrong or there will be some catch but no, under invoice pricing as promised and no bs fees or ADM, amazing experience. Drove the truck back home and have to say that it is everything I hoped it would be.
submitted by Humble-Grape4516 to FordMaverickTruck [link] [comments]


2023.06.04 05:30 PunkrockPopeye Beat Em'!

Beat Em'!
"Beat Em'!"
Sometime among the events of the very first Kinder Cosmic...
The director of the United States Space Force marches back and forth before a gathered group of several hardened space marines all standing at attention within a large training room as he addresses the group with a general Patton like speech.
USSF Director: Ladies and gentlemen...We are at the precipice of the dawn of a new age!
*The group murmurs amongst one another curiously.
USSF Director: Time and time again threats from opposing galaxies, dimensions, and outer worlds; some beyond the very realm of human comprehension have descended upon our little blue marble suspended in space and threatened our quality of life, our society, our safety, our sovereignty and our very existence!
*Several members of the group shudder and gasp as the director continues his sermon.
USSF Director: If the citizens of this United States, no...The very world itself are to maintain our status qu-
*The group diverts their attention behind the director towards the sound of a loud, laborious sigh.
*The director shoots a disapproving glare at the alien grey known as Alpha as he continues to speak.
USSF Director: As of late, the only force standing between the citizens of this planet and total annihilation has been...
The lady astronaut and appointed liaison to the greys; one Luna Valentina gently pushes the little grey alien known as Jorg towards the middle of the room as she whispers in his earholes.
Luna: ...Go ahead, Jorg!
*Dressed in a bright red silk dress and miniskirt with a purple bandanna tied tightly around the crown of his head; Jorg stares at the hem of his dress with either side clasped tightly within his hands as he swings his hips from side to side and hums happily as the dress flutters back and forth.
The USSF Director sighs apathetically as he continues to speak, pointing at the little grey now standing beside him.
USSF Director: W-What...
*The Director shields his mouth and whispers to Alpha and Luna as Jorg continues swaying unmoved and unbothered.
USSF Director: What th-....What is this?
*Luna laughs and smiles as she replies patiently.
Luna: The only way I could get him to cooperate is if I let him wear his dress!
*The Director stares at Jorg still humming and fluttering from side to side and then Alpha confusedly.
Alpha: He thinks it makes him stronger...
*Luna giggles as she follows Alpha’s words.
Luna: He...he doesn't understand how feminism works!
*The Director stares at the flamboyant grey and then Alpha once more.
*Alpha throws his hands up as he replies.
Alpha: Who the hell am I to tell him otherwise? As far as I know it probably does!
*The USSF Director sighs frustratedly as he quips.
USSF Director: Jesus fucking Christ...Can he fight wearing it?
*Alpha smirks mischievously as he speaks.
Alpha: ...Jorg? Jorg can fight in anything, anywhere, at anytime!
USSF Director: Fine...Well I guess we'll conti-
*Suddenly the Director is interrupted by a massive, muscled and imposing Sergeant who addresses the group obnoxiously.
Sergeant: Why is that little alien wearing a fuckin' miniskirt!?
Luna snaps defensively.
Luna: HE'S IN TOUCH WITH HIS FEMININE SIDE!
*A private nearby mutters knowingly.
Private: Well, I heard that lil' shit is completely unhinged!
*The group of hardened space marines murmur amongst one another as Luna plants her hands on her hips and speaks once more.
Luna: NO HE ISN’T! HE SAVED YOUR IGNORANT ASSES!
*The Sergeant points at the preoccupied grey as he speaks once again.
Sergeant: That scrawny, 80 lbs, ugly ass little critter? Saved what? Ru Paul's drag race?
*The private glares at the Sergeant standing beside him confusedly as he continues to speak.
Private: Where the hell have you been man!? You didn't hear about what happened in Tulsa?
*The Sergeant cuts a sidelong glance at the private as he continues to speak.
Sargeant: Stationed abroad... No phones, or internet, or TV, or electricity, or running water...not even a fuckin working toilet! So no...I don't know "what happened in Tulsa".
Private: ...Oh. Well I HEARD he leveled half a city fighting some interstellar Lovecraftian planet killer...
USSF Director: OFFICIALLY THAT WAS A LEVEL 4 EARTHQUAKE!
Private: SURE BOSS! whatever y'all say, it's not like it hasn't been cycling all over Tiktok for months...
USSF Director: RUSSIAN PROPAGANDA! A DIVERSIONARY TACTIC TO UNDERMINE UNITED ST-
*Alpha sighs again loudly.
*As the group continues to bicker incessantly the USSF Commander from "Kinder Cosmic: Paradise Lost" strolls into the training room and smiles with a large grin as he leans against a supply depots consignment widow and addresses it's quartermaster casually.
Commander: Has it started yet!?
QuarterMaster: ....Has what started yet?
*The Commander grins mischievously as he continues to speak.
Commander: Say...Are you a bettin' man?
Quarter Master: On what exactly?
Commander: Costello over there of course!
*The Quarter Master stares at the grey still preoccupied with his pretty dress and then the Commander once again.
Quarter Master: That sick lookin, effeminate little space midget against ALL OF THEM!?
*The Commander smiles knowingly.
Commander: You bet your ass!
*The QuarterMaster doubles a glance back and forth between the grey and the Commander as he speaks.
QuarterMaster: How drunk are you?
Commander: VERY!
QuarterMaster: How much do you wanna put down on him?
*The Commander reaches into his pocket then slams several stacks of money upon the window's table as he speaks.
Commander: My ENTIRE goddamned pension!
*The Quarter Master stares at the little grey smiling as he swings in his pretty red dress and then the hardened military veterans and finally, the grinning Commander once more.
Quarter Master: You're on!
*The USSF Director silences the gathered, bickering and murmuring group as he interjects.
USSF Director: QUIET!
*The group of military commandos quickly stand at attention as the USSF Director commences pacing and continues his addressment once again while Luna smiles knowingly and Alpha shakes his head from side to side...also knowingly.
USSF Director: THE POINT IS! That we're facing a potential threat that is completely out of human understanding, the very laws of physics itself and our current martial capabilities!
*The USSF Director points at the greys; Alpha’s arms folded as he stands like a solemn statue and Jorg still hyperfocused as he busily plays with his red dress.
USSF Director: Although they ARE friendl-
*Alpha’s face sours distastefully as he hisses underbreath.
Alpha: Pshhh...
*The Director darts a sharp glare at Alpha who returns it with a twisted, smug expression and then at Luna who shrugs her shoulders casually.
USSF Director: ....Although they ARE NOT THE ENEMY we can not let the future of humanity...
*The Director stares at Jorg who is still absolutely lost within his own world as he continues to speak.
USSF Director: ...Rest upon the strapless shoulder blades of one four and a half foot; morally and mentally compromised little...whatever in the hell this thing is.
*The Director points towards Jorg as he flutters and sways repeatedly.
*Luna retorts defensively as Alpha comments sarcastically.
Luna: HEY!
Alpha: Well...I mean, he's right. Man's still kinda a misguided idiot but when he's right he's right!
*The Director glares at Alpha once more as his subordinates murmur and contemplate his directive aloud amongst one another.
Private: We are so, so, so completely and utterly screwed...
*The Sergeant standing besides the private shrugs apathetically as he speaks.
Sergeant: I don't see what the big deal is...
*The director marches to and fro once again as he continues to speak.
USSF Director: That being said! The ONLY WAY to adjust our combat to this new enemy is simulated combat WITH THE ENEMY!
Private: I'M NOT FIGHTING THOSE THINGS!
*Alpha smiles slyly and quips sarcastically as The Director retorts with a commanding tone.
Alpha: ....Sissy!
USSF Director: Oh yes you will private! Unless of course you want... AN EXTRA WORK DETAIL!
Private: GOD-DAMNIT!
*The Director grins as he continues to speak.
USSF Director: Besides! You'll only be facing a single extraterrestrial opponent today, Alpha has adamantly refused to participate in this exercise...
*Alpha retorts sharply.
Alpha: I said, "You can go fuck yourself", that's what I said.
*Luna erupts with a riotous laughter as the USSF Director glares at Alpha in return.
*The Sergeant points towards Jorg still playing with his fluttering dress.
Sergeant: And lil' Miss Doubtfire over here? HE'S supposed to be our opponent!?
*Luna beams with pride as she retorts.
Luna: I wouldn't underestimate Jorg! He's wildly talented!
Sergeant: At what!? Martha Stewart style homesteading?
*The group snickers as Luna giggles and returns a mischievous grin and then quips once more.
Luna: THAT TOO!
*Alpha clarifies casually as the group murmurs and looks on at the little grey still lost amongst the surrounding atmosphere.
Alpha: Consent for Jorg is kind of a non-issue, he's barely aware of where he is half the time. When goaded he does have a certain instinctive enthusiasm for martial combat under the right conditions. I don't even know where he learned it, he just came back one day and knew it innately. Like a telekinetic amalgamation of something between Ong-Bak and Jet Li...
*The Private stares at the little grey in suspended disbelief.
Private: Under...what conditions?
*Alpha grins knowingly; as he responds.
Alpha: Basically...You've got to manage to piss him off.
Private: "Piss him off?"
*The Sergeant cracks his knuckles as he smiles belligerently.
Sergeant: Well this should be easy!
*Alpha shrugs unknowingly.
Alpha: Maybe...Sometimes it is and sometimes it isn't! To evoke this reaction from Jorg or to "Piss him off"; it is like this ingrained psychological trigger. It isn't so much guided as a form of premeditated anger as a kind of pro-active defense mechanism. He's not even really fully aware when he does it. I think it may be a kind of "Fight or Flight" reaction he just does. Except Jorg...well...Jorg pretty much always chooses to fight.
*The privates eyes widen curiously as he stares the little grey up and down before him.
Private: Is he...is he dangerous!?
*The USSF Commander laughs heartily as he slams his hand upon the provisional warehouse window and retorts excitedly.
USSF Commander: YOU CAN BET YOUR ASS HE IS!
*The QuarterMaster glares at the USSF Commander as he chimes in.
QuarterMaster: I wanna replace my bet!
*The USSF Commander replies snarkily.
USSF Commander: TOO LATE ASSHOLE!
*Alpha, Luna, The Director and the group of soldiers all divert their attention towards the Commander and QuarterMaster until Alpha continues speaking.
Alpha: Jorg!? Dangerous? I mean...IF YOU DESERVE IT then I dunno...
*Alpha shrugs apathetically.
Alpha: ...Maybe? I really doubt he'd actively kill anyone though.
*The private throws his hands into the air and addresses Alpha frustratedly as the group murmurs amongst themselves once more.
Private: THE FUCK YOU MEAN "MAYBE" AND YOU "DOUBT HE'LL KILL ANYONE"!?
*Alpha shrugs once more...
Alpha: It's Jorg...Jorg is Jorg! You'll see...
*The private stares at the two greys one after another then retorts underbreath as he turns to walk away.
Private: I'm so not fuckin doing this...
USSF Director: MORE WORK DETAIL!
Private: GODDAMNIT!
Sergeant: Well I think they're full of shit...
Private: THEY TORE APART AN ENTIRE MILITARY BASE "JUST BECAUSE".
Sergeant: Of Non-combatant "week-long warriors" I bet! Might as well be a buncha national guardsmen...I mean...JUST LOOK AT HIM!
*The Sergeant points towards Jorg still swaying giddily.
Sergeant: ...There's no way in hell that little queer fella could take a seasoned soldier!
*Luna retorts defensively.
Luna: JORG ISN’T GAY! HE'S JUST SENSITIVE AND HE'S VERY SPECIAL!
*Luna cuts her gaze towards Alpha seeking confirmation.
Luna: He isn't...is he?
*Alpha shrugs unknowingly and apathetically as the group murmurs amongst themselves once more.
*The Private suddenly turns then approaches a series of lockers and containment bins stowing riot gear, defensive equipment and padded suits much like one that would be used to disarm a bomb or train a K-9 attack dog as nearly all of his peers follow suit...
Private: I'm not fucking with this lil dude without my PPE!
*The Sergeant snorts obnoxiously in response as he watches.
Sergeant: I don't need that crap...Besides, it's hard to move or fight with all that bullshit on! Whatchu gonna do? Bumper car bang him to death with it?
*The Private shrugs undisturbed.
Private: ....Whatever!
The crowd gathers all around the little grey warily; some armed with things like MMA gloves, hand-wraps, Batons and extended martial defense metallic rods as they all approach the grey from all angles.
Suspicious and cautious at exactly what the little grey might do and exactly how he might respond.
That is all but one, the boisterous military Sergeant who readies himself and then throws the very first strike at the seemingly defenseless and unsuspecting Jorg.
Without ever even lifting his eyes from the hem of his dress, in a matter of moments warping the surrounding spectators very perception of time; Jorg shifts his head slightly towards the left as the Sergeant's fist narrowly misses the grey by a hair's length.
*The USSF Commander slams his hand upon the provisional warehouses window once more as he retorts giddily.
USSF Commander: HAH!
What happens next can best be described through the conveyance of a matter of collective very short-lived and somewhat difficulty perceived moments.
The next soldier and the next and the next and the next; all of them simultaneously rush towards the little grey slinging their fists and their weapons towards the inattentive and unbothered little grey.
Jorg bobs, weaves, and feints his big grey bandanna wrapped head not unlike a hyperactive, super-powered Muhammad Ali; as fist and all flies from every perceivable angle, not ever touching him...not even once, his attention still diverted towards his fluttering dress all the while.
Another military combatant rushes forewords and thrusts a kick towards the grey; to which he spins out of reach with seamless grace as yet another kick comes flying from it's opposing direction to which the grey quickly ducks then loops his body around from underneath...still playing with the hem of his pretty red dress still humming to himself gleefully as Luna erupts with laughter.
Sergeant: What...what the hell IS THIS!?
Luna: I TOLD YOU!
Private: He....He never even LOOKED at us...NOT ONCE!
*The Director stares at Luna and Alpha then questions them curiously.
USSF Director: Why isn't he defending himself?
Alpha: ...Probably because Jorg doesn't see any of you as a threat.
*The boisterous military Sergeant walks towards Jorg then plants a single finger upon his forehead then slowly pushes him backwards; to which Jorg sways back then forwards then rests in the exact same position of which he'd originally been.
Sergeant: What do you mean he doesn't see us as a threat?
*Alpha responds casually.
Alpha: I mean exactly what I said! Jorg only reacts when driven towards it from an outside stimulus; when he himself, someone he cares about, or perhaps even others are under certain conditions of diress such as a threat or pressure or the friction of oncoming conflict. It is very difficult to tell exactly when this trigger will set off from an outside perspective but FOR JORG these lines are ingrained within his very being. It's like a reflex, he doesn't even have to think about it.
Private: How is it he can move so quickly like that? I could barely even see him doing it!
Alpha: Part of it is because Jorg instinctively compounds his telekinesis with Kinetic energy. The other is because he's clairvoyant, prophetic even. This doesn't just apply to the precepts of time or it's passage through the universe itself but also to an outside stimulus. But just like almost all things concerning Jorg; he isn't fully aware of what he's doing and what he does it its all interdependent on outside stimulus and outside perception and interpretation. In short, Jorg is like a living mirror in everything he does and reasons for doing them. A reflection of one's self whether they even realize it or not. He could punch through a two inch steel wall or bulletproof plate glass window faster than you could blink if he wanted to...
*Alpha shrugs casually.
Alpha: ...Only problem is it takes alot for Jorg to actively feel inclined to do so. Well...sometimes. All that being said apparently he sees absolutely none of you as an inclination for him to act...and so...he doesn't. He doesn't see any of you as a threat!
*The Sergeant fumes angrily and frustratedly as he stares at the preoccupied little alien frustratedly and then speaks angrily.
Sergeant: WHADDYA MEAN "HE DOESN'T SEE ME AS A THREAT"!? I'M A GODDAMNED NAVY SEAL! I DID TWO TOURS IN AZKABAN!
*Alpha replies to the Sergeant flatly and unflinching.
Alpha: Exactly what I just said...Your limited human capabilities and physicality to Jorg is a non-issue. You're not big enough, strong enough, forceful enough or physically capable through your own recognizance of being a perceivable threat to him.
*The Sergeant stands from the opposing side of the playful grey in the little red dress then angrily unbuttons and unholsters his service weapon as he holds it in both hands, pointed towards the ground.
*The USSF Commander laughs a riotous laugh as he spectates from the warehouse window some distance away then pounds the desk upon it once more as he goads the Sergeant playfully.
USSF Commander: YOU GET EM HOSS!
*The Commander quickly turns towards it's QuarterMaster then whispers as he winks towards his glare.
USSF Commander: ....Fucking idjit!
*Luna’s eyes widen with worry as she begins to speak.
Luna: I WOULDN'T DO TH-
*Alpha calmly places a gentle hand upon Luna’s shoulder as he knowingly interjects solemnly yet very mischievously.
Alpha: Nah....Let em'.
The Sergeant steadies his firearm upon the grey methodically as all of his compatriots watch onwards nervously.
And what happens next, again...Can best be explained by a breakdown of a series of events that through our perception of time unfolded within a matter of moments.
...But to Jorg himself? Well, that's another matter entirely.
Just like one perceptive light switch suddenly being flicked on from deep, deep, deep within Jorg’s psyche. The little grey suddenly raises his head; his black, saucer shaped eyes widened with a perfectly aligned subconscious awareness. One of them twitching erratically above a maddened grin as above and all throughout this training room; the loud deafening roar of electric guitar reverberates one ear-splitting and most deafening melody.
Loudly cutting through the awkward silence not unlike a high-powered circular saw this melody is that of the song "Beat It" the cover of an infamous Michael Jackson tune preformed by the band "Fall Out Boy".
https://youtu.be/Qt54wA7Z2LY
And as this guitar melody drones and roars throughout the intercom and sirens of the facility all around; As Alpha smirks smugly and Luna laughs...and then gasps. What follows suit could be quite accurately articulated as a series of movements so perceivably fast, powerful, and deadly accurate that one could quite convincingly say that Jorg DID move faster than a human could blink.
He quickly utilizes his telekinetic energy with one hand to jerk the firearm out from within the Sergeant's grasp not unlike a vaulted football ripped from between a running back's fingers. And as this pistol flies and spins towards Jorg he launches himself into the air, quickly preforming a spinning back kick that smacks against the gun sending it ricocheting and flipping once more until it hurtles directly dead center of the Sergeant's face sending him spiraling and sprawled out upon the ground nearby while the gun itself deflects, is thrown against a nearby wall and then misfires.
Space Marine: SHIT...MY LEG!
And as the lyrics of the song echo and vibrates all throughout this training room, quaking its walls and cushioned floormats with every progressing spoken word; the frightened private quickly turns to sprint in the other direction, absolutely ANY direction away from Jorg.
But little did he know; it was far, far, far too late...
Jorg harnesses his telekinetic energy to rip the man's legs out from beneath him, as he does Jorg quickly sprints forward, leaps into the air again like a telekinetic grasshopper then dead drops his knee into the private's back.
As Jorg "ground and pounds" the back of the privates combat protective headgear repeatedly in rapid succession; not unlike quick repeating Wing-Chun punches into the back of the man's head, striking and bouncing his forehead off of the training floor's cushioned material all to the rhythm of this melody. The surrounding marines look around at one another, murmuring in a stunned confusion as the private cries for help.
Private: G-G-GET I-
*WHACK! *BANG! *POW! *WHOMP! *THUMP-THUMP-THUMP!
Private: GET IT OFFA ME!
*The USSF Director points at the private then addresses the fearful combatants sternly.
USSF Director: ...WELL!? HELP HIM!
*One of the remaining combatants turns to kick Jorg off of the private when the grey quickly stops then pivots as if in anticipation of said strike; catches the man's ankle then smiles with a malevolent grin before twisting it with a loud *CRACK!
*Luna squints her eyes closed and winces painfully as Alpha grins a grin very much reflective of Jorg’s and they both comment.
Luna: Oooooooh!
Alpha: Fuck em'...
Elsewhere at the provisional warehouse window the USSF Commander slams his hand down upon the table once more as he also comments; smiling at the QuarterMaster with a shit eating grin all the while.
USSF Commander: That looked like it HURT LIKE HELL! GET EM' HOSS!
*The QuarterMaster also comments, sneering distastefully.
QuarterMaster: I fuckin' hate you...
Elsewhere amongst the whirlwind of rapid, successful strikes and all to a melody; Jorg now stands his miniskirt fluttering in training room's AC cooled air along with the motion of his movements with the Marine's now broken ankle held between the palms of his hands; the man still wailing with pain.
In an amount of time accumulating to less than the passage of a few seconds; the grey spins and leg sweeps the other man's remaining limb, tossing him upwards into the air before kicking him in the abdomen with a telekinetically reinforced strike that sends the man hurtling into and bouncing off of the nearest wall.
As another approaching soldier moves in to strike Jorg the grey quickly hops a foot into the air once more; then quickly plants a deflective side kick in rapid, fluid succession into the center of the man's chest which sends him staggering back just a few paces.
*The soldier hardens himself as he pounds his chest then closes in on Jorg once more.
Space Marine: IS THAT ALL YOU GOT!?
And as this melody continues to pound with a thunderous roar all throughout the training room; Jorg smiles a sadistic smile.
While the man races forwards to preform a takedown upon the little grey, Jorg quickly and acrobatically dips his head and upper abdomen towards the ground. With a certain level of martial flexibility mirroring that of a Shaolin Monk the grey lifts the pad of his foot from behind towards where his head originally was, arching it upwards and from behind his backside with his torso now angled downwards, he then slams the bottom of his foot into the Marine's forehead; stunning him instantaneously.
Jorg quickly rights his equilibrium and with a fluid, unceasing movement uses that very same leg to plant a telekinetically charged front kick into the man's sternum; sending him flying backwards and crashing into yet another padded wall.
Space Marine: YOU CRAZY LITTLE SHIT!
A remaining marine shouts at Jorg and then races towards him from a flanked position sending his own angled "axe kick" towards the grey's abdomen.
And as this melody pounds and reverberates the ether all around from every perceivable direction; without so much as a moments hesitation, forethought, or consideration Jorg side steps then archs his own leg around the own man's "Axe Kick" locking it into place.
*The Marine's eyes meet the grey's; whose deep, darkened saucer shaped eyes are deadlocked onto his own. Shining with a glossy, detached madness as the grey's smile widens. And with their legs locked in place, Jorg intentionally restricts the man's movement; the Marine's remaining free leg trembles as he utters words of fear and astonishment.
Space Marine: Oh....SHI-
*Before the man can even get the words out the grey hops into the air with his remaining leg with the other still locked in place, then uses his free leg to dropkick the soldier dead center of his chest with another telekinetically reinforced strike before quickly releasing his leglock to send the man vaulting into another padded wall not unlike a human bullet.
And as this resounding melody finally tolls onwards towards it's completion; the little grey still stands in the middle of this training room. In the exact spot in which he'd originally began; surrounded by moaning, bloody, blackened and bruised human cadavers.
Who at this point are each and all very, very much alive; though perhaps their pride...not so much.
*Luna shakes her head from side to side as the USSF Director speaks.
USSF Director: Well...we're never doing that again!
*Alpha stares at the director and smiles with an air of apathy.
Alpha: I could have told you but you'd never have listened...
*The private spits a mouthful of blood onto the ground as he slowly gathers his strength to try to lift himself from it, next to the still unconscious Sergeant lying face down on the floormat beside him.
Private: We are so...so...so fucked.
*At the provisional warehouse window the QuarterMaster counts out the last of his debt and then slams it upon the table towards the USSF Commander's outstretched smile now grinning from ear to ear.
USSF Commander: It was nice doin' business with you!
QuarterMaster: Shut the hell up...
submitted by PunkrockPopeye to funny [link] [comments]


2023.06.04 05:27 Space_man128 LGBT PRIDE month?

I understand this might spark mixed reactions, I believe it's important to engage in open discussions. And I really appreciate if you this this post carefully before sharing your opinion.
As many of you know, Pride Month is celebrated from 1st to 30th June every year, and in Singapore, the LGBT community hosts an event called Pink Dot at Hong Lim Park.
In 2023, after various protests, Section 377A was fully repealed. However, the government of Singapore also emphasized their commitment to protecting traditional family values and ensuring that LGBT matters are addressed in the parliament rather than the court system.
Personally, I have a positive view of the repeal of Section 377A. By removing this law, Singapore has taken a step towards inclusivity and equality. Rather than merely acknowledging the LGBT community, they have provided them with equal rights and made it clear that there is no legal discrimination against them. It also ensures that Singapore remains committed to upholding its core family values.
When comparing the situation in Western countries, it becomes apparent that the focus of the LGBT community's advocacy lies in pushing for inclusion in the education system, often centered around topics like gender neutrality and transgenderism, rather than prioritizing educational content that can enhance children's learning and development. A striking example can be observed in China, where they are teaching children quantum physics, while the emphasis in some Western contexts seems to be on challenging the fundamental biological science of male and female identities.
If such a scenario were to arise in Singapore, I would personally stand against any attempt to impose ideologies that conflict with our country's values. It is crucial to strike a balance between inclusivity and preserving cultural norms (I have seem some local LGBT individuals literally advocating to teach kids about LGBT in Singapore schools).
Also if you actually see most of the activist in Singapore who are advocating to remove the dead penalty in Singapore for drug trafficking are mostly part of the LGBT community.
It is disheartening to witness instances of violence being associated with the fight for LGBT rights, such as the recent Nashville School shooting. I've noticed on social media that some individuals within the LGBT community express frustration over media misgendering the shooter, Audrey Elizabeth Hale, and unfortunately, there are even instances of people advocating violence against those who disagree. This is deeply concerning and goes against the principles of peaceful advocacy for change.
Even in Singapore, there is an individual who is a non-operative transgender woman was arrested for False Threat of Terrorism where he threat to blow up the police station in Singapore. The worst part is that individual is a Singaporean and many local LGBT community including the PinkDot are actually supporting him actions and started a petition to drop the charges against him.
I have concerns about the potential negative impact in Singapore if the behavior of the LGBT community were to mirror that of their counterparts in Western countries.
In my opinion, everyone's personal kinks and sexuality should remain private matters and should not be forced onto others especially when they literally self declared a full month for themself.
submitted by Space_man128 to SingaporeRaw [link] [comments]


2023.06.04 05:26 K_navistar_k Making templates for cnc cut.

I’m trying to make a file to send out to get cut for a sign for a wedding present. I’m planning on a 2 layer design where the bottom layer and top layer exterior are the same but the top layer will have their name cutout in the center. My issue is that I’d like the bottom layer to look be an outline of the text- just with a really thick lineweight, to the extent that the letters merge together. How would I achieve this? I’ve already tried to do the layer lineweight and it didnt do anything- I could have done it incorrectly. TIA
submitted by K_navistar_k to AutoCAD [link] [comments]


2023.06.04 05:15 AdAway6092 Why isn't this working?

Why isn't this working?
It's a full beacon, I put it in the center on top of 4 layers, and I put what effect I wanted, but it's not working.
submitted by AdAway6092 to Minecraft [link] [comments]


2023.06.04 05:08 abguneta tough games? kek

tough games? kek submitted by abguneta to Emoney [link] [comments]


2023.06.04 05:04 Space_man128 Though on LGBT PRIDE month?

I understand this might spark mixed reactions, I believe it's important to engage in open discussions. And I really appreciate if you this this post carefully before sharing your opinion.
As many of you know, Pride Month is celebrated from 1st to 30th June every year, and in Singapore, the LGBT community hosts an event called Pink Dot at Hong Lim Park.
In 2023, after various protests, Section 377A was fully repealed. However, the government of Singapore also emphasized their commitment to protecting traditional family values and ensuring that LGBT matters are addressed in the parliament rather than the court system.
Personally, I have a positive view of the repeal of Section 377A. By removing this law, Singapore has taken a step towards inclusivity and equality. Rather than merely acknowledging the LGBT community, they have provided them with equal rights and made it clear that there is no legal discrimination against them. It also ensures that Singapore remains committed to upholding its core family values.
When comparing the situation in Western countries, it becomes apparent that the focus of the LGBT community's advocacy lies in pushing for inclusion in the education system, often centered around topics like gender neutrality and transgenderism, rather than prioritizing educational content that can enhance children's learning and development. A striking example can be observed in China, where they are teaching children quantum physics, while the emphasis in some Western contexts seems to be on challenging the fundamental biological science of male and female identities.
If such a scenario were to arise in Singapore, I would personally stand against any attempt to impose ideologies that conflict with our country's values. It is crucial to strike a balance between inclusivity and preserving cultural norms (I have seem some local LGBT individuals literally advocating to teach kids about LGBT in Singapore schools).
Also if you actually see most of the activist in Singapore who are advocating to remove the dead penalty in Singapore for drug trafficking are mostly part of the LGBT community.
It is disheartening to witness instances of violence being associated with the fight for LGBT rights, such as the recent Nashville School shooting. I've noticed on social media that some individuals within the LGBT community express frustration over media misgendering the shooter, Audrey Elizabeth Hale, and unfortunately, there are even instances of people advocating violence against those who disagree. This is deeply concerning and goes against the principles of peaceful advocacy for change.
Even in Singapore, there is an individual who is a non-operative transgender woman was arrested for False Threat of Terrorism where he threat to blow up the police station in Singapore. The worst part is that individual is a Singaporean and many local LGBT community including the PinkDot are actually supporting her actions and started a petition to drop the charges against her.
I have concerns about the potential negative impact in Singapore if the behavior of the LGBT community were to mirror that of their counterparts in Western countries.
In my opinion, everyone's personal kinks and sexuality should remain private matters and should not be forced onto others especially when they literally self declared a full month for themself. I hope we can engage in a respectful discussion on this topic, as diverse perspectives can lead to a better understanding of the complexities surrounding LGBT
submitted by Space_man128 to askSingapore [link] [comments]


2023.06.04 04:54 ImThatWrestlingGuy FBE P.U.R.E - Book Forbidden Door II - Exeunt

Pre-Show
Orange Cassidy vs Minoru Suzuki
To open the long-awaited sequel to the highly successful Forbidden Door, Sir Freshly Squeezed takes on Murder Grandpa in arguably the most anticipated dream match on the card. Introducing Suzuki to his apathetic style, Cassidy immediately attracted violence from the unimpressed Minoru, yet as the bout progressed, Cassidy started to come into his own, bringing some true offence of his own, only for Suzuki to inevitably put him away with a brutal Piledriver.

Hiromu Takahashi (c) vs Darby Allin – IWGP Jr Heavyweight Championship
Running at 100mph and never slowing down, Takahashi and Allin started the match with a bang, immediately trading fast-paced offence with a distinct disregard for their wellbeing. Their high-octane bout continued to amaze the audience with twists and turns as both men wrestled for the upper hand, but ultimately Hiromu was able to stop Darby dead in his tracks to retain.

Main Card

Bryan Danielson vs Kota Ibushi
To open the main card, Kota Ibushi and Bryan Danielson prepared to go to war in a continuation of The Golden Elite’s feud with the BCC. The pair tested the waters to begin, trading reversals and submission attempts before both men gave up and resorted to violent strikes, a brutal encounter ensuing after. Following a 30-minute clinic with Kota and Bryan pulling out all the stops, Ibushi was able to counter a Busaiku and land a Kamigoye to silence Danielson.

Toni Storm vs Mayu Iwatani – Champion vs Champion
With The Outsiders ruling over AEW with an iron fist ever since Toni Storm’s title win at Double or Nothing, her dominance was about to be challenged by the top champion in Japan, Mayu Iwatani. Mixing their different styles together in a fluid clash of techniques, Storm and Iwatani proved why they’re the ace of their respective brands, with Storm asserting herself as the superior champion over Mayu to stand tall.

The House of Black (c) vs Los Ingobernables De Japon – AEW Trios Championship
On one side: the unstoppable force of Malakai Black, Brody King, and Buddy Matthews. On the other: the legendary NJPW faction represented tonight by Tetsuya Naito, Shingo Takagi, and BUSHI. Clashing in a flurry of styles, the two trios went all out with rarely any tags and non-stop action, and despite their best attempts, LIJ was unable to put away the undisputed top trio in the world, a Dante’s Inferno signalling the end for them.

Jay White vs KENTA
With tensions within Bullet Club rising as its supposed leader abandoned their Japanese unit to start his own subgroup, the upcoming cross-promotional super card acted as an opportunity for KENTA to confront Jay White, Jay leaving KENTA laying after a Blade Runner as his response. And at the show, KENTA fell to a similar fate after a gruelling bout between them, White standing tall over his former stablemate.

Thunder Rosa vs Mercedes Mone
Returning after a short hiatus from injury, Mercedes Mone wanted a certain Thunder Rosa for Forbidden Door, and they made sure to live up to the expectations of their dream clash, having a fiery encounter complete with close submission finishes and near falls. Yet with both of her recent championship failures fresh in her memory, Mercedes went all in to get a win here, beating Thunder Rosa after a red-hot match.

Jon Moxley vs Katsuyori Shibata
Because we all need this in our life. The two hardest-hitting fighters in the business going fist to fist. Shibata’s technical prowess and sharp strike combinations melded beautifully with Jon’s brutal offence and brawler-esque style, the two having a real fight feel to their encounter. And after near fall after near fall, Mox was forced to resort to submissions in order to put away Shibata, choking him out with a Bulldog Choke in an impressive victory for The Death Rider.

Aussie Open (c) vs FTR vs The Young Bucks – IWGP Heavyweight Tag Team Championship
The hottest tag team in the world currently in Aussie Open called out the best AEW has to offer and were met by two former opponents: FTR and The Young Bucks, the two AEW teams already having a rivalry of their own. All 6 men involved took advantage of the Triple Threat rules, with 3 men always competing in fast-paced and dynamic action. And with crazy spots keeping the crowd on the edge of their seats the whole time, one final Coriolis saw Aussie Open retain over the two legendary tag teams.

MJF (c) vs Hiroshi Tanahashi – AEW World Championship
Wanting to add to his already extensive list of former challengers, MJF called out the Ace of NJPW, knowing a win over Horseshoe would cement him as a true force to be feared. Putting his title on the line, the extremes of light and dark; good and evil; Tanahashi and MJF had a tense and dramatic back-and-forth encounter, with MJF using any opportunity he got to try to cheat a win, but Tanahashi countered his attempts, getting insanely close call after insanely close call. Yet it wouldn’t be enough, with MJF low-blowing Tanahashi out of the ref’s sight and stealing a win over the Ace.

CM Punk vs Kazuchika Okada
With a certain rematch going on last, this huge dream bout was forced to be the penultimate clash of the night as CM Punk took on Kazuchika Okada in a match that fans had been wanting for decades. Punk’s new heel alignment was reflected in his offence, juxtaposed against Okada’s pure excellence, and the two legendary figures traded big moves after big moves with their finishers being hyped up throughout the match, ending in a singular GTS putting away Okada.

Kenny Omega (c) vs Will Ospreay – IWGP United States Championship
You all know how this one goes. Going to war a second time, Ospreay refused to be brutalised like last time, fighting with a violent burning passion against the final boss Omega, and after another high-octane classic, Will landed a One-Winged Angel and Stormbreaker to finally win!
submitted by ImThatWrestlingGuy to FantasyBookingElite [link] [comments]


2023.06.04 04:52 anonymous062904 How do I fix my modal so it opens on click (using dialog)

Ive been trying to find a fix for hours but I burnt out and got here instead. Can someone aid me in the right direction.
I'll give a snippet of my code in regards to the modal. But for JS, I've tried icon.addListener("click",() => {}), modal.show();, modal.showModal(); and nothing is working. I even tried div's and im not getting a click from the plus button to the modal.

imgur: https://imgur.com/a/qlLZlTD
HTML
 ..... ..... Modal   

New Task

Weather Page that also has the add task
Add Task

Dark Mode


... ...


CSS
.modal { display: flex; flex-direction: column; justify-content: center; gap: 0.4rem; width: 450px; padding: 0.3rem; min-height: 250px; margin-left: 50px ; top: 20%; background-color: white; border: 1px solid #000000; border-radius: 15px; 
}
.modal .flex { display: flex; align-items: center; justify-content: space-between; }
.modal input { padding: 0.7rem 1rem; border: 1px solid #ddd; border-radius: 5px; font-size: 0.9em; }
.modal p { font-size: 0.9rem; color: #777; margin: 0.4rem 0 0.2rem; }
.modal button { cursor: pointer; border: none; background-color: rgb(0, 0, 0); color: white; width: fit-content; border-radius: 10px; padding: 5px; margin-top: 5px; margin-left: auto; justify-content: end; text-align: right; font-weight: bold; font-family: "Outfit"; } .modal-wrapper { display: inline-flex; align-items: center; } .close-modal{ margin-top: 6px; margin-right: 7px; margin-left: auto; border: #000000; border-radius: 30px; cursor: pointer; } .modal select, input{ display: flex; justify-content: flex-end; margin-left: auto; } .modal label { display: flex; align-items: center; margin-right: 1rem; } .modal p{ font-size: large; color: black; font-weight: bold; }.calendar_weather i { /* CSS styles for the icon / color: red; / Change the color to your desired value / / Additional styles */ } .open-modal{ cursor: pointer; }
Javascript
// Working the Modal Popup: 
const icon = document.getElementsByClassName("plus-button")[0]; const modal = document.getElementsByClassName("modal")[0]; const closeModal = document.querySelector(".fa-solid.fa-xmark");
icon.addEventListener("click",() =>{ modal.showModal(); });
submitted by anonymous062904 to learnprogramming [link] [comments]


2023.06.04 04:50 TECHNOMARC357 History lesson

Gray Tools is a Canadian professional tool company based in Brampton, Ontario. Founded in 1912 by Alex Gray (1883-1969), Gray Tools is Canada's largest professional tool manufacturing company, with 4000 industrial products available.

Gray Tools Canada was founded in 1912 by Alex Gray as a machinery equipment supplier. As the automobile industry was starting up, Gray began making automobile manufacturing tools and tool kits specific to the automobile companies in nearby Detroit. In May 2012, President and owner Alex Gray III sold the company to Garry Nuttall and Frank Dominguez. Alex Gray III remains with the company as chairman.
As of 2013, the company employed 60 people at its head office in Brampton, Ontario, where all manufacturing is done. Company warehouses are located in Brampton and Edmonton, Alberta.
Gray Tools celebrated its 100th birthday by making a large donation of tools and equipment to local schools and by initiating the Gray Tools Canada Highest Standard Achievement Award, presented to a student with exceptional success in vocational education.

A simple philosophy

Having left home at 16, Alex Gray travelled the world for many years before settling in Toronto, Canada. During his travels, he met a wide variety of tradesmen who earned their living with their hands and their tools every single day. He quickly learned that the quality of a man's work and his choice of tools were the difference between prosperity and poverty.In 1912, he decided to establish Gray Tools and began manufacturing hand tools specifically for the accomplished professional. His early experiences taught him the value of maintaining close relationships with the users and the resellers who served them. The strength of these relationships and the mutual respect they created helped Gray Tools become the standard amongst these uncompromising users.Today, over 100 years later, the business continues to be built on relationships and trust. No different from generations before, we continue to spend time with the people who use our tools and appreciate the difference a better hand tool makes in their hands.We are extremely proud to be the only industrial-quality manufacturer of hand tools in Canada. Our goal is always to exceed your rigorous expectations for quality and reliability. We continue to deliver tools of the highest standard, providing tradesmen the confidence to perform and achieve exceptional results.As we enter our second century in business, we look forward to being a part of your future projects, achievements, and successes.
-The Team at Gray Tools Canada Inc.

Part of Your Success Since 1912

1912. The year 1912 was one of great personal significance for Alex Gray 1st in that it set his family’s course for a century.
Alex, now twenty-nine, and two of his brothers incorporated the Gray Manufacturing & Machine Company Limited in September.The letterhead described the company as a “Manufacturer of steam and power pumps and special machinery”.
1920's. The first hand-tool catalogue was printed in 1922. There were two editions of the catalogue, which were identical except for the cover. The Canadian edition Gray-Toronto was issued by the Gray Ball Bearing Company Limited.
The catalogue listed 302 different hand tools including sockets, wrenches, handles, extension bars, universal joints, and associated parts. In addition, many wrench sets were produced specifically for certain cars made at that time. Tool sets were packed in handsome hardwood boxes with a natural-stain finish and brass trimmings.
1930's.To take advantage of the prosperity of the forties, the business had been gradually growing for many years, not only in technology and manufacturing expertise but also in physical space.
In 1937, a single-storey addition was added to the west side of the factory. This increased the building size to 43,000 square feet so that it extended the full length of the city block. The company now had three street frontages and was at a main intersection serviced by two bus lines. This made it a site that employees and customers could easily access.
1940's. After ten years of decline and misery, Canada was pulled out of the Great Depression in 1939 by the Second World War.Hundreds of Canadian factories devoted their energy and resources to supplying the Allies with massive quantities of war material, and Gray-Bonney did the same.
The Canadian Armed Forces became the single largest customer for the company, buying tools, machines, and other miscellaneous metal parts for military use.
1950's. Gray Tools continued to expand with the catalogue now listing more than 1,800 items. In addition, new products were often larger: for example, pry bars were longer, tool boxes had more drawers, and roller cabinets needed extra room.
To fill that need, a 17,000-square-foot, two-storey, cement-block warehouse was built in 1953, on the east side of St. Clarens Avenue directly across from the 1929 factory.
1960's. Peace and prosperity followed World War Two. Canadian factories and businesses had not suffered the devastation of bombardment.
For the first time, several innovative marketing features were added to the Gray-Bonney line. The wrench sets were packaged for the first time in colourful cardboard boxes with cellophane wrapping.
Also in stores now were multi-panel counter displays that mechanics could revolve to better see and touch the many different tools that were available.
1970's. Due to increased customer demand the need for expansion became evident.
The construction of the current Gray Tools facility in Brampton, Ontario took place throughout the winter of 1969 and the spring of 1970. One major improvement came in 1974 when a nickel-and-chrome electroplating line was purchased and installed. Although for many decades all of this work had been done by Industrial Electroplating, the increased factory space in Brampton made it more economical to have an in-house plating line.
1980's. In the early 1980s, Canada entered a new economic era defined by a revolution in information technology and globalization. Although always important, it was particularly necessary at this time for the company to try to differentiate itself from its competitors.
A very effective way was by providing excellent customer service. Travel allowed C. Alex to establish a connection with customers that they rarely, if ever, had with another company or company president. Over the course of several decades, C. Alex journeyed all across Canada for at least two months of each year, visiting distributors in many cities, towns, and villages.
1990's. As the demand for tool storage solutions increased Gray launched the PRO, GT and XL series of “Made In Canada” toolboxes.
For the mechanic who needed to store many pounds of tools as well as hard hats, safety glasses, and other work-related objects, a larger and more substantial box was especially useful.
So the box itself was made using heavy-gauge sheet metal, and the casters were made wider and larger to support the weight and to roll easily on the floor. Often, the box was sold as a set consisting of a bottom roller cabinet with a second, stepped-in top chest resting above.
2000's. In 1912, Gray Tools was the only company that manufactured a broad line of hand tools in Canada. In 2012, Gray Tools is still the only company that manufactures a broad line of hand tools in Canada.
With over two hundred million tools manufactured and sold, the company has a proud history. The business standards of integrity and quality, the emphasis on customer service, and the respect for Canadian heritage have persisted unchanged for a hundred years.
submitted by TECHNOMARC357 to GrayTools [link] [comments]


2023.06.04 04:48 OnlineCalisthenics Do This To Get Your Back in Great Shape!

Static pull up holds are a great way to stretch and strengthen your back. They are a game changer to get better at pull ups!
This exercise consists of holding at 3 levels of the pull up for an extended amount of time:
The mid hold is probably the hardest part of the combo. It requires good shoulder strength and mobility. You can practice assisted lat flies and use a resistance band to build up to it.
This is an overall great combo for building core strength, as well as increasing flexibility. It can also help to improve posture and reduce back pain.
If you can’t hold behind your neck yet, substitute for a classic chest to bar at the top of the pull up hold.
Aim for 5-10 seconds at each level. Go for 3-5 sets after your pull up workout.
Check out one of my sets here!
Give them a try and see how much your back can benefit!
If you are new, join OnlineCalisthenics here!
submitted by OnlineCalisthenics to onlinecalisthenics [link] [comments]


2023.06.04 04:42 Safe-Blacksmith6992 https://shieldbattery.net/ do you guys knows about this?

hi guys, i was looking at coach pupil league at discord and they were talking about this ladder, do you guys know? Im putting it here cause maybe can be a good place to play in the future since as many of you say, b.net is like abandoned.
https://shieldbattery.net/

main features:
ShieldBattery is the first community-run server that supports StarCraft: Remastered. Our custom launcher enhances the real game client to work with our advanced platform, improving on the StarCraft 1 experience while maintaining faithful, authentic gameplay.
is a vibrant hub for everyone who plays or watches StarCraft. Chat is front and center, getting into games is seamless and easy, and your experience is our top concern. Whether you've been playing since 1998 or just picked up the game this week, you'll find a home here.
Fixes for bugs and exploits - Avoid the hacks and exploits that plague the official servers. Things like worker duplication, mineral hacks, and permanently floating workers are a thing of the past here.
submitted by Safe-Blacksmith6992 to broodwar [link] [comments]


2023.06.04 04:41 Aggressive_Future921 I’ve Seen What lies Beyond the Gates in Blackwood Forest

The Blackwood Forest has always been a source of legend in our town. Not for anything good, though. Everyone here fears it. They always remind newcomers to “Never go into Blackwood Forest.” Nobody who enters it ever comes back. At least, that was how things used to be.

One of the most famous incidents surrounding the forest occurred around 1989. A family of 6, the Franks, moved into a house not far from the forest. It had an expansive backyard, stretching up until the edge of the dense clusters of trees that make up the boundary of Blackwood Forest. One evening, they decided to eat dinner in their new backyard. They weren’t going into the forest, just the fire pit about halfway between their house and the trees. Another family of 3, the Andersons, joined them. At around 8:30, screaming was heard by nearby neighbors. The police were called. When they arrived, they found that the benches, tables, and chairs were soaked in blood. The grass was smeared with it in a path leading into the forest. There was no sign of either of the families. The police confirmed the blood of 9 individuals was present at the scene. Enough blood was lost to assume the deaths of all 9 individuals.

After that day, a massive fence was built around the forest, to keep us out, or keep other things in. The fence is 11 feet tall and designed to be impossible to climb over, with almost no footholds. A gate is kept locked tight, located at the end of a worn path leading out of the side of town. Nobody goes in, and nothing gets out. Not that anyone knows what took the Franks or Robinsons. Except, of course, for me. I’ve seen what lies beyond the gates of Blackwood Forest. I’ve seen the beasts that took those families, all those years ago.

The fence wasn’t really necessary to be perfectly honest. There aren’t really any trails to hike through the forest, and we don’t have many issues with kids doing stupid things like trying to sneak in for “fame.” Even if we did, the fence keeps them out. Therefore nobody has any reason to go into the forest. Everyone is too afraid.

But, although I listened to what everyone always said; “Never go into Blackwood Forest,” I was curious. My morning run took me past the fence and gate, and I would sometimes glance in to see what was in there. I thought it looked like a normal, albeit dark, forest. But I couldn’t shake the feeling that something was very off. There weren’t many animals, like birds or squirrels, and you couldn’t hear the ones that were there very well. It was oddly quiet. At night, no crickets would be heard. No fireflies during the summer. It was oddly devoid of animal life for a dense forest with so many places for a small critter to live or a bird to make a nest. However besides that, it really didn’t seem that dangerous.

A few weeks ago, my curiosity got the best of me. I decided to see if there were any openings that I could slip into. Sure enough, on the very far side of the fence, opposite the side with the town, I found a small gap I could squeeze into. I decided that the next morning, I would grab my phone and camera and explore some of the forest close to the fence. I was excited to see what lay within, and wondered about what sort of stuff I might find. After all, nobody ever went in there.

The next day came, and after eating breakfast, I jogged to the small opening I’d found the previous day. I had a backpack with some water and food, as well as the camera and phone. I pushed my backpack through first, and then squeezed through the opening.

The first thing I noticed upon entering was how dark it was. The trees blocked out much of the sunlight. It was hard to see very much. Thankfully, I could use both my phone’s flashlight and the one attached to my camera. As I walked, the quiet of the forest around me felt eerie. There should have been the sounds of animals beginning to wake up and start their day, but instead there was silence. Every sound I made, like stepping on a tree, quickly was dampened out, as if swallowed whole by the trees.

After a few minutes of walking and taking pictures, I came upon a worn path. I was confused, since there was no reason for any path to have been here because nobody had ever lived in the forest. I took another photo, and decided to follow the path. After another few minutes of walking, I noticed a clearing with sunlight pouring into it ahead. In the very center of it sat an old, decrepit stone building. Off to the side, there was an old well. The building had a very weathered but readable sign, identifying it as “Blackwood Church.” I took a photo of the church and well and decided to enter. I was very curious, as nobody should have ever lived out here, this deep into the woods. There was a church that had been built as part of the original town, so it didn’t make sense for this one to be there.

I walked through the place where the doors would have been, had they not rotted off of the hinges. I could see the space around me because of several holes in the roof allowing sunlight in. It seemed like it was once fairly normal, though weeds had sprouted up through the floorboards which were falling apart. I stepped outside after snapping some photographs. I was going to leave back along the path and get out of the forest. As I walked, I noticed that there seemed to be several old buildings, almost destroyed, spread out on the edges of the clearing. I began to see the old worn paths made of cobblestone and dirt, almost invisible, having been reclaimed by nature. This wasn’t just some church, this was an entire town.

I was both shocked and excited. I spent the next hour taking photographs of all of the somewhat intact buildings and their rubble counterparts. I spent around an hour exploring the town, exploring a butchers shop, clothes store, and general store. I finally made my way to the path I had come in on. I noticed, underneath all of the foliage, there seemed to be a sign. I brushed some of the growth away and read the faded words; “Welcome to Blackwood, Population: 349, c. 1903.”

At this point, on top of the confusion, there was a growing feeling of nervousness in my gut. I’d never heard of any town in Blackwood Forest. Our town, Greyrock Springs, was founded in 1909. I searched the other houses on the outskirts of this ghost town. In one of them, I found the journal of a 19 year old girl named Ellie. She had moved into the town with her family, the Wilsons, and another one they were close friends with, the Millers. They had moved in 1905. The first dozen pages were normal entries about life around the town, her friend, 19 year old Janie Miller, and her older brother, 21 year old Shaun Miller. She and Shaun were apparently set to get married in a year, something Ellie wrote almost endlessly about. The 20th entry, dated September 17, 1905, however, was different.

The 20th entry said that 7 townsfolk and gone missing suddenly overnight. It read, “Last night 7 of our neighbors vanished. The Smith family and Mr. H. The Sheriff doesn’t know what happened to them. Their beds appear to have been slept in, and their homes appear normal. But nobody has seen or heard of any of them since 8:00 last night. I’m getting worried, some of the other neighbors are talking about dark shadows in the trees snatching them away. I hope they’re alright.”

After reading this, my anxiety started growing. What could have happened to the people who lived here? I looked at the next entry, 6 days later. It read “Almost everyone has vanished. The night after the first disappearances, 14 people vanished. The numbers got worse from there. The Sheriff, the butcher, the schoolteacher, all gone. Last night, 34 people, including the Millers, vanished. There are only 115 of us now. Janie and Shaun are gone, their beds unkempt, everything else in place as if they just got up and walked out. It’s 7:52 at night according to my clock. There are things making weird screeches out there. I can see the shadows outside. They’re drawing closer. I think I’m going to join Janie and Shaun tonight. At least I won’t have to live on without my friend and love.”

Terror was beginning to take hold now. I looked around the room. I realized that it was now noon. I had been reading for so long I had lost track of time. I got up, grabbed the journal, and ran out of the house, the feeling of being watched nearly overwhelming me. I got to the path I had walked in on. It was then that the screeching and wailing began.

It started as an inhuman, deep, gravelly sound, and then cracked and sounded like a dying person giving a final cry for help. Soon, a chorus of these other-worldly howls filled the forest. Terror shot through my body. I felt chills. I turned and scanned my surroundings, searching for the source of the sounds.

That was when I saw one of Them for the first time.

I don’t know how to describe Them here, but I will do my best to give you an idea of what lurks in those woods.

They are tall, around 7 feet, with pure black skin. No light reflects off of any part of Them, except for their milky white eyes. Brown veins reach for the center of the eye, where the iris and pupil would have been. Instead, there was just more white. In some places, Their flesh clings to Their bones as though they have been vacuum-sealed. In others, the flesh is gone, and only bone remains. Their entire body has pulsating, grey veins spiderwebbing from place to place. And Their mouths stretch from one side of the head to the other, nearly to the hinges connecting the jaw to the skull. Their teeth are thin as a needle, and they have hundreds of them.

One of Them was standing close to me, looking at me. It let out a screech-wail and started to run towards me. I turned and bolted, running towards the church, hoping to escape through an window-opening. As I reached the church, I turned and glanced back, only to see It standing near the well, not moving. Instead, it was growling at me. As we stared each other down, more of Them began to appear. They formed a ring around the church. I was now trapped. Panic began to set in more deeply, as I looked through the window-openings, trying to look for a weakness in the circle I could use to escape, and there was one. Directly behind the church, there was a large opening in the ring of monsters surrounding me. Taking several deep breaths and becoming as calm as I could given the circumstances, I took my opportunity and ran. I jumped out the window and sprinting with more force than I have ever used in my life.

I made it to the trees, hearing their horrible screech-wails following uncomfortably close behind. I didn’t stop, running through the foliage like my life depended on it, which I could tell it did. Most of Them remained behind, but a few followed me deeper and deeper into the forest, not letting up. The trees and brush whipped at me, stinging and cutting my skin, but a continued, even going faster. I finally stopped when I couldn’t hear Them behind me anymore. By this point, it was closer to 2:00 P.M. I had run in the opposite direction I had entered Blackwood from. The adrenaline I had felt began to wear off, and I wanted to collapse from exhaustion, but I knew those things would keep looking for me until they found me.

I spent the rest of the day cautiously searching for the fence, but no matter how hard I looked, I couldn’t find it. By the time it got dark, I was exhausted. The adrenaline from the whole day had turned into a mix of emotions, namely fear and anxiety. I decided to hide in a tree, in the event They found me. As I sat there, looking, I began to hear that screeching wail and those deep growls and grunts. They were close. I held my breath as the first one approached. It looked around, peering through the forest, searching for me. I got the feeling it knew I was close.

It started to scan some bushes near the tree I was in, when It looked up suddenly. I fell from my spot in surprise, hitting the ground hard and with a grunt. It let out a wail, and started to approach me. I searched for something to use as a weapon, and found a sharp rock. I looked at the large veins covering It’s chest area. It seemed like the perfect target. It began to run, screeched and then lunged. I pulled the rock from behind my back and sliced with ferocity, cutting through the veins like paper. It screamed and shrieked, black ooze shooting out of the wound like a hose until it stopped. The creature let out a final wail before collapsing to the ground. I looked at it. I could hear a sickly breathing coming from the thing. Before it died, I heard a distorted but human voice mutter a weak “Thank.. you..” and then the breathing stopped. I was stunned. I didn’t have much time to think about it, because more wails could be heard approaching fast in the distance. I continued to run through the forest, more adrenaline pumping through my veins, fear at the back of my mind. I ran for a long time until I ended up back in that town. I hid in the church, underneath the floorboards. At some point, I fell asleep from exhaustion.

The next 6 days were awful. I spent most of them hiding, slowly running through my food and water I had packed. One morning, as I reached the last of my water, I realized I had to escape. Although They searched the forests for me, I thought I could slip past Them and make it to the fence. But after a few minutes of preparing, I heard those wails approaching from the distance yet again. I grabbed my backpack and stepped outside again. I looked, seeing the creatures from before step out from the trees. I prepared myself, and ran. All of them began to follow me, their screeches cutting through the quiet of the forest and reminding me of how close I was to death. I went down that same worn path, sprinting through the woods. One jumped out in front of me, forcing me to veer off the path and into the forest. I ran, nearly tripping and getting cut on the branches. That was when I saw it. Ahead of me, finally, lay the fence. I took off the backpack as I approached. There was the gap. I was about to escape. They were close now, just a few yards away. I forced the backpack through the opening, forcing myself through it just as they reached the fence.

I turned to look back at them, snapping one final photograph. I’m not entirely sure why I did that, but maybe I just wanted proof of the truth. That I wasn’t crazy. What I saw was real. I grabbed the backpack and ran back towards town, towards safety, towards home, their growls and wails fading behind me.

I want to say that I’m safe now, that everything is ok, but it isn’t. A week ago, I started to hear whispers from my neighbors of wails, screeches, and growls coming from the fence. If anyone looked in the direction the sound was coming from, it stopped. I had to walk past the fence a few days ago, and I heard it. I was all alone. The fence started to rattle as well. I turned to look, but only saw a tall shadow slipping into the darkness of the trees.

Last night, two people who were walking past the fence vanished.

That brings us to today.

I know what They want. They are angry. I wasn’t supposed to escape. I don’t want to do this, but I won’t endanger anyone else who lives here.

I’ll leave the photos, camera, and journal in my desk for safe keeping. That way people will understand what I saw, at least partially. People will hear the story of the townspeople of Blackwood. That is the reason I’m posting this. So more of you know.

I have accepted my fate. After I post this, I will walk to the gate, and I will be taken. I don’t know for sure, but I think I will become one of Them, cursed to walk Blackwood Forest forever. My consciousness will be left a fragment, my humanity gone, as I walk the forest and wail, screech, and growl. This is the end for me. If anyone cares, my name is Daniel. I am 29 years old. I live in Greyrock Springs. If you come here, to find me or Blackwood or those things, or maybe even the pictures and journal, remember one thing.

Never go into Blackwood Forest.
submitted by Aggressive_Future921 to nosleep [link] [comments]


2023.06.04 04:41 yestoparaque Im confused...

Im confused...
Seems like Im doing something half wrong.
Colors are a little bit less brown-ish than this photos but half of it looks dead (with some life in the middle of it) and the other half is healthy.
I have this cactus with me since January.
3 weeks ago I saw the brown half (green at the time) getting like deflated and I watered, maybe a lot. From top, with tap water.
It got worse. Not watered at all since then.
Any advice? Besides staying away from innocent plants.
Thank you!
submitted by yestoparaque to plantclinic [link] [comments]


2023.06.04 04:39 Choice_Job5431 An Open Letter to Our Shepherds

Woke radicals are coming for our families, our children, our churches, our freedoms, and our country. And they’re backed by major corporations, big tech and big media, and every department and agency within our government.
Whether the Orthodox Church will be found complicit, complacent, or courageous depends on its shepherds doing the following:
Now, more than ever, not only are your prayers needed but your guidance, your voice, and your action.
https://orthodoxreflections.com/an-open-letter-to-our-shepherds/
submitted by Choice_Job5431 to Orthodox_Reflections [link] [comments]


2023.06.04 04:39 MissMeliss17 [Sell][Perfume][US]

[Sell][Perfume][US]
I have some scents that don’t agree with my nose. All were received in swaps. Shipping is $5.50. Thank you, for looking.
**Arcana Wildcraft: *Glittering Black- (5ml bottle, full) $15 black amber, black musk, ice-coated black metal, motor oil, smoky vetiver, and just a hint of our Glittering White (an opening of cold peppermint settles into a heart of sugar cookies, marshmallows, white chocolate, and vanilla musk)
*Surfers on Acid- (5ml bottle, top of shoulder) $15 based on the deliciously beachy (and rather wicked) cocktail, with sweet coconut milk, pineapple, and absinthe
**BPAL: *Crossroads- (5ml bottle, full) $15 a chill twilit garden of blooms over dry earth mosses, heavily laden with incense and offertory herbs
*Day of Skulls- (Halloween 2013) (5ml bottle, to shoulder) $15 white sandalwood, beeswax, and frankincense crowned by hydrangea, rose, and kantuta blossoms, dressed with tobacco, cocoa leaves and flowers from the sacred Cactus of the Four Winds
*Hippie Ghost- (ParaNorman) (5ml bottle, half full) $10 a faded snapshot of patchouli-stained peasant blouses, soft suede boots, and smoke
*New Orleans- (5ml bottle, full) $15 reminiscent of hothouse blooms on a humid night, ripe, but touched with decay, sweet honeysuckle and jasmine with a hint of lemon and spice
*The Embodiment of Funeral Gloom- (Order of the Dragon II) (5ml bottle, full) $15 a shroud of black agar wood, cypress, myrrh, and upturned earth, scattered with crushed lavender and creeping with moss-smothered stone
*The Ides of March- (Anno Domini 2010) (5ml bottle, top of shoulder) $15 a mixture of springtime greenery and classical Roman cologne: dark musk, spikenard, bergamot, lemon rind and vervain with costus, benzoin, gray amber, cardamom, and white narcissus
**Haus of Gloi: *Scarecrow- (5ml bottle, full) $15 dried corn husks, dust, straw, weathered wood, and a ruffle of inky black feathers
**Nocturne Alchemy: *Halloween 2017- (frosted orange bottle) (6ml bottle, top of shoulder) $20 hallow’d coconut rind, black cardamom pod, custard accord, Bastet’s ice cream accord, vanilla bean, crystalline absolute, santalum gold, ghost-white rum, a touch of nutmeg and allspice, fresh wormwood picked during the witching hour and singed wormwood-oudh on drydown
**Sucreabeille: *Dead Ringer- (5ml bottle, full) $15 powdery violets, myrrh, smoke drifting through a crumbling cathedral, red musk, candle wax, black roses
*Stone Rose- (5ml bottle, full) $15 moss-covered stones warmed by the sun and shining with a recent rain. Wild roses, heather, tuberose, and labdanum blend with a drop of oakmoss
submitted by MissMeliss17 to IndieExchange [link] [comments]


2023.06.04 04:34 Thunderousclaps And now, Janus tells the ''truth'' about the Alius. Also, an special thanks to Appropriate-Try-6093 (App) for the fanart I asked her to do months ago, I am finally using it.

And now, Janus tells the ''truth'' about the Alius. Also, an special thanks to Appropriate-Try-6093 (App) for the fanart I asked her to do months ago, I am finally using it. submitted by Thunderousclaps to inazumaeleven [link] [comments]


2023.06.04 04:28 chbmg Easy Fixes To Make Survivors and Demons Happy – Saber, Please Read

NOTE: This is a very long post. There’s a tl;dr summary at the bottom
Background:
This is coming from a long-time lurker, first time poster, and an Evil Dead fan for decades. For background, I have previous game dev experience, including Unity and Unreal, so I’m (mostly) not talking out my ass, and I've played both sides of this game roughly equally for more hours than I’d care to admit (primarily solo q, sometimes survivor with friends, and otherwise just playing demon when survivor queue times are high, as they have been many times since release). Usually, I just play whichever side has the lowest queue time.
Despite its flaws, this has been one of my favorite games of all time. The original development team was clearly passionate about the Evil Dead. The art, audio, and overall atmosphere are excellent and have superb attention to detail. I love all the random chatter from my survivor, the feeling of rushing through the woods as the Kandarian demon, and the intensity of a close game regardless of who wins. However, most of us would agree that this game has been held back by very poor "balancing" patches since release, as evidenced by polls on this subreddit confirming it is indeed the most frustrating problem.
We've endured shemps duping, brokenly OP characters, fear looping, and many other game-breaking exploits throughout. Bugs can be tolerable and are even to be expected, but the "fixes" almost always cause new issues and take far too long. It is painfully obvious that there has been very little time or effort expended on these issues by the post-release support team. Some patches have been so bad that they shouldn’t even make it to QA, let alone production – I’d be ashamed, esp. given that some of these issues can be fully and precisely patched in a few lines of code. I don’t need to see the source code to know that – even a rat’s nest of blueprints and disorganized C++ code can’t justify it.
I can only hope the skeleton crew that's continuing support for this game will take a few hours to address these issues. More importantly, I hope someone higher-up will recognize that this game still has millions of copies floating around and a lot more opportunities for profit, so it’s worth it to invest just a little time/thought into balance to keep new players and veterans happy. Frankly, each issue could be hammered out in minutes by someone familiar with the codebase, but I know it takes some time for building and testing across multiple platforms - days is fine, weeks/months is insane, esp. given the current state of the game.
I think it is important to first precisely define how the game is unbalanced, and how this imbalance can ruin the fun of many matches. Based on previous posts and my own personal experiences playing with friends and family at various skill levels, the following pattern becomes clear:
3+ Bad/Low-Level Survivors – Essentially 99% Demon Win
2+ Bad Survivors, All Others Decent to Excellent – Heavily demon-sided (~90% Demon Win)
1+ Bad Survivor, All Others Decent to Excellent – Somewhat demon-sided (~70% Demon Win)
All Survivors Decent, Not Very Cooperative/Sharing – About Equal (~50/50 on Win)
All Survivors Decent, Mostly Cooperative – Somewhat survivors-sided (~70% Survivor Win)
All Survivors with Good Skills/Teamwork/Knowledge – Heavily survivors-sided (~90% Survivor Win)
All Survivors with Excellent Skills/Teamwork/Knowledge – Essentially 99% Survivors Win
Note: Skills/teamwork/knowledge are not necessarily related to prestige level nor gameplay style, though usually survivors with prestige levels have stuck with the game long enough to at least be “decent” (even if they’re still not perfectly cooperative/sharing/etc.). This pattern is only somewhat altered by the demon’s skill level – new/low-level demons skew much more to higher survivor win rates in every scenario, and excellent high-level/prestige demons playing the current “meta” demon skew toward higher demon win rates. Any level 45+ demon that’s decent to good and usually plays non-meta demons like the current versions of Warlord or Necro (that’s me) will likely not skew these results.
I believe my personal experience is a microcosm of the overall balancing issue, and we’ve seen posts on this subreddit that consistently confirm the above pattern. It should be painfully obvious by now to anyone who’s played both sides long enough, and it should also be even more painfully obvious to any developers/publishers pouring over analytics data for the game. What adds insult to injury is that, at the more extreme ends of the pattern, a lot of toxicity emerges. Many survivors go into flashlight-clicky mode when they have the upper hand, and many demons retaliate by dancing with possessions over corpses or other means, whether it’s in the current match or against some innocent victims in the next match (I’ve sometimes been guilty too – I usually just take a break when toxic matches get to me and I turn toxic, but I’m truly sorry to anyone who’s had to deal with any of this crap from me)
Anyway, what will happen if the above pattern continues over time? Well, newer players who are consistently getting absolutely destroyed and possibly taunted at the same time (as either survivor or demon) will either (a) quit the game, or (b) get better. Now, run through that scenario while looking at the pattern and assume the game remains roughly in the current state. There will be more and more new/”bad” survivors quitting the game entirely, and a smaller portion that will only stick with the game if they level up and “git gud” over many hours (becoming good to excellent players). The same thing will happen to demon players. What happens when all we have left are good to excellent survivors and good to excellent demons? Well, check the chart again. Every match will be at least heavily survivor-sided if not a guaranteed win. Survivors get bored, even most masochistic veteran demon players give up, queue times for survivors reach new heights, and the game “dies.” This sequence of events has happened at various times in the game’s lifecycle, but I fear it’s headed toward extremes that will eventually make the game unplayable.
Obviously, it’s no fun to win virtually every time and it’s no fun to lose almost every time. Competitive games are most fun when you have close matches – ideally, there’d be a win rate of about 50% for either side. “But wait,” you say, “the pattern above indicates that there already IS a roughly 50/50 balance for that scenario!” And yes, that’s true. But how many matches are actually like that? How many matches have you personally played that felt close and competitive the whole time? It certainly wasn’t common when we had strong SBMM, and it isn’t common without SBMM either. Why? Because players who stick with the absolutely brutal intro to this game today are almost guaranteed to at least become good/high-level players with solid game mechanics/knowledge (though some will still become toxic/uncooperative teammates or toxic demons). Those who don’t become competent players are virtually guaranteed to quit in frustration, some after just the first several matches where they are either getting consistently annihilated by all the veterans, or clearly being “allowed” to win if the other side takes pity. In essence, the game is just plain brutal for HOURS on end for newer players and can become stale for solid veteran players. For veterans, we have survivors who team up with 3 other veterans (boring due to easy wins, low challenge), demons who can only win by repetitively attacking an inanimate stationary book (boring due to minimal ability to challenge survivors throughout match), or demons who see 2+ bad survivors and have to decide whether to let them win or immediately stomp them to move on (both of which can be boring due to low challenge, and frankly feel bad if harassing beginners). I absolutely LOVE any close matches, win or lose, but they are unfortunately exceptionally rare.
Clearly, the goal of balancing patches should be to make as many matches as close as possible. How? Well, it’s very simple – give beginners a chance and give veterans a challenge. Specifically, force or incentivize gameplay that elevates beginners, challenges veterans, prevents toxicity, and basically “evens the playing field” so that the chart above reads more like “20% through 80%” win rates for survivors rather than 1% through 99%. Thus, the fixes below mostly take aim at mechanics that are abused by veterans of the game or seek to better prepare beginners. Additionally, nearly each of the fixes below can be implemented with the equivalent of just a few lines of code.
I fully believe that this game can achieve a decent balance as a 4v1 asymm. It only seems impossible because the patches for balancing have often failed to address root causes and/or caused new issues. The game can be more welcoming for newcomers (both survivors and demons alike) while still having a lot of the same learning curves and leveling systems to reward higher level play without it becoming outright oppressive to either side.
Anyway, based on a lot of previous posts and my own observations, here are some easy fixes for the next patch:
1. Revert demon traps to their previous behavior (i.e. make it so possessed survivors can be walked into a trap) and fix the fear looping mechanic for SchemeBaal specifically
The latest "fix" for this had a workaround from the community within hours to fear loop survivors anyway and nerfed all other demons for no reason.
This can be easily resolved by reverting to the previous code/blueprints/whatever (or hell, going back to the previous build if necessary), and then implementing a simple solution for Schemer. This solution requires a scalpel, not a sledgehammer, so it should apply ONLY to Schemer. I can think of two easy possibilities, either of which would only need a few lines of code.
First possibility: If a survivor has set off a trap that was set by using the Schemer's special ability, then that trap now has a normal cool down and cannot be "reset" again by Schemer's current use of the special ability. This would allow Schemer to set a trap manually, possess a survivor, run them into it, get the trap reset immediately by their special ability, but then only run the survivor into the same trap a 2nd time. Thus, Schemer would still be the demon associated with traps and fear, but wouldn't be able to loop a survivor in one spot endlessly. A survivor that's slightly separated wouldn't necessarily immediately die, but a demon could still down a lone wolf by harassing, lowering health, raising fear, and then doing this method.
Second possibility: The trap setting special ability of Schemer could be disabled when Schemer possesses a survivor. This may nerf Schemer specifically a tad bit too heavily, but is still a far better fix than what we've got. It's also super easy to program with something like the following pseudocode:
If (demon.ability == true && demon.name == "Schemer" && demon.possessing == true)
demon.ability = false;
2. Implement a stamina cost for vaulting windows/railings (e.g. the stamina cost could be the same as dodging)
This helps keep gameplay fair for both sides. It's clearly unfair and unfun to have a demon that can easily fear loop a survivor to death even if their teammates aren't far away, and the same holds true for a survivor that can "loop" a demon and never die. Survivors can still use objects, dodges, and other means to postpone death if they're alone (as I've done myself and seen done as demon) but it's at least possible for a demon to get in an occasional hit and whittle down health (i.e. it cannot be done indefinitely, at least if vaulting also uses stamina). Alternatively, at least give demons the ability to vault all the same objects as survivors, such as railings, so a 1v1 chase is fair – it just doesn’t feel great when a survivor jumps over a porch railing and looks back to flashlight click your possessed unit, knowing that there’s somehow zero threat in this 1v1 encounter in a 4v1 game due to a simple exploit. Personally, I think just adding a stamina cost would be fine to try at least, and many others in this community seem to agree. Plus, it should again only be a few lines of code to adjust the stamina bavariable of a survivor whenever he/she vaults.
3. Edit the text for the "hints" when a match is loading. There are absolutely no CLEAR tips about giving the right resources to the right players, nor hints about any newer demons (i.e. the hints have never been updated)
Regardless of which side we've played, we all know solo q for survivors is a total crap shoot. None of us started playing this game knowing that we should be gathering supplies for ourselves AND our teammates, dropping shemps for support, dropping ammo for hunters, etc. Many players quit before learning these things and there is no in game explanation for them (besides one single vague tip I can remember about how you can share resources with teammates, but no clear indication of sharing based on class).
I think the lack of instructions for basic team play is one of the major causes of low player retention for the game. The tutorials are helpful for basic controls, but there needs be a lot more emphasis on the basics of this game that many of us on this subreddit take for granted.
I’d start by making sure the following tip text is the first to be shown to all players for a few matches after this is patched in:
“Stay close to your teammates and focus on the current objective to survive. Going off to loot alone is very dangerous”
(yes, veteran players can often get away with this, but man, it feels terrible playing on either side and watching someone just wander off to loot the whole game)
The other tips could be a lot more direct:
“Players should stay within the blue aura of leaders whenever possible to get additional buffs”
“Warriors should generally be given the best melee weapons but do little ranged damage”
“Hunters should generally be given the best ranged weapons but do little melee damage. Drop ammo for them if they ask”
“Support players are generally weakest, but can heal or shield all their teammates by using shemps and amulets near them. Drop spare shemps for support”
Now, the above “tip texts” at the loading menu are super quick and easy to add to the game. However, if the developers would like to go a little above and beyond, it would be amazing to add some additional text boxes within the game to warn players about bad choices. For example, there could be blinking text in the center bottom half of the screen for awhile if you’re carrying another survivor’s specialty weapon and they don’t have one (or if yours is a higher rarity). Also, there could be similar warning text that you’ve wondered more than, say, 100m from your team. Again, just trying to give simple, clear instructions to beginners (and those that are somehow still selfishly playing after reaching level 25+). And yeah, there are always arguments and exceptions to be made about how to play optimally, but some updated/clear tips could go a long way.
4. Implement a bonus XP on the results screen after a match is over that gives each side a bonus based on how many points the other side gained. Also, fix demon leveling based on survivodemon level
This one sounds a little weird and complicated, but it's really not. What I'm saying here is that veteran survivors should be rewarded for taking it easy on a baby demon, and a veteran demon should be rewarded for taking it easy on baby survivors.
Basically, regardless of which side you play or if you win or lose, I believe you should get a bonus XP based on how the other side did. For example, let's say you're a veteran pup player that gets matched to novice survivors and down them all with a power possessed basic before they even get the first map piece. In this case, those survivors will have very little points after the match (maybe even under 1000 per person) and the demon should get no bonus reward. The survivors here should at least get a bonus for enduring the slaughter and staying in the match. Let's say the demon takes it easy on them though, let's them progress, maybe even just throws AI at them (hell, I've personally spawned a boss and walked them to good crates when they're clearly new and can barely take on bots). Let's say they get 10k points per player this way - the demon now gets bonus XP for good behavior.
I'd say that there should be a bonus XP for each player if the other side reaches a certain point threshold, say 30k, or if the survivors are wiped before first objective (as in, survivors get a bonus for enduring such a match and demon gets no bonus). This would help discourage immediately stomping new players and help retain them (remember everyone, this game will die if it's just a few hardcore people with long queue times all doing cheesy strats and stomping anyone who dares try joining as a newbie).
Anyway, in psuedocode, something like this could work:
If (survivor.totalscore >= 30000)
demon.bonusxp = 3000;
If (demon.totalscore >= 30000)
survivor.bonusxp = 3000;
[Loop thru survivors to apply bonus to each - obviously, these values can be tweaked]
Obviously, you may have survivors or demons who go AFK and then it may make it impossible for the other side to get a bonus. Therefore, there could also be some basic code for checking if someone is AFK (i.e. hasn’t not moved more than a certain small distance in a decent amount of time, hasn’t set a trap or possessed anything in a certain time, etc.). Frankly, I have no idea how we still don’t have AFK checks – just about any other online game I’ve ever played automatically disconnects you if you’re not playing.
As a bonus idea to this bonus idea, you could also cancel ALL XP points for a player for a round in which he/she is toxic, such as a check for repetitive flashlight clicking. I find this irritating whether I'm a survivor or a demon (and I def didn't deserve a bunch of XP the few times I've been guilty of it when I felt a demon was being toxic). I don't think there's an easy way to detect all toxic demon behavior with code, but it would be trivial to keep track of flashlight clicking in code. Maybe if a demon is "hovering" (dancing) directly over a dead body too long with a possessed unit or survivor, then they also have their XP completely canceled for the round - that would also be easy to check via code. The key to promoting good, non-toxic behavior would be to implement these checks without specifying precisely how many flashlight clicks count or how long dancing over a corpse counts – just note that specific toxic behavior will result in zero XP for the round for the offender and automate it in code.
Finally, as another incentive for fair play, the leveling up of demons should be dependent on the level of the survivors they are harassing AND on the demon’s current skill tree level. In other words, there should be modifiers so that new, low-level demons get leveled up more by the same actions as high-level demons, such as downing a player, and there should also be modifiers so that high-level demons cannot get leveled up as much by harassing low-level survivors, such as constantly downing a newbie, but can get slightly more leveled up by downing a high-level survivor. This goes back to the idea of elevating beginners and challenging veterans, esp. since it’s incredibly frustrating to be constantly singled out as a brand-new survivor. This could be something like:
Demon:
Lvl 1-24: x1.5 for demon leveling up
Lvl 25-44: x1.3 for demon leveling up
Lvl 45: x1.1 for demon leveling up
P1+: x1.0 for demon leveling up
Survivor (being attacked, hitting traps, or otherwise affected by demon):
Lvl 1-24: x0.5 for demon leveling up
Lvl 25: x1.0 for demon leveling up
P1+: x1.1 for demon leveling up
Specific examples:
Lvl 10 demon somehow downs a P3 survivor – demon levels up 1.5 x 1.1 = 1.65 times as much as now
Lvl 45 demon downs a Lvl 4 survivor – demon only levels up 1.1 x 0.5 = 0.55 times as much as now
P5 demon downs a P5 survivor – demon levels up 1.0 x 1.1 = 1.1 times as much as now
5. Disable the ability to start both the dagger and pages objectives at the same time
This "split cap" method is usually only used by high-level teams and can be almost impossible to counter by anyone who isn't a very experienced demon, at least on certain maps or when these objectives are at certain locations. I've managed to counter it myself most of the time as demon, but it can be very hard to deal with, esp. given that survivors are resurrected after either objective finishes. Depending on the map and RNG (esp. light sources at objectives and other variables), it can be impossible to counter.
Basically, if the timer is running on either objective, it should be impossible to start the other objective. This still allows creative play by high-level coordinated teams (e.g. maybe Pablo hides at the next objective waiting to kick it off immediately while waiting for others to race there by car). It also feels a lot more fair, particularly to less experienced demons.
Again, this could be fixed in just a couple lines of code. Literally, just check if a timer is running for daggepages and if so, don’t allow interaction with the other objective.
6. Add a call out in the in-game communication wheel to say "demon is on me” or “I need help” for survivors
We know from polls on this sub that most people are dropping into solo q most of the time (I’m sure Saber’s own analytics could prove this too). Also, many people don't have or don't want to use a headset. These are just common facts for most online games.
I know some people have resorted to using the "need matchsticks" chat option to indicate they're being attacked by a possessed unit but this is frankly absurd. We need a simple chat option for survivors for this. Honestly, if the text for “I need matchsticks” were simply replaced with “I need help!”, I'd be satisfied because I often need help fending off a possessed unit or boss a lot more than I need matchsticks in solo q.
This should be easy to add to the game (it’s more than a few lines of code and would require minor image/text adjustments and possibly kicking off existing voice lines, but should still be doable). I’m pretty sure that most characters already have a voice line recorded that could work (I picture Scotty already literally saying “I need help”) and if not, we’ve already been shown that voice lines don’t really have to match their context anyway (I picture Mia saying “fire’s lit. Anybody needs fire, it’s here” when turning on her flashlight – so hell, just make that what she says when she uses “I need help” on the wheel – we’ve already accepted she’s crazy anyway and the text would be clear at least).
7. Keep car possessions consistent on all maps. Demons either can't possess them until they "spawn" when survivors are near (like Castle Kandar) or they can possess them at any time anywhere
Personally, I think that it should only be possible to possess cars when survivors have "spawned" them by being close to them like on the Kandar map. The method of flipping all cars on a map at the start of a match is generally only used by a few high MMR demons and feels cheesy to me (I also feel it's cheesy to drive 3 cars to each objective, but cars are always going to be divisive and they can also be used to cause a lot of damage at objectives at least).
I think car possession should've followed the lore of AvED, kept survivors inside, and done something different like having both driver and demon fighting for control of the vehicle, like maybe survivor controls keep randomly reversing while demon controls it normally and the driver tries to counter the demon driving until infernal energy runs out - survivors take a little damage whenever the car crashes. However, this idea is complex, so I'll stick to easy fixes.
No matter what, it just seems like the ability to possess cars should be consistent across all maps and it should be easy to implement, esp. since there's already code/logic for the two scenarios.
8. Add a single menu option at the main menu when choosing a game mode to select "random"
This could immensely help queue times. I know there are others like me who just want to play and don't care about whether they're survivor or demon.
This may take a tiny bit more work to implement than some of the pieces above (e.g. need a little artwork for the button, menu programming, some matchmaking programming, etc.) but it would help queue times, which have been problematic at various times in this game's life cycle.
9. Adjust RNG based on the overall levels of survivors
Again, this goes back to elevating beginners and challenging veterans. I’ve been in too many games with all prestige survivors that can split up and loot a large portion of the map without fear of consequence until each character has his/her own purple/gold specialty weapon (which also goes back to looping/vaulting endlessly and depends on map, demon character, etc.) – those games are a wash for demon. On the other hand, I’ve been in too many solo q matches where people are bringing grey weapons to defend the book and hobbling in without shemps knowing it’s just a slaughter. I’d really like to be in more balanced matches where veteran teams don’t all have perfect weapons for an easy win, and novice players don’t all hobble around with garbage for a guaranteed loss.
As a simple fix, it would make sense to simply increase the odds of chests being purple/gold if 2 or more survivors are under P1, and decrease those same odds if all survivors are P1 or above (in all other cases, odds can remain the same). And yeah, I know prestige does not perfectly equal pure skill, but odds are you’re at least “decent” at the game if you’ve made it that far (if not good or excellent). This RNG adjustment for chests could be multiplied by whatever Ed brings to the table. For example, if the decrease for all prestige players is to have 0.75x the amount of purple/gold chests and the increase Ed brings is 1.5x, then there would still be slightly more purple/gold chests on the map than normal even for all prestige players (and a lot more good chests for new players, who definitely could use the boost).
10. Give out more XP/SP – we need more double XP/SP events and there should be a bonus given to any low-level players (say, anyone who hasn’t gotten a single character to P1) to get and retain new players
This last point shouldn’t need much explanation. The community obviously overwhelming voted to have more double XP/SP events. It would take such an incredible number of hours to P5 every single character that I’d imagine only those who have literally played non-stop for thousands of hours since release could have done it already. For some, like me, who only took a brief hiatus from the game since release, it feels like a herculean task to even get 1 or 2 characters to P5 on either side. Such events literally help with balance by elevating beginners and they also give a reason for veterans to return. Queue times were noticeably lower during the last event, even though it was poorly announced, clearly timed to try and mess with TCM (which is just a bad look, esp. since there was nothing for this game’s own anniversary), and wasn’t even VISIBLE in the game menus. Despite all this, it was still a success. Saber, unless you’re actively trying to eliminate your player base, it makes no sense to not do these regularly. And since you timed it to try to pull attention away from TCM, it would seem as though you want to retain players (or you’re just petty, but I’m guessing you’re more motivated by profits than such emotional considerations).
Anyway, more XP/SP please. Also, please put some kind of indication that an event is planned and/or is actively occurring in your game. I mean, it could literally be a freaking sprite on the main menu screen with some text announcing a double XP event and the duration – this is really basic stuff.
Finally, I don’t think anyone here would argue with giving away a large number of spirit points to every newish player the next time they open the game. I think a one-time bonus of at least 100K would be very reasonable for anyone who has not reached P1 for any character. I personally know several people IRL who would be back to playing the game if this were done (and almost certainly give you money for DLC when they get a chance to actually enjoy the game in a semi-competitive way) – these people just don’t have the time or patience to grind through hours of straight losses to even have a chance.
Closing thoughts:
I know there are a lot of other great ideas from the community on future content for the game (maps, characters, etc.) so I've just tried to stick to simple, easy to implement fixes for the developers.
Saber, this game could still generate a lot of (mostly passive) revenue if you support it well. There are many of us who are ready to throw money at any random DLC or cosmetic (myself included as a huge Evil Dead fan). However, the fans will only stick around to throw money at the game if the basic fundamental gameplay is somewhat balanced and glaring exploits/bugs are addressed. Seriously, if it's tweaked to feel good to play either side without major exploits being used by anyone, I (and many others) would keep throwing money at literal outfit accessories that could be crafted by a single 3d artist - it should more than pay for servers and labor, at which point you're just watching the money roll in.
Anyway, I've tried to stick to easy fixes that could improve the game for both novices and veterans. It would be easy to just say "buff the other side" whenever queue times are long for one side. At this time, it's obvious that average to excellent demon players are at a disadvantage when compared to equally skilled survivor players (as evidenced by queue times). I also remember times when demon queue times were long and I just played survivor because a certain demon was overturned or using cheesy exploits, so more people wanted to play demon.
However, I've been honestly sad that playing either side has just not felt good lately. It doesn't feel good to sit in a long queue for survivor, and it definitely doesn't feel good to crush noobs or get crushed by full prestige teams on coms. I can count on one hand the number of fun/close matches I’ve played in the last several dozen – I’d love to play more like those. Even if none of the changes above happen, I'd at least enjoy receiving some love for the older demons so they're at least fun to play and a challenge to go against (Plaguebringer Witch getting her original movement speed back, Necro and Warlord getting some minor buffs in any areas since they're pretty universally considered weak right now, etc.) – I mention these buffs in case you want to fall back on the tired old “just buff the other side” method.
Saber, please implement some quick and easy fixes for this game . Even if you're just in it for the money at this point, I'm literally here wanting to throw more money at this game, but only if some basic balancing changes are made. If the next patch surgically tweaks some major pain points rather than bludgeoning fundamental gameplay elements, then I'll be here waiting to throw money at any random DLC you've got. Otherwise, I'll sadly have to find another game (as many others have or will, given the overall sentiments after this latest patch and some patches before it). You can still turn the ship around - you have 3 million copies of this game floating around. That's literally millions of fans who likely want to return to the game and throw money at DLCs if the gameplay experience is fun. It's up to you now.
Tl;dr Summary:
The game can be balanced by elevating novices and challenging veterans. Here’s how…
  1. Revert demon traps to their previous behavior (i.e. make it so possessed survivors can be walked into a trap) and ACTUALLY fix Baal specifically
  2. Make vaulting cost stamina
  3. Edit/create hints for new players at the match loading screen that are clear and direct
  4. Give out a bonus XP for "good behavior" (not demolishing newbies), cancel XP for “toxic behavior” (flashlight clicking as survivor, dancing on corpses as demon), level up demon based on levels of victims
  5. Do not allow dagger and pages objectives to run simultaneously
  6. Add a call out in the in-game communication wheel to say "I need help" for survivors
  7. Keep car possession rules consistent on all maps
  8. Add a "random side" menu option to be able to play either survivor or demon, whichever happens to get matched first
  9. Adjust chest rarity RNG based on the overall level of survivors
  10. More XP/SP events. Also, give a bonus 100K+ SP to anyone with zero prestige characters
submitted by chbmg to EvilDeadTheGame [link] [comments]


2023.06.04 04:24 ParkerMDotRDot Dragon ball revives ruined the a lot of the impact many threats and events had in the series

Dragon balls allow anyone to be revived, even multiple people to be revived with one wish, but to me this greatly ruins any impact many characters deaths had, as well as threats posed by villains.
Take Krilian's first death (the fact that I have to be specific proves my point) this death was greatly impactful, the scene around it and the gravity of Goku's first on screen reaction to a major character, his friend, dying has a lot of weight. While yes we know that Krilian can be revived, it's not as abused as it was in Z or even Super, where the after life is a real place used for filler episodes, and where we have 50 rules about who can and cannot be rez'd but we find some stupid loop hole about them. At this point Krilian's death hasn't been ruined by the constant abusing of resurrection, it still has weight to it, but even then I feel like the scene would be way more impactful if Krilian was gone for good. A young innocent kid doing good, who has a bright future ahead of him killed by a kick to the head by a force so much more powerful then him or Goku, his life taken never to be brought back all by bad timing. It would be way more tragic, it wouldn't be a joke like it is in the rest of the series.
As well with villains their fear is diluted by the fact that every death they caused will just be undone after Goku inevitably wins the battle. Sure the protagonist is always going to win the battle but in Dragon Ball there is no cost to it, no fear, of course Goku is going to win, and even if he fucks up it doesn't matter because we can literally revive and fix every mistake made. No body is lost, mistakes are meaningless. Hell Dragon Ball Super had to add reality ending threats that Goku couldn't beat up, only win in a contest to even create an illusion of tension. Don't get me wrong the TOP arc was cool as fuck, and filled with cool moments like Master Roshi's sacrifice, but really what does it matter? Of course Goku is going to win, of course everything is going to be as it was, Roshi didn't die, he didn't really give up anything of value, no body did. A better arc would have been that death was permanent and there is nothing beyond it, just black. Now every character's sacrifice is way more potent, suddenly Roshi's speech means everything, he's giving up his entire life for his proteges, in a last exertion of his will, his power to give a spark of chance that his students will be able to live. When TOP is over we've won but at what cost? Roshi's gone, he's dead, a lot of folks gave their lives for a chance at survival, wow.
submitted by ParkerMDotRDot to dragonball [link] [comments]


2023.06.04 04:24 DiligentTell8696 Top economist David Rosenberg says the US economy is a 'dead man walking' – and warns of a 'hard landing' ahead

Top economist David Rosenberg says the US economy is a 'dead man walking' – and warns of a 'hard landing' ahead submitted by DiligentTell8696 to the_everything_bubble [link] [comments]


2023.06.04 04:20 Cephalomagus 2023 Season 3 Release Notes [Pre-Release Version]

The Release Notes for 2023 Season 3 have been posted on the iRacing Forums!
Find them posted here:
https://forums.iracing.com/discussion/42721/2023-season-3-release-notes-pre-release-version#latest

Or read them below!
========================================================================

2023 Season 3 Release Notes [Pre-Release Version]

This is the iRacing 2023 Season 3 Release! This release contains both content and upgrades for 2023 Season 3, which officially starts on June 12th! This season update includes three new cars: Cadillac V-Series.R GTP, Ligier JS P320, and Porsche 911 GT3 R (992). iRacing also expands its track offerings to include MotorLand AragĂłn (7 configs) and Willow Springs International Raceway, as well as a new 2023 Cup config for Chicago Street Course.
Our Dirt Taskforce has completed their work on the Dirt Refresh Project shared with the community back in February, and we are excited for you to experience the fruits of their labors. The Spotter System has received a Race Control-focused set of updates and new calls that will liven up your racing and keep you better informed about what is happening on the track and in the race. New challengers approach - you will now have the ability to add AI Opponent Rosters to your Hosted Sessions that utilize the Heat Racing format! We are excited to announce we have been investing time into saving you time, loading time to be precise, and this Season Release includes a first phase of loading optimizations that should get you into the driver’s seat just a little bit faster. Willow Springs International Raceway is proud to pioneer a new 3D Foliage System that automatically populates the environment with grasses, shrubs, and other creations of Mother Nature. USB Audio Hot Swapping is now fully enabled and supported by iRacing for all of your headset and speaker needs. A new Graphics Option has also been added which controls the display of all cockpit obstructions instead of this parameter being car setup specific.
The New Damage Model has been put into practice on eleven additional cars. And last but not least our AI Drivers have mastered eight new cars and twenty-four new track configurations. Welcome to iRacing 2023 Season 3!
Season highlights include:
Visit our 2023 Season 3 features page here: https://www.iracing.com/seasons/2023-s3/
Full 2023 Season 3 Release details are below.

iRACING UI:

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Hosted Racing

AI Racing

Tracks

Leagues

Paint Shop


SIMULATION:

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Windows Support

Race Servers

Loading

Dynamic Track

Race Control

Qualifying Scrutiny

Dirt Racing

AI Racing

New Damage Model

Auto Fuel

Spotter

Graphics

3D Foliage System

Visual Effects

Audio

Environment

Interface

Camera

Controls

Force Feedback

Replays

Telemetry

Official iRacing Sporting Code

submitted by Cephalomagus to iRacing [link] [comments]


2023.06.04 04:17 JoshAsdvgi The "Enukins"

The

The \"Enukins\"
- Little People of NW Alaska (Pt. Hope)
The little monkey men- "innukins-tsenin" of Alaska
as told by an Inupiaq man...

The enukins are described as "Little People", smallish, mischievous creatures of the night. The general region of their habitat is north of Kotzebue, Alaska and perhaps the Point Hope area is best known for being the origin of the "myth."
Many elders in Kotz area hand down andient fireside stories of "Enukins" to Inupiaq children.
Much like the white man tells boogie man stories to frighten his children so the Kotz elders told their children.
For example, the Native Inupiaq mother's would say,
"..if you don't behave, the Enukins will .... "

Anyone from NW Alaska will be familiar with the Little People called Enukins though little is known beyond Native oral history, which I am told has always been there...
I found these thoughts from an old thread by someone called, “Majik Imaje,” he signed himself from Pt Hope, Alaska.
"Enukins, they are The Little People that live underground in the Arctic.
Some of what I am about to tell you will seem preposterous, but just ask any person that lives in any village from Nome clear up to Barrow, Alaska and all of the villages of the entire North Slope Region, will tell you that what I am about to try and explain is "true".
Do I have photos? No, not yet, but I'm working on it, there has to be a way to prove this with recent giant advances in technology I am sure it will become possible to "catch & record proof” of the Ignaugalurauks…
The Little People that live underground and in caves here above the Arctic Circle.
This is no legend or folklore; new sightings are prevalent and constant each and every year!
I will tell you stories and provide photographs of all that "can be seen" in this vast huge expanse of area of several hundred thousand of square miles.
Things happen out here that just do not make sense.
For instance, you may not believe what I am about to explain, you have to be here to experience these happenings, no matter what I type, you will be very skeptical and doubtful ONLY because this does not happen where you live, therefore: ??
Lets start… at the beginning so you have a better understanding of what is going on up here where frequent reports abound and from in each and every village!
This is a vast area we are talking about in square miles, roughly the size of ALL the New England STATES put together empty.
A long time before the whaling companies arrived, the Ignaugalurauk's lived among the people of Point Hope, AK.
One of their young was eaten by a dog and they moved out of the village.
These enukin people are small, 3-4 feet in height!
They live in the old ways to this very day they dressed in caribou skins.
They still hunt with bow & arrow.
They live underground, and in caves all throughout this vast area.
They possess super human qualities that you will never believe.
They are incredibly strong and they can run, very fast; they sneak around the villages stealing food.
When any hunter shoots and kills a caribou, it requires two adult Inupiaq men to lift that caribou to place on a sled. It only takes ONE Ingnakalaurak or Enukins to pick one up and RUN WITH IT, over his head (carrying animal) running, with a dead caribou?
How do you make sense out of that?
Bush Pilots have reported seeing caribou moving, quickly, in a horizontal position??? Figure that one!
Let's stop right here and let me extend an invitation to you.
Anyone can come on up here, talk to the bush pilots.
They will tell you what they have seen with their own eyes, but you will not believe them, because, you know it makes little sense even though you have never been up here or heard of this before.
Come on up!! See and experience it for yourself.

Have I got your attention now …good.
I have no need to lie or exaggerate about any of what goes on up here around Pt Hope.
I have no problem with the truth however,
I do have a huge problem with liars and phonies that is why I stay up here in the Arctic; to us it's “Heaven on Earth”
Inupiaq man, Luke Koonuk was out hunting many miles from Point Hope, Imagine this if you can, …you travel hundreds of miles into a vast empty area, Luke's 4 wheel Honda was stuck in the mud.
He had tried and tried to lift or get it out of the ruts to get it free.
He was exhausted bent over huffing and puffing; exhausted when suddenly out of the corner of his eye he sees, his Honda rise in the air and come bouncing down on firmer ground and something that was sort of a blur, was running away.
When a hunter is lost or stuck or in trouble these little people seemingly appear out of no where to assist and then are gone in a flash.
Many people up here have had many different experiences, I could go on and on with stories of what goes on up here and I promise to tell all I have experienced during my almost 3 decades of living among the Inupiaq peoples.
Hunters, experienced hunters, often talk about caribou that they have shot & killed.
Dead and the caribou will disappear before they reach it to dress it out.
Make no mistake, these people are very good in what they do, they are perhaps the best hunters in the world.
Jump on a 4 wheel Honda or a snowmobile, and go 200 miles out into this empty region at 50 below zero and stay out there for weeks.
You see a caribou and shoot it, it falls down, motionless and they wait and watch; have a smoke… wait and watch.
We do not waste time out here driving; gas is too expensive; well over 5.00 per gallon for years up here.
“That caribou is dead,” said Inupiaq man Joe Oktillik, I got on my machine and drove over those hills, and ??
Where is it, I know this is the spot and there is no blood anyplace, no tracks to the left or the right and no tracks going straight ahead.
The last place I looked Joe said, “was up!?”
Caribou is gone, no tracks? This happens a lot up here.
I am not going to waste time here trying to convince anyone.
Come on up; go out there and see what happens.
I can be your guide.
Or connect you to a reputable source.
The best time to come on up here is in June during whaling festival in Barrow, Alaska;
I live here now, and I am inviting any and all that wish to see, experience, life in the arctic. Although my house is small, I can comfortably fit 4 people at any time.
I have two spare rooms in my two story house here in Barrow Alaska.
There are 5 adults living in this toasty warm house and two rooms to spare for any who wish to visit the Arctic at the top of the world in Barrow.
There are also a few hotels in town but they do not offer free home cooked meals, 5 times per day if necessary. So lets talk about "what goes on up here in the arctic.
STRANGE THINGS YOU WILL NEVER BELIEVE!
submitted by JoshAsdvgi to Native_Stories [link] [comments]