2023.03.25 04:35 ilst78 Get ready for the next one! Three of the top six apps in the Apple App Store weather category right now are for aurora forecasts
![]() | submitted by ilst78 to minnesota [link] [comments] |
2023.03.25 03:43 Swimming-Accident-75 42 [M4F] #Kansas - Voice Chat/Phone Call Tonight/Weekend?
2023.03.25 03:19 Swimming-Accident-75 42 [M4F] - Kansas - Voice Chat/Phone Call Tonight/Weekend?
2023.03.25 03:15 Swimming-Accident-75 42 [M4F] - Kansas - Voice Chat/Phone Call Tonight/Weekend?
2023.03.25 03:11 Swimming-Accident-75 42 [M4F] - Kansas - Voice Chat/Phone Call Tonight/Weekend?
2023.03.25 02:20 JC-Velli SPC MD States EF3+ Likely Ongoing
![]() | submitted by JC-Velli to tornado [link] [comments] |
2023.03.25 02:16 av8geek Nice Weather Radar app
![]() | There's a rather straight forward and very simple weather radar app. I've been wanting something like this for a long time (before getting the P2). Now that I have a BEV I wish it would provide wind barbs (direction and speed) to help with range planning. The radar map is pretty accurate, follows the car, updates, and shows major roads and highways. submitted by av8geek to Polestar [link] [comments] |
2023.03.25 01:01 allChickensFearRice 🇺🇸 🏴 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas
![]() | submitted by allChickensFearRice to N_E_W_S [link] [comments] |
2023.03.24 21:01 NewYorkMetsBot2 POST GAME THREAD: The Mets defeated the Rays by a score of 11-2 - Fri, Mar 24 @ 01:05 PM EDT
Mets Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Guillorme - 2B | 2 | 2 | 1 | 1 | 2 | 1 | 0 | .324 | .432 | .432 |
Locastro - CF | 1 | 0 | 0 | 0 | 0 | 0 | 1 | .302 | .400 | .535 | |
2 | Marte, S - RF | 4 | 1 | 1 | 0 | 0 | 1 | 3 | .259 | .267 | .444 |
Baty - 3B | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .325 | .460 | .425 | |
3 | Lindor - SS | 4 | 1 | 2 | 2 | 0 | 0 | 2 | .313 | .389 | .563 |
Vientos - 1B | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .278 | .310 | .481 | |
4 | Alonso - 1B | 3 | 1 | 2 | 3 | 1 | 0 | 2 | .286 | .412 | .714 |
1-Peraza, J - 2B | 1 | 1 | 0 | 0 | 0 | 0 | 0 | .282 | .349 | .359 | |
5 | Vogelbach - DH | 1 | 0 | 0 | 1 | 1 | 0 | 0 | .222 | .231 | .278 |
a-Ruf - DH | 2 | 1 | 1 | 0 | 0 | 0 | 0 | .185 | .267 | .259 | |
6 | Canha - LF | 4 | 0 | 2 | 2 | 0 | 2 | 2 | .250 | .294 | .313 |
2-Araúz, J - SS | 1 | 1 | 1 | 0 | 0 | 0 | 0 | .294 | .368 | .353 | |
7 | Escobar, Edu - 3B | 4 | 0 | 1 | 0 | 0 | 1 | 2 | .138 | .212 | .172 |
3-Stewart, D - RF | 0 | 0 | 0 | 0 | 1 | 0 | 0 | .385 | .543 | .692 | |
8 | Pham - CF | 3 | 1 | 1 | 0 | 0 | 0 | 1 | .156 | .255 | .178 |
Mendick - LF | 2 | 0 | 0 | 0 | 0 | 1 | 3 | .200 | .259 | .360 | |
9 | Narváez - C | 3 | 2 | 2 | 1 | 1 | 0 | 0 | .300 | .440 | .450 |
Perez, M - C | 1 | 0 | 0 | 0 | 0 | 1 | 2 | .063 | .063 | .125 | |
Totals | 38 | 11 | 14 | 10 | 6 | 7 | 18 |
Mets |
---|
a-Singled for Vogelbach in the 7th. 1-Ran for Alonso in the 7th. 2-Ran for Canha in the 7th. 3-Ran for Escobar, Edu in the 7th. |
BATTING: 2B: Lindor (2, Patiño); Marte, S (2, Patiño); Canha (3, Crick). HR: Alonso (4, 3rd inning off Patiño, 2 on, 1 out); Narváez (1, 6th inning off Crick, 0 on, 0 out). TB: Alonso 5; Araúz, J; Canha 3; Escobar, Edu; Guillorme; Lindor 3; Marte, S 2; Narváez 5; Pham; Ruf. RBI: Alonso 3 (7); Canha 2 (4); Guillorme (6); Lindor 2 (6); Narváez (1); Vogelbach (5). Runners left in scoring position, 2 out: Perez, M; Canha. SF: Vogelbach. GIDP: Alonso; Mendick. Team RISP: 7-for-14. Team LOB: 7. |
Rays Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Díaz, Y - DH | 3 | 0 | 1 | 2 | 0 | 2 | 0 | .364 | .481 | .682 |
b-Aranda - DH | 2 | 0 | 0 | 0 | 0 | 0 | 3 | .167 | .286 | .444 | |
2 | Franco - SS | 3 | 0 | 0 | 0 | 0 | 0 | 2 | .263 | .391 | .526 |
Gray - SS | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .395 | .410 | .763 | |
3 | Raley, L - 1B | 4 | 0 | 1 | 0 | 0 | 2 | 0 | .316 | .395 | .763 |
4 | Arozarena - LF | 2 | 0 | 0 | 0 | 0 | 2 | 1 | .214 | .294 | .643 |
Gamel - LF | 2 | 0 | 1 | 0 | 0 | 1 | 0 | .143 | .200 | .250 | |
5 | Lowe, B - 2B | 2 | 0 | 1 | 0 | 0 | 0 | 0 | .324 | .400 | .588 |
Robertson, D - 2B | 2 | 0 | 0 | 0 | 0 | 1 | 1 | .192 | .250 | .231 | |
6 | Paredes - 3B | 2 | 0 | 0 | 0 | 0 | 1 | 1 | .083 | .267 | .083 |
Collins - 3B | 2 | 0 | 1 | 0 | 0 | 1 | 0 | .320 | .333 | .480 | |
7 | Lowe, J - RF | 2 | 1 | 0 | 0 | 2 | 1 | 1 | .231 | .302 | .487 |
8 | Siri - CF | 2 | 1 | 1 | 0 | 0 | 1 | 0 | .206 | .289 | .353 |
Bruján - CF | 2 | 0 | 0 | 0 | 0 | 2 | 2 | .133 | .278 | .167 | |
9 | Mejía, F - C | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .158 | .238 | .158 |
a-Alvarez, R - C | 1 | 0 | 0 | 0 | 0 | 0 | 1 | .111 | .286 | .111 | |
Totals | 33 | 2 | 6 | 2 | 2 | 14 | 12 |
Rays |
---|
a-Popped out for Mejía, F in the 7th. b-Flied out for Díaz, Y in the 7th. |
BATTING: 2B: Raley, L (2, Scherzer); Gamel (3, Muckenhirn). TB: Collins; Díaz, Y; Gamel 2; Lowe, B; Raley, L 2; Siri. RBI: Díaz, Y 2 (5). 2-out RBI: Díaz, Y 2. Runners left in scoring position, 2 out: Robertson, D; Franco; Aranda; Arozarena. Team RISP: 1-for-6. Team LOB: 8. |
FIELDING: DP: 2 (Franco-Lowe, B-Raley, L; Gray-Robertson, D-Raley, L). |
Mets Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Scherzer (W, 2-1) | 6.0 | 4 | 2 | 2 | 1 | 11 | 0 | 100-72 | 1.53 |
Santana, D | 1.0 | 0 | 0 | 0 | 1 | 1 | 0 | 18-11 | 3.38 |
Muckenhirn | 1.0 | 1 | 0 | 0 | 0 | 0 | 0 | 19-11 | 0.00 |
McLoughlin, T | 1.0 | 1 | 0 | 0 | 0 | 2 | 0 | 24-15 | 2.70 |
Totals | 9.0 | 6 | 2 | 2 | 2 | 14 | 0 |
Rays Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Patiño (L, 1-2) | 2.2 | 5 | 7 | 7 | 3 | 1 | 1 | 71-41 | 11.17 |
Snyder | 0.1 | 1 | 0 | 0 | 0 | 0 | 0 | 5-4 | 0.00 |
Brewer | 2.0 | 2 | 0 | 0 | 1 | 3 | 0 | 38-23 | 0.00 |
Crick | 1.0 | 3 | 4 | 4 | 1 | 1 | 1 | 26-15 | 8.22 |
Hembree | 1.0 | 2 | 0 | 0 | 0 | 0 | 0 | 11-9 | 0.00 |
Heller | 1.0 | 0 | 0 | 0 | 0 | 0 | 0 | 12-7 | 1.13 |
Kelly | 1.0 | 1 | 0 | 0 | 1 | 2 | 0 | 27-17 | 2.38 |
Totals | 9.0 | 14 | 11 | 11 | 6 | 7 | 2 |
Game Info |
---|
WP: McLoughlin, T; Patiño. |
HBP: Mejía, F (by Scherzer); Alvarez, R (by McLoughlin, T). |
Pitches-strikes: Scherzer 100-72; Santana, D 18-11; Muckenhirn 19-11; McLoughlin, T 24-15; Patiño 71-41; Snyder 5-4; Brewer 38-23; Crick 26-15; Hembree 11-9; Heller 12-7; Kelly 27-17. |
Groundouts-flyouts: Scherzer 3-3; Santana, D 0-1; Muckenhirn 2-1; McLoughlin, T 0-1; Patiño 2-4; Snyder 0-1; Brewer 1-0; Crick 0-1; Hembree 1-1; Heller 1-1; Kelly 0-1. |
Batters faced: Scherzer 24; Santana, D 4; Muckenhirn 4; McLoughlin, T 5; Patiño 16; Snyder 2; Brewer 8; Crick 7; Hembree 4; Heller 3; Kelly 5. |
Inherited runners-scored: Brewer 2-2; Hembree 1-1. |
Umpires: HP: James Hoye. 1B: Mark Wegner. 2B: D.J. Reyburn. 3B: Shane Livensparger. |
Weather: 77 degrees, Dome. |
Wind: 0 mph, None. |
First pitch: 1:05 PM. |
T: 2:54. |
Att: 6,429. |
Venue: Tropicana Field. |
March 24, 2023 |
Inning | Scoring Play | Score |
---|---|---|
Top 1 | Francisco Lindor doubles (2) on a sharp line drive to center fielder Jose Siri. Luis Guillorme scores. | 1-0 NYM |
Top 1 | Daniel Vogelbach out on a sacrifice fly to center fielder Jose Siri. Francisco Lindor scores. | 2-0 NYM |
Bottom 2 | Yandy Diaz singles on a fly ball to left fielder Mark Canha. Josh Lowe scores. Jose Siri scores. Francisco Mejia to 3rd. | 2-2 |
Top 3 | Pete Alonso homers (4) on a fly ball to center field. Luis Guillorme scores. Starling Marte scores. | 5-2 NYM |
Top 4 | Luis Guillorme singles on a line drive to center fielder Jose Siri. Tommy Pham scores. Omar Narvaez to 2nd. | 6-2 NYM |
Top 4 | Francisco Lindor singles on a ground ball to left fielder Randy Arozarena. Omar Narvaez scores. Luis Guillorme to 2nd. | 7-2 NYM |
Top 6 | Omar Narvaez homers (1) on a fly ball to right center field. | 8-2 NYM |
Top 7 | Mark Canha doubles (3) on a line drive to center fielder Vidal Brujan. Jose Peraza scores. Darin Ruf scores. | 10-2 NYM |
Top 7 | Danny Mendick grounds into a double play, shortstop Tristan Gray to second baseman Daniel Robertson to first baseman Luke Raley. Jonathan Arauz scores. DJ Stewart out at 2nd. Danny Mendick out at 1st. | 11-2 NYM |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mets | 2 | 0 | 3 | 2 | 0 | 1 | 3 | 0 | 0 | 11 | 14 | 0 | 7 | |
Rays | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 6 | 0 | 8 |
2023.03.24 19:07 PD_Dakota 3/24 AMA With Nate - Answers
Hard question. Land speed record attempts definitely - been fun to watch. Also like people landing in weird spots, landing in the tracking station dish, into the parking garage (we're going to fix that btw)How has the rough launch of Early Access affected the overall mood and productivity of team members and developers? How does your team stay motivated through all of the hateful comments that get thrown towards the development and marketing teams?
Can't answer for all the team, but will give you my personal answer: we're feeling good. We're playing the game and having fun while squashing bugs. Been great seeing the community get their hands on the game and enjoying it. Feels really great to fix a bug, almost like scratching an itch. Mean comments are kinda something that just comes with game development - but with the KSP community the negative comments come from a place of care, not hare. All over, feeling good.**As a long time KSP1 player, I was very worried about the future of KSP2 after the rough release.
First of all, we didn't put things on the roadmap we didn't feel confident we'd get to. Everyone at T2/PD/IG is in this for the long haul. We saw KSP1 evolve over a decade, we hope to do the same. One of the nice things of being a first-party studio, is we don't really have to worry about the logistical things like rent - so the publisher takes on that burden so we can focus on development.Can you give any more detail about how the automated "trade routes" are going to work? Will we see ships automatically landing on / taking off from the launchpad or will it be more of a in-the-background kind of thing? How will the game handle changing delta-v requirements due to different planetary alignments?
Big question. Maybe it's helpful to give some context about iterative development: when we create a spec, our focus is to improve things in parallel.Can we get anything in writing related to the planned structure/function of multiplayer within the game, and how you plan to work around certain speedbumps like time warp or two player craft docking (I.e. where is the processing for this done?)?
For delivery routes, we have clear steps.
First implementation, crediting/debiting resources to vehicles and colonies based on duration.
Second implementation might take into account launch windows and such.
Someday, would be very cool to see vehicles coming and going. Not a promise, but a long-term aspiration.
(going to add more to this, Nate speaks fast)
Generally we try to not talk much about multiplayer but let me give you something:How much time and research goes into deciding what kind of rocket/space plane parts get into KSP2/KSP?
People will have separate timelines and then there will be a reconciliation phase when the players interact with each other. That's the plan right now but I also can't speak directly to the details of this feature - future comms coming!
A LOT.In regards to the decision to leave wobbly rockets within the game. Are there plans to make this feature more detrimental to rocket design and progression? Or is this simply an early implementation of something that'll become more elaborate and significant?
Chris Adderley (Nertea) is an amazing researcher and has a ton of existing knowledge. We also work with subject matter experts like Dr. Uni Shumlak from University of Washington.
We hold ourselves to the standard of rooting everything in the game to real life science. Even if it's not a perfect implementation, if you look it up on Wikipedia you discover our features are real.
We spend a lot of time on the Atomic Rockets website as well!
This is a really good example of how having something in Early Access helps us iterate and develop features forward. This is definitely a hot topic, so here's my two cents:What was your favorite thing to work on in KSP2? What was your least favorite thing to work on?
If a rocket is skinny and made of many stacked parts, it should wobble. Larger scales, no.
We're working on it, it will get better.
Favorite things: probably tutorials. Tapped into my own passions as a storyteller, especially visual storytelling. Learning how we can convey complex topics with amazing animations.What has been the most challenging feature to work on?
Least favorite: probably tutorials. We iterated like CRAZY with them - redid them multiple times. Multiple scripts, multiple animations, lots of work. We eventually had breakthroughs on each one, but it was a process.
For me: see above - tutorial.What was your initial introduction to KSP?
For the team: heavy technical stuff. Adapting architecture to interstellar scale, accelerating trajectories, multiplayer. These make almost everything hard to implement, but we're making progress!
Mid 2012. Remember the addition of EVA, docking, and the outer planets. Been playing it for quite a while, couple thousand hours in KSP1. Wonder if I have more in KSP2 now...How has community feedback shaped your vision and priorities for the game?
I think it depends how far back we're going. I've been a member of the community for so long, so I brought a whole wishlist of features to the beginning of the project that was very much based on the community's wants back then.what has been your favorite part or experience in developing ksp 2?
Today, obviously community feedback helps us prioritize - wobbly rockets for example. One unexpected thing is that sometimes we hard focus on one feature/fix that is low priority for the community. [WILL ADD MORE]
I always loved sharing KSP1 with people, but always saw them bounce off of it because of how difficult the game can be.Will certain resources needed for colony construction be planet/biome specific?
My focus is to improve the first-time user experience with the core gameplay unchanged, so they can get as excited about the game as I am. It's an amazing feeling to see someone close to me embrace the game like that.
The diversity of resources is what's going to make exploration mode so fun. Compared to KSP1 which was very self-directed (take temperatures, etc), when there is a unique resource somewhere that gates your access to some category of parts/features - wow it totally changes the game. It gives you something material literally material, yeah the interplanetary/interstellar progression will really POP once you're able to dig up a specific thing that gives you a specific ability.Has there been any piece of community feedback/content that you and the team find especially motivating?
Anytime I hear about someone who wasn't get into KSP1 who was able to get into KSP2, that's incredibly motiviating. Especially when it's kids.how often does the dev team play the game?
Feels great to hear kudos that someone feels we're on the right track with things whether it be UI, soundtrack, etc.
Howard, our composter, has been showered with praise upon the EA release - and it's SO deserved.
When we hear nice things, it energizes us.
We have team-wide playtests twice a week. Our QA team plays it basically all-the-time. I personally play almost every day.What non-KSP game/piece of media has inspired you and the team the most?
There's a video called "The Wanderers" by Eric Wernquist. It's a beautiful, very short video, that definitely feels like our "north star" for what we want KSP2 to feel like. It has these beautiful rendered scenes of humankind exploring the solar system. We watch it fairly frequently and show it to new hires.Will there be more tutorials in game, such as the ones being uploaded to tiktok etc?
https://www.youtube.com/watch?v=YH3c1QZzRK4
For the in-game tutorials, we have quite a few already made. The animations are already made for 9 or 10 of them. As new features are being added to the game, tutorials will come alongside them.When interstellar is implemented, are the different solar systems going to be stationary or are they going to orbit something (to simulate a galaxy)?
So one of the things I learned very early in the project, is that the movement of stars around a galactic center is very unintuitive compared to normal movement. Especially when you're dealing with stuff like dark matter, it's unpredictable.Procedural wings are great but are there plans for other procedural parts? Maybe for fuel tanks?
Our current implementation is that they do move relative to the galactic plane, but we want other stars to be moving targets that you'll still have to get a intercept for.
Short answer: yes.
This is always a question we're asking ourselves. What is the threshold that too much procedural parts takes away from the parts-focused KSP experience?Are there going to be any significant changes to the science system in KSP 2, or any changes that you feel are worth talking about?
The next procedural part is procedural radiators. After that's in, we'll take a look at what our priorities are and what the community wants. My opinion is that solar panels should be prioritized over fuel tanks, but we still need to have internal talks about it.
For context, the first of the progression modes that will be coming in a roadmap update will be science mode.What is your favourite ksp 2 mod so far?
It will be similar to the KSP1 experience. Gaining science points, redeeming them for parts.
Differences would include:
We don't want people to be able to gather huge amounts of science around the KSC. We want to push people to explore and visit all the other Celestial Bodies.
There will be a opt-in mission system that gives you a reward for doing a particular thing.
We are IMPRESSED by how many exist already.What has the morale been like throughout development?
Selfishly, it's one from LinuxGuruGamer, someone who if you're part of the modding community you're probably already familiar with. It's a script that automatically collects relevant logs for bug reports to send our way. Definitely awesome.
Throughout development, throughout all of it....For the far off colonization update. How will buildings work? Will we assemble them ourselves by landing modules (or making them on site) and moving them into position, or will it be more of a prefabricated type of building system?
I'm speaking on behalf of a bunch of people who can't speak for themselves but:
I think overall good. The game is out and we have a trajectory line that's headed somewhere. We're no longer working in a vacuum, we're working with you all - and we see the effects of the improvements we make to the game immediately.
Yesterday I was looking at ksp2_screenshots, and was just marveling at how much ambition was unlocked by Patch 1. People are having more fun because of the work we've put in - and that feels great.
We have a inflatable module that you put on a vehicle and once you deploy it - it's basically like setting up a camping site. It sets up a VAB-like interface. Using that and other modules, you can use resources to add even more modules to the colonies. There will be attach notes and it'll be very similar to creating a vehicle. Also the same thing applies to orbital colonies.When will the water physics be fixed and properly added?
Yeah we have a boat launch now....and the boats immediately sink....Now that the first patch is out, what are you mainly focusing on?
Buoyancy and hydrodynamic drag are being worked on right now. Parallel development alongside performance and stability.
Stability, performance, new features. In that order. Obviously, I am eager to see heat be implemented. We've shared the visuals but there's also the actual heating system. Thermal kinda feels like the final pillar we need for the structural outline of KSP2 to be complete so we can start building on top of it with the EA milestones.Any plans to have a solid planet that is about the size of Jool or perhaps larger?
We do have a super-earth in the game: Ovin. It's not as big as Jool, I think it's 60% larger than Kerbin. It has it's own rings. It's big enough to make landing hard. No plans for a Jool-sized terrestrial planet. Should we do it community?Will there be XL sized launch engines, and if so, are there any estimates on when they will be added
We have some very big engines that will arrive with the Interstellar update. People have seen the Crucible which is MASSIVE. Big Engines Coming!Will we have and when realistic plasma/smoke tail after reentering spacecraft and different colors of heated plasma because of different speeds of reentry?
Different atmospheres probably have different colors of plasmas - different ionization attributes. Going back to that iterative development point, the first version of re-entry heating will be one color, but the spec definitely calls for multiple colors based on location and atmospheric composition.Was there ever a bug in early development that was so hilarious that the team still references it today?
Yeah so the RCS "puffs" involve a cone-shaped mesh. It's basically an invisible mesh that puffs out when fired. We had a frustrating bug that would cause a vehicle to violently rip itself apart after launching, and we couldn't figure out what the problem was. It turns out the invisible meshes for the puffs were generating drag. Each one was basically generating more drag than a full-sized parachute. We had a huge laugh once we realized how silly the actual problem was - and we were glad it wasn't a problem with the fundamental architecture of the game.Will atmosphere-rich celestial bodies have weather patterns sometime in the future?
If so, would this weather have any physical effect on your vessel?What is one feature/part/idea you really wanted to implement, but would not/could not for whatever reason?
We do not have short terms plans for that. We have planets with tilt, so we could implement weather and SEASONS. But we have a long runway ahead of us. Never say never, but yeah if we wanted to implement these features, we'd want it to affect gameplay in some way so we'd need to figure that out.
There's also the whole once we implement more modding capabilities to the game, it's totally possible something like this is added by the community.
This game is unique because we basically never say "no" to things. We often "defer" things because there's more important things to work on. Like for example, Chris and I want to add a proper airliner cockpit, but it's going to take time and effort from our team. Hopefully we'll get to it someday!Once the game is "Complete" with everything on the roadmap implemented and debugged, is it possible development will continue with new features?
KSP got updates over a decade. We want to do the same thing.Will interactable IVA'S be a thing?
Yes, that's the plan. Cockpits were made with IVAs in mind. Don't know timing yet.What's your favorite KSP2 creation thus far (by you or by anyone else)?
That depends on the day you're asking me. Everyone internally has a favorite category of things they love to see. Ness loves seeing things people really shouldn't make, like dragons, or flying shopping carts.Do you plan to add life support to the game like the USI life support mod for ksp1?
I created a Slack channel dedicated to tracking people making F4 Phantom crafts. They're all so impressive so I started collecting them so I could share them with the team.
We made a determination that the addition of life support won't enhance gameplay that much, for most players. Obviously a lot of people have a ton of fun with the life support mods for KSP1, and we hope that once moddibility is easier it'll get added that way.Do you plan to add telescopes and asteroids early in the game already?
Already have made assets for both. Will get to them once the schedule allows.Many community members across the modding scene have noticed that certain models often contain INSANE polygon counts. Will those be reviewed for optimization passes too?
Already in progress. Some models actually need those insane polygon counts, like the IVA cockpits. Sometimes unusually-high polygon-count models slip through and we'll look to optimize them as our schedule allows. Patch notes will include lines such as "mesh optimization" which would basically be that.Will we see many more star systems and other interstellar objects added throughout the game's map as the years go on?
We've committed to three star systems leading up to 1.0. I'd love to add more circumstances permitting. That's not an official plan, but that's what I personally want. We always come up with cool ideas for new celestial bodies - and we want to add new bodies that create new kinds of gameplay. When we have those ideas, we definitely want to get them into the game!Will asteroids make a return? Or foreign bodies in general?
Yes, artists already made them. Once schedule permits.If there will be smth similar to "carrer" mode, will you add planes challenges/contracts?
Obviously we replaced money with resources, so once you move into interstellar progression, the limiting factor will be your access to resources based on delivery routes and such. It's a much more material gating, which is probably the most similar to a "career" mode.Can we get a wind tunnel at KSC for testing aerodynamics?
There is a spec...not for a wind tunnel....but for an expansion of the "Center Of" functional in the VAB that gives you more insight into the various attributes of your vehicle that is visual and intuitive and reacts immediately as you add and remove parts. It's not a wind tunnel, but it would be diagnostic like a wind tunnel would be. Maybe one day, we need to think on it.Will robotics be implemented in a future update?
Probably not before 1.0. There's a lot of work leading up to the full 1.0 release. When we get to it, we want to make sure it's fully implemented, so after 1.0...one day.Are there plans to have collaborations for missions and/or other scenarios in game with IRL space agencies such as NASA, ESA etc.?
Yes. Yes. Yes. We did that stuff in the past, and we're so excited about the things they're doing. It really just matters what those institutions are doing. If anyone knows people there, we're waiting by our phones....Who is your favorite Kerbal?
Tim C Kermin is based on a friend of mine who was an artist on the team who passed away. Every time I see that character, it makes me feel warm feelings.will we be able to terraform planets in the future? like eve and duna?
no.What event in IRL space exploration that you experienced/learned about had the most significant impact on you?
I don't know how many people lived through the spaceflight drought of the 90s and mid 2000s. There was definitely a period where we felt like we were stuck in neutral. Zubrin's Mars Direct kept me interested at the time, so learned a lot during that time.What feature of KSP2 are you most excited for, and why is it interstellar travel?
[will add more]
Colonies + delivery routes will lead to very creative and very interesting solutions and gameplay. Looking forward to it.What is your opinion on people datamining the game - do you feel bad that stuff is getting leaked, or are you excited that the datamines give the community a lot of hope for this game?
People are going to root around and stuff - they're curious! I just take it as enthusiasm for the game.Any thoughts on adding vr support to KSP2 in the future?
Yes, I want it badly. Conversation will happen after 1.0.Now that we have a boat launch option, is it likely that we will get dedicated boat or submersible parts at some point in the future?
With the buoyancy development, we're definitely looking at this. Ballasts and fluid pumps are being discussed.Which aspect of the development (or which upcoming feature) do you really think will make the game unique when compared to KSP 1? Do you think the current performance problems will stick around or become more prominent as new features start getting added?
Of course the performance problems will not be sticking around. We need to prioritize that so the milestones don't add to and then multiply (with multiplayer) performance problems. [more]Orbital colonies have been mentioned. Will they have a set orbit once the first part has been built, or will they be able to move with engines like other spacecraft?
I cannot stop you from [crazy old man star wars references, i can't type]What suggestions from the community do you think where helpfull?
They can be moved and crashed, yes.
Wobbly rockets definitely has been illuminating. Also helpful to learn UI/UX pain points.Will Rotors and hinges be coming back at some point?
Post 1.0 conversation. I'd like them to.How useful will orbital construction be and how awesome are the colonies?
Completely critical to the interstellar progression. You can't make a interstellar vehicle in a gravity well. Someone will definitely prove me wrong about that one day.Does the terrain system support overhangs and caves, or is it still using the old heightmap system?
We're using a NEW heighmap system. Go read Mortok's dev blog. Currently we do not have specific plans for that.Will there be secret launch sites added or will you be able to build custom launch pads on other planets?
On Kerbin, 4 separate agency launch sites - 4 different KSCs basically. Will be useful for multiplayer.will we be able to reach the speed of light and/or FTL?
Once colonies are online, you'll be able to place the launchpads really wherever you'd want.
In our pursuit of realism, no. Light is the ultimate speed limit.What are the goals and visions for multiplayer? How do you want to see players interact with each other? Will players be able to go on collective missions on the same crafts? Will players be able to share colony buildings (Once that comes out) and create?
Man that's like 8 questions in one....*What is your favourite book? *
So there will be the asynchronous progression - people dropping in and out of the server over time but slowly building up resources and sharing delivery routes between colonies. There's also synchronous multiplayer like space races and car races. I'm interested to see how players will play and what half they'll focus on.
A Fire Upon the Deep by Vernor Vinge.*Will we have rough/insulation surfaces for spacecraft parts instead of a metallic to paint spectrum ? *
We're discussing it internally. No promises but it's on our radar.*Will there more colony parts than what shown in the trailers? *
yes.Will the surface of moons and planets in space and when landed be more detailed in the distant future?
yep. check out mortoc's new terrian system. will be MUCH more detailed.*What would you say was the most troublesome feature to get working over the course of KSP 2's development? *
Procedural wings probably required an unusual amount of A B C and D testing. Back and forth and tuning, and making sure it felt good and looked good. Even things like editable they should be, we explored so many edge cases. Really happy with what we ended up with.What kind of size range can we expect with colonies? Will all colonies be roughly the same size, or will we be able to have small 1-2 launch research colonies along with our gigantic industrial ones? Will there be any upper size limit?
There's no plan for an enforced upper-size limit. It'll be similar to vehicles, it's made of parts - we want people to make it as large as they want. Obviously not all computers can handle massive builds, so there will probably be a player-dependent fps-based size limit.Do you expect multiplayer KSP2 to overtake singleplayer KSP2 in terms of player count and development when it releases? In other words, will singleplayer KSP2 become mostly obsolete?
There's something about singleplayer KSP2 that can be very meditative. I don't always feel the need to share what I'm doing with everyone. I think singleplayer will always have a place.What is the reasoning behind not allowing early access players the ability to use the debug menu? Since it is a sandbox game its omission seams odd, especially for early access. Will it be included at some point for single player campaigns?
So the debug controls were really only added for internal developer purposes, and we haven't really done any QA testing - or really created any design specs for it. Adding a debug menu could change a million variables that would really make it hard to investigate bugs. I want there one-day to be a player-focused debug menu.Will KSP2 wheels finally work as intended?
anecdotally, they're improved.Hello! Besides Kerbal Space Program 2 what have you worked on before?
It's my 30th anniversary in game developmentDo you play any games outside of KSP? If so what games?
fast action paq, i have no mouth, starfleet command 2, demigod, bejeweled, many canceled projects, a indie comic
been all over.
Many of us on the team are obsessed with this VR game called Walkabout Minigolf. The future of VR is minigolf. I don't know if I'm allowed to recommend you buy a game that's not KSP2, but after you buy KSP2, grab Walkabout MinigolfWho makes all your awesome "KerbalSona" profile pictures?
Matt Poppe! Our community artist, he's the best!The performance has improved slightly with the latest patch, but unfortunately it's still not enough. Will the performance be further improved with the upcoming patches?
YesHow different will the science and science gathering be in KSP2 vs KSP1? Or will it be similar?
Similar in the broad strokes.are big features like science or interstellar on the backburner until the game is better optimised, or are the big features being developed alongside bug and performance patches?
It's more parallel. People are focused on different things at the same time.*Do you have an estimated date to release support for controller setups such as HOTAS stick and throttle sets, custom controllers designed specifically for KSP, or maybe even racing sim equipment to use for rovers? *
As an owner of a HOTAS stick that I can't even use yet, it will be supported, just no date yet.Do you think spending so much time on KSP2 alone has taken a toll on your mental health?
laughs nah man this is fun. it feels like a dream. it's the best.Have you ever, at one point during development, thought about giving up on KSP2 due to ... reasons? If so, what made you continue anyway? If not, what kept you motivated?
never contemplated giving up. it's maybe a little bit of a obsession.What was launch day like at Intercept Games?
Exciting. We drank champagne. It was greatWhen is Jebediah getting his own TV show?
When Hollywood comes knocking....do you pour the milk before or after the cereal?
I don't understand the utility of pouring the milk before the cereal.
I guess people have some sort of min-max impulse? "I want the height of the milk to be exactly correct?"
discussion about count chocula that i'm not transcribing, michael is ridiculous
now i'm questioning myself though....
2023.03.24 18:23 Cute_Investigator_42 I hate being PIMO.
2023.03.24 17:05 NewYorkMetsBot2 GAME THREAD: Mets @ Rays - Fri, Mar 24 @ 01:05 PM EDT
Mets Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Guillorme - 2B | 2 | 2 | 1 | 1 | 2 | 1 | 0 | .324 | .432 | .432 |
Locastro - CF | 1 | 0 | 0 | 0 | 0 | 0 | 1 | .302 | .400 | .535 | |
2 | Marte, S - RF | 4 | 1 | 1 | 0 | 0 | 1 | 3 | .259 | .267 | .444 |
Baty - 3B | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .325 | .460 | .425 | |
3 | Lindor - SS | 4 | 1 | 2 | 2 | 0 | 0 | 2 | .313 | .389 | .563 |
Vientos - 1B | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .278 | .310 | .481 | |
4 | Alonso - 1B | 3 | 1 | 2 | 3 | 1 | 0 | 2 | .286 | .412 | .714 |
1-Peraza, J - 2B | 1 | 1 | 0 | 0 | 0 | 0 | 0 | .282 | .349 | .359 | |
5 | Vogelbach - DH | 1 | 0 | 0 | 1 | 1 | 0 | 0 | .222 | .231 | .278 |
a-Ruf - DH | 2 | 1 | 1 | 0 | 0 | 0 | 0 | .185 | .267 | .259 | |
6 | Canha - LF | 4 | 0 | 2 | 2 | 0 | 2 | 2 | .250 | .294 | .313 |
2-Araúz, J - SS | 1 | 1 | 1 | 0 | 0 | 0 | 0 | .294 | .368 | .353 | |
7 | Escobar, Edu - 3B | 4 | 0 | 1 | 0 | 0 | 1 | 2 | .138 | .212 | .172 |
3-Stewart, D - RF | 0 | 0 | 0 | 0 | 1 | 0 | 0 | .385 | .543 | .692 | |
8 | Pham - CF | 3 | 1 | 1 | 0 | 0 | 0 | 1 | .156 | .255 | .178 |
Mendick - LF | 2 | 0 | 0 | 0 | 0 | 1 | 3 | .200 | .259 | .360 | |
9 | Narváez - C | 3 | 2 | 2 | 1 | 1 | 0 | 0 | .300 | .440 | .450 |
Perez, M - C | 1 | 0 | 0 | 0 | 0 | 1 | 2 | .063 | .063 | .125 | |
Totals | 38 | 11 | 14 | 10 | 6 | 7 | 18 |
Mets |
---|
a-Singled for Vogelbach in the 7th. 1-Ran for Alonso in the 7th. 2-Ran for Canha in the 7th. 3-Ran for Escobar, Edu in the 7th. |
BATTING: 2B: Lindor (2, Patiño); Marte, S (2, Patiño); Canha (3, Crick). HR: Alonso (4, 3rd inning off Patiño, 2 on, 1 out); Narváez (1, 6th inning off Crick, 0 on, 0 out). TB: Alonso 5; Araúz, J; Canha 3; Escobar, Edu; Guillorme; Lindor 3; Marte, S 2; Narváez 5; Pham; Ruf. RBI: Alonso 3 (7); Canha 2 (4); Guillorme (6); Lindor 2 (6); Narváez (1); Vogelbach (5). Runners left in scoring position, 2 out: Perez, M; Canha. SF: Vogelbach. GIDP: Alonso; Mendick. Team RISP: 7-for-14. Team LOB: 7. |
Rays Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Díaz, Y - DH | 3 | 0 | 1 | 2 | 0 | 2 | 0 | .364 | .481 | .682 |
b-Aranda - DH | 2 | 0 | 0 | 0 | 0 | 0 | 3 | .167 | .286 | .444 | |
2 | Franco - SS | 3 | 0 | 0 | 0 | 0 | 0 | 2 | .263 | .391 | .526 |
Gray - SS | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .395 | .410 | .763 | |
3 | Raley, L - 1B | 4 | 0 | 1 | 0 | 0 | 2 | 0 | .316 | .395 | .763 |
4 | Arozarena - LF | 2 | 0 | 0 | 0 | 0 | 2 | 1 | .214 | .294 | .643 |
Gamel - LF | 2 | 0 | 1 | 0 | 0 | 1 | 0 | .143 | .200 | .250 | |
5 | Lowe, B - 2B | 2 | 0 | 1 | 0 | 0 | 0 | 0 | .324 | .400 | .588 |
Robertson, D - 2B | 2 | 0 | 0 | 0 | 0 | 1 | 1 | .192 | .250 | .231 | |
6 | Paredes - 3B | 2 | 0 | 0 | 0 | 0 | 1 | 1 | .083 | .267 | .083 |
Collins - 3B | 2 | 0 | 1 | 0 | 0 | 1 | 0 | .320 | .333 | .480 | |
7 | Lowe, J - RF | 2 | 1 | 0 | 0 | 2 | 1 | 1 | .231 | .302 | .487 |
8 | Siri - CF | 2 | 1 | 1 | 0 | 0 | 1 | 0 | .206 | .289 | .353 |
Bruján - CF | 2 | 0 | 0 | 0 | 0 | 2 | 2 | .133 | .278 | .167 | |
9 | Mejía, F - C | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .158 | .238 | .158 |
a-Alvarez, R - C | 1 | 0 | 0 | 0 | 0 | 0 | 1 | .111 | .286 | .111 | |
Totals | 33 | 2 | 6 | 2 | 2 | 14 | 12 |
Rays |
---|
a-Popped out for Mejía, F in the 7th. b-Flied out for Díaz, Y in the 7th. |
BATTING: 2B: Raley, L (2, Scherzer); Gamel (3, Muckenhirn). TB: Collins; Díaz, Y; Gamel 2; Lowe, B; Raley, L 2; Siri. RBI: Díaz, Y 2 (5). 2-out RBI: Díaz, Y 2. Runners left in scoring position, 2 out: Robertson, D; Franco; Aranda; Arozarena. Team RISP: 1-for-6. Team LOB: 8. |
FIELDING: DP: 2 (Franco-Lowe, B-Raley, L; Gray-Robertson, D-Raley, L). |
Mets Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Scherzer (W, 2-1) | 6.0 | 4 | 2 | 2 | 1 | 11 | 0 | 100-72 | 1.53 |
Santana, D | 1.0 | 0 | 0 | 0 | 1 | 1 | 0 | 18-11 | 3.38 |
Muckenhirn | 1.0 | 1 | 0 | 0 | 0 | 0 | 0 | 19-11 | 0.00 |
McLoughlin, T | 1.0 | 1 | 0 | 0 | 0 | 2 | 0 | 24-15 | 2.70 |
Totals | 9.0 | 6 | 2 | 2 | 2 | 14 | 0 |
Rays Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Patiño (L, 1-2) | 2.2 | 5 | 7 | 7 | 3 | 1 | 1 | 71-41 | 11.17 |
Snyder | 0.1 | 1 | 0 | 0 | 0 | 0 | 0 | 5-4 | 0.00 |
Brewer | 2.0 | 2 | 0 | 0 | 1 | 3 | 0 | 38-23 | 0.00 |
Crick | 1.0 | 3 | 4 | 4 | 1 | 1 | 1 | 26-15 | 8.22 |
Hembree | 1.0 | 2 | 0 | 0 | 0 | 0 | 0 | 11-9 | 0.00 |
Heller | 1.0 | 0 | 0 | 0 | 0 | 0 | 0 | 12-7 | 1.13 |
Kelly | 1.0 | 1 | 0 | 0 | 1 | 2 | 0 | 27-17 | 2.38 |
Totals | 9.0 | 14 | 11 | 11 | 6 | 7 | 2 |
Game Info |
---|
WP: McLoughlin, T; Patiño. |
HBP: Mejía, F (by Scherzer); Alvarez, R (by McLoughlin, T). |
Pitches-strikes: Scherzer 100-72; Santana, D 18-11; Muckenhirn 19-11; McLoughlin, T 24-15; Patiño 71-41; Snyder 5-4; Brewer 38-23; Crick 26-15; Hembree 11-9; Heller 12-7; Kelly 27-17. |
Groundouts-flyouts: Scherzer 3-3; Santana, D 0-1; Muckenhirn 2-1; McLoughlin, T 0-1; Patiño 2-4; Snyder 0-1; Brewer 1-0; Crick 0-1; Hembree 1-1; Heller 1-1; Kelly 0-1. |
Batters faced: Scherzer 24; Santana, D 4; Muckenhirn 4; McLoughlin, T 5; Patiño 16; Snyder 2; Brewer 8; Crick 7; Hembree 4; Heller 3; Kelly 5. |
Inherited runners-scored: Brewer 2-2; Hembree 1-1. |
Umpires: HP: James Hoye. 1B: Mark Wegner. 2B: D.J. Reyburn. 3B: Shane Livensparger. |
Weather: 77 degrees, Dome. |
Wind: 0 mph, None. |
First pitch: 1:05 PM. |
T: 2:54. |
Att: 6,429. |
Venue: Tropicana Field. |
March 24, 2023 |
Inning | Scoring Play | Score |
---|---|---|
Top 1 | Francisco Lindor doubles (2) on a sharp line drive to center fielder Jose Siri. Luis Guillorme scores. | 1-0 NYM |
Top 1 | Daniel Vogelbach out on a sacrifice fly to center fielder Jose Siri. Francisco Lindor scores. | 2-0 NYM |
Bottom 2 | Yandy Diaz singles on a fly ball to left fielder Mark Canha. Josh Lowe scores. Jose Siri scores. Francisco Mejia to 3rd. | 2-2 |
Top 3 | Pete Alonso homers (4) on a fly ball to center field. Luis Guillorme scores. Starling Marte scores. | 5-2 NYM |
Top 4 | Luis Guillorme singles on a line drive to center fielder Jose Siri. Tommy Pham scores. Omar Narvaez to 2nd. | 6-2 NYM |
Top 4 | Francisco Lindor singles on a ground ball to left fielder Randy Arozarena. Omar Narvaez scores. Luis Guillorme to 2nd. | 7-2 NYM |
Top 6 | Omar Narvaez homers (1) on a fly ball to right center field. | 8-2 NYM |
Top 7 | Mark Canha doubles (3) on a line drive to center fielder Vidal Brujan. Jose Peraza scores. Darin Ruf scores. | 10-2 NYM |
Top 7 | Danny Mendick grounds into a double play, shortstop Tristan Gray to second baseman Daniel Robertson to first baseman Luke Raley. Jonathan Arauz scores. DJ Stewart out at 2nd. Danny Mendick out at 1st. | 11-2 NYM |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mets | 2 | 0 | 3 | 2 | 0 | 1 | 3 | 0 | 0 | 11 | 14 | 0 | 7 | |
Rays | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 6 | 0 | 8 |
2023.03.24 17:01 allChickensFearRice 🇺🇸 🏴 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas
![]() | submitted by allChickensFearRice to N_E_W_S [link] [comments] |
2023.03.24 16:55 Arrty_ [POEM] Kaarlo Sarkia pt.2
"The name of Sarkia's debut collection is prophetic: Chained. Like to Kailas, the torment of self means above all, the feeling of deficiency, dissimilarity, ugliness and guilt. The roots in both cases are deep in their personality. Sarkia uses powerful and tangible metaphors: a sufferer tied to a pillory, a hunchback, a lonely Tiberius inprisoned in his self, Kain. A wonderful achievement in this line is a rhytmic master poem: 'The Spinning wheel song', in which the horror, soulful anxiety, passes a sunny childhood memory and time loses its absoluteness: The shady spinning wheel hums here and now."Now, someone had underlined the phrase "the torment of self" with a ballpoint pen and at the top of the page just written, "Homosexual." I found this to be quite entertaining for a couple of reasons. One, this is a library book and they really went out of their way to use a ballpoint pen to point this out, two, that was the only marking they made during the whole book, and three, what was the reason for this is my main question. I just came to the conclusion that this person was tired of people dancing around the word and using every possible euphemism instead. But we'll never know.
2023.03.24 15:28 APKMirrorBOT AccuWeather: Weather Radar 8.9.1-25-google by AccuWeather
![]() | submitted by APKMirrorBOT to APKMirror [link] [comments] |
2023.03.24 14:00 AthleticsBot Game Chat: White Sox @ Athletics - 01:05 PM PDT
White Sox Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Anderson, Ti - SS | 4 | 1 | 2 | 0 | 0 | 1 | 1 | .263 | .300 | .316 |
Remillard - 2B | 0 | 1 | 0 | 0 | 1 | 0 | 0 | .133 | .257 | .267 | |
2 | Moncada - 3B | 4 | 2 | 1 | 2 | 0 | 1 | 1 | .154 | .313 | .462 |
Mieses - 1B | 1 | 0 | 1 | 2 | 0 | 0 | 0 | .222 | .300 | .444 | |
3 | Robert Jr. - DH | 3 | 2 | 2 | 1 | 1 | 1 | 0 | .235 | .316 | .471 |
Cease - P | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .000 | .000 | .000 | |
b-Haseley - PH | 1 | 0 | 0 | 0 | 0 | 0 | 1 | .412 | .429 | .618 | |
Kelly, J - P | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .000 | .000 | .000 | |
Bummer - P | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .000 | .000 | .000 | |
Graveman - P | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .000 | .000 | .000 | |
4 | Jiménez, E - RF | 3 | 2 | 2 | 1 | 0 | 0 | 2 | .448 | .500 | .517 |
a-Colas - RF | 2 | 0 | 0 | 0 | 0 | 1 | 0 | .268 | .281 | .464 | |
5 | Gonzalez, R - CF | 4 | 2 | 2 | 3 | 0 | 1 | 2 | .229 | .317 | .600 |
6 | Andrus - 2B | 3 | 0 | 1 | 0 | 0 | 1 | 0 | .231 | .318 | .462 |
García - 3B | 2 | 1 | 1 | 0 | 0 | 1 | 0 | .219 | .265 | .406 | |
7 | Alberto - 1B | 3 | 0 | 2 | 1 | 0 | 0 | 0 | .459 | .474 | .811 |
González, E - SS | 2 | 0 | 0 | 0 | 0 | 2 | 2 | .351 | .400 | .486 | |
8 | Zavala - C | 5 | 1 | 1 | 2 | 0 | 2 | 3 | .289 | .378 | .684 |
9 | Marisnick - LF | 3 | 0 | 0 | 0 | 0 | 3 | 3 | .194 | .235 | .226 |
Hamilton - LF | 2 | 0 | 0 | 0 | 0 | 2 | 1 | .069 | .156 | .103 | |
Totals | 42 | 12 | 15 | 12 | 2 | 16 | 16 |
White Sox |
---|
a-Grounded out for Jiménez, E in the 6th. b-Grounded out for Robert Jr. in the 7th. |
BATTING: 2B: Robert Jr. 2 (4, Muller, Muller); Alberto (5, Muller); Jiménez, E (2, Muller); García (3, Williams, G). 3B: Mieses (1, Cohen). HR: Moncada (1, 1st inning off Muller, 1 on, 0 out); Gonzalez, R (4, 4th inning off Muller, 1 on, 2 out). TB: Alberto 3; Anderson, Ti 2; Andrus; García 2; Gonzalez, R 5; Jiménez, E 3; Mieses 3; Moncada 4; Robert Jr. 4; Zavala. RBI: Alberto (6); Gonzalez, R 3 (7); Jiménez, E (2); Mieses 2 (2); Moncada 2 (2); Robert Jr. (2); Zavala 2 (9). 2-out RBI: Mieses 2; Robert Jr.; Gonzalez, R 2; Jiménez, E. Runners left in scoring position, 2 out: Gonzalez, R; Haseley; Marisnick 2. SF: Gonzalez, R. Team RISP: 6-for-12. Team LOB: 6. |
FIELDING: DP: 3 (2 Andrus-Anderson, Ti-Alberto; García-Remillard-Mieses). |
Athletics Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Kemp - 2B | 3 | 0 | 1 | 0 | 0 | 0 | 1 | .194 | .348 | .222 |
Reyes, P - 2B | 1 | 0 | 1 | 0 | 0 | 0 | 0 | .194 | .286 | .355 | |
2 | Díaz, A - SS | 3 | 0 | 1 | 0 | 0 | 1 | 1 | .306 | .381 | .361 |
Wade - SS | 1 | 0 | 0 | 0 | 0 | 1 | 1 | .306 | .419 | .417 | |
3 | Brown, S - LF | 2 | 0 | 0 | 0 | 1 | 1 | 1 | .265 | .324 | .324 |
Rooker - LF | 1 | 0 | 0 | 0 | 0 | 1 | 1 | .333 | .511 | .485 | |
4 | Aguilar - 1B | 3 | 0 | 0 | 0 | 0 | 1 | 3 | .257 | .381 | .429 |
Brooks - 1B | 1 | 0 | 0 | 0 | 0 | 0 | 1 | .188 | .235 | .375 | |
5 | Laureano - RF | 1 | 0 | 0 | 0 | 2 | 1 | 0 | .220 | .319 | .244 |
McCann - C | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .167 | .375 | .278 | |
6 | Peterson - 3B | 3 | 0 | 2 | 0 | 0 | 0 | 1 | .281 | .465 | .531 |
1-Schuemann - 3B | 1 | 0 | 1 | 0 | 0 | 0 | 0 | .333 | .333 | .333 | |
7 | Langeliers - C | 3 | 0 | 0 | 0 | 0 | 2 | 3 | .225 | .311 | .475 |
Bolte - RF | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 1.000 | 1.000 | 1.000 | |
8 | Noda - DH | 2 | 0 | 0 | 0 | 0 | 1 | 2 | .152 | .317 | .283 |
a-Pérez, C - DH | 2 | 0 | 1 | 0 | 0 | 1 | 2 | .250 | .250 | .250 | |
9 | Ruiz, E - CF | 3 | 0 | 1 | 0 | 0 | 0 | 2 | .326 | .400 | .465 |
Guldberg - CF | 1 | 0 | 0 | 0 | 0 | 0 | 2 | .333 | .600 | .667 | |
Totals | 33 | 0 | 9 | 0 | 3 | 10 | 21 |
Athletics |
---|
a-Singled for Noda in the 7th. 1-Ran for Peterson in the 7th. |
BATTING: 2B: Reyes, P (2, Bummer). TB: Bolte; Díaz, A; Kemp; Peterson 2; Pérez, C; Reyes, P 2; Ruiz, E; Schuemann. Runners left in scoring position, 2 out: Guldberg; Brooks; Ruiz, E; Noda; Aguilar. GIDP: Aguilar; Kemp; Peterson. Team RISP: 0-for-9. Team LOB: 9. |
FIELDING: E: Díaz, A (2, throw). |
White Sox Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Cease (W, 3-1) | 6.0 | 4 | 0 | 0 | 3 | 5 | 0 | 41-29 | 7.31 |
Kelly, J | 1.0 | 2 | 0 | 0 | 0 | 2 | 0 | 9-9 | 2.57 |
Bummer | 1.0 | 1 | 0 | 0 | 0 | 2 | 0 | 8-8 | 0.00 |
Graveman | 1.0 | 2 | 0 | 0 | 0 | 1 | 0 | 7-7 | 9.82 |
Totals | 9.0 | 9 | 0 | 0 | 3 | 10 | 0 |
Athletics Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Muller (L, 1-3) | 3.2 | 10 | 8 | 4 | 1 | 5 | 2 | 39-33 | 6.50 |
Conley | 1.1 | 1 | 0 | 0 | 0 | 3 | 0 | 11-11 | 0.00 |
May | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 7-7 | 7.94 |
Williams, G | 0.2 | 3 | 4 | 4 | 1 | 2 | 0 | 13-9 | 6.75 |
Cohen | 0.1 | 1 | 0 | 0 | 0 | 0 | 0 | 2-2 | 0.00 |
Howard | 2.0 | 0 | 0 | 0 | 0 | 4 | 0 | 14-14 | 0.00 |
Totals | 9.0 | 15 | 12 | 8 | 2 | 16 | 2 |
Game Info |
---|
Disengagement violations: Dylan Cease. |
Groundouts-flyouts: Cease 6-4; Kelly, J 1-0; Bummer 1-0; Graveman 1-1; Muller 3-2; Conley 0-1; May 1-0; Williams, G 0-0; Cohen 1-0; Howard 1-1. |
Batters faced: Cease 22; Kelly, J 5; Bummer 4; Graveman 5; Muller 23; Conley 5; May 3; Williams, G 6; Cohen 2; Howard 6. |
Inherited runners-scored: Cohen 2-2. |
Umpires: HP: Chad Whitson. 1B: Rob Drake. 2B: Alex MacKay. 3B: Dan Merzel. |
Weather: 65 degrees, Partly Cloudy. |
Wind: 6 mph, L To R. |
First pitch: 1:05 PM. |
T: 2:47. |
Att: 5,577. |
Venue: Hohokam Stadium. |
March 24, 2023 |
Inning | Scoring Play | Score |
---|---|---|
Top 1 | Yoan Moncada homers (1) on a fly ball to right center field. Tim Anderson scores. | 2-0 CWS |
Top 1 | Romy Gonzalez out on a sacrifice fly to right fielder Ramon Laureano. Luis Robert Jr. scores. | 3-0 CWS |
Top 1 | Hanser Alberto doubles (5) on a fly ball to left fielder Seth Brown. Eloy Jimenez scores. Elvis Andrus to 3rd. | 4-0 CWS |
Top 4 | Luis Robert Jr. doubles (4) on a line drive to right fielder Ramon Laureano. Yoan Moncada scores. | 5-0 CWS |
Top 4 | Eloy Jimenez doubles (2) on a line drive to center fielder Esteury Ruiz. Luis Robert Jr. scores. | 6-0 CWS |
Top 4 | Romy Gonzalez homers (4) on a fly ball to right center field. Eloy Jimenez scores. | 8-0 CWS |
Top 7 | Seby Zavala singles on a line drive to left fielder Brent Rooker. Romy Gonzalez scores. Leury Garcia scores. | 10-0 CWS |
Top 7 | Luis Mieses triples (1) on a line drive to center fielder Esteury Ruiz. Seby Zavala scores. Zach Remillard scores. | 12-0 CWS |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
White Sox | 4 | 0 | 0 | 4 | 0 | 0 | 4 | 0 | 0 | 12 | 15 | 0 | 6 | |
Athletics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 1 | 9 |
2023.03.24 13:57 kittehgoesmeow What A Day: Calm Before The Stormy by Julia Claire & Crooked Media (03/23/23)
graham on Twitter: "no one has ever looked more on trial for a skiing incident"
2023.03.24 12:42 Dilip-Rajpurohit How IoT Solutions are Driving Innovation in the Automotive Industry
2023.03.24 12:42 Dilip-Rajpurohit How IoT Solutions are Driving Innovation in the Automotive Industry
2023.03.24 09:01 allChickensFearRice 🇺🇸 🏴 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas
![]() | submitted by allChickensFearRice to N_E_W_S [link] [comments] |
2023.03.24 06:39 Comrade-Vasily65 Misspelled Air Zone. Literally unplayable
![]() | submitted by Comrade-Vasily65 to hoi4 [link] [comments] |
2023.03.24 06:30 Psychedelic_Skyes Crazy Lightning show over Oahu