Topeka ks weather radar

Get ready for the next one! Three of the top six apps in the Apple App Store weather category right now are for aurora forecasts

2023.03.25 04:35 ilst78 Get ready for the next one! Three of the top six apps in the Apple App Store weather category right now are for aurora forecasts

Get ready for the next one! Three of the top six apps in the Apple App Store weather category right now are for aurora forecasts submitted by ilst78 to minnesota [link] [comments]


2023.03.25 03:43 Swimming-Accident-75 42 [M4F] #Kansas - Voice Chat/Phone Call Tonight/Weekend?

A year being separated and divorce close to being finalized, the loneliness has hit me hard this weekend.
Looking for someone to talk to for a little bit this evening and maybe over the weekend. Not looking for anything explicit or dirty. Can be a one time thing unless we vibe...
About me - just turned 42. Work in IT. Also a flight instructor and doctoral student. Not much flying these days as things are a bit hectic. I enjoy all things Star Wars and being outside when the weather is nice.
Hoping to move away from rural KS this summefall.
Look forward to hearing from you and maybe chatting with you..
submitted by Swimming-Accident-75 to AgeGapPersonals [link] [comments]


2023.03.25 03:19 Swimming-Accident-75 42 [M4F] - Kansas - Voice Chat/Phone Call Tonight/Weekend?

A year being separated and divorce close to being finalized, the loneliness has hit me hard this weekend.
Looking for someone to talk to for a little bit this evening and maybe over the weekend. Not looking for anything explicit or dirty. Can be a one time thing unless we vibe...
About me - just turned 42. Work in IT. Also a flight instructor and doctoral student. Not much flying these days as things are a bit hectic. I enjoy all things Star Wars and being outside when the weather is nice.
Hoping to move away from rural KS this summefall.
Look forward to hearing from you and maybe chatting with you..
submitted by Swimming-Accident-75 to R4R40Plus [link] [comments]


2023.03.25 03:15 Swimming-Accident-75 42 [M4F] - Kansas - Voice Chat/Phone Call Tonight/Weekend?

A year being separated and divorce close to being finalized, the loneliness has hit me hard this week. Running around Wichita this weekend trying to find an apartment/house and maybe the
Looking for someone to talk to for a little bit this evening and maybe over the weekend. Not looking for anything explicit or dirty. Can be a one time thing unless we vibe...
About me - just turned 42. Work in IT. Also a flight instructor and doctoral student. Not much flying these days as things are a bit hectic. I enjoy all things Star Wars and being outside when the weather is nice.
Hoping to move away from rural KS this summefall.
Look forward to hearing from you and maybe chatting with you..
submitted by Swimming-Accident-75 to r4r [link] [comments]


2023.03.25 03:11 Swimming-Accident-75 42 [M4F] - Kansas - Voice Chat/Phone Call Tonight/Weekend?

A year being separated and divorce close to being finalized, the loneliness has hit me hard this weekend.
Looking for someone to talk to for a little bit this evening and maybe over the weekend. Not looking for anything explicit or dirty. Can be a one time thing unless we vibe...
About me - just turned 42. Work in IT. Also a flight instructor and doctoral student. Not much flying these days as things are a bit hectic. I enjoy all things Star Wars and being outside when the weather is nice.
Hoping to move away from rural KS this summefall.
Look forward to hearing from you and maybe chatting with you..
submitted by Swimming-Accident-75 to R4R30Plus [link] [comments]


2023.03.25 02:20 JC-Velli SPC MD States EF3+ Likely Ongoing

SPC MD States EF3+ Likely Ongoing submitted by JC-Velli to tornado [link] [comments]


2023.03.25 02:16 av8geek Nice Weather Radar app

Nice Weather Radar app
There's a rather straight forward and very simple weather radar app. I've been wanting something like this for a long time (before getting the P2). Now that I have a BEV I wish it would provide wind barbs (direction and speed) to help with range planning. The radar map is pretty accurate, follows the car, updates, and shows major roads and highways.
submitted by av8geek to Polestar [link] [comments]


2023.03.25 01:01 allChickensFearRice 🇺🇸 🏴󠁵󠁳󠁫󠁳󠁿 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas

🇺🇸 🏴󠁵󠁳󠁫󠁳󠁿 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas submitted by allChickensFearRice to N_E_W_S [link] [comments]


2023.03.24 21:01 NewYorkMetsBot2 POST GAME THREAD: The Mets defeated the Rays by a score of 11-2 - Fri, Mar 24 @ 01:05 PM EDT

Mets @ Rays - Fri, Mar 24

Game Status: Final - Score: 11-2 Mets

Links & Info

Mets Batters AB R H RBI BB K LOB AVG OBP SLG
1 Guillorme - 2B 2 2 1 1 2 1 0 .324 .432 .432
Locastro - CF 1 0 0 0 0 0 1 .302 .400 .535
2 Marte, S - RF 4 1 1 0 0 1 3 .259 .267 .444
Baty - 3B 1 0 0 0 0 0 0 .325 .460 .425
3 Lindor - SS 4 1 2 2 0 0 2 .313 .389 .563
Vientos - 1B 1 0 0 0 0 0 0 .278 .310 .481
4 Alonso - 1B 3 1 2 3 1 0 2 .286 .412 .714
1-Peraza, J - 2B 1 1 0 0 0 0 0 .282 .349 .359
5 Vogelbach - DH 1 0 0 1 1 0 0 .222 .231 .278
a-Ruf - DH 2 1 1 0 0 0 0 .185 .267 .259
6 Canha - LF 4 0 2 2 0 2 2 .250 .294 .313
2-Araúz, J - SS 1 1 1 0 0 0 0 .294 .368 .353
7 Escobar, Edu - 3B 4 0 1 0 0 1 2 .138 .212 .172
3-Stewart, D - RF 0 0 0 0 1 0 0 .385 .543 .692
8 Pham - CF 3 1 1 0 0 0 1 .156 .255 .178
Mendick - LF 2 0 0 0 0 1 3 .200 .259 .360
9 Narváez - C 3 2 2 1 1 0 0 .300 .440 .450
Perez, M - C 1 0 0 0 0 1 2 .063 .063 .125
Totals 38 11 14 10 6 7 18
Mets
a-Singled for Vogelbach in the 7th. 1-Ran for Alonso in the 7th. 2-Ran for Canha in the 7th. 3-Ran for Escobar, Edu in the 7th.
BATTING: 2B: Lindor (2, Patiño); Marte, S (2, Patiño); Canha (3, Crick). HR: Alonso (4, 3rd inning off Patiño, 2 on, 1 out); Narváez (1, 6th inning off Crick, 0 on, 0 out). TB: Alonso 5; Araúz, J; Canha 3; Escobar, Edu; Guillorme; Lindor 3; Marte, S 2; Narváez 5; Pham; Ruf. RBI: Alonso 3 (7); Canha 2 (4); Guillorme (6); Lindor 2 (6); Narváez (1); Vogelbach (5). Runners left in scoring position, 2 out: Perez, M; Canha. SF: Vogelbach. GIDP: Alonso; Mendick. Team RISP: 7-for-14. Team LOB: 7.
Rays Batters AB R H RBI BB K LOB AVG OBP SLG
1 Díaz, Y - DH 3 0 1 2 0 2 0 .364 .481 .682
b-Aranda - DH 2 0 0 0 0 0 3 .167 .286 .444
2 Franco - SS 3 0 0 0 0 0 2 .263 .391 .526
Gray - SS 1 0 0 0 0 0 0 .395 .410 .763
3 Raley, L - 1B 4 0 1 0 0 2 0 .316 .395 .763
4 Arozarena - LF 2 0 0 0 0 2 1 .214 .294 .643
Gamel - LF 2 0 1 0 0 1 0 .143 .200 .250
5 Lowe, B - 2B 2 0 1 0 0 0 0 .324 .400 .588
Robertson, D - 2B 2 0 0 0 0 1 1 .192 .250 .231
6 Paredes - 3B 2 0 0 0 0 1 1 .083 .267 .083
Collins - 3B 2 0 1 0 0 1 0 .320 .333 .480
7 Lowe, J - RF 2 1 0 0 2 1 1 .231 .302 .487
8 Siri - CF 2 1 1 0 0 1 0 .206 .289 .353
Bruján - CF 2 0 0 0 0 2 2 .133 .278 .167
9 Mejía, F - C 1 0 0 0 0 0 0 .158 .238 .158
a-Alvarez, R - C 1 0 0 0 0 0 1 .111 .286 .111
Totals 33 2 6 2 2 14 12
Rays
a-Popped out for Mejía, F in the 7th. b-Flied out for Díaz, Y in the 7th.
BATTING: 2B: Raley, L (2, Scherzer); Gamel (3, Muckenhirn). TB: Collins; Díaz, Y; Gamel 2; Lowe, B; Raley, L 2; Siri. RBI: Díaz, Y 2 (5). 2-out RBI: Díaz, Y 2. Runners left in scoring position, 2 out: Robertson, D; Franco; Aranda; Arozarena. Team RISP: 1-for-6. Team LOB: 8.
FIELDING: DP: 2 (Franco-Lowe, B-Raley, L; Gray-Robertson, D-Raley, L).
Mets Pitchers IP H R ER BB K HR P-S ERA
Scherzer (W, 2-1) 6.0 4 2 2 1 11 0 100-72 1.53
Santana, D 1.0 0 0 0 1 1 0 18-11 3.38
Muckenhirn 1.0 1 0 0 0 0 0 19-11 0.00
McLoughlin, T 1.0 1 0 0 0 2 0 24-15 2.70
Totals 9.0 6 2 2 2 14 0
Rays Pitchers IP H R ER BB K HR P-S ERA
Patiño (L, 1-2) 2.2 5 7 7 3 1 1 71-41 11.17
Snyder 0.1 1 0 0 0 0 0 5-4 0.00
Brewer 2.0 2 0 0 1 3 0 38-23 0.00
Crick 1.0 3 4 4 1 1 1 26-15 8.22
Hembree 1.0 2 0 0 0 0 0 11-9 0.00
Heller 1.0 0 0 0 0 0 0 12-7 1.13
Kelly 1.0 1 0 0 1 2 0 27-17 2.38
Totals 9.0 14 11 11 6 7 2
Game Info
WP: McLoughlin, T; Patiño.
HBP: Mejía, F (by Scherzer); Alvarez, R (by McLoughlin, T).
Pitches-strikes: Scherzer 100-72; Santana, D 18-11; Muckenhirn 19-11; McLoughlin, T 24-15; Patiño 71-41; Snyder 5-4; Brewer 38-23; Crick 26-15; Hembree 11-9; Heller 12-7; Kelly 27-17.
Groundouts-flyouts: Scherzer 3-3; Santana, D 0-1; Muckenhirn 2-1; McLoughlin, T 0-1; Patiño 2-4; Snyder 0-1; Brewer 1-0; Crick 0-1; Hembree 1-1; Heller 1-1; Kelly 0-1.
Batters faced: Scherzer 24; Santana, D 4; Muckenhirn 4; McLoughlin, T 5; Patiño 16; Snyder 2; Brewer 8; Crick 7; Hembree 4; Heller 3; Kelly 5.
Inherited runners-scored: Brewer 2-2; Hembree 1-1.
Umpires: HP: James Hoye. 1B: Mark Wegner. 2B: D.J. Reyburn. 3B: Shane Livensparger.
Weather: 77 degrees, Dome.
Wind: 0 mph, None.
First pitch: 1:05 PM.
T: 2:54.
Att: 6,429.
Venue: Tropicana Field.
March 24, 2023
Inning Scoring Play Score
Top 1 Francisco Lindor doubles (2) on a sharp line drive to center fielder Jose Siri. Luis Guillorme scores. 1-0 NYM
Top 1 Daniel Vogelbach out on a sacrifice fly to center fielder Jose Siri. Francisco Lindor scores. 2-0 NYM
Bottom 2 Yandy Diaz singles on a fly ball to left fielder Mark Canha. Josh Lowe scores. Jose Siri scores. Francisco Mejia to 3rd. 2-2
Top 3 Pete Alonso homers (4) on a fly ball to center field. Luis Guillorme scores. Starling Marte scores. 5-2 NYM
Top 4 Luis Guillorme singles on a line drive to center fielder Jose Siri. Tommy Pham scores. Omar Narvaez to 2nd. 6-2 NYM
Top 4 Francisco Lindor singles on a ground ball to left fielder Randy Arozarena. Omar Narvaez scores. Luis Guillorme to 2nd. 7-2 NYM
Top 6 Omar Narvaez homers (1) on a fly ball to right center field. 8-2 NYM
Top 7 Mark Canha doubles (3) on a line drive to center fielder Vidal Brujan. Jose Peraza scores. Darin Ruf scores. 10-2 NYM
Top 7 Danny Mendick grounds into a double play, shortstop Tristan Gray to second baseman Daniel Robertson to first baseman Luke Raley. Jonathan Arauz scores. DJ Stewart out at 2nd. Danny Mendick out at 1st. 11-2 NYM
Team Highlight
NYM Francisco Lindor's RBI double (00:00:20)
TB Yandy Díaz's two-run single (00:00:26)
NYM Mark Canha's leaping catch (00:00:20)
NYM Pete Alonso's three-run homer (00:00:29)
TB Breaking down Luis Patiño's pitches (00:00:08)
NYM Measuring the stats on Pete Alonso's home run (00:00:17)
NYM Luis Guillorme's RBI single (00:00:20)
NYM Francisco Lindor's RBI single (00:00:21)
NYM Omar Narváez's solo home run (00:00:24)
NYM Breaking down Max Scherzer's pitches (00:00:08)
NYM Max Scherzer's outing against the Rays (00:00:27)
NYM Max Scherzer K's 11 Rays (00:01:31)
1 2 3 4 5 6 7 8 9 R H E LOB
Mets 2 0 3 2 0 1 3 0 0 11 14 0 7
Rays 0 2 0 0 0 0 0 0 0 2 6 0 8

Decisions

Division Scoreboard

STL 7 @ WSH 1 - Final
ATL 8 @ BOS 9 - Final
PHI 3 @ TOR 6 - Final
HOU 2 @ MIA 3 - Game Over
Next Mets Game: Sat, Mar 25, 06:10 PM EDT vs. Cardinals
Last Updated: 03/24/2023 09:02:36 PM EDT
submitted by NewYorkMetsBot2 to NewYorkMets [link] [comments]


2023.03.24 19:07 PD_Dakota 3/24 AMA With Nate - Answers

What is the best mission you saw an image/s of on #ksp2-screenshots?
Hard question. Land speed record attempts definitely - been fun to watch. Also like people landing in weird spots, landing in the tracking station dish, into the parking garage (we're going to fix that btw)
How has the rough launch of Early Access affected the overall mood and productivity of team members and developers? How does your team stay motivated through all of the hateful comments that get thrown towards the development and marketing teams?
Can't answer for all the team, but will give you my personal answer: we're feeling good. We're playing the game and having fun while squashing bugs. Been great seeing the community get their hands on the game and enjoying it. Feels really great to fix a bug, almost like scratching an itch. Mean comments are kinda something that just comes with game development - but with the KSP community the negative comments come from a place of care, not hare. All over, feeling good.
**As a long time KSP1 player, I was very worried about the future of KSP2 after the rough release.
However, I must say I and many others have a renewed faith in you and your team after the success of this first patch (awesome job guys). That being said, what can you say to calm the concerns of some of the die hard fans that are still worried we may never see certain road map goals fulfilled due to funding?**
First of all, we didn't put things on the roadmap we didn't feel confident we'd get to. Everyone at T2/PD/IG is in this for the long haul. We saw KSP1 evolve over a decade, we hope to do the same. One of the nice things of being a first-party studio, is we don't really have to worry about the logistical things like rent - so the publisher takes on that burden so we can focus on development.
Can you give any more detail about how the automated "trade routes" are going to work? Will we see ships automatically landing on / taking off from the launchpad or will it be more of a in-the-background kind of thing? How will the game handle changing delta-v requirements due to different planetary alignments?
Big question. Maybe it's helpful to give some context about iterative development: when we create a spec, our focus is to improve things in parallel.
For delivery routes, we have clear steps.
First implementation, crediting/debiting resources to vehicles and colonies based on duration.
Second implementation might take into account launch windows and such.
Someday, would be very cool to see vehicles coming and going. Not a promise, but a long-term aspiration.
(going to add more to this, Nate speaks fast)
Can we get anything in writing related to the planned structure/function of multiplayer within the game, and how you plan to work around certain speedbumps like time warp or two player craft docking (I.e. where is the processing for this done?)?
Generally we try to not talk much about multiplayer but let me give you something:
People will have separate timelines and then there will be a reconciliation phase when the players interact with each other. That's the plan right now but I also can't speak directly to the details of this feature - future comms coming!
How much time and research goes into deciding what kind of rocket/space plane parts get into KSP2/KSP?
A LOT.
Chris Adderley (Nertea) is an amazing researcher and has a ton of existing knowledge. We also work with subject matter experts like Dr. Uni Shumlak from University of Washington.
We hold ourselves to the standard of rooting everything in the game to real life science. Even if it's not a perfect implementation, if you look it up on Wikipedia you discover our features are real.
We spend a lot of time on the Atomic Rockets website as well!
In regards to the decision to leave wobbly rockets within the game. Are there plans to make this feature more detrimental to rocket design and progression? Or is this simply an early implementation of something that'll become more elaborate and significant?
This is a really good example of how having something in Early Access helps us iterate and develop features forward. This is definitely a hot topic, so here's my two cents:
If a rocket is skinny and made of many stacked parts, it should wobble. Larger scales, no.
We're working on it, it will get better.
What was your favorite thing to work on in KSP2? What was your least favorite thing to work on?
Favorite things: probably tutorials. Tapped into my own passions as a storyteller, especially visual storytelling. Learning how we can convey complex topics with amazing animations.
Least favorite: probably tutorials. We iterated like CRAZY with them - redid them multiple times. Multiple scripts, multiple animations, lots of work. We eventually had breakthroughs on each one, but it was a process.
What has been the most challenging feature to work on?
For me: see above - tutorial.
For the team: heavy technical stuff. Adapting architecture to interstellar scale, accelerating trajectories, multiplayer. These make almost everything hard to implement, but we're making progress!
What was your initial introduction to KSP?
Mid 2012. Remember the addition of EVA, docking, and the outer planets. Been playing it for quite a while, couple thousand hours in KSP1. Wonder if I have more in KSP2 now...
How has community feedback shaped your vision and priorities for the game?
I think it depends how far back we're going. I've been a member of the community for so long, so I brought a whole wishlist of features to the beginning of the project that was very much based on the community's wants back then.
Today, obviously community feedback helps us prioritize - wobbly rockets for example. One unexpected thing is that sometimes we hard focus on one feature/fix that is low priority for the community. [WILL ADD MORE]
what has been your favorite part or experience in developing ksp 2?
I always loved sharing KSP1 with people, but always saw them bounce off of it because of how difficult the game can be.
My focus is to improve the first-time user experience with the core gameplay unchanged, so they can get as excited about the game as I am. It's an amazing feeling to see someone close to me embrace the game like that.
Will certain resources needed for colony construction be planet/biome specific?
The diversity of resources is what's going to make exploration mode so fun. Compared to KSP1 which was very self-directed (take temperatures, etc), when there is a unique resource somewhere that gates your access to some category of parts/features - wow it totally changes the game. It gives you something material literally material, yeah the interplanetary/interstellar progression will really POP once you're able to dig up a specific thing that gives you a specific ability.
Has there been any piece of community feedback/content that you and the team find especially motivating?
Anytime I hear about someone who wasn't get into KSP1 who was able to get into KSP2, that's incredibly motiviating. Especially when it's kids.
Feels great to hear kudos that someone feels we're on the right track with things whether it be UI, soundtrack, etc.
Howard, our composter, has been showered with praise upon the EA release - and it's SO deserved.
When we hear nice things, it energizes us.
how often does the dev team play the game?
We have team-wide playtests twice a week. Our QA team plays it basically all-the-time. I personally play almost every day.
What non-KSP game/piece of media has inspired you and the team the most?
There's a video called "The Wanderers" by Eric Wernquist. It's a beautiful, very short video, that definitely feels like our "north star" for what we want KSP2 to feel like. It has these beautiful rendered scenes of humankind exploring the solar system. We watch it fairly frequently and show it to new hires.
https://www.youtube.com/watch?v=YH3c1QZzRK4
Will there be more tutorials in game, such as the ones being uploaded to tiktok etc?
For the in-game tutorials, we have quite a few already made. The animations are already made for 9 or 10 of them. As new features are being added to the game, tutorials will come alongside them.
When interstellar is implemented, are the different solar systems going to be stationary or are they going to orbit something (to simulate a galaxy)?
So one of the things I learned very early in the project, is that the movement of stars around a galactic center is very unintuitive compared to normal movement. Especially when you're dealing with stuff like dark matter, it's unpredictable.
Our current implementation is that they do move relative to the galactic plane, but we want other stars to be moving targets that you'll still have to get a intercept for.
Short answer: yes.
Procedural wings are great but are there plans for other procedural parts? Maybe for fuel tanks?
This is always a question we're asking ourselves. What is the threshold that too much procedural parts takes away from the parts-focused KSP experience?
The next procedural part is procedural radiators. After that's in, we'll take a look at what our priorities are and what the community wants. My opinion is that solar panels should be prioritized over fuel tanks, but we still need to have internal talks about it.
Are there going to be any significant changes to the science system in KSP 2, or any changes that you feel are worth talking about?
For context, the first of the progression modes that will be coming in a roadmap update will be science mode.
It will be similar to the KSP1 experience. Gaining science points, redeeming them for parts.
Differences would include:
We don't want people to be able to gather huge amounts of science around the KSC. We want to push people to explore and visit all the other Celestial Bodies.
There will be a opt-in mission system that gives you a reward for doing a particular thing.
What is your favourite ksp 2 mod so far?
We are IMPRESSED by how many exist already.
Selfishly, it's one from LinuxGuruGamer, someone who if you're part of the modding community you're probably already familiar with. It's a script that automatically collects relevant logs for bug reports to send our way. Definitely awesome.
What has the morale been like throughout development?
Throughout development, throughout all of it....
I'm speaking on behalf of a bunch of people who can't speak for themselves but:
I think overall good. The game is out and we have a trajectory line that's headed somewhere. We're no longer working in a vacuum, we're working with you all - and we see the effects of the improvements we make to the game immediately.
Yesterday I was looking at ksp2_screenshots, and was just marveling at how much ambition was unlocked by Patch 1. People are having more fun because of the work we've put in - and that feels great.
For the far off colonization update. How will buildings work? Will we assemble them ourselves by landing modules (or making them on site) and moving them into position, or will it be more of a prefabricated type of building system?
We have a inflatable module that you put on a vehicle and once you deploy it - it's basically like setting up a camping site. It sets up a VAB-like interface. Using that and other modules, you can use resources to add even more modules to the colonies. There will be attach notes and it'll be very similar to creating a vehicle. Also the same thing applies to orbital colonies.
When will the water physics be fixed and properly added?
Yeah we have a boat launch now....and the boats immediately sink....
Buoyancy and hydrodynamic drag are being worked on right now. Parallel development alongside performance and stability.
Now that the first patch is out, what are you mainly focusing on?
Stability, performance, new features. In that order. Obviously, I am eager to see heat be implemented. We've shared the visuals but there's also the actual heating system. Thermal kinda feels like the final pillar we need for the structural outline of KSP2 to be complete so we can start building on top of it with the EA milestones.
Any plans to have a solid planet that is about the size of Jool or perhaps larger?
We do have a super-earth in the game: Ovin. It's not as big as Jool, I think it's 60% larger than Kerbin. It has it's own rings. It's big enough to make landing hard. No plans for a Jool-sized terrestrial planet. Should we do it community?
Will there be XL sized launch engines, and if so, are there any estimates on when they will be added
We have some very big engines that will arrive with the Interstellar update. People have seen the Crucible which is MASSIVE. Big Engines Coming!
Will we have and when realistic plasma/smoke tail after reentering spacecraft and different colors of heated plasma because of different speeds of reentry?
Different atmospheres probably have different colors of plasmas - different ionization attributes. Going back to that iterative development point, the first version of re-entry heating will be one color, but the spec definitely calls for multiple colors based on location and atmospheric composition.
Was there ever a bug in early development that was so hilarious that the team still references it today?
Yeah so the RCS "puffs" involve a cone-shaped mesh. It's basically an invisible mesh that puffs out when fired. We had a frustrating bug that would cause a vehicle to violently rip itself apart after launching, and we couldn't figure out what the problem was. It turns out the invisible meshes for the puffs were generating drag. Each one was basically generating more drag than a full-sized parachute. We had a huge laugh once we realized how silly the actual problem was - and we were glad it wasn't a problem with the fundamental architecture of the game.
Will atmosphere-rich celestial bodies have weather patterns sometime in the future?
If so, would this weather have any physical effect on your vessel?
We do not have short terms plans for that. We have planets with tilt, so we could implement weather and SEASONS. But we have a long runway ahead of us. Never say never, but yeah if we wanted to implement these features, we'd want it to affect gameplay in some way so we'd need to figure that out.
There's also the whole once we implement more modding capabilities to the game, it's totally possible something like this is added by the community.
What is one feature/part/idea you really wanted to implement, but would not/could not for whatever reason?
This game is unique because we basically never say "no" to things. We often "defer" things because there's more important things to work on. Like for example, Chris and I want to add a proper airliner cockpit, but it's going to take time and effort from our team. Hopefully we'll get to it someday!
Once the game is "Complete" with everything on the roadmap implemented and debugged, is it possible development will continue with new features?
KSP got updates over a decade. We want to do the same thing.
Will interactable IVA'S be a thing?
Yes, that's the plan. Cockpits were made with IVAs in mind. Don't know timing yet.
What's your favorite KSP2 creation thus far (by you or by anyone else)?
That depends on the day you're asking me. Everyone internally has a favorite category of things they love to see. Ness loves seeing things people really shouldn't make, like dragons, or flying shopping carts.
I created a Slack channel dedicated to tracking people making F4 Phantom crafts. They're all so impressive so I started collecting them so I could share them with the team.
Do you plan to add life support to the game like the USI life support mod for ksp1?
We made a determination that the addition of life support won't enhance gameplay that much, for most players. Obviously a lot of people have a ton of fun with the life support mods for KSP1, and we hope that once moddibility is easier it'll get added that way.
Do you plan to add telescopes and asteroids early in the game already?
Already have made assets for both. Will get to them once the schedule allows.
Many community members across the modding scene have noticed that certain models often contain INSANE polygon counts. Will those be reviewed for optimization passes too?
Already in progress. Some models actually need those insane polygon counts, like the IVA cockpits. Sometimes unusually-high polygon-count models slip through and we'll look to optimize them as our schedule allows. Patch notes will include lines such as "mesh optimization" which would basically be that.
Will we see many more star systems and other interstellar objects added throughout the game's map as the years go on?
We've committed to three star systems leading up to 1.0. I'd love to add more circumstances permitting. That's not an official plan, but that's what I personally want. We always come up with cool ideas for new celestial bodies - and we want to add new bodies that create new kinds of gameplay. When we have those ideas, we definitely want to get them into the game!
Will asteroids make a return? Or foreign bodies in general?
Yes, artists already made them. Once schedule permits.
If there will be smth similar to "carrer" mode, will you add planes challenges/contracts?
Obviously we replaced money with resources, so once you move into interstellar progression, the limiting factor will be your access to resources based on delivery routes and such. It's a much more material gating, which is probably the most similar to a "career" mode.
Can we get a wind tunnel at KSC for testing aerodynamics?
There is a spec...not for a wind tunnel....but for an expansion of the "Center Of" functional in the VAB that gives you more insight into the various attributes of your vehicle that is visual and intuitive and reacts immediately as you add and remove parts. It's not a wind tunnel, but it would be diagnostic like a wind tunnel would be. Maybe one day, we need to think on it.
Will robotics be implemented in a future update?
Probably not before 1.0. There's a lot of work leading up to the full 1.0 release. When we get to it, we want to make sure it's fully implemented, so after 1.0...one day.
Are there plans to have collaborations for missions and/or other scenarios in game with IRL space agencies such as NASA, ESA etc.?
Yes. Yes. Yes. We did that stuff in the past, and we're so excited about the things they're doing. It really just matters what those institutions are doing. If anyone knows people there, we're waiting by our phones....
Who is your favorite Kerbal?
Tim C Kermin is based on a friend of mine who was an artist on the team who passed away. Every time I see that character, it makes me feel warm feelings.
will we be able to terraform planets in the future? like eve and duna?
no.
What event in IRL space exploration that you experienced/learned about had the most significant impact on you?
I don't know how many people lived through the spaceflight drought of the 90s and mid 2000s. There was definitely a period where we felt like we were stuck in neutral. Zubrin's Mars Direct kept me interested at the time, so learned a lot during that time.
[will add more]
What feature of KSP2 are you most excited for, and why is it interstellar travel?
Colonies + delivery routes will lead to very creative and very interesting solutions and gameplay. Looking forward to it.
What is your opinion on people datamining the game - do you feel bad that stuff is getting leaked, or are you excited that the datamines give the community a lot of hope for this game?
People are going to root around and stuff - they're curious! I just take it as enthusiasm for the game.
Any thoughts on adding vr support to KSP2 in the future?
Yes, I want it badly. Conversation will happen after 1.0.
Now that we have a boat launch option, is it likely that we will get dedicated boat or submersible parts at some point in the future?
With the buoyancy development, we're definitely looking at this. Ballasts and fluid pumps are being discussed.
Which aspect of the development (or which upcoming feature) do you really think will make the game unique when compared to KSP 1? Do you think the current performance problems will stick around or become more prominent as new features start getting added?
Of course the performance problems will not be sticking around. We need to prioritize that so the milestones don't add to and then multiply (with multiplayer) performance problems. [more]
Orbital colonies have been mentioned. Will they have a set orbit once the first part has been built, or will they be able to move with engines like other spacecraft?
I cannot stop you from [crazy old man star wars references, i can't type]
They can be moved and crashed, yes.
What suggestions from the community do you think where helpfull?
Wobbly rockets definitely has been illuminating. Also helpful to learn UI/UX pain points.
Will Rotors and hinges be coming back at some point?
Post 1.0 conversation. I'd like them to.
How useful will orbital construction be and how awesome are the colonies?
Completely critical to the interstellar progression. You can't make a interstellar vehicle in a gravity well. Someone will definitely prove me wrong about that one day.
Does the terrain system support overhangs and caves, or is it still using the old heightmap system?
We're using a NEW heighmap system. Go read Mortok's dev blog. Currently we do not have specific plans for that.
Will there be secret launch sites added or will you be able to build custom launch pads on other planets?
On Kerbin, 4 separate agency launch sites - 4 different KSCs basically. Will be useful for multiplayer.
Once colonies are online, you'll be able to place the launchpads really wherever you'd want.
will we be able to reach the speed of light and/or FTL?
In our pursuit of realism, no. Light is the ultimate speed limit.
What are the goals and visions for multiplayer? How do you want to see players interact with each other? Will players be able to go on collective missions on the same crafts? Will players be able to share colony buildings (Once that comes out) and create?
Man that's like 8 questions in one....
So there will be the asynchronous progression - people dropping in and out of the server over time but slowly building up resources and sharing delivery routes between colonies. There's also synchronous multiplayer like space races and car races. I'm interested to see how players will play and what half they'll focus on.
*What is your favourite book? *
A Fire Upon the Deep by Vernor Vinge.
*Will we have rough/insulation surfaces for spacecraft parts instead of a metallic to paint spectrum ? *
We're discussing it internally. No promises but it's on our radar.
*Will there more colony parts than what shown in the trailers? *
yes.
Will the surface of moons and planets in space and when landed be more detailed in the distant future?
yep. check out mortoc's new terrian system. will be MUCH more detailed.
*What would you say was the most troublesome feature to get working over the course of KSP 2's development? *
Procedural wings probably required an unusual amount of A B C and D testing. Back and forth and tuning, and making sure it felt good and looked good. Even things like editable they should be, we explored so many edge cases. Really happy with what we ended up with.
What kind of size range can we expect with colonies? Will all colonies be roughly the same size, or will we be able to have small 1-2 launch research colonies along with our gigantic industrial ones? Will there be any upper size limit?
There's no plan for an enforced upper-size limit. It'll be similar to vehicles, it's made of parts - we want people to make it as large as they want. Obviously not all computers can handle massive builds, so there will probably be a player-dependent fps-based size limit.
Do you expect multiplayer KSP2 to overtake singleplayer KSP2 in terms of player count and development when it releases? In other words, will singleplayer KSP2 become mostly obsolete?
There's something about singleplayer KSP2 that can be very meditative. I don't always feel the need to share what I'm doing with everyone. I think singleplayer will always have a place.
What is the reasoning behind not allowing early access players the ability to use the debug menu? Since it is a sandbox game its omission seams odd, especially for early access. Will it be included at some point for single player campaigns?
So the debug controls were really only added for internal developer purposes, and we haven't really done any QA testing - or really created any design specs for it. Adding a debug menu could change a million variables that would really make it hard to investigate bugs. I want there one-day to be a player-focused debug menu.
Will KSP2 wheels finally work as intended?
anecdotally, they're improved.
Hello! Besides Kerbal Space Program 2 what have you worked on before?
It's my 30th anniversary in game development
fast action paq, i have no mouth, starfleet command 2, demigod, bejeweled, many canceled projects, a indie comic
been all over.
Do you play any games outside of KSP? If so what games?
Many of us on the team are obsessed with this VR game called Walkabout Minigolf. The future of VR is minigolf. I don't know if I'm allowed to recommend you buy a game that's not KSP2, but after you buy KSP2, grab Walkabout Minigolf
Who makes all your awesome "KerbalSona" profile pictures?
Matt Poppe! Our community artist, he's the best!
The performance has improved slightly with the latest patch, but unfortunately it's still not enough. Will the performance be further improved with the upcoming patches?
Yes
How different will the science and science gathering be in KSP2 vs KSP1? Or will it be similar?
Similar in the broad strokes.
are big features like science or interstellar on the backburner until the game is better optimised, or are the big features being developed alongside bug and performance patches?
It's more parallel. People are focused on different things at the same time.
*Do you have an estimated date to release support for controller setups such as HOTAS stick and throttle sets, custom controllers designed specifically for KSP, or maybe even racing sim equipment to use for rovers? *
As an owner of a HOTAS stick that I can't even use yet, it will be supported, just no date yet.
Do you think spending so much time on KSP2 alone has taken a toll on your mental health?
laughs nah man this is fun. it feels like a dream. it's the best.
Have you ever, at one point during development, thought about giving up on KSP2 due to ... reasons? If so, what made you continue anyway? If not, what kept you motivated?
never contemplated giving up. it's maybe a little bit of a obsession.
What was launch day like at Intercept Games?
Exciting. We drank champagne. It was great
When is Jebediah getting his own TV show?
When Hollywood comes knocking....
do you pour the milk before or after the cereal?
I don't understand the utility of pouring the milk before the cereal.
I guess people have some sort of min-max impulse? "I want the height of the milk to be exactly correct?"
discussion about count chocula that i'm not transcribing, michael is ridiculous
now i'm questioning myself though....
submitted by PD_Dakota to KerbalSpaceProgram [link] [comments]


2023.03.24 18:23 Cute_Investigator_42 I hate being PIMO.

I am so sick of lying. It is tearing me apart.
I haven’t been able to muster up the strength to tell my family how I feel.
I (26 M) have been PIMO for close to eight months…I’ve attempted to fade with small successes, but still haven’t been able to drop off the radar completely. Each time I get close to really fading, someone manages to notice and make it into a big deal.
Meetings are - as many on this subreddit point out weekly - unbearable.
Our assembly is tomorrow, and I’ve been dreading it so much the last few days. So today I took advantage of my situation at work and think I’m going to get out of going.
One of my co-workers has been out sick the last few days, and a cold is also going around. So I texted my mom and told her I woke up feeling bad.
Tomorrow I’ll feel “a bit worse” and stay home from the assembly and have something JW’s are NOT supposed to have – a day off!
Side note – we have a congregation work day Sunday at the hall. Like Jesus people!! Can you give us a freaking break??!!!
I swear, this cult just cannot leave one day alone for us to just relax!!!! Needless to say – I will not be doing that either.
Anyway – I’m mostly venting here because I just hate lying to my family. It makes me feel so awful inside.
Sometimes I feel like it’s just so terrible, and sometimes I think “what’s the alternative? Telling the truth and having one of them tell on me for apostasy?”
I mean, those are my two options I feel like right now. I can’t fade, living in the same town as my ultra-PIMI family. Each time I even hint to my parents that I’m not wanting to go to meetings anymore it instantly brings my mom to tears. The last time I missed meeting she texted and asked if I was ok. And I replied with “yep!” then changed the subject to the weather and she didn’t like that. I showed up later to visit and she was crying when I got there. Good lord!
Honestly I would like it if someone reported me for apostasy…then I could get pushed out without having to do it myself.
I don’t know…I’m excited to have a day to myself knowing no one will come “check” on me. But at the same time – I just wish I was born into a religion where I could just be honest without dramatic, nasty consequences.
submitted by Cute_Investigator_42 to exjw [link] [comments]


2023.03.24 17:05 NewYorkMetsBot2 GAME THREAD: Mets @ Rays - Fri, Mar 24 @ 01:05 PM EDT

Mets @ Rays - Fri, Mar 24

Game Status: Final - Score: 11-2 Mets

Links & Info

Mets Batters AB R H RBI BB K LOB AVG OBP SLG
1 Guillorme - 2B 2 2 1 1 2 1 0 .324 .432 .432
Locastro - CF 1 0 0 0 0 0 1 .302 .400 .535
2 Marte, S - RF 4 1 1 0 0 1 3 .259 .267 .444
Baty - 3B 1 0 0 0 0 0 0 .325 .460 .425
3 Lindor - SS 4 1 2 2 0 0 2 .313 .389 .563
Vientos - 1B 1 0 0 0 0 0 0 .278 .310 .481
4 Alonso - 1B 3 1 2 3 1 0 2 .286 .412 .714
1-Peraza, J - 2B 1 1 0 0 0 0 0 .282 .349 .359
5 Vogelbach - DH 1 0 0 1 1 0 0 .222 .231 .278
a-Ruf - DH 2 1 1 0 0 0 0 .185 .267 .259
6 Canha - LF 4 0 2 2 0 2 2 .250 .294 .313
2-Araúz, J - SS 1 1 1 0 0 0 0 .294 .368 .353
7 Escobar, Edu - 3B 4 0 1 0 0 1 2 .138 .212 .172
3-Stewart, D - RF 0 0 0 0 1 0 0 .385 .543 .692
8 Pham - CF 3 1 1 0 0 0 1 .156 .255 .178
Mendick - LF 2 0 0 0 0 1 3 .200 .259 .360
9 Narváez - C 3 2 2 1 1 0 0 .300 .440 .450
Perez, M - C 1 0 0 0 0 1 2 .063 .063 .125
Totals 38 11 14 10 6 7 18
Mets
a-Singled for Vogelbach in the 7th. 1-Ran for Alonso in the 7th. 2-Ran for Canha in the 7th. 3-Ran for Escobar, Edu in the 7th.
BATTING: 2B: Lindor (2, Patiño); Marte, S (2, Patiño); Canha (3, Crick). HR: Alonso (4, 3rd inning off Patiño, 2 on, 1 out); Narváez (1, 6th inning off Crick, 0 on, 0 out). TB: Alonso 5; Araúz, J; Canha 3; Escobar, Edu; Guillorme; Lindor 3; Marte, S 2; Narváez 5; Pham; Ruf. RBI: Alonso 3 (7); Canha 2 (4); Guillorme (6); Lindor 2 (6); Narváez (1); Vogelbach (5). Runners left in scoring position, 2 out: Perez, M; Canha. SF: Vogelbach. GIDP: Alonso; Mendick. Team RISP: 7-for-14. Team LOB: 7.
Rays Batters AB R H RBI BB K LOB AVG OBP SLG
1 Díaz, Y - DH 3 0 1 2 0 2 0 .364 .481 .682
b-Aranda - DH 2 0 0 0 0 0 3 .167 .286 .444
2 Franco - SS 3 0 0 0 0 0 2 .263 .391 .526
Gray - SS 1 0 0 0 0 0 0 .395 .410 .763
3 Raley, L - 1B 4 0 1 0 0 2 0 .316 .395 .763
4 Arozarena - LF 2 0 0 0 0 2 1 .214 .294 .643
Gamel - LF 2 0 1 0 0 1 0 .143 .200 .250
5 Lowe, B - 2B 2 0 1 0 0 0 0 .324 .400 .588
Robertson, D - 2B 2 0 0 0 0 1 1 .192 .250 .231
6 Paredes - 3B 2 0 0 0 0 1 1 .083 .267 .083
Collins - 3B 2 0 1 0 0 1 0 .320 .333 .480
7 Lowe, J - RF 2 1 0 0 2 1 1 .231 .302 .487
8 Siri - CF 2 1 1 0 0 1 0 .206 .289 .353
Bruján - CF 2 0 0 0 0 2 2 .133 .278 .167
9 Mejía, F - C 1 0 0 0 0 0 0 .158 .238 .158
a-Alvarez, R - C 1 0 0 0 0 0 1 .111 .286 .111
Totals 33 2 6 2 2 14 12
Rays
a-Popped out for Mejía, F in the 7th. b-Flied out for Díaz, Y in the 7th.
BATTING: 2B: Raley, L (2, Scherzer); Gamel (3, Muckenhirn). TB: Collins; Díaz, Y; Gamel 2; Lowe, B; Raley, L 2; Siri. RBI: Díaz, Y 2 (5). 2-out RBI: Díaz, Y 2. Runners left in scoring position, 2 out: Robertson, D; Franco; Aranda; Arozarena. Team RISP: 1-for-6. Team LOB: 8.
FIELDING: DP: 2 (Franco-Lowe, B-Raley, L; Gray-Robertson, D-Raley, L).
Mets Pitchers IP H R ER BB K HR P-S ERA
Scherzer (W, 2-1) 6.0 4 2 2 1 11 0 100-72 1.53
Santana, D 1.0 0 0 0 1 1 0 18-11 3.38
Muckenhirn 1.0 1 0 0 0 0 0 19-11 0.00
McLoughlin, T 1.0 1 0 0 0 2 0 24-15 2.70
Totals 9.0 6 2 2 2 14 0
Rays Pitchers IP H R ER BB K HR P-S ERA
Patiño (L, 1-2) 2.2 5 7 7 3 1 1 71-41 11.17
Snyder 0.1 1 0 0 0 0 0 5-4 0.00
Brewer 2.0 2 0 0 1 3 0 38-23 0.00
Crick 1.0 3 4 4 1 1 1 26-15 8.22
Hembree 1.0 2 0 0 0 0 0 11-9 0.00
Heller 1.0 0 0 0 0 0 0 12-7 1.13
Kelly 1.0 1 0 0 1 2 0 27-17 2.38
Totals 9.0 14 11 11 6 7 2
Game Info
WP: McLoughlin, T; Patiño.
HBP: Mejía, F (by Scherzer); Alvarez, R (by McLoughlin, T).
Pitches-strikes: Scherzer 100-72; Santana, D 18-11; Muckenhirn 19-11; McLoughlin, T 24-15; Patiño 71-41; Snyder 5-4; Brewer 38-23; Crick 26-15; Hembree 11-9; Heller 12-7; Kelly 27-17.
Groundouts-flyouts: Scherzer 3-3; Santana, D 0-1; Muckenhirn 2-1; McLoughlin, T 0-1; Patiño 2-4; Snyder 0-1; Brewer 1-0; Crick 0-1; Hembree 1-1; Heller 1-1; Kelly 0-1.
Batters faced: Scherzer 24; Santana, D 4; Muckenhirn 4; McLoughlin, T 5; Patiño 16; Snyder 2; Brewer 8; Crick 7; Hembree 4; Heller 3; Kelly 5.
Inherited runners-scored: Brewer 2-2; Hembree 1-1.
Umpires: HP: James Hoye. 1B: Mark Wegner. 2B: D.J. Reyburn. 3B: Shane Livensparger.
Weather: 77 degrees, Dome.
Wind: 0 mph, None.
First pitch: 1:05 PM.
T: 2:54.
Att: 6,429.
Venue: Tropicana Field.
March 24, 2023
Inning Scoring Play Score
Top 1 Francisco Lindor doubles (2) on a sharp line drive to center fielder Jose Siri. Luis Guillorme scores. 1-0 NYM
Top 1 Daniel Vogelbach out on a sacrifice fly to center fielder Jose Siri. Francisco Lindor scores. 2-0 NYM
Bottom 2 Yandy Diaz singles on a fly ball to left fielder Mark Canha. Josh Lowe scores. Jose Siri scores. Francisco Mejia to 3rd. 2-2
Top 3 Pete Alonso homers (4) on a fly ball to center field. Luis Guillorme scores. Starling Marte scores. 5-2 NYM
Top 4 Luis Guillorme singles on a line drive to center fielder Jose Siri. Tommy Pham scores. Omar Narvaez to 2nd. 6-2 NYM
Top 4 Francisco Lindor singles on a ground ball to left fielder Randy Arozarena. Omar Narvaez scores. Luis Guillorme to 2nd. 7-2 NYM
Top 6 Omar Narvaez homers (1) on a fly ball to right center field. 8-2 NYM
Top 7 Mark Canha doubles (3) on a line drive to center fielder Vidal Brujan. Jose Peraza scores. Darin Ruf scores. 10-2 NYM
Top 7 Danny Mendick grounds into a double play, shortstop Tristan Gray to second baseman Daniel Robertson to first baseman Luke Raley. Jonathan Arauz scores. DJ Stewart out at 2nd. Danny Mendick out at 1st. 11-2 NYM
Team Highlight
NYM Francisco Lindor's RBI double (00:00:20)
TB Yandy Díaz's two-run single (00:00:26)
NYM Mark Canha's leaping catch (00:00:20)
NYM Pete Alonso's three-run homer (00:00:29)
TB Breaking down Luis Patiño's pitches (00:00:08)
NYM Measuring the stats on Pete Alonso's home run (00:00:17)
NYM Luis Guillorme's RBI single (00:00:20)
NYM Francisco Lindor's RBI single (00:00:21)
NYM Omar Narváez's solo home run (00:00:24)
NYM Breaking down Max Scherzer's pitches (00:00:08)
NYM Max Scherzer's outing against the Rays (00:00:27)
NYM Max Scherzer K's 11 Rays (00:01:31)
1 2 3 4 5 6 7 8 9 R H E LOB
Mets 2 0 3 2 0 1 3 0 0 11 14 0 7
Rays 0 2 0 0 0 0 0 0 0 2 6 0 8

Decisions

Division Scoreboard

STL 7 @ WSH 1 - Final
ATL 8 @ BOS 9 - Game Over
PHI 3 @ TOR 6 - Final
HOU 2 @ MIA 3 - Game Over
Last Updated: 03/24/2023 09:01:08 PM EDT
submitted by NewYorkMetsBot2 to NewYorkMets [link] [comments]


2023.03.24 17:01 allChickensFearRice 🇺🇸 🏴󠁵󠁳󠁫󠁳󠁿 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas

🇺🇸 🏴󠁵󠁳󠁫󠁳󠁿 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas submitted by allChickensFearRice to N_E_W_S [link] [comments]


2023.03.24 16:55 Arrty_ [POEM] Kaarlo Sarkia pt.2

Hello

I have been reading a lot of Kaarlo Sarkia lately so I thought it would be a good time to post some more of his poems.
Now before the poems, I want to share something that I found fun.
So I got a collection of Sarkia's poems from the library and in the introduction, there was a passage that went like this:
"The name of Sarkia's debut collection is prophetic: Chained. Like to Kailas, the torment of self means above all, the feeling of deficiency, dissimilarity, ugliness and guilt. The roots in both cases are deep in their personality. Sarkia uses powerful and tangible metaphors: a sufferer tied to a pillory, a hunchback, a lonely Tiberius inprisoned in his self, Kain. A wonderful achievement in this line is a rhytmic master poem: 'The Spinning wheel song', in which the horror, soulful anxiety, passes a sunny childhood memory and time loses its absoluteness: The shady spinning wheel hums here and now."
Now, someone had underlined the phrase "the torment of self" with a ballpoint pen and at the top of the page just written, "Homosexual." I found this to be quite entertaining for a couple of reasons. One, this is a library book and they really went out of their way to use a ballpoint pen to point this out, two, that was the only marking they made during the whole book, and three, what was the reason for this is my main question. I just came to the conclusion that this person was tired of people dancing around the word and using every possible euphemism instead. But we'll never know.
Okay now to the poems.

-

Chained

He, the chained man, once upon a time free,
turns his torment full face to me.
My soul greets him
as I walk through the dark fog in my dream.

Whips have eaten streaks of blood on his body,
head drooped against the pillory.
His sweat-stained forehead, his pained mouth
and that glazed stare I am afraid of.

You, ravaged one, do I know? You, proud one?
Who has whipped you, the most vulnerable one?
Who struck the mark of a slave on your forehead?
Your homestead, is it a pillory?

Fate disciplined you, its poor child.
The longing for life it scorched with torture cloaks,
with regrets it mauled, disillusionment invokes.
You know fighting against the radar is proscribed.

You were starving -- did it suppress yet, tell me?
It's a rough burden, ridicule and mockery.
In the agony of thirst you prayed: > Allow me a splash of water! > --
a salty droplet oozed, the more intense the thirst.

In the freezing heart of Autumn nights
I see, you, wounded one, and take your hand.
A deep feeling of pity and understanding
I get from your eyes -- I do know you: you're me.

-

The Hunchback speaks

I have carried my hunch
through the joyless days.
Burning fire fills my head --
fleeing the pleasures of lust.

Joy is foreign to me, love,
the mercy of the land unknown.
Every person around me
happier than I.

So many why do I see
stalling in front of me perplexed?
I feel, as if I could see my whole being
in their eyes.

I see: many keep hidden
deep inside them, the soul of a hunchback.
Therefore they are afraid of me
like I was a carbon copy.

Did our fathers use to sin? --
They themselves are blameless.
The heavy hand of The Lord fell
over them, they languish.

The fragrance of flowers is intoxicating
and the birds are singing.
The others live -- to the very end
we carry a hunch.

-

After separation

The deep waters shimmer
with loneliness.
The trees hover
above the river.
I know, that
I'll never see you again.

The path away from you
bleak and dark.
Only the reflections of the stars
corrode on the water:
Like so your eyes
remain on mine.

-

Ego

You look at me, you think you know me,
when you see this body fractured by grief,
these broken eyes, this humble head,
these disappointedly smiling lips...

How the freezing wind hits the naked branches
or the cold rain weeps in Autumn weather,
this voice sets your yearning --
just not me, you only hear my shadow!

From its cocoon -- like so! -- the butterfly flies
to the lily bloomed towards the morning sun,
of which the nightingale has dreamed of in the darkness --

Ice crystals, fireflies one after the other
in your hair, the moon and the stars around your neck,
see yourself in the reflection of a spring -- see me!

-

Sonnet to unknown

These eyes didn't rest on yours,
these lips didn't get drunk from yours.
This hand can't even touch yours --
these are the tears of longing, not of joy.

I didn't linger close to your heart,
these fingers didn't caress your
soft hair -- only as you walk by
have our eyes gently passed one another.

Oh fate, you're merciless, you're cruel!
My lovely longed-for, jewel,
will I always be like a stranger to you?

For how many nights joyless, despondent
do I still have to live
until I see you, the one I yearn for?

-

Evening

I see the lilacs blooming in the evening.
From somewhere very far the music plays.
I am ill and so very happy --
you can hardly fathom it.

The dewy night air
wanders in through the window.
It floods with the scent of that name --
the name of the one I love.

-

Debt to life

With wounded feet you returned from harvesting.
You saw the moon shining on the surface of the river.
Your warm blood stormed, mother, on the August night.
Full Autumn rested over the forests, fields, houses.

The August night rested like a fate over the world.
That man had arrived all the way from the other church.
You were young and exhausted, you loved deeply.
I do see, mother, those moments very vividly.

After the night you woke up to an August Sunday,
when the red light of Autumn shined through your window.
You tried to foresee, what the time would bring.
You gave a questioning look to the frosted earth.

Weeks went by. The Northstar became brighter and brighter.
The last flowers had been killed off by the freezing temperatures.
That man came at last, with purity, right before Christmas,
he came like before and left with the same words.

The silver glimmer of the stream was covered by the new ice coat.
The snow covered the dirty, muzzy fields in its white veil.
Who spends every day doing everything around the house?
Who watched every day longingly at the gate of the village?

Your heart had gone with that young man,
he had taken it like countless times before.
The path darkened with steps as the weeks went by --
none of the hundreds of wanderers your chosen one.

After waiting in vain for a few evenings
something whispered in your ear: He might not return..
Something whispered: Your child is alive! -- Unknown word
of the night strangely burned in your chest, and you cried in secret.

At least your worries melted on a bright day.
Your heart was strong, you couldn't cry for long.
What was the strange dream you were now holding against your chest?
What prophetic stars were you studying during that early spring?

April created its markings on the face of the winter.
Greenery dressed up the ground. Youngsters played with their wooden horns.
You were living your most vulnerable spring with sensitive eyes and ears:
You were soon to be paying your debt to Life.

And once the bird cherry bloomed from the abundance of flowers,
the appletrees outside snowed from their clouds,
it became flesh and bone what was just a moment ago a dream:
On a spring day opened up your child's eyes.

Summer, Autumn went just like that. Years went by. You became one
with soil.
You laid down on the chilly repose after Life's sun nuptial.
You had filled the law. After you were gone from these eyes
Life is to emit its momentary fire.

-
-
-
As always, I hope you enjoyed! Any discussion, feedback, etc. are welcomed.


https://preview.redd.it/wle7sjeikppa1.png?width=811&format=png&auto=webp&s=c8c316920dbe41ef7ab5e63e9509fe1d295d80da
submitted by Arrty_ to Poetry [link] [comments]


2023.03.24 15:28 APKMirrorBOT AccuWeather: Weather Radar 8.9.1-25-google by AccuWeather

AccuWeather: Weather Radar 8.9.1-25-google by AccuWeather submitted by APKMirrorBOT to APKMirror [link] [comments]


2023.03.24 14:00 AthleticsBot Game Chat: White Sox @ Athletics - 01:05 PM PDT

White Sox @ Athletics - Fri, Mar 24

Game Status: Final - Score: 12-0 White Sox

Links & Info

White Sox Batters AB R H RBI BB K LOB AVG OBP SLG
1 Anderson, Ti - SS 4 1 2 0 0 1 1 .263 .300 .316
Remillard - 2B 0 1 0 0 1 0 0 .133 .257 .267
2 Moncada - 3B 4 2 1 2 0 1 1 .154 .313 .462
Mieses - 1B 1 0 1 2 0 0 0 .222 .300 .444
3 Robert Jr. - DH 3 2 2 1 1 1 0 .235 .316 .471
Cease - P 0 0 0 0 0 0 0 .000 .000 .000
b-Haseley - PH 1 0 0 0 0 0 1 .412 .429 .618
Kelly, J - P 0 0 0 0 0 0 0 .000 .000 .000
Bummer - P 0 0 0 0 0 0 0 .000 .000 .000
Graveman - P 0 0 0 0 0 0 0 .000 .000 .000
4 Jiménez, E - RF 3 2 2 1 0 0 2 .448 .500 .517
a-Colas - RF 2 0 0 0 0 1 0 .268 .281 .464
5 Gonzalez, R - CF 4 2 2 3 0 1 2 .229 .317 .600
6 Andrus - 2B 3 0 1 0 0 1 0 .231 .318 .462
García - 3B 2 1 1 0 0 1 0 .219 .265 .406
7 Alberto - 1B 3 0 2 1 0 0 0 .459 .474 .811
González, E - SS 2 0 0 0 0 2 2 .351 .400 .486
8 Zavala - C 5 1 1 2 0 2 3 .289 .378 .684
9 Marisnick - LF 3 0 0 0 0 3 3 .194 .235 .226
Hamilton - LF 2 0 0 0 0 2 1 .069 .156 .103
Totals 42 12 15 12 2 16 16
White Sox
a-Grounded out for Jiménez, E in the 6th. b-Grounded out for Robert Jr. in the 7th.
BATTING: 2B: Robert Jr. 2 (4, Muller, Muller); Alberto (5, Muller); Jiménez, E (2, Muller); García (3, Williams, G). 3B: Mieses (1, Cohen). HR: Moncada (1, 1st inning off Muller, 1 on, 0 out); Gonzalez, R (4, 4th inning off Muller, 1 on, 2 out). TB: Alberto 3; Anderson, Ti 2; Andrus; García 2; Gonzalez, R 5; Jiménez, E 3; Mieses 3; Moncada 4; Robert Jr. 4; Zavala. RBI: Alberto (6); Gonzalez, R 3 (7); Jiménez, E (2); Mieses 2 (2); Moncada 2 (2); Robert Jr. (2); Zavala 2 (9). 2-out RBI: Mieses 2; Robert Jr.; Gonzalez, R 2; Jiménez, E. Runners left in scoring position, 2 out: Gonzalez, R; Haseley; Marisnick 2. SF: Gonzalez, R. Team RISP: 6-for-12. Team LOB: 6.
FIELDING: DP: 3 (2 Andrus-Anderson, Ti-Alberto; García-Remillard-Mieses).
Athletics Batters AB R H RBI BB K LOB AVG OBP SLG
1 Kemp - 2B 3 0 1 0 0 0 1 .194 .348 .222
Reyes, P - 2B 1 0 1 0 0 0 0 .194 .286 .355
2 Díaz, A - SS 3 0 1 0 0 1 1 .306 .381 .361
Wade - SS 1 0 0 0 0 1 1 .306 .419 .417
3 Brown, S - LF 2 0 0 0 1 1 1 .265 .324 .324
Rooker - LF 1 0 0 0 0 1 1 .333 .511 .485
4 Aguilar - 1B 3 0 0 0 0 1 3 .257 .381 .429
Brooks - 1B 1 0 0 0 0 0 1 .188 .235 .375
5 Laureano - RF 1 0 0 0 2 1 0 .220 .319 .244
McCann - C 1 0 0 0 0 0 0 .167 .375 .278
6 Peterson - 3B 3 0 2 0 0 0 1 .281 .465 .531
1-Schuemann - 3B 1 0 1 0 0 0 0 .333 .333 .333
7 Langeliers - C 3 0 0 0 0 2 3 .225 .311 .475
Bolte - RF 1 0 1 0 0 0 0 1.000 1.000 1.000
8 Noda - DH 2 0 0 0 0 1 2 .152 .317 .283
a-Pérez, C - DH 2 0 1 0 0 1 2 .250 .250 .250
9 Ruiz, E - CF 3 0 1 0 0 0 2 .326 .400 .465
Guldberg - CF 1 0 0 0 0 0 2 .333 .600 .667
Totals 33 0 9 0 3 10 21
Athletics
a-Singled for Noda in the 7th. 1-Ran for Peterson in the 7th.
BATTING: 2B: Reyes, P (2, Bummer). TB: Bolte; Díaz, A; Kemp; Peterson 2; Pérez, C; Reyes, P 2; Ruiz, E; Schuemann. Runners left in scoring position, 2 out: Guldberg; Brooks; Ruiz, E; Noda; Aguilar. GIDP: Aguilar; Kemp; Peterson. Team RISP: 0-for-9. Team LOB: 9.
FIELDING: E: Díaz, A (2, throw).
White Sox Pitchers IP H R ER BB K HR P-S ERA
Cease (W, 3-1) 6.0 4 0 0 3 5 0 41-29 7.31
Kelly, J 1.0 2 0 0 0 2 0 9-9 2.57
Bummer 1.0 1 0 0 0 2 0 8-8 0.00
Graveman 1.0 2 0 0 0 1 0 7-7 9.82
Totals 9.0 9 0 0 3 10 0
Athletics Pitchers IP H R ER BB K HR P-S ERA
Muller (L, 1-3) 3.2 10 8 4 1 5 2 39-33 6.50
Conley 1.1 1 0 0 0 3 0 11-11 0.00
May 1.0 0 0 0 0 2 0 7-7 7.94
Williams, G 0.2 3 4 4 1 2 0 13-9 6.75
Cohen 0.1 1 0 0 0 0 0 2-2 0.00
Howard 2.0 0 0 0 0 4 0 14-14 0.00
Totals 9.0 15 12 8 2 16 2
Game Info
Disengagement violations: Dylan Cease.
Groundouts-flyouts: Cease 6-4; Kelly, J 1-0; Bummer 1-0; Graveman 1-1; Muller 3-2; Conley 0-1; May 1-0; Williams, G 0-0; Cohen 1-0; Howard 1-1.
Batters faced: Cease 22; Kelly, J 5; Bummer 4; Graveman 5; Muller 23; Conley 5; May 3; Williams, G 6; Cohen 2; Howard 6.
Inherited runners-scored: Cohen 2-2.
Umpires: HP: Chad Whitson. 1B: Rob Drake. 2B: Alex MacKay. 3B: Dan Merzel.
Weather: 65 degrees, Partly Cloudy.
Wind: 6 mph, L To R.
First pitch: 1:05 PM.
T: 2:47.
Att: 5,577.
Venue: Hohokam Stadium.
March 24, 2023
Inning Scoring Play Score
Top 1 Yoan Moncada homers (1) on a fly ball to right center field. Tim Anderson scores. 2-0 CWS
Top 1 Romy Gonzalez out on a sacrifice fly to right fielder Ramon Laureano. Luis Robert Jr. scores. 3-0 CWS
Top 1 Hanser Alberto doubles (5) on a fly ball to left fielder Seth Brown. Eloy Jimenez scores. Elvis Andrus to 3rd. 4-0 CWS
Top 4 Luis Robert Jr. doubles (4) on a line drive to right fielder Ramon Laureano. Yoan Moncada scores. 5-0 CWS
Top 4 Eloy Jimenez doubles (2) on a line drive to center fielder Esteury Ruiz. Luis Robert Jr. scores. 6-0 CWS
Top 4 Romy Gonzalez homers (4) on a fly ball to right center field. Eloy Jimenez scores. 8-0 CWS
Top 7 Seby Zavala singles on a line drive to left fielder Brent Rooker. Romy Gonzalez scores. Leury Garcia scores. 10-0 CWS
Top 7 Luis Mieses triples (1) on a line drive to center fielder Esteury Ruiz. Seby Zavala scores. Zach Remillard scores. 12-0 CWS
Team Highlight
CWS Yoán Moncada's two-run HR (00:00:32)
OAK Esteury Ruiz's diving catch (00:00:34)
CWS Romy Gonzalez' two-run tater (00:00:26)
OAK Muller throws five strikeouts (00:00:40)
CWS Dylan Cease's five strikeouts (00:00:37)
CWS Aaron Bummer's two K's (00:00:24)
1 2 3 4 5 6 7 8 9 R H E LOB
White Sox 4 0 0 4 0 0 4 0 0 12 15 0 6
Athletics 0 0 0 0 0 0 0 0 0 0 9 1 9

Decisions

Division Scoreboard

TEX 3 @ CHC 5 - Final
SD 3 @ LAA 0 - Final
HOU 2 @ MIA 3 - Final
OAK 3 @ SEA 15 - Top 9, 2 Outs
Last Updated: 03/24/2023 09:22:26 PM PDT
submitted by AthleticsBot to OaklandAthletics [link] [comments]


2023.03.24 13:57 kittehgoesmeow What A Day: Calm Before The Stormy by Julia Claire & Crooked Media (03/23/23)

"You're hired!" - Sen. Kyrsten Sinema's (I-AZ) predictable response to a Republican lobbyist showering her with praise

Moving The Troll-Post

As we near the end of this week of will-Trump-finally-go-to-jail limbo, one question remains: What the hell?
Did we get trolled, once again, by America’s Troll-in-Chief?
The unpleasant truth about Trump (is there any other kind?) is that if he is indicted, even if he is convicted (!), he can still run for president. In a normal political party, it would be more difficult for an indicted candidate or convicted criminal to win votes, but we know the GOP is pretty okay with that sort of thing.

Look No Further Than Crooked Media

Hysteria fans, finally a coffee thats always in your sanity corner. Introducing Petty Brew, a coffee inspired by Hysteria. Our new favorite medium roast, has notes of chocolate, cherry, and nuts, and it’s perfect. Petty Brew is available now in the Crooked store, and WHEN you purchase a portion of the proceeds from every bag go to Vote Save America’s No Off Years Fund to the work of organizers in key battleground states! We converted the confidence of a white man correcting your grammar into liquid. Yes, witches can do stuff like that.
Visit https://Crooked.com/store to get Petty Brew right now!

Under The Radar

With perhaps the notable exception of New York Times columnist Bret Stephens, most people admit that the United States’s invasion of Iraq stemmed from a mishmash of lies, intelligence failures, intelligence manipulations, and one of the greatest, deadliest errors of judgment in modern history. Two decades later, the disastrous Iraq War continues to cast a long shadow over America’s spy agencies. Iraq spurred a major reorganization of the intelligence community, which demoted CIA from its oversight role over the other agencies, and the implementation of reforms that would allow analysts to more critically evaluate sources and better assess possible bias in conclusions. The hollow echoes of “weapons of mass destruction” still ring in the ears of millions of Americans, and the U.S. intelligence community still has not fully recovered from the deserved demolition of its credibility. Russia’s war in Ukraine has provided the IC an opportunity to rehabilitate its shattered reputation by correctly anticipating the invasion and supplying good information to Kyiv throughout the conflict, but it also incorrectly assessed that Ukraine’s forces would fall within weeks.

What Else?

The father of one of the teenage victims of the Parkland shooting was arrested today during a hearing on gun regulations for yelling at a Republican congressman who was saying typical Republican congressman shit about guns.
South Carolina’s Republican comptroller general (the state’s top accountant) will resign next month after making a $3.5 billion error in the year-end financial report he oversaw.
The Bank of England announced today that it will hike interest rates an additional one-quarter of a percentage point.
Twitter announced that on April 1, it will terminate its “legacy verified” program that allowed long-verified accounts to maintain their verified status without paying for the new subscription service. Organizations will have to pay $1,000 to maintain account verification. It’s like no one has any goddamn respect for April Fools’ Day anymore.
The CEO of TikTok was grilled in a congressional hearing Thursday by lawmakers of both parties, who believe the app is a surveillance and propaganda tool of the Chinese Communist Party and also addictive and damaging to children’s developing brains.
All schools in New York’s Hilton Central School District were evacuated Wednesday after receiving a bomb threat related to books depicting LGBT+ characters and information in the school library. Thanks again, Republicans!
The Nebraska state Legislature voted Thursday to advance a hotly contested bill that would ban gender-affirming care for minors in the state, in defiance of Democratic Sens. Megan Hunt and Machaela Cavanaugh who have promised to filibuster every bill for the rest of the 90-day legislative session
The Biden Administration will invite around 120 countries to join next week’s Summit for Democracy, but Turkey and Hungary will not be on the list.
In one of the largest randomized studies of American transgender adults ever conducted, the majority of trans adults reported that transitioning made them more satisfied with their lives.

What In The World?

Kyiv’s top commander of ground forces said Thursday that Ukraine will launch a long-awaited counteroffensive “very soon” after four months on the defensive. Ukrainian forces and its cities and towns have absorbed Russia’s brutal winter attacks, and now reports indicate that Russian mercenaries “are losing considerable strength and are running out of steam,” as they have not yet taken the crucial city of Bakhmut. Reuters journalists stationed in the areas surrounding the city reported seeing evidence consistent with the claim that the Russian offensive is running out of gas. Ukrainian president Volodymyr Zelenskyy toured the front lines throughout this week, visiting troops near Bakhmut on Wednesday and those in the Kherson region in the south on Thursday.

What A Sponsor

Today's newsletter is brought to you by CARIUMA.
Spring has officially sprung, and we're trading out the boots and cold weather kicks for something a little lighter and brighter. Crafted with organic cotton canvas and spring shades like rose, off white, and green, our best seller OCA Low is sure to become your staple shoe of the season, and lucky for you, they just cleared a 77k person waitlist. With 10+ colorways, bold prints, and collaborations with brands like Avatar, Pantone, and The Peanuts, there’s a pair for every personality.
With over 33,000 five-star reviewers, there’s no wonder this ultra-comfy and celeb favorite style is flying off the shelves. The biggest difference between these sneakers and your old sneakers? OCA is actually comfortable, with custom-designed cork and memory foam insoles to ensure a perfect fit.
CARIUMA is a B-Corp certified sustainable sneaker company. They are known for their reforestation efforts in the Brazilian Rainforest. Their co-founders, David and Fernando, both grew up in Brazil, so this project is especially close to home. For every pair of sneakers sold, CARIUMA plants two trees, and they’ve already planted over two million to date!
CARIUMA ships all their sneakers free & fast in the USA and offers worldwide shipping & 60 day FREE returns. They deliver right to your front door, using single-box, recycled packaging.
AND - for a limited time, WAD readers can get an exclusive 15% off your pair of Cariuma sneakers with code WAD.

Light At The End Of The Email

Joe Biden’s 2024 reelection campaign staff will be unionized!
Sen. Bernie Sanders (I-VT) introduced legislation today that would block bank executives from failed banks like Silicon Valley Banks from serving on regional Federal Reserve boards that regulate the banking industry.
The Federal Trade Commission proposed a rule that would require sellers to make it easier for consumers to cancel their enrollment in subscription services or anything that requires recurring payments.

Enjoy

graham on Twitter: "no one has ever looked more on trial for a skiing incident"
submitted by kittehgoesmeow to FriendsofthePod [link] [comments]


2023.03.24 12:42 Dilip-Rajpurohit How IoT Solutions are Driving Innovation in the Automotive Industry

In this rapidly changing world, the automotive industry has marked its footprints under these economic realities. Part of the focus has revolved around how the automotive industry can leverage smart technologies and act as a medium of safety and comfort in everyone’s life. The change isn’t just limited to smartness but is also about creating innovative solutions that cut down costs, increase productivity and provide a better customer experience.
The Internet of Things is one such disruptive technology that is changing the way industries, used to operate, including automotive. The continual rapid advancements help in building next-generation solutions that open new avenues for the leaders and allow them to remain connected with the ecosystem.

IoT Use Cases in the Automotive Sector:

With advancements in technology, more refined automotive use cases will emerge that completely change the way vehicles used to interact. Let’s explore different use cases where Internet of Things (IoT) plays a role in the automotive industry:
Check out VOLANSYS’ case study on connected wheels and fleet management.
Check out VOLANSYS’ case study on siren detection for autonomous cars using ML.
Read more... https://www.volansys.com/blog/iot-in-automotive-industry/
submitted by Dilip-Rajpurohit to AutomotiveEngineering [link] [comments]


2023.03.24 12:42 Dilip-Rajpurohit How IoT Solutions are Driving Innovation in the Automotive Industry

In this rapidly changing world, the automotive industry has marked its footprints under these economic realities. Part of the focus has revolved around how the automotive industry can leverage smart technologies and act as a medium of safety and comfort in everyone’s life. The change isn’t just limited to smartness but is also about creating innovative solutions that cut down costs, increase productivity and provide a better customer experience.
The Internet of Things is one such disruptive technology that is changing the way industries, used to operate, including automotive. The continual rapid advancements help in building next-generation solutions that open new avenues for the leaders and allow them to remain connected with the ecosystem.

IoT Use Cases in the Automotive Sector:

With advancements in technology, more refined automotive use cases will emerge that completely change the way vehicles used to interact. Let’s explore different use cases where Internet of Things (IoT) plays a role in the automotive industry:
Check out VOLANSYS’ case study on connected wheels and fleet management.
Check out VOLANSYS’ case study on siren detection for autonomous cars using ML.
Read more... https://www.volansys.com/blog/iot-in-automotive-industry/
submitted by Dilip-Rajpurohit to automotive [link] [comments]


2023.03.24 09:01 allChickensFearRice 🇺🇸 🏴󠁵󠁳󠁫󠁳󠁿 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas

🇺🇸 🏴󠁵󠁳󠁫󠁳󠁿 📺 📰 KSNT.com Topeka Local News & Weather Topeka, Kansas submitted by allChickensFearRice to N_E_W_S [link] [comments]


2023.03.24 06:39 Comrade-Vasily65 Misspelled Air Zone. Literally unplayable

Misspelled Air Zone. Literally unplayable submitted by Comrade-Vasily65 to hoi4 [link] [comments]


2023.03.24 06:30 Psychedelic_Skyes Crazy Lightning show over Oahu

I'm on the westside of maui but ive been watching giant lightning flashes go off over Oahu. Im talking at least two every five seconds. Weather radars arent showing any storms over there whats goin on?
submitted by Psychedelic_Skyes to Hawaii [link] [comments]