My father in law was cleaning out his house & knew I loved hockey so he gave some old hockey cards he had sitting in a box in a closet.
Surprised to find a Daniel Alfredsson rookie between a stack of Leafs. Thought I'd share with this sub.
Cheers!
I have been seeing a lot of people complaining about their Topps Series 2 breaks over the past few days due to the lack of "hits". I wanted to share my thoughts and see if anyone agrees or has a persuading opposing point.
Topps Series's boxes are not high end products loaded with autos and extremely valuable cards in every pack. This is the base series that helps tell the story of baseball that given season. You're supposed to see mostly base cards. If you're intention is a high end insert, purchase a different product or buy a $100 single that you'll be happy with.
I agree that a commemorative coin/patch/relic is a cheesy gimmick. At this day in age, you can do research and come to the conclusion that it is more likely you will get one of those than a Shohei auto. Think about how mass produced these boxes are.
Also, I think these boxes are WAY overpriced, however, I'm going to purchase a box because I like the idea of collecting the base set and finding my team's rookies mixed in. If I come across a surprise SSP or #'d parallel, thats a nice bonus! At this day in age, it's kind of an old school product in that way.
My final note is that TTM/before game autographs is a very fun hobby and these boxes are a great way to find the cards you need to pursuit the autos.
Thanks for listening to me ramble.
This one was quite long. TLDR: first look at gacha, 6th class (blitz lancer) in august, breakdown of monetization and prices, breakdown of upcoming content for july and august.
Stream 8 overview
- Official launch time
- About Prereg Campaigns and Predownload
- Start Dash Campaign
- Monetization
- Update Roadmap #2
- Announcements
Official Launch Time (14:14)
The Japanese service will be available on
June 14th 12:00 JST. The Regnas Store will be open after a 3 hour maintenance, or earlier, if no problems are found.
Preregistration Campaigns (15:47)
Preregistration is still ongoing on the official site. Additional rewards (alongside the dyes) were added; 10x happy firecrackers and increased rewards for the Start Dash Login Bonus.
The 10,000 retweet milestone for the Feste battle imagine, given to all players, was reached in 23 minutes. The giveaway for the gaming PC and Webmoney, and the lottery for Amazon gift cards, are ongoing until the day before launch.
Predownload has been made available through the Bandai Namco Launcher on June 6th. You can make a character ahead of time on the
Benchmark Software, but not through the predownloaded official client.
Start Dash Campaign (21:03)
Six promotional campaigns starting on launch day. Details will be on the website on launch day.
1. Rookie Adventurer Curriculum (22:22)
June 14 to August 16
Start Dash Login Bonus
Daily rewards for logging in, up to 10 days. The regular Login Bonus is per-account, but this event Start Dash Login Bonus is per-character.
- Luno
10,000 30,000 - Battle Imagine Feste (a) set x1 (from retweet campaign)
- Gacha ticket
x1 x3 - Dungeon-use: Kita-ale G1 / 3d x1
- Dungeon-use: Fue-luno G1 / 3d x1
- Resource selection box x5
- Dungeon-use: Kita-ale G1 / 3d x1
- Dungeon-use: Fue-luno G1 / 3d x1
- GC
x1000 x2000 - Land Fox Tail selection box x1
Start Dash Bonus Quests (24:45)
Clear quests to get rewards.
- Clear Reikrid Tunnels (Additional Survey) 1 time: Luno 30,000
- Gather 50 times: Enemy: Kita-ale G1 / 3d x1
- Defeat 20 enemies in Dragon Claw Valley (Free Exploration): Healing Aroma G1 x5
- Defeat Pink Boar 2 times: Beginner's Ability Plug selection box x1
- Clear Rush Battle 1: Gacha ticket x5
- Ride a mount: Land Fox Ears selection box x1
- Clear Quest "Banishing Avalitia": Great Success guarantee ticket x2
- Clear Quest "Unlocking new possibilities!": Enemy: Dropdrop G2 / 30m x 1
- Clear 4 weekly quests: Class Tiger Scroll G1 x4 (gives massive exp)
- Clear quest "A new me!": Weapon 2-socket expansion ticket x1
- Use a Weapon 2-socket expansion ticket: Gem ring (green) selection box x1
Limited-time season point increase! (27:00)
Gain increased amount of season points (for use with the season pass).
- Basic Pass max obtainable points:
6,640 7,410 - Advanced & Royal pass max obtainable points:
12,040 13,700
2. Team Formation Campaign (28:32)
June 14 to July 12 Create a Team (guild) and level it up to Rank 2. All members are rewarded a Gem Ring (crimson) and Ability Plugs.
3. Connect-Coupon Support Campaign (29:57)
June 14 to July 12 Get rewards based on how many Connect Coupons you distribute. Players whose coupons are used 10+ are entered into a raffle where 100 winners will get 500 Free Rose Orbs.
A Connect Coupon is a discount code you can give to other players. They can be generated in the Regnas Store (top right) after reaching Adv. Rank 1 and clearing at least 1 daily quest. One code can be generated per account. They last for 14 days and cannot be used on yourself. Items where the coupon can be used will be indicated with a blue hexagon icon.
Player A can distribute a Connect Coupon to Players B, C, etc., which can use it for discounts in the Rose Orb Store. Player B can only use Player A's coupon code once. Player A will get BP Points based on how many people use their coupon code--they can only see they how many times it's been used, not who used it or what they bought.
BP Points can be used at the BP Point Store for various items.
4. Screenshot Contest Round 1 (34:07)
June 14 to July 12 A bulletin board for posting screenshots will be up on the site. Rules regarding image size, editing, and allowed content will be announced later.
- Grand Prize (1 winner): displayed on in-game billboards, Free Rose Orbs x5000, Dungeon-use: Kita-ale G1 / 30d x1
- Runner Up (1 winner): displayed on in-game billboards, Free Rose Orbs x2500, Dungeon-use: Kita-ale G1 / 7d x2
- Producer Award (1 winner): displayed on in-game billboards, Free Rose Orbs x1500, Dungeon-use: Kita-ale G1 / 7d x1
- Director Award (2 winners): displayed on in-game billboards, Free Rose Orbs x1500, Dungeon-use: Kita-ale G1 / 7d x1
- Battle Award (5 winners): Free Rose Orbs x500, Rewards Plus tickets x3
- Humor Award (5 winners): Free Rose Orbs x500, Dungeon-use: Fue-luno G1 / 24h x5
- Asterleeds Award (10 winners): Free Rose Orbs x250, Crafting great success rate 1.1x booster x5
- Planet Regnas Award (10 winners): Free Rose Orbs x250, Healing Aroma G2
5. Grand Opening Payment Campaign (36:32)
June 14 to July 12
Total Spending Presents (36:39)
- 1000 yen or more: Dungeon-use: Fue-luno G1 / 12h x 1
- 3000 yen or more: Dungeon-use: Kita-ale G1 / 12h x 1
- 5000 yen or more: Crafting Great Success 1.3x rate booster ticket x4
- 10000 yen or more: Gardener outfit selection box x1
Bonus Rose Orbs w/ Webmoney (37:17)
When buying Rose Orbs with Webmoney, there's a 1 in 10 chance to get 10% extra orbs for free.
Follow on Twitter (37:34)
Follow BLUE PROTOCOL on twitter and retweet the specific tweet for a chance to win a 5000 yen Webmoney card (100 winners).
6. Network Cafe Campaign (37:51)
June 14 to July 12 Play at partnered Net Cafes for extra rewards! N Coins can be exchanged for gacha tickets, beauty salon tickets, special outfits and more.
- For every 20 minutes played at a net cafe, get
20 N coins 26 N coins during the event period (1.3x normal) - Get 1.3x increased EXP from clearing dungeons and defeating overworld enemies
- Enemy drop rates increased by 1.3x (excluding treasure chests)
Monetization (40:37)
Rose Orbs have Paid and Free versions, and can be used for Season Passes; and Gacha and the Rose Orb Store inside of the Regnas Store. The Regnas Store also includes Rose Orb Purchase, BP Points store, and Season Store.
Rose Orbs have a limited duration; they will expire on the 5th month (starting from the month of purchase) on the last day at 23:59. Expired Rose Orbs will be automatically deleted.
Rose Orb Prices (41:04)
- 100 yen: 10 Paid Orbs
- 300 yen: 30 Paid Orbs
- 500 yen: 50 Paid Orbs
- 1000 yen: 100 Paid Orbs
- 2000 yen: 220 Paid Orbs + 10 Free Orbs
- 3000 yen: 330 Paid Orbs + 30 Free Orbs
- 4000 yen: 460 Paid Orbs + 60 Free Orbs
- 5000 yen: 610 Paid Orbs + 90 Free Orbs
- 10,000 yen: 1350 Paid Orbs + 200 Free Orbs
Limited deals (once per account; purchase restriction will be reset once the sale period ends)
- 3000 yen: 495 Paid Orbs + 45 Free Orbs
- 5000 yen: 915 Paid Orbs + 100 Free Orbs
- 10,000 yen: 2025 Paid Orbs + 200 Free Orbs
Payment methods:
- Visa
- Mastercard
- JCB
- American Express
- WebMoney
- PayPay
- Rakuten Pay
- d Harai
- au/uq mobile
- SoftBank
Rose Orb Store contents (42:05)
Some items shown to have the "Can use Connect Coupon" icon. Others were not shown so there may be more items you can use the coupon on.
Packs
Grand Opening Pack M/F (500 orbs) *can use Connect Coupon
- Pure series (F)/male unnamed underwear selection box
- earrings
- ring
- Dungeon-use: Kita-ale G1 / 7d
- Dungeon-use: Fue-luno G1 / 7d
- Land Fox mount - Midnight
Beginners Pack (110 orbs) *can use Connect Coupon Once per character
- Feste stamp set 1
- Health postion G1 x5
- Dungeon-use: Kita-ale G1 / 7d
- Dungeon-use: Fue-luno G1 / 7d
- Oval glasses selection box
Outfits
Watcher series outfit box (450 orbs) Cunning Watcher series outfit box (450 orbs)
Mounts
Land Fox mount - Midnight (450 orbs)
Accessories
Twin tail extensions (100 orbs) *matches your current hair color Lily Earrings (55 orbs) Oval Glasses (100 orbs) Solitaire Ring (55 orbs)
Stamps
Einrain stamp set (55 orbs)
Emotes
Too Easy (90 orbs) Mocking (90 orbs)
Other
Dungeon-use: Kita-ale G1 / 7d (50 orbs) Dungeon-use: Kita-ale G1 / 12h (20 orbs) Dungeon-use: Fue-luno G1 / 7d (50 orbs) Dungeon-use: Fue-luno G1 / 12h (20 orbs) Rewards Plus ticket x1 (20 orbs) - 3 per day Dye-remover (20 orbs) Character name change ticket x1 (240 orbs) - 1 per month Happy Firecracker - Blue x10 (20 orbs) Normal Salon Course ticket x2 (145 orbs) *can use Connect Coupon Normal Salon Course ticket x1 (90 orbs) *can use Connect Coupon Type-change Salon Course ticket (220 orbs) *can use Connect Coupon
Gacha (45:40)
One gacha ticket is consumed per spin. Tickets can be acquired through clearing content, season pass, etc. 1 ticket: 50 Rose Orbs 11 tickets: 500 Rose Orbs
Banners
Outfit gacha is separated by M/F.
- Caster outfits gacha (6 types for M/F)
- Knight outfits gacha (6 types for M/F)
- Shagiran mounts gacha (3 types)
Rates are on the website and in-game. The types above are rewarded from S rank capsule. It's possible to get duplicates. Opening an S rank capsule will reward the entire outfit, not just a piece of the outfit.
10-spin gift (49:46)
Spinning a gacha banner 10 times will reward the following:
- Caster or Knight outfits gacha: Emote - Mysterious Power
- Shagiran mounts gacha: Accessory - Fairy Wing - Blue (M/F)
Duplicates (51:37)
If you obtain a duplicate item from gacha, you can do 3 things with it:
- Mail it to another character on your account
- Mail it to a friend
- Exchange it for BP Points
Mail
Items that cannot be mailed can not be sent. Items can be mailed within 7 days of obtaining the item (timer shown in-game). Sending letters cannot be undone. Items claimed from mail cannot be sent again. You can only send to people you have been friends with for 14 days.
BP Points Exhange (53:04)
The BP Points Exchange can be accessed through the Regnas Store. Items that cannot be exchanged are marked, and items become un-exchangable if equipped.
BP Points Store contents (55:11)
Contains selection boxes for the outfits and mounts in the above Gacha banners. Contains Feste (b) Battle Imagine recipes and Idea (material). Contains Gas Mask, Fairy Wing - Aqua, Extension Type 1, Land Fox Tail accessory.
Explanation of Feste (b) Battle Imagine (55:46)
Season Pass (57:53)
Season 1: June 14 ~ Aug 13 23:59. A season is 50~60 days long. Clear the indicated quests to get Season Points, which are used to rank up your pass level and claim rank rewards (will automatically rank up to a certain point). After reaching a certain rank, you can also spend Season Points at the Season Point Store.
Ranks can also be purchased with Rose Orbs: 30 orbs per rank. Specific rank rewards can be checked in-game or on the site.
Free: Basic Plan
Maxes at rank 60. At max level, gain all materials required to craft Lv. 40 battle imagine Einrain (a). Rewards include an outfit.
Paid: Advanced & Royal Plan
Maxes at rank 100. At max level, gain all materials required to craft Lv. 50 battle imagine Einrain (b). Advanced costs 180 Rose Orbs. Royal costs 550 Rose Orbs and grants an extra 25 ranks to start. Both of these add additional quests to get points. Rewards include an emote.
After maxing one of these passes, you geet the Next Season Paid Plan Discount, which discounts the next season pass by 180 Rose Orbs. So if you buy the Advanced Pass once and max it out each time, you won't have to pay for another pass.
Other rewards
Not mentioned which pass they are in:
- Luno
- Gacha ticket
- Free Rose Orbs
- GC
- BP Points
- Next Season Points
- Next Season Paid Plan Discount
- Ability Plug Removal ticket
- Ability Plug Effect preservation ticket
- Craft great success rate 1.3x ticket
- Weapon skin exchange ticket
- Rewards Plus tickets
Season Store (1:05:19)
A store where you can spend Season Points. Contains outfits, accessories, crafting guaranteed great success tickets, healing aroma G1, luno, etc. (some have purchase limits).
Update Roadmap #2 (1:06:28)
They remade the roadmap image, slightly offseting the Season timelines since they can start/end in the middle of the month. Players were confused before as to why Season 1 started 2 weeks after launch, so this was fixed for clarification.
Raids (1:07:48)
Raid entry is on a schedule. The default raid Void's Island is always available, while a second, harder raid will be swapped out with a different one each update. Monday ~ Friday between 14:00~15:00, 18:00~19:00, and 22:00~23:00. Saturday & Sunday between 8:00~9:00, 12:00~13:00, 16:00~17:00, 20:00~21:00, next day 1:00~2:00.
Time Attack/Score Attack (1:08:54)
Solo dungeons with leaderboards, separated by class. These dungeons will rotate game mode and map every 2 weeks, starting with Time Attack (map X) at launch, then Score Attack (map Y) on week 3, and then Time Attack (map Z) on week 5, etc. There's a schedule of the maps and their dates at 1:12:44.
Time Attack (Dragon Claw Valley)
Based on your clear time, there are one-time rewards:
- Gold: title
- Silver: Skill-enhancing Ability Plug G2 (random skill, random class)
- Bronze: GC x1500
Additionally, there are ranking rewards. Rankings are displayed on the Leaderboards in towns.
- 1: "[class weapon] King" title, Grand Crown, Mellow Crown, Battle Maiden Coin - Red x900
- 2: "Chosen by [class weapon]" title, Mellow Crown, Battle Maiden Coin - Red x600
- 3: "Chosen by [class weapon]" title, Mellow Crown, Battle Maiden Coin - Red x300
- 4~50: "Chosen by [class weapon]" title, Mellow Crown
Titles and Crowns are time-limited. They will be rewarded when the TA period ends, and will last until the next TA period ends--for 4 weeks.
Something else mentioned about Champion--the person with the most crowns? at 1:12:20 but not sure what they mean.
Next 2 months of updates (1:14:53)
A specific breakdown of what's coming up. Not many images since they aren't final, and these may change before they are released.
July
- Dungeon (Survey): Robbers Falls
- Dungeon (Advanced Survey): Attack! Insect Fortress Dawn
- Field: Chained One's Spawnery Free Exploration, Everfall Forest Free Exploration (1:17:34)
- EX Rush Battle: EX Rush First Step - Ressurection
- Raid: Void's Island - Fire Dragon
- TA: Soundless City
- SA: Insect Fortress Dawn
- Named Enemies (Elite monsters): 4
- Event: July!
August (1:21:39)
- New Class: Blitz Lancer
- Dungeon (Survey): Water Fairy's Landing
- Dungeon (Advanced Survey): Again! Chained One's Spawnery
- Field: Soundless City Free Exploration, Wind Fairy's Stage Free Exploration
- EX Rush Battle: Ex Rush First Step - Iron Coffin
- Raid: Void's Island - Earth Dragon
- TA: Robbers Falls
- SA: Borome Ruins
- Named Enemies: 3
- Season Pass season 2
Announcements (1:23:44)
Partnership with 4gamer, a Japanese game news site, where there will be interviews, articles, game guides, and perhaps other community content.
You will need to set a PIN in-game starting on the second login, to secure your account. It's entered by mouse so be careful not to stream it.
Play by the rules and respect other players.
Next stream is planned to be #9 in early July.
Post-stream gameplay showcase (1:51:03)
They showed some never-before-seen stuff, like Score Attack (2:04:15) and Evergreen Desert (including Salamzart Oasis) after a short intermission. The rest of the stream is unscripted, and they show off things like new enemies, weapon skins, outfits, emotes, accessories, and Einrain battle imagines. Photo mode can now pause skills as well, which was earlier stated to not be supported, although the effects won't pause (1:54:03).
SUMMARY/PLAYSTYLE
The main strategy of our deck is to pretty much be somewhat of a glass cannon offense. We like to go second and rely on all the special summoning we can commit, culminating in a pendulum summon of multiple monsters all at once. We continue in this style to swarm the field, then use one of our best spells, Abyss Script - Rise of the Abyss King, to destroy every face-up card in our opponent’s possession. If we didn’t get as many monsters out as we’d have liked and don’t quite have lethal yet, we have other tricks at our disposal, like Abyss Actor - Comic Relief which is capable of stealing an opponent’s monster, disabling them of not only a monster with high ATK, but probably with a very troublesome effect that we can now take advantage of. I call it a glass cannon deck because we are a bit frail; depending on our hand, we can only play through a couple negates, and we rely heavily on hand traps like Ash Blossom and Imperm in order to be able to put in work. Our deck did just get a huge upgrade with, among other things, the L-2 monster Abyss Actor - Super Producer, whose effect allows us to play Abyss Playhouse - Fantastic Theater right out of our deck (which can even be done on our opponent’s turn). This is huge, because we barely had any interruption until now, so we get a way better turn 1. This is very much appreciated because what the theater does is once per turn it will change an opponent’s monster effect to destroy one of our set cards. If you’ve never heard of Abyss Actors you might think that’s not crazy good, but trust me, it’s great for two reasons: one, whatever effect they were trying to do goes out the window, and two, Abyss Actors actually thrive off of their set spell cards being popped as they have additional effects for if this happens. One thing I love about this deck is that our monster effects are slightly complicated, and what I mean by this is there allows some flexibility in our plays, there’s not really just one “correct” line to play every single game. I also greatly enjoy the two gimmicks this deck employs: having pend monsters that can be summoned out of the pend zone, and having monsters that interact alongside their own sub-archetype of spells with effects upon destruction if they are set. Also, this deck xeno locks a lot, so our extra deck plays are very limited and rare (excluding our link monsters). Play Accesscode, Bagooska, Electrumite, Beyond the Pendulum, Linkuriboh, Knightmares, Masquerena, R4NKs and/or 7s…you get the picture.
》》》》》◆《《《《《
MONSTERS
Abyss Actor - Trendy Understudy (0x)
DARK Fiend
Level: 2*
Pendulum scale: <8>
Stats: ATK / 700 DEF / 700
Pendulum effect: When you Pendulum Summon: You can add one face-up “Abyss Actor” that is Level 1 or Level 8 from the Extra Deck to your hand.
Monster effect: If you have 2 “Abyss Actor” cards in your Pendulum Zones: You can Tribute this card; Special Summon one Level 1 or Level 8 “Abyss Actor” monster from your hand or face-up from your Extra Deck. This effect is hard once per turn.
The only monsters this card can move or summon is Extras or Evil Heel, neither of which we particularly care to be using or summoning onto the field by trading this one. Even if it was able to summon any AA, the fact that we’re a pend deck and can mass summon all at once basically renders this guy obsolete.
____
Abyss Actor - Extras (3x)
DARK Fiend
Level: 1*
Pendulum scale: <3>
Stats: ATK / 100 DEF / 100
Pendulum effect: If your opponent controls a monster: You can Special Summon this card from the Pendulum Zone. This effect is hard once per turn.
Monster effect: You can Tribute this card: Place an “Abyss Actor” Pendulum monster from your deck in your Pendulum Zone. For the rest of the turn after this effect is activated, you can only Special Summon “Abyss Actor” monsters, also you cannot use the Pendulum effect of “Abyss Actor - Extras.” This effect is hard once per turn.
This card is fantastic because it does not waste our normal summon via its pend effect, and because it pulls any monster straight out of our deck and into the pendulum zone. The classic AA drawback of xeno locking ourselves into not being able to go into the ED for any non AA monster for the rest of the turn does suck, but it’s definitely still worth running this card at 3.
____
Abyss Actor - Curtain Raiser (3x)
DARK Fiend
Level: 4*
Pendulum scale: <7>
Stats: ATK / 1100 DEF / 1100
Pendulum effect: If you control no monsters: You can Special Summon this card from your Pendulum Zone. This effect is hard once per duel.
Monster effect: If this is the only monster you control, it gains 1100 ATK. Once per turn: You can send an “Abyss Script” Spell from your deck to your GY; add a face-up “Abyss Actor” Pendulum monster from your Extra Deck to your hand.
I was skeptical of this card at first when it was released in Duel Links (but that’s another story). I thought it was awkward that its pend scale is 7, the exact level of Superstar. However, I forgot that this card shines when it only stays in the pend zone for a second. Very often it’s your starter to go into Hyper Director. Alternatively, if you have this and any other low-level monster in your hand, you open up the potential for a LINK-2 or R4NK play prior to the xeno lock, provided you still have a way to make Hyper Director via Extras or an early pend summon. The ATK increase is pretty irrelevant because we are trying to spam the board as much as possible, but the Script mill can be nice combined with Abysstainment, which can tribute one of your AAs in order to set a Script from the GY.
____
Abyss Actor - Mellow Madonna (3x)
DARK Fiend
Level: 7*
Pendulum scale: <0>
Stats: ATK / 1800 DEF / 2500
Pendulum effect: You can pay 1000 LP: Add an “Abyss Actor” Pendulum monster from your deck to your hand, except for another copy of this card. This effect is hard once per turn. After this effect’s activation, you can only Special Summon “Abyss Actor” Pendulum monsters for the remainder of the turn.
Monster effect: Gains 100 ATK for each “Abyss Script” Spell in your GY. Each of the following effects are hard once per turn:
- When a Pendulum monster you control is destroyed by battle: You can Special Summon this card from your hand.
- If an “Abyss Script” Spell or effect is activated: You can Special Summon one Level 4 or lower “Abyss Actor” Pendulum monster from your deck, but it is sent to your hand during the End Phase.
This is one of the best cards in our deck, but its search effect does come at the brutal cost of not even allowing us to link summon Hyper Director or Super Producer, so be careful about when you time it. The ATK boost is cute, but the cherry on top of Madonna’s effects is the ability to special another monster from the deck to secure the OTK we are aiming for. Being able to special herself is a somewhat rare effect because of the antiquity of battle destruction, but the extra possible protection can never hurt and can even save us in a real bind.
____
Abyss Actor - Evil Heel (0-1x)
DARK Fiend
Level: 8*
Pendulum scale: <1>
Stats: ATK / 3000 DEF / 2000
Pendulum effect: You can Tribute an “Abyss Actor” monster, then target a face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn. This effect is once per turn.
Monster effect: If this card is Summoned: You can target an opponent’s face-up monster; it loses 1000 ATK for each “Abyss Actor” monster you currently control, until the end of this turn. When this card destroys a monster by battle: You can target an “Abyss Script” Spell in your GY; Set that card.
I’ll be honest - objectively, this card is not very good (I just have a soft spot for it). All of this card’s effects are basically useless, considering our game plan is to pop all face-up cards with Abyss King. Therefore lowering our opponent’s ATK or setting cards from our GY after destroying something by battle is somewhat moot if we’re clearing the board in another way. In addition, using this card, a level 8 monster, almost forces you to have Wild Hope in the pend zone to make its pend summon possible (Twinkle sucks, don’t use her). The reason I play this card as a 1-of is because us AA players need all the ATK we can get, because it can be summoned by other ways like with Hyper Director, and for the unlikely scenario where our opponent has a monster indestructible by card effect, meaning Abyss King wouldn’t work on it, but is not untargetable.
____
Abyss Actor - Superstar (2-3x)
DARK Fiend
Level: 7*
Pendulum scale: <3>
Stats: ATK / 2500 DEF / 1800
Pendulum effect: You can Tribute one “Abyss Actor” monster, then target an “Abyss Script” Spell in your GY; add it to your hand. This effect is once per turn.
Monster effect: When this card is Summoned, your opponent’s Spell/Trap cards and effects cannot be activated. You can Set one “Abyss Script” Spell directly from the deck, but it is sent to the GY during the End Phase. This effect is once per turn.
Another amazing hitter in our lineup, and appropriately so, being the closest we have to a boss monster. This monster’s power lies in the fact that it, and whatever you pend along with it, cannot be floodgated. But it doesn’t stop there: the ability to set any Script we want straight from the deck is also an egregiously spectacular effect. Don’t worry about its pend effect; the only reason we’d be putting Superstar into the pend zone is to cheat it out with Hyper Director. But if you really need it, it’s pretty much more copies of Abysstainment. We’d normally rather not be using this card as a spell, though.
____
Abyss Actor - Sassy Rookie (0-1x)
DARK Fiend
Level: 4*
Pendulum scale: <2>
Stats: ATK / 1700 DEF / 1000
Pendulum effect: If your “Abyss Actor” monster would be destroyed by battle or an opponent’s card effect, you can destroy this card instead.
Monster effect: This first time this card would be destroyed each turn, it is not. If this card is destroyed by battle or an opponent’s card effect: You can Special Summon one Level 4 or lower “Abyss Actor” monster from the deck, except another copy of this card. If this card in the Pendulum Zone is destroyed: You can target one Level 4 or lower monster your opponent controls; destroy it.
You’re rarely, if ever, putting this card in the pend zone (Madonna + Comic Relief is the usual pair), but it’s got a decent protection effect that can proc its other effect, destroying a low-leveled monster in your opponent’s possession. A niche use of this effect could be for Super Producer to destroy it on the opponent’s turn for some interruption, something which our deck has had a lack of until now. However, the main use of this card (besides being another name to get popping with Abyss King) is the sheer annoyance it is to get rid of. Not only will it simply not die the first time it normally should, but on top of that, once it finally is destroyed, well guess what, now we get a float of Wild Hope or Leading Lady for a potential search or ATK reduction on top of having another body to be dealt with, so thanks! This goober is just a little lovable sponge.
____
Abyss Actor - Wild Hope (2-3x)
DARK Fiend
Level: 4*
Pendulum scale: <2>
Stats: ATK / 1600 DEF / 1200
Pendulum effect: If you have another “Abyss Actor” monster scaled in your opposite Pendulum Zone, you can change its scale to 9 until the end of this turn. This effect is once per turn. You cannot Special Summon for the remainder of this turn, except to Summon “Abyss Actor” monsters.
Monster effect: Until the end of this turn, you can have this card gain 100 ATK for each “Abyss Actor” monster you control with different names. This effect is once per turn. If this card is destroyed: You can add one “Abyss Actor” card from the deck to your hand, except for another copy of this card. This effect is hard once per turn.
Yeehaw, pardner. The slight ATK buff is cute and sometimes may be necessary to get every last drop of power we need to kill in one turn, but the effect we really care about is the search upon destruction. Simple as that! Search with it, pendulum summon it back out, and give it a baboost while you have the max number of AAs on your side of the field to utilize it to its fullest.
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Abyss Actor - Liberty Dramatist (1-2x)
DARK Fiend
Level: 4*
Pendulum scale: <8>
Stats: ATK / 1500 DEF / 1500
Pendulum effect: When an attack is declared: You can discard one card; Special Summon this card to your opponent’s field. This effect is hard once per turn.
Monster effect: If this card is Special Summoned out of the Pendulum Zone: Reveal 3 “Abyss Script” Spells from your deck. Your opponent randomly chooses one to be Set to your field, and shuffle the others back into your deck. The card Set by this effect will be destroyed at the End Phase. If this card is destroyed: You can shuffle one “Abyss Script” Spell from your GY into the deck. Each of these effects are hard once per turn.
Alright, from what I’ve personally seen throughout my research on other AA decks out there, this card is a little bit slept on. Up until her release we only had Comic Relief and Fantastic Theater to force the opponent to pop our set Scripts, and I think that any card that reinforces that sentiment is appreciated. Yes, it does suck that you’ll have to discard a card to make it happen - maybe that cost is a bit too much to make her worth running, we can find that out. I also think, though, that its other effect of being able to set a Script upon being summoned out of the pend zone works fantastically alongside Hyper Director. Finally, let’s say you lost access to Abysstainment being able to recur Scripts out of the GY: she can send one back into the deck for you to search, play, or set later on. We also love running as many unique AA names as we can to be sure that Abyss King can get popping. No, I’m not saying she’s the best card to ever come out for AAs, but I think she has a multitude of decent effects and that a chance should be given for her.
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Abyss Actor - Twinkle Little Star (0x)
DARK Fiend
Level: 4*
Pendulum scale: <9>
Stats: ATK / 1000 DEF / 1000
Pendulum effect: You can target one “Abyss Actor” monster you control: During this turn, it can make up to 3 attacks on monsters, also your other monsters cannot attack. You cannot Pendulum Summon monsters, except “Abyss Actors.”
Monster effect: This card is not destroyed by battle on your turn. This card can make up to 3 attacks on monsters.
These effects are nothing but more of a detriment than anything, unless for some reason you’re playing 3 Evil Heel and no Abyss King, please don’t put her in your deck. The spiciest play you could make with her is to play Fantasy Magic and swing into up to 3 monsters, but you’re offing yourself in the battle damage you take from it, plus your opponent will just resummon those monsters next turn regardless, making all of that work meaningless. Abyss King is a million times easier and more effective.
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Abyss Actor - Leading Lady (0-1x)
DARK Fiend
Level: 4*
Pendulum scale: <2>
Stats: ATK / 1500 DEF / 1000
Pendulum effect: When you take battle damage from an opponent’s attacking monster: You can activate one of these effects;
- That opponent’s monster loses ATK equal to the damage you took.
- Add a face-up “Abyss Actor” monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. This effect is once per turn.
Monster effect: When battle damage is inflicted: You can target one face-up monster your opponent controls; it loses ATK equal to the damage dealt. This effect is once per turn. If this card is destroyed by battle or an opponent’s card effect: You can Set one “Abyss Script” Spell directly from the deck.
Once again, the effects that lower ATK can be counted as backup, assuming we were stopped from getting Abyss King going. Alternatively, moving a monster from the ED to our hand might be nice sometimes. Its monster effect ATK reduction can be a decent way to protect yourself from lethal on the opponent’s turn, for it goes off even if she herself is attacked and before she is destroyed. Looking at the effect offensively, Supreme King Dragon Dark Rebellion plus Leading Lady (and Evil Heel) can be a cheeky way to deal massive amounts of damage if we do not want to or cannot wipe the field and attack directly for whatever reason. And her replacement effect is nifty. Another easy-to-summon AA name with somewhat okay effects = more pops with Abyss King.
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Abyss Actor - Comic Relief (3x)
DARK Fiend
Level: 3*
Pendulum scale: <8>
Stats: ATK / 1000 DEF / 2000
Pendulum effect: You can target one face-up “Abyss Actor” Pendulum monster you control and one monster your opponent controls; switch control of the two monsters, then destroy this card. This effect is hard once per turn.
Monster effect: This card’s controller takes no battle damage from attacks involving this card. During your Standby Phase: Give control of this card to your opponent (this effect is once per turn). If control of this face-up card changes: Activate this effect; this card’s owner (yourself) can destroy one Set “Abyss Script” Spell on their field. This effect is also once per turn.
BEST CARD IN THE GAME BAYBEE HA YOU IDIOT TAKE THIS 100 ATK MONSTER IN EXCHANGE FOR THAT BOSS MONSTER YOU SPENT YOUR WHOLE TURN MAKING oh yeah it also is a great tool to destroy your own set Scripts for them to pop off aaand it’s a scale 8 so we can basically pend anything we want with it wooo
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Abyss Actor - Funky Comedian (0x)
DARK Fiend
Level: 1*
Pendulum scale: <8>
Stats: ATK / 300 DEF / 200
Pendulum effect: You can Tribute an “Abyss Actor” monster, then target one face-up “Abyss Actor” monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
Monster effect: If this card is Summoned: You can make it gain 300 ATK for each “Abyss Actor” monster you control, until the end of this turn. You can target one other “Abyss Actor” monster you control; until the end of this turn, it gains ATK equal to this monster’s current ATK. This card cannot attack the turn this effect is activated. This effect is hard once per turn.
While we are a bit desperate to get as much ATK as we can muster to push for the OTK we would love to see, it’s not really worth playing a monster whose only function is that, unless you’re going for an attack-oriented aggro Evil-Heel-centered build. You don’t need to run this guy, our little baboosts and monster swarming is usually sufficient.
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Abyss Actor - Hyper Director (3x)
DARK Fiend
1 “Abyss Actor” Pendulum monster
Link Rating: LINK-1
Stats: ATK / 800
Effect: You can target one card in your Pendulum Zone: Special Summon it, then place an “Abyss Actor” Pendulum monster with a different name from your deck or face-up Extra Deck into your Pendulum Zone. For the rest of this turn after this effect is used, you cannot Normal or Special Summon a monster, except to Summon an “Abyss Actor” monster. This effect is hard once per turn.
A la Extras, here we have a very good L-1 monster that not only sets a pend scale from the deck but also cheats out whatever we want from the pend zone, adding a monster onto our frontrow like we love to do. The big new play that we’re usually gonna want to do is to use Hyper Director and whatever he called from the pend zone in order to link summon the next monster on our list.
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Abyss Actor - Super Producer (3x)
DARK Fiend
2 monsters, including 1 Fiend-Type monster
Link Rating: LINK-2
Stats: ATK / 1600
Effect: During the Main Phase (Quick Effect): You can target one face-up card you control; destroy it, then you can apply one of these effects. This effect is hard once per turn. Place one “Abyss Playhouse - Fantastic Theater” from your deck to the Field Zone. Place one “Abyss Actor” Pendulum monster from your deck in your Pendulum Zone.
Such a wonderful card, as previously mentioned in the summary. Destroying one of our monsters is an effect that we like to see, since it procs Wild Hope’s search, Sussy Rookie’s effect in the pend zone, or Liberty Dramatist’s Script recursion. But that’s just a bonus: the real reason we love this card so is the fact that Fantastic Theater can be played right out the deck (dodging Ash Blossom, since it is not being added to the hand but to the field), negating an opponent’s next monster effect. Super Producer’s effect can be chained onto an opponent’s monster effect, and after the chain resolves, their effect will be changed after Theater hits the field, meaning we can time it to block whatever we want, then reap the rewards of having our set Scripts destroyed by our opponent. Or use the second effect and put something in the pend zone, that effect is also good if we already have Fantastic Theater up.
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SPELLS
Abyss Prop - Wild Wagon (0x)
Continuous Spell
Effect: The first time each “Abyss Actor” monster you control would be destroyed by battle each turn, it is not. You can target one face-up “Abyss Actor” monster you control; your opponent cannot target it with card effects until the end of their turn. This effect is once per turn. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can return all cards your opponent controls to the hand.
As nutty as this card’s effects seem, one big reason no one runs it is because its name is “Abyss Prop,” not “Abyss Script.” This makes it unsearchable, making it luck of the draw. It also means Comic Relief cannot pop it when it swaps control over to your opponent. Additionally, this card has some oversights and it’s not quite what it may be cracked up to be. For one, I should not have to say that negates or destruction by card effect are extremely common, meaning the one-time protection by battle for our monsters is fairly negligible. While the next effect, temporary untargetability for a monster, may be useful going first to prepare for something your opponent might be planning on doing, unfortunately this effect kind of falls flat on its face because at any other time, all your opponent has to do is chain to this effect, targeting your monster and getting their disruption off anyway. Lastly, while this card does have the potential to bounce your opponent’s entire board, this will only work if they do not destroy this card near the start of their turn or lack recovery. And even if it does pop off, your opponent will simply re-set any backrow that was bounced. Don’t get me wrong, removing every monster off their field they just established would be insane, but it’s not like you no longer have to worry about playing through anything. Anyway, after this long-winded discussion of this debatable card, what follows is a much better spell that we are going to want to use.
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Abyss Script - Dramatic Story (2x)
Normal Spell
Effect: Target one “Abyss Actor” Pendulum monster you control; Special Summon one “Abyss Actor” monster from your deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can return up to 2 cards on the field to the hand. This card’s activation is hard once per turn.
Now this is what we like to see: an actual Abyss Script spell to use alongside the plethora of AA monsters that have effects related to them! In fact, this is the newest one, and its effect goes hard, vastly increasing consistency (I can see a case being made to run 3 of this card, for sure). Now, right off the bat what jumps out to me is that this card special summons from the deck, meaning that it cannot be abused while Ash Blossom is so prevalent. Does that mean we should not play this card at all, for fear of it being negated? Absolutely not. This card does four amazing things all in one - it can summon any monster we need out of the deck, it can set a pend scale for us, it can destroy our monster (let’s say we only opened this + Wild Hope and a bunch of hand traps, we’re definitely destroying Wild Hope for a search to make more plays possible), and it can bounce (non-targeting) up to 2 pesky cards on the field. With the versatility this card provides, I fail to see why it would not be run.
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Abyss Actors’ Dress Rehearsal (3x)
Normal Spell
Effect: At the start of Main Phase 1: Add one “Abyss Actor” card and one “Abyss Script” Spell from your deck to your hand. For the remainder of this turn, you cannot Pendulum Summon any monsters except for “Abyss Actor” monsters.
Pretty self-explanatory: it’s a search of 2 cards, so it’s quite nice. The caveat of it being usable only at the start of MP1 means we replace Pot of Extravagance for it, and the fact that it prevents us from pend summoning anything other than AAs means literally nothing to us when every main deck monster we want to summon is an AA.
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Abyss Playhouse - Fantastic Theater (1-2x)
Field Spell
Effect: You can reveal one “Abyss Actor” monster and one “Abyss Script” Spell in your hand; add one “Abyss Script” Spell from the deck to your hand, with a different name from the one you revealed. While you control a Pendulum Summoned “Abyss Actor” monster, any monster effect activated by your opponent becomes “Destroy one Set Spell/Trap your opponent controls”. Each effect of this card is hard once per turn.
I pretty much already explained this card in the summary, so I’ll try and keep it concise. It gives us a search for a Script? Nice. It says “fuck you” to an opponent’s monster once per turn and allows us to take advantage of our Scripts’ second effects? Even better.
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Abyss Script - Rise of the Abyss King (2x)
Normal Spell
Effect: Target face-up cards on the field, up to the number of face-up attack position “Abyss Actor” monsters with different names you control; destroy them. If you control a Level 7 or higher “Abyss Actor” monster when this card is activated: Your opponent cannot chain a card or effect onto it. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can add up to 2 “Abyss Actor” cards and/or “Abyss Script” Spells with different names from the deck to your hand.
Undoubtedly our best spell in the entire deck, as it makes the OTK possible. Not only that, but the fact that it has Super Poly’s “your opponent can’t activate anything in response to this card” effect while we have a high-level AA out is incredible. Finally, we search 2 if this card is destroyed while it is set and we have an AA in the ED, which is very much welcomed.
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Abyss Script - Abysstainment (1-2x)
Continuous Spell
Effect: You can Tribute 1 “Abyss Actor” monster, then target one “Abyss Script” Spell in your GY; Set it to your field. This effect is hard twice per turn. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can Special Summon any number of “Abyss Actor” Pendulum monsters from your deck.
Pretty good effect, allows you to use Abyss King multiple times in one turn. And not to mention a pretty cracked second effect, literally allowing you to special summon up to 5 monsters right out of the deck in one go.
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Abyss Script - Opening Ceremony (1-2x)
Normal Spell
Effect: Gain 500 LP for each face-up “Abyss Actor” monster you control. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can draw until you have 5 cards in your hand. Each effect of this card is hard once per turn.
The LP gain effect can actually be pretty tremendous since we are continuously going -1K for the Madonna search and we love to swarm the field, making 500 per monster not the worst. However, the real reason I would play this card is because YOU CAN DRAW 5.
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Abyss Script - Romantic Terror (0x)
Quick-Play Spell
Effect: Return one “Abyss Actor” Pendulum monster you control to the hand, and if you do, Special Summon from your Extra Deck in defense position, one face-up “Abyss Actor” Pendulum monster with a different original name from the monster you returned. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can Set any number of “Abyss Script” Spells directly from your deck. This card’s activation is hard once per turn.
Ehhh this is pretty jank, the summon effect is pretty nothing and the effect to set any Script(s) is unnecessary and slower compared to Abysstainment or Superstar on our turn.
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Abyss Script - Fire Dragon’s Lair (0x)
Normal Spell
Effect: Target one “Abyss Actor” monster you control; if it destroys your opponent’s monster by battle this turn, your opponent chooses 3 monsters from their Extra Deck and banishes them. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can look at your opponent’s Extra Deck, also banish one monster from it. This effect of this card is hard once per turn.
Pretty hollow card. We have no interest in using any copies of it.
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Abyss Script - Fantasy Magic (0-1x)
Normal Spell
Effect: Target one “Abyss Actor” monster you control; if it battles an opponent’s monster this turn, but does not destroy the monster it battled, return that monster to your opponent’s hand at the end of the Damage Step. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can target one card your opponent controls: Place it on top of their deck.
Now I haven’t seen a list utilize this card and its first effect is pretty useless, I just love that its second effect is spell version of Raiza spin and I think that makes it decent enough to play at a single copy for shits and giggles.
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TRAPS
Abyss Actors Back Stage (0x)
Normal Trap
Effect: If you have two “Abyss Actor” cards in your Pendulum Zones: Add two “Abyss Actor” Pendulum monsters with different names from your deck to your Extra Deck, face-up. This effect is hard once per turn.
This is slow and for literally nothing, wtf
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Abyss Actors’ Curtain Call (0x)
Normal Trap
Effect: If an “Abyss Script” Spell or effect is activated this turn: Add face-up “Abyss Actor” Pendulum monsters from your Extra Deck to the hand, up to the number of “Abyss Script” Spells in your GY. Then, you can Special Summon “Abyss Actor” monsters from your hand with different names, up to the number of cards added to the hand. You cannot Special Summon for the remainder of this turn, except “Abyss Actor” Pendulum monsters. This effect is hard once per turn.
Too situational and slow. Our ED is only ever gonna have like 1 or 2 face-up AAs in it anyway, so a straight up pendulum summon outclasses this. However, it is searchable off Wild Hope, so I guess I could see this being played at 1 for a defensive strategy if we end up going first, so long as it doesn’t end up being popped before it can be played to its fullest extent, which is ironically something we do encourage our opponent to do. Hence why I find this card somewhat risky and not the best to be running.
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SAMPLE DECK - 40 CARDS
2x Maxx “C”
3x Ash Blossom & Joyous Spring
3x Abyss Actor - Extras
3x Abyss Actor - Comic Relief
2x Abyss Actor - Sassy Rookie
1x Abyss Actor - Leading Lady
2x Abyss Actor - Wild Hope
3x Abyss Actor - Curtain Raiser
2x Abyss Actor - Liberty Dramatist
2x Abyss Actor - Superstar
3x Abyss Actor - Mellow Madonna
1x Harpie’s Feather Duster
1x Abyss Script - Opening Ceremony
2x Abyss Script - Rise of the Abyss King
3x Abyss Actors’ Dress Rehearsal
1x Lightning Storm
1x Abyss Playhouse - Fantastic Theater
2x Abyss Script - Abysstainment
1x Abyss Script - Fantasy Magic
2x Infinite Impermanence
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EXAMPLE LINE (GOING SECOND)
(Set Extras in the pend zone
Special Summon Extras
Tribute to) set Curtain Raiser in the pend zone
Special summon Curtain Raiser
Link into Hyper Director
Set [any AA] in the pend zone
Special summon [any AA], and set Madonna in the pend zone
Link into Super Producer
Search Wild Hope with Madonna
Set Wild Hope in the pend zone
Destroy Wild Hope with Super Producer
Search off Wild Hope + set Comic Relief in the pend zone
Pendulum summon [any AA] + (Curtain RaiseExtras) + [any AA(s) in hand]
If Superstar was summoned:
Set Abyss King
If Abysstainment was in your hand instead of Superstar:
(Power up Wild Hope if you have one out)
Use Curtain Raiser, milling Abyss King
Use Abysstainment, Tribute something to set Abyss King
Use Abyss King
Special summon from the deck if Madonna was on the field
(Power up Wild Hope if you have one out)
If your opponent still has a strong monster: Use Comic Relief, trading Extras for it
SWING FOR GAME!