Jameis winston rookie card

Henry Davis 1st bowman Raywave PSA 10 FS- $60 shipped. Swipe for comps

2023.06.08 22:23 Flight_Creative Henry Davis 1st bowman Raywave PSA 10 FS- $60 shipped. Swipe for comps

Henry Davis 1st bowman Raywave PSA 10 FS- $60 shipped. Swipe for comps submitted by Flight_Creative to baseballcards [link] [comments]


2023.06.08 22:19 Thecrazedviper FS Yordan 2 card lot including his rookie debut. $4 shipped pwe.

FS Yordan 2 card lot including his rookie debut. $4 shipped pwe. submitted by Thecrazedviper to baseballcards [link] [comments]


2023.06.08 21:45 duffy40oz Daniel Alfredsson Rookie Card

My father in law was cleaning out his house & knew I loved hockey so he gave some old hockey cards he had sitting in a box in a closet.
Surprised to find a Daniel Alfredsson rookie between a stack of Leafs. Thought I'd share with this sub.
Cheers!
submitted by duffy40oz to OttawaSenators [link] [comments]


2023.06.08 21:25 Big_Aids-carrier Petah, I don’t understand

Petah, I don’t understand submitted by Big_Aids-carrier to PeterExplainsTheJoke [link] [comments]


2023.06.08 21:09 PhillyJinx Opened 2 Blasters—Desmond from DOWNTON!

Opened 2 Blasters—Desmond from DOWNTON!
Fully worth, grabbed em early from walmart and hit a banger. My first downtown!
submitted by PhillyJinx to footballcards [link] [comments]


2023.06.08 20:40 Saribboi Rule(across the spider verse spoiler)

submitted by Saribboi to 196 [link] [comments]


2023.06.08 19:59 Zayran26 Looking for a list of rookie cards

Hey everyone,
I am pretty new to the hobby but I already now that most people like collecting rookie cards. I was wondering, if there is like a site or something where you can check all rookie cards from a player. Personally I feel that especially players like Kobe or Jordan have so many that it is hard to track. I started collecting Gavi - a spanish soccer player and wanted to get all his Rookie cards. So maybe anyone of you got a tip.

Thank you in advance!
submitted by Zayran26 to sportscards [link] [comments]


2023.06.08 19:45 cfred94 My Take on Topps Series 1/Series 2

I have been seeing a lot of people complaining about their Topps Series 2 breaks over the past few days due to the lack of "hits". I wanted to share my thoughts and see if anyone agrees or has a persuading opposing point.
Topps Series's boxes are not high end products loaded with autos and extremely valuable cards in every pack. This is the base series that helps tell the story of baseball that given season. You're supposed to see mostly base cards. If you're intention is a high end insert, purchase a different product or buy a $100 single that you'll be happy with.
I agree that a commemorative coin/patch/relic is a cheesy gimmick. At this day in age, you can do research and come to the conclusion that it is more likely you will get one of those than a Shohei auto. Think about how mass produced these boxes are.
Also, I think these boxes are WAY overpriced, however, I'm going to purchase a box because I like the idea of collecting the base set and finding my team's rookies mixed in. If I come across a surprise SSP or #'d parallel, thats a nice bonus! At this day in age, it's kind of an old school product in that way.
My final note is that TTM/before game autographs is a very fun hobby and these boxes are a great way to find the cards you need to pursuit the autos.
Thanks for listening to me ramble.
submitted by cfred94 to baseballcards [link] [comments]


2023.06.08 18:54 AdObvious6028 Connor Joe RC 2014 Bowman Chrome Silver Refractor Rookie Card#33!Pirates OF RC

Connor Joe RC 2014 Bowman Chrome Silver Refractor Rookie Card#33!Pirates OF RC submitted by AdObvious6028 to u/AdObvious6028 [link] [comments]


2023.06.08 18:51 AdObvious6028 Connor Joe RC 2014 Bowman Chrome Silver Refractor Rookie Card#33!Pirates OF RC

Connor Joe RC 2014 Bowman Chrome Silver Refractor Rookie Card#33!Pirates OF RC submitted by AdObvious6028 to u/AdObvious6028 [link] [comments]


2023.06.08 18:50 fsgfoeva Stream #8 Full Summary

This one was quite long. TLDR: first look at gacha, 6th class (blitz lancer) in august, breakdown of monetization and prices, breakdown of upcoming content for july and august.

Stream 8 overview

Official Launch Time (14:14)

The Japanese service will be available on June 14th 12:00 JST. The Regnas Store will be open after a 3 hour maintenance, or earlier, if no problems are found.

Preregistration Campaigns (15:47)

Preregistration is still ongoing on the official site. Additional rewards (alongside the dyes) were added; 10x happy firecrackers and increased rewards for the Start Dash Login Bonus.
The 10,000 retweet milestone for the Feste battle imagine, given to all players, was reached in 23 minutes. The giveaway for the gaming PC and Webmoney, and the lottery for Amazon gift cards, are ongoing until the day before launch.
Predownload has been made available through the Bandai Namco Launcher on June 6th. You can make a character ahead of time on the Benchmark Software, but not through the predownloaded official client.

Start Dash Campaign (21:03)

Six promotional campaigns starting on launch day. Details will be on the website on launch day.

1. Rookie Adventurer Curriculum (22:22)

June 14 to August 16

Start Dash Login Bonus

Daily rewards for logging in, up to 10 days. The regular Login Bonus is per-account, but this event Start Dash Login Bonus is per-character.
  1. Luno 10,000 30,000
  2. Battle Imagine Feste (a) set x1 (from retweet campaign)
  3. Gacha ticket x1 x3
  4. Dungeon-use: Kita-ale G1 / 3d x1
  5. Dungeon-use: Fue-luno G1 / 3d x1
  6. Resource selection box x5
  7. Dungeon-use: Kita-ale G1 / 3d x1
  8. Dungeon-use: Fue-luno G1 / 3d x1
  9. GC x1000 x2000
  10. Land Fox Tail selection box x1

Start Dash Bonus Quests (24:45)

Clear quests to get rewards.

Limited-time season point increase! (27:00)

Gain increased amount of season points (for use with the season pass).

2. Team Formation Campaign (28:32)

June 14 to July 12 Create a Team (guild) and level it up to Rank 2. All members are rewarded a Gem Ring (crimson) and Ability Plugs.

3. Connect-Coupon Support Campaign (29:57)

June 14 to July 12 Get rewards based on how many Connect Coupons you distribute. Players whose coupons are used 10+ are entered into a raffle where 100 winners will get 500 Free Rose Orbs.
A Connect Coupon is a discount code you can give to other players. They can be generated in the Regnas Store (top right) after reaching Adv. Rank 1 and clearing at least 1 daily quest. One code can be generated per account. They last for 14 days and cannot be used on yourself. Items where the coupon can be used will be indicated with a blue hexagon icon.
Player A can distribute a Connect Coupon to Players B, C, etc., which can use it for discounts in the Rose Orb Store. Player B can only use Player A's coupon code once. Player A will get BP Points based on how many people use their coupon code--they can only see they how many times it's been used, not who used it or what they bought.
BP Points can be used at the BP Point Store for various items.

4. Screenshot Contest Round 1 (34:07)

June 14 to July 12 A bulletin board for posting screenshots will be up on the site. Rules regarding image size, editing, and allowed content will be announced later.

5. Grand Opening Payment Campaign (36:32)

June 14 to July 12

Total Spending Presents (36:39)

Bonus Rose Orbs w/ Webmoney (37:17)

When buying Rose Orbs with Webmoney, there's a 1 in 10 chance to get 10% extra orbs for free.

Follow on Twitter (37:34)

Follow BLUE PROTOCOL on twitter and retweet the specific tweet for a chance to win a 5000 yen Webmoney card (100 winners).

6. Network Cafe Campaign (37:51)

June 14 to July 12 Play at partnered Net Cafes for extra rewards! N Coins can be exchanged for gacha tickets, beauty salon tickets, special outfits and more.
  1. For every 20 minutes played at a net cafe, get 20 N coins 26 N coins during the event period (1.3x normal)
  2. Get 1.3x increased EXP from clearing dungeons and defeating overworld enemies
  3. Enemy drop rates increased by 1.3x (excluding treasure chests)

Monetization (40:37)

Rose Orbs have Paid and Free versions, and can be used for Season Passes; and Gacha and the Rose Orb Store inside of the Regnas Store. The Regnas Store also includes Rose Orb Purchase, BP Points store, and Season Store.
Rose Orbs have a limited duration; they will expire on the 5th month (starting from the month of purchase) on the last day at 23:59. Expired Rose Orbs will be automatically deleted.

Rose Orb Prices (41:04)

Limited deals (once per account; purchase restriction will be reset once the sale period ends)
Payment methods:

Rose Orb Store contents (42:05)

Some items shown to have the "Can use Connect Coupon" icon. Others were not shown so there may be more items you can use the coupon on.

Packs

Grand Opening Pack M/F (500 orbs) *can use Connect Coupon
Beginners Pack (110 orbs) *can use Connect Coupon Once per character

Outfits

Watcher series outfit box (450 orbs) Cunning Watcher series outfit box (450 orbs)

Mounts

Land Fox mount - Midnight (450 orbs)

Accessories

Twin tail extensions (100 orbs) *matches your current hair color Lily Earrings (55 orbs) Oval Glasses (100 orbs) Solitaire Ring (55 orbs)

Stamps

Einrain stamp set (55 orbs)

Emotes

Too Easy (90 orbs) Mocking (90 orbs)

Other

Dungeon-use: Kita-ale G1 / 7d (50 orbs) Dungeon-use: Kita-ale G1 / 12h (20 orbs) Dungeon-use: Fue-luno G1 / 7d (50 orbs) Dungeon-use: Fue-luno G1 / 12h (20 orbs) Rewards Plus ticket x1 (20 orbs) - 3 per day Dye-remover (20 orbs) Character name change ticket x1 (240 orbs) - 1 per month Happy Firecracker - Blue x10 (20 orbs) Normal Salon Course ticket x2 (145 orbs) *can use Connect Coupon Normal Salon Course ticket x1 (90 orbs) *can use Connect Coupon Type-change Salon Course ticket (220 orbs) *can use Connect Coupon

Gacha (45:40)

One gacha ticket is consumed per spin. Tickets can be acquired through clearing content, season pass, etc. 1 ticket: 50 Rose Orbs 11 tickets: 500 Rose Orbs

Banners

Outfit gacha is separated by M/F.
Rates are on the website and in-game. The types above are rewarded from S rank capsule. It's possible to get duplicates. Opening an S rank capsule will reward the entire outfit, not just a piece of the outfit.

10-spin gift (49:46)

Spinning a gacha banner 10 times will reward the following:

Duplicates (51:37)

If you obtain a duplicate item from gacha, you can do 3 things with it:
  1. Mail it to another character on your account
  2. Mail it to a friend
  3. Exchange it for BP Points

Mail

Items that cannot be mailed can not be sent. Items can be mailed within 7 days of obtaining the item (timer shown in-game). Sending letters cannot be undone. Items claimed from mail cannot be sent again. You can only send to people you have been friends with for 14 days.

BP Points Exhange (53:04)

The BP Points Exchange can be accessed through the Regnas Store. Items that cannot be exchanged are marked, and items become un-exchangable if equipped.

BP Points Store contents (55:11)

Contains selection boxes for the outfits and mounts in the above Gacha banners. Contains Feste (b) Battle Imagine recipes and Idea (material). Contains Gas Mask, Fairy Wing - Aqua, Extension Type 1, Land Fox Tail accessory.
Explanation of Feste (b) Battle Imagine (55:46)

Season Pass (57:53)

Season 1: June 14 ~ Aug 13 23:59. A season is 50~60 days long. Clear the indicated quests to get Season Points, which are used to rank up your pass level and claim rank rewards (will automatically rank up to a certain point). After reaching a certain rank, you can also spend Season Points at the Season Point Store.
Ranks can also be purchased with Rose Orbs: 30 orbs per rank. Specific rank rewards can be checked in-game or on the site.

Free: Basic Plan

Maxes at rank 60. At max level, gain all materials required to craft Lv. 40 battle imagine Einrain (a). Rewards include an outfit.

Paid: Advanced & Royal Plan

Maxes at rank 100. At max level, gain all materials required to craft Lv. 50 battle imagine Einrain (b). Advanced costs 180 Rose Orbs. Royal costs 550 Rose Orbs and grants an extra 25 ranks to start. Both of these add additional quests to get points. Rewards include an emote.
After maxing one of these passes, you geet the Next Season Paid Plan Discount, which discounts the next season pass by 180 Rose Orbs. So if you buy the Advanced Pass once and max it out each time, you won't have to pay for another pass.

Other rewards

Not mentioned which pass they are in:

Season Store (1:05:19)

A store where you can spend Season Points. Contains outfits, accessories, crafting guaranteed great success tickets, healing aroma G1, luno, etc. (some have purchase limits).

Update Roadmap #2 (1:06:28)

They remade the roadmap image, slightly offseting the Season timelines since they can start/end in the middle of the month. Players were confused before as to why Season 1 started 2 weeks after launch, so this was fixed for clarification.

Raids (1:07:48)

Raid entry is on a schedule. The default raid Void's Island is always available, while a second, harder raid will be swapped out with a different one each update. Monday ~ Friday between 14:00~15:00, 18:00~19:00, and 22:00~23:00. Saturday & Sunday between 8:00~9:00, 12:00~13:00, 16:00~17:00, 20:00~21:00, next day 1:00~2:00.

Time Attack/Score Attack (1:08:54)

Solo dungeons with leaderboards, separated by class. These dungeons will rotate game mode and map every 2 weeks, starting with Time Attack (map X) at launch, then Score Attack (map Y) on week 3, and then Time Attack (map Z) on week 5, etc. There's a schedule of the maps and their dates at 1:12:44.

Time Attack (Dragon Claw Valley)

Based on your clear time, there are one-time rewards:
Additionally, there are ranking rewards. Rankings are displayed on the Leaderboards in towns.
Titles and Crowns are time-limited. They will be rewarded when the TA period ends, and will last until the next TA period ends--for 4 weeks.
Something else mentioned about Champion--the person with the most crowns? at 1:12:20 but not sure what they mean.

Next 2 months of updates (1:14:53)

A specific breakdown of what's coming up. Not many images since they aren't final, and these may change before they are released.
July
August (1:21:39)

Announcements (1:23:44)

Partnership with 4gamer, a Japanese game news site, where there will be interviews, articles, game guides, and perhaps other community content.
You will need to set a PIN in-game starting on the second login, to secure your account. It's entered by mouse so be careful not to stream it.
Play by the rules and respect other players.
Next stream is planned to be #9 in early July.

Post-stream gameplay showcase (1:51:03)

They showed some never-before-seen stuff, like Score Attack (2:04:15) and Evergreen Desert (including Salamzart Oasis) after a short intermission. The rest of the stream is unscripted, and they show off things like new enemies, weapon skins, outfits, emotes, accessories, and Einrain battle imagines. Photo mode can now pause skills as well, which was earlier stated to not be supported, although the effects won't pause (1:54:03).
submitted by fsgfoeva to blueprotocol [link] [comments]


2023.06.08 18:42 packmanwiscy r/NFL Top 100 Players of the 2022 Season - #100-91

Welcome to the 100-91 Reveal for the NFL Top 100 Players of the 2022 Season!

Players whose average rank landed them in places 100-91 are on this portion of the list revealed today. Players are associated with the team they finished playing for at the end of the 2022 season
Below you will see some write-ups from the rankers summarizing the players’ 2022 season and why they were among the best in 2022. Stats for each player are included below. Additionally, their ranks from previous years are available for y’all to see

METHODOLOGY

Link to more detailed writeup on our methodology
And without further ado, here are the players ranked 100-91 in the NFL Top 100 Players of the 2022 Season!

#100 - Garrett Wilson - New York Jets - Wide Receiver

Previous Ranks
N/A
Key Stat:
2nd Most missed forced tackles among WRs with 22
Written by: u/MattyT7
Garrett Wilson walked into the NFL as an immediate stud. He showed the world who he was in week 2, playing a major part in the destruction of the Cleveland Browns. Wilson caught two touchdowns, including what was the game-winner, to go along with 102 yards through the air. Despite having the worst quarterback play across the league last season, Wilson earned Offensive Rookie of the Year honors, and it is not hard to see why. He is a demon after the catch with the ball in his hands, consistently finding ways to squeeze as much extra juice as he can out of a play. His jab step/cutback is lethal; simply put, he is not easy to stop. He may have only caught 4 touchdowns all year, but a lot of that has to do with the fact that the Jets offense was… well, not great. Even so, Wilson finished his rookie campaign with 83 catches for 1104 yards. You may not have heard, but the Jets quietly brought in a new quarterback this offseason, and the sky is truly the limit for Wilson going forward. Although he may not be the most physically gifted wide receiver in the world, he’s an incredibly crafty dude and is already one of the best at what he does.

#99 - Aaron Rodgers - Green Bay Packers - Quarterback

Previous Ranks
2021 2020 2019 2018 2017 2016 2015 2014 2013 2012
4 1 73 95 N/A 11 29 2 26 3​​
Key Stat:
2nd in the league in PFF's Big Time Throw Rate, trailing only Josh Allen
Written by: u/IMissHarambe878
A “down” year for ARod sees him slip to the bottom of the Top 100 here. His stats may have declined since his back-to-back MVPs, but Rodgers was consistently carrying this Green Bay team on his back this season. Despite carrying a broken thumb throughout the campaign (in which he didn’t miss a game), he helped try to steady the ship despite inconsistency across all other parts of the team (defense, run game, inexperienced wide receivers). He nearly dragged Green Bay kicking and screaming into the playoffs but was only stopped by a gutsy Lions team in Week 18 ready to play spoiler. Fun fact, Rodgers actually put up his career high in game winning drives this year with 4.

Here is a highlights package of Rodgers’ last season in Green Bay. Some specific highlights within the video:
- 1:01 – Rodgers shows he can still throw a pretty deep ball out to Watkins v Bears
- 3:29 – Deep throw v the Jets to Lazard, probably explains why he wanted him to follow him there
- 4:37 – Rolling out of the pocket to find Aaron Jones for a beautiful TD v Commanders
- 5:06 – Absolute dime to Doubs for a TD v Bills
- 7:30 – Beautiful play action out to Watson for a TD v Cowboys
- 13:05 – Sideline pass out to Mercedes Lewis v Dolphins
- 14:11 – Absolute monster of a ball out to Watson v Lions in his final game for Green Bay

All good things have to come to an end at some point, and this year showed Rodgers wasn’t the immortal some thought he was. Considering his supporting cast and the offense around him, I think he did the best he could. Don’t let that fool you though, he’s still very much an above average quarterback and I’m confident he will be higher up this list, this time next year. Take care of him, Jets, and thank you for all the memories, Aaron.

#98 - Jaelan Phillips - Miami Dolphins - EDGE Rusher

Previous Ranks
2021
N/A​
Key Stat:
Phillips’s 70 pressures is the most by a Dolphin since Olivier Vernon in 2015
Written by: u/Yedic
Jaelan Phillips followed up a somewhat spotty rookie season with a much more polished sophomore campaign in 2022. He nearly doubled his pressure numbers, with an increase from 39 in 2021 to 70 in 2022 per PFF. He more than doubled his stops, jumping up from 16 to 36.
Check out this play, where Phillips, lined up at the top of the screen, uses his speed to beat the tackle upfield, and then works back down into the pocket for the strip sack in the 4th quarter of an important division game. Here's one where Jaelan Phillips lines up at 3t, against the LG, and then shows a nice motor to adjust for a 3rd down sack while fighting through a hold.
Phillips also showed off some impressive versatility. Per PFF's tracking, he dropped into coverage about six time a game, which resulted in the most coverage snaps out of all Edge Defenders nominated for this list, and 4th most of all Edge Defenders in the entire league. He even blocked a punt for good measure!

#97 - Talanoa Hufanga - San Francisco 49ers - Safety

Previous Ranks
2021 2020
N/A N/A​
Key Stat:
Only safety with multiple sacks, multiple forced fumbles, and four interceptions including a pick-6 in a single season in the last 10 years
Written by: u/TheRed_Knight
Once upon a time there was a slightly undersized Polynesian Safety from USC who played with wild abandon and a glorious main of hair, who ended up drafted in the 1st round by the Pittsburgh Steelers. His name was Troy Polamalu and as it turns out, he was one of the best to ever play the game at his position. Fast forward to 2021, and USC has another slightly undersized Polynesian Safety, named Talanoa Hufanga, who played with wild abandon and a slightly less glorious main of hair, who fell in the draft due to a poor combine showing and injury.
Snagged in the 5th round of the 2021 draft by the 49ers (praise be to Adam Peters), Hufanga played spot snaps on defense his rookie year as a rotational safety, while logging most of his playing time as a special teams gunner, with his most memorable play coming against the Packers in the NFC Divisional round, returning the blocked punt by Jordan Willis for a game tying touchdown. When Jimmie Ward suffered a moderate hamstring strain in the 2022 preseason, Hufanga capitalized on his opportunity, playing well enough to earn the starting S job when Ward came back, which in part led to Ward and the 49ers parting ways in FA.
During his 2022-23 sophomore campaign Hufanga ended up 3rd on the team/13th amongst all Safety's in tackles (97), 3rd on the team/6th amongst all Safety's in PD's (9), 2nd on the team/tied for 6th amongst all Safety's in INT's (4), including a pick-6 against Matt Stafford, and tied for 1st on the team/3rd amongst all Safety's in FF (2) EX. Despite being listed at only 6 foot 200lbs he plays significantly bigger and isn't afraid to lay wood or attack blockers in run defense. By far and away Hufanga's greatest asset is his raw instinctual play, his ability to diagnose and blow up plays based on pre snap alignment and pure gut instinct in a way offenses can't plan against. He's SF's wildcard, and on a defense laden with monsters and freaks he's perfectly positioned to reap as much damage as possible against opposing offenses.
While Hufanga's certainly has a long way to go to catch Polamalu, the similarities early in his career are apparent. History doesnt repeats itself but it sure does rhymes a whole lot.

#96 - Alex Highsmith - Pittsburgh Steelers - EDGE Rusher

Previous Ranks
2021 2020
N/A N/A​
Key Stat:
1st in sacks lined up on the right side of the defensive line with 14
Written by: u/ezDuke
Flashback to 2021. Melvin Ingram had signed with the Steelers in hopes of revitalizing his career opposite a premier Edge rusher in TJ Watt. All that stood in his way was a former 3rd round pick from the football powerhouse school of Charlotte entering his second season, Alex Highsmith. By midseason, however, it was clear that the Steelers saw something in Highsmith and Ingram demanded a trade in search of a starting opportunity.
Throughout the 2022 season, Highsmith rewarded the Steelers' faith in him. He showcased an array of pass rush moves to finish 6th in the league with 14.5 sacks, highlighted by his devastating spin move. He also led the league in forced fumbles, along with Haason Reddick. He actually graded even more highly as a run defender, according to PFF, and even showed good coverage skills for a LB.
Highsmith has blossomed into the do-it-all Linebacker they envisioned when they shipped Ingram off for a 6th round pick. While he still has some room to grow, there's no question that he and TJ Watt have as good a chance as any to finish 2023 as the league's best pass rush tandem.

#95 - Tua Tagovailoa - Miami Dolphins - Quarterback

Previous Ranks
2021 2020
N/A N/A​
Key Stat:
When throwing 5+ Yards downfield, Tua ranked 1st in EPA/ATT, 1st in Success Rate, 1st in First Down Rate, 1st in YPA and 1st in Passer Rating
Written by: u/cheesepythons
Tua Tagovailoa, perhaps the most polarizing player in the NFL presently. Some of the criticism justified and some vacuous, somewhere in the middle of all this there is the realization that what we got in the 2022 season was a much-improved player who when given the confidence, right system and weapons showed the ability of elite talent. Finishing first in league passer rating, 25 touchdowns, around 9 yards Y/A behind one of the worst OL’s in the league (24th in pass block win rate, thank god for when TA was playing) was a bright spot for his growth and maturity as a QB and team leader. On intermediate throws, Tua ranked first in EPA per drop back and completion percentage. Tua had the lowest average time to throw on these pass attempts at 2.63, the league average for throws of 11 or more air yards is 3.02 seconds. There will be arguments of course that having two of the best receivers in the league has helped, there can’t be any argument, but it is interesting to note that Tua was ranked 33rd in the league in passing yards after the catch which suggests his arm is doing a lot of the lifting as well. 2 serious concussions and subsequently missing time robbed Dolphins fans of seeing him produce at a consistent level but at 8-1 as a starter leading into December (before the wheels fell off) there was enough to have him nominated and subsequently voted into the Top 100 players for the season.

#94 - CJ Gardner-Johnson - Philadelphia Eagles - Safety

Previous Ranks
2021 2020 2019
N/A N/A N/A​
Key Stat:
T-1st in the league with 6 INTs
Written by: u/CokeZ3ro
Joining the Eagles mere days before Week 1 via trade, Gardner-Johnson would serve as the cherry on top for the formidable 2022 Eagles defense. More than just a change in scenery, Gardner-Johnson also experienced a change in position, switching from nickel corner to a more traditional safety. Safe to say, he adapted well to the change. Gardner-Johnson co-lead the league with 6 interceptions.
Gardner-Johnson often employs a ballhawk style coverage. He has a great sense for the ball in the air, and a blazingly fast approach which will often punish poor placement and deflections. Pairing with the disruption caused by the Eagle’s D-line and the coverage by their excellent corners gave Gardner-Johnson plenty of opportunities to flash those skills.
Mclaurin got Slay beat? It’s alright CJGJ will fly over to make the pick.
Underthrown? You’re done for.
Sometimes it feels like he spawns out of nowhere to make the pick.
I would be remiss if I didn’t mention trash talk antics. If there was an award for instigation, C.J. Gardner-Johnson would win in a landslide. Few are better at getting under the opponent’s skin. Gardner-Johnson brings a level of grit, energy, and bravado that can instantly make the secondary better.

#93 - Ryan Ramczyk - New Orleans Saints - Offensive Tackle

Previous Ranks
2021 2020 2019 2018 2017
100 63 14 74 100​
Key Stat:
6th straight year allowing less than 20 pressures in true pass sets
Written by: u/LazyFBaby
Ryan Ramczyk turned in a solid year again in 2022. However, he happened to be on the 2022 New Orleans Saints football in 2022 as well. The offense was woefully inconsistent and particularly struggled to get anything going in the 2nd half of most games ranking in the top 5 in terms of three and out percentage during the latter half of the game. Consequently, Ram was mostly ignored throughout the season where he only allowed 3 sacks, 5 QB hits and 20 pressures (per PFF). If I was to pick any performance of his to highlight it would be his work against Nick Bosa in week 12 he stonewalled Bosa all game and his only real mistake was a false start penalty. Ryan continues to be one of the strongest tackles in the NFL in terms of his anchor and his ability to deal with any pass rush moves that an opposing Edge might throw at him. Hopefully, 2023 will see his return to the upper echelons of this hallowed list

#92 - Tee Higgins - Cincinnati Bengals - Wide Receiver

Previous Ranks
2021 2020
N/A N/A​
Key Stat:
4th in Contested Catch % (16 catches on 26 targets) +3rd highest target passer rating (121.0)
Written by: u/Letsgomountaineers5
Tee Higgins was one of the biggest draft crushes I’ve had in some time, so it was a no brainer to pick up his write up, even though he plays for one of my favorite team’s biggest rivals. He’s just a really fun player to watch from a WR coach’s perspective. Let’s dive into a few things that makes Tee Higgins a Top 100 player and an elite WR in the NFL.
The first thing you have to love about Tee’s game is his deep ball ability. That has always been his calling card, even without elite speed. So, what makes him such a threat? Well, I would be remiss to leave off his size and frame. He’s long and broad and those two things allow him to high point footballs and shield off defenders naturally. However, what separates Tee from the other thousand long and broad people playing WR at any level up and down the country is an otherworldly ability to track a football down the field, very late hands and reactions to assist with preventing a defender from getting between the ball, and most importantly the body control of a world class ballet performer. I mean this when I say that Tee Higgins has the best body control down the field of any player in football and WR gurus like Urban Meyer, Brian Hartline, and Butch will say that body control is the hardest thing to teach a receiver to do and arguably the most sought after trait of a downfield threat, moreso than speed.
Here’s a great example of this. Sauce is playing Cover 3 to his side of the field, so he’s able to open to the QB and track the ball flight. He’s in decent trail position as like I said earlier, Tee isn’t a burner. However, Sauce is late to find the ball because Tee doesn’t give anything to the ball being flight until the last possible moment where his eyes widen and his hands go up. Sauce is even able to flip his head around and get in the line of sight of Tee, but Tee still effortlessly adjusts his body to maintain eye contact with the football and track it into his bread basket. Not often did Sauce get beat deep this year, but he sure did by Tee. Another example of Tee just sonning DBs downfield. In this matchup, the Browns are playing 2-Read. As soon as the slot WR to Tee’s side goes vertical, it becomes matchup quarters and Greedy Williams is attached to Tee. This is a ball that SHOULD NOT HAVE BEEN THROWN. Greedy is in excellent position on the fade. The safety is coming underneath on the deep out so even a back shoulder is typically a bad idea here. The Browns play this really well! But, still, here’s Tee high pointing the ball centimeters above Greedy’s hands and ripping it away from him, having the body control to remain on his feet even as gravity and Greedy are pulling him to the ground, and walking into the end zone.
An underrated part of Tee’s game is his route running. He’s very good on his release. The first clip of this cut up shows why. In the slot here, he stems his defender outside while pushing vertical. His delayed release and “out-in-out” stepping pattern freezes the curl/flat player in the cover 3. He’s in a bad spot to play the “curl” zone (he’s not running a curl) of the coverage because the backer to his side blitzes but Tee has him so frozen, he passes Tee off to no one and Tee is able to settle into wide open space. He also uses his body control to break off vertical routes very quickly, even without having the quickest of feet. Cover 3 to Tee again as most teams were scared of him getting over top of the defense. Tee options this go route off into a perfect flag comeback, using both his intelligence and body control to find open space. The defender is flipped open and running from the snap so he recognizes getting behind him is hard. But the defender is also in really good leverage to snap back down on fast break back to the football, so he has to really sell vertical. He closes space and cuts first like he’s going to run a fade/corner route. Then, he plants extremely hard vertically in one of the most unbelievable leg angles I’ve seen from someone that is still able to keep their feet and comes back to the football. The corner is completely helpless to stop this play.
There’s been this long standing whisper that Tee is a product of Jamarr. I attempted to illustrate as briefly as possible just how incredible of a player Tee is in his own right, but I would be remiss when discussing Tee in context of this list on 2022 play to mention how much he elevated his game with Jamarr out. Tee ended the year with 74 catches for 1029 yards. Nothing to scoff at. But with Jamarr out, he elevated his play to a pace of 110 catches for 1577 yards. Tee may be one of the only players in football that is held back by a top 5 WR talent playing across from him. He proved this year that both players serve a crucial role in this offense and if anything, he could stand to see more targets next season even with Jamarr in the fold. He can be the WR1 and when all the attention is paid to him, he seems to take his game to even higher levels. Look out for him next season climbing up this list even higher.

#91 - Quenton Nelson - Indianapolis Colts - Offensive Guard

Previous Ranks
2021 2020 2019 2018
82 21 18 70​
Key Stat:
4rd OL in history to make the Pro Bowl in each of their first 5 seasons, with 3 AP All-Pro 1st teams
Written by: u/Matt_Forte_
Quenton Nelson continues to be the best lineman on the Colts once again. Having a down year compared to his previous pedigree, he was not quite as dominant as his usual standards in pass protection, he allowed more sacks than he had previously, but some of that can be attributed to inexperienced QB play and poor pocket presence forcing him to have to hold up for longer. Nelson allowed 5 sacks out of the Colts’ 60 total allowed sacks, while starting all 17 games and coming close to the lead league among guards with snaps taken, showing he was nowhere near the biggest culprit on the team in allowing sacks. There were two plays that I felt summarized his pass protection. First, he does a great job picking up a stunt to give Ehlinger time in his first NFL start. Second, is simply a picture. The ball was snapped at 9:37, and approximately 2.5 seconds into the play, Q is the only lineman whose man is not pressuring Sam Ehlinger.
However, Quenton Nelson was still a force to be reckoned with in the run. Between his ability pull, or lead block for Jonathan Taylor, Quenton Nelson still retains his ability to be a dominant force in run blocking. Any Jonathan Taylor highlight will heavily feature a solid block from Q giving him the running lane he takes, or Q out in front leading the charge! He will do this on any DL in the league too, there were several big gains in the Eagles game where Q was able to move the very talented Eagles DTs. He routinely performed this well against some of the best Defensive Lines in the league, such as Philadelphia and Pittsburgh, where he does a great job preventing Heyward from wrecking this TD run,
Expect Quenton Nelson to be a massive cornerstone of Anthony Richardson’s development in Indianapolis, providing a solid foundation to every facet of the run game, and a source of protection up the middle against pass rushers

Link to Positional Tracker Sheet

Link to Ranker Reveal Sheet

Link to Hub

submitted by packmanwiscy to nfl [link] [comments]


2023.06.08 18:24 XxSaint_JimmyxX Darell Ruletrip

Darell Ruletrip submitted by XxSaint_JimmyxX to 196 [link] [comments]


2023.06.08 18:12 Accomplished_Ease599 FS/NFT Dodgers Lot. $20 for everything. Includes BMWT shipping.

FS/NFT Dodgers Lot. $20 for everything. Includes BMWT shipping. submitted by Accomplished_Ease599 to baseballcards [link] [comments]


2023.06.08 18:02 redagony (FS-20$ Shipped) 9 Card Lot with 6 Rookies and 4 Refractors At 2.22$ A Piece from 2022 Select UFC !! PM If Interested !! Thanks !!

(FS-20$ Shipped) 9 Card Lot with 6 Rookies and 4 Refractors At 2.22$ A Piece from 2022 Select UFC !! PM If Interested !! Thanks !! submitted by redagony to ufccards [link] [comments]


2023.06.08 17:55 Chemical-Loquat8511 Chris Oladokun Rookie Genesis- $15 Shipped

Chris Oladokun Rookie Genesis- $15 Shipped submitted by Chemical-Loquat8511 to FootballCardz [link] [comments]


2023.06.08 17:54 Chemical-Loquat8511 Chris Oladokun Rookie Genesis- $15 Shipped

Chris Oladokun Rookie Genesis- $15 Shipped submitted by Chemical-Loquat8511 to footballcards [link] [comments]


2023.06.08 17:51 StellaBlue1971 I don't do graded non rookies but needed this card. Welcome to the collection LGM

I don't do graded non rookies but needed this card. Welcome to the collection LGM submitted by StellaBlue1971 to baseballcards [link] [comments]


2023.06.08 17:36 Individual_Mess3929 Metal Gear Remake Concepts Part 1

hese are concepts ideas I had for an Metal Gear (1987) remake which I would dub as Metal Gear Solid 6: Outer Haven. Metal Gear 2: Solid Snake (1990) would be called Metal Gear Solid 7: Zanzibarland. Both games would be long and give a lot of depth on Solid Snake's past and his relationship with Big Boss, Campbell and Gray Fox. Another game I would push for is Metal Gear Solid: The Philanthropy Chronicles.It would allow players to play as Solid Snake and his supporting cast after the events of Metal Gear Solid 2. Snake’s mission to continue taking out metal gears and track down the Patriots along with Revolver Ocelot. It would lead up to the events of Metal Gear Solid 4: Guns of the Patriots. I will be working on Metal Gear Solid 7: Zanzibarland concepts soon.
The concept for a Metal Gear Solid 6: Outer Haven (MGS6: OH):
I know its long as Metal Gear (1987) would have to be a game that is remade from the bottom up. A remake of Metal Gear 2: Solid Snake would be easier since it was a rock solid game. One wouldn't have to change much from it just expand on the story, elements and characterization it has already. I would love to get feed back from fans here.
Story:
The storytelling aspect is inspired by how MGS (1998) told its story. The game would start with Otacon, a ghost writer that wrote the novel of Snake’s exploits and those that work with Snake during Operation Intrude N313 telling the events of Metal Gear Solid 6: Outer Heaven to journalist they trust. We learn that Snake is paradon for his crimes and is buried as a war hero next to the grave of Big Boss. Given a Medal of Honor award and other awards from other countries for saving the world several times. The world is now knowing about his story and thus even more interested to learn of Snakes exploits during his youth. David Hayter voice being used as a recorded message from a dying Solid Snake giving accounts on what happened in Metal Gear Solid 6 and 7 along with most of his life. Snake hopes that his message and story will inspire others to be better and fight for what is right.
David Hayter wouldn’t voice a young Solid Snake as I feel a voice actor that is younger but can emulate David Hayter mannerism and his voice should do it. A young Solid Snake having a hint of innocence, nativity, vulnerability and self doubt at times.
David Hayter would voice Solid Snake in Metal Gear Solid 7: Zanzibarland since Snake is supposed to be older and wiser. David would be able to give us this voice range and kick it out of the park including the duel against the real Big Boss.
Plot:
The year is 1995, the Soviet Union has collapsed and the Cold War is now over. The threat of nuclear war is gone and the world embraces this newfound peace. However, this peace is short-lived as there are those that don’t want it. The world is engulfed with the threat of terrorism and rogue states that want to get their hands on nuclear weapons. The free world is now being threatened once again. The US Government works to combat this threat with its covert U.S. Army unit known as Fox-Hound under the leadership of the legendary war hero known as Big Boss. However, when a government agent goes missing during a mission…The agent last reports a weapon that can shake the foundations of the world known as “Metal Gear”. Big Boss sends in a rookie but talented Fox-Hound agent known as Solid Snake to learn of this new weapon. Will Snake learn the truth about this new weapon or will the world find out what Metal Gear will do if it's unleashed?
Mission:
Like MGS3 there would be a Virtuous Mission in MGS6:OH.
Main Mission:
This is where Snake goes to South Africa and has to get to Outer Haven which is a vastly HUGE heavily defended base. Potentially the best soldiers and mercenaries in the world work and defend the base. It is an official mission sponsored by Fox-Hound, NATO, CIA, NSA, UN and top members of the US Government. This means Solid Snake gets a load of equipment, gadgets and weapons for the mission.
Gameplay would be a mix between MSG 3 and MSG 4 and MSG 5. It takes influence from other games like Red Dead Redemption, Splinter Cell and Grand Theft Auto video games along with new mechanics. The concept is to give the game a war survival horror like vibe if you’re spotted by the enemy or having trouble surviving in the wilderness.
MSG3 gameplay elements
MGS4 Gameplay elements-
MGS 5-
Splinter cell element-
Grand Theft Auto elements-
New Gaming mechanics -
Weapons
Snake’s Gadgets/Tools for the main mission where he gets official support
Vehicles
Theme:
Movie Influence:
Game Music:
Characters:
Venom Snake/Big Boss:
Supporting Characters
Kyle Schneider
Jennifer Schneider
Diane
Drago Pettrovich Madnar
Ellen Madnar
Tech (Original)
submitted by Individual_Mess3929 to metalgearsolid [link] [comments]


2023.06.08 17:05 gswcowboy Sharing some of my Jamal Murray purchases from his rookie year.

Sharing some of my Jamal Murray purchases from his rookie year.
Would be awesome if he were to win a chip this year given how hard he’s worked to get back on the court
submitted by gswcowboy to basketballcards [link] [comments]


2023.06.08 16:17 The_Abyss_Actor_Guru Abyss Actors Steal The Show! - A Long AA Writeup

SUMMARY/PLAYSTYLE


The main strategy of our deck is to pretty much be somewhat of a glass cannon offense. We like to go second and rely on all the special summoning we can commit, culminating in a pendulum summon of multiple monsters all at once. We continue in this style to swarm the field, then use one of our best spells, Abyss Script - Rise of the Abyss King, to destroy every face-up card in our opponent’s possession. If we didn’t get as many monsters out as we’d have liked and don’t quite have lethal yet, we have other tricks at our disposal, like Abyss Actor - Comic Relief which is capable of stealing an opponent’s monster, disabling them of not only a monster with high ATK, but probably with a very troublesome effect that we can now take advantage of. I call it a glass cannon deck because we are a bit frail; depending on our hand, we can only play through a couple negates, and we rely heavily on hand traps like Ash Blossom and Imperm in order to be able to put in work. Our deck did just get a huge upgrade with, among other things, the L-2 monster Abyss Actor - Super Producer, whose effect allows us to play Abyss Playhouse - Fantastic Theater right out of our deck (which can even be done on our opponent’s turn). This is huge, because we barely had any interruption until now, so we get a way better turn 1. This is very much appreciated because what the theater does is once per turn it will change an opponent’s monster effect to destroy one of our set cards. If you’ve never heard of Abyss Actors you might think that’s not crazy good, but trust me, it’s great for two reasons: one, whatever effect they were trying to do goes out the window, and two, Abyss Actors actually thrive off of their set spell cards being popped as they have additional effects for if this happens. One thing I love about this deck is that our monster effects are slightly complicated, and what I mean by this is there allows some flexibility in our plays, there’s not really just one “correct” line to play every single game. I also greatly enjoy the two gimmicks this deck employs: having pend monsters that can be summoned out of the pend zone, and having monsters that interact alongside their own sub-archetype of spells with effects upon destruction if they are set. Also, this deck xeno locks a lot, so our extra deck plays are very limited and rare (excluding our link monsters). Play Accesscode, Bagooska, Electrumite, Beyond the Pendulum, Linkuriboh, Knightmares, Masquerena, R4NKs and/or 7s…you get the picture.

》》》》》◆《《《《《

MONSTERS


Abyss Actor - Trendy Understudy (0x)

DARK Fiend

Level: 2*

Pendulum scale: <8>

Stats: ATK / 700 DEF / 700
Pendulum effect: When you Pendulum Summon: You can add one face-up “Abyss Actor” that is Level 1 or Level 8 from the Extra Deck to your hand.

Monster effect: If you have 2 “Abyss Actor” cards in your Pendulum Zones: You can Tribute this card; Special Summon one Level 1 or Level 8 “Abyss Actor” monster from your hand or face-up from your Extra Deck. This effect is hard once per turn.

The only monsters this card can move or summon is Extras or Evil Heel, neither of which we particularly care to be using or summoning onto the field by trading this one. Even if it was able to summon any AA, the fact that we’re a pend deck and can mass summon all at once basically renders this guy obsolete.

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Abyss Actor - Extras (3x)

DARK Fiend

Level: 1*

Pendulum scale: <3>

Stats: ATK / 100 DEF / 100

Pendulum effect: If your opponent controls a monster: You can Special Summon this card from the Pendulum Zone. This effect is hard once per turn.

Monster effect: You can Tribute this card: Place an “Abyss Actor” Pendulum monster from your deck in your Pendulum Zone. For the rest of the turn after this effect is activated, you can only Special Summon “Abyss Actor” monsters, also you cannot use the Pendulum effect of “Abyss Actor - Extras.” This effect is hard once per turn.

This card is fantastic because it does not waste our normal summon via its pend effect, and because it pulls any monster straight out of our deck and into the pendulum zone. The classic AA drawback of xeno locking ourselves into not being able to go into the ED for any non AA monster for the rest of the turn does suck, but it’s definitely still worth running this card at 3.

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Abyss Actor - Curtain Raiser (3x)

DARK Fiend

Level: 4*

Pendulum scale: <7>

Stats: ATK / 1100 DEF / 1100

Pendulum effect: If you control no monsters: You can Special Summon this card from your Pendulum Zone. This effect is hard once per duel.

Monster effect: If this is the only monster you control, it gains 1100 ATK. Once per turn: You can send an “Abyss Script” Spell from your deck to your GY; add a face-up “Abyss Actor” Pendulum monster from your Extra Deck to your hand.

I was skeptical of this card at first when it was released in Duel Links (but that’s another story). I thought it was awkward that its pend scale is 7, the exact level of Superstar. However, I forgot that this card shines when it only stays in the pend zone for a second. Very often it’s your starter to go into Hyper Director. Alternatively, if you have this and any other low-level monster in your hand, you open up the potential for a LINK-2 or R4NK play prior to the xeno lock, provided you still have a way to make Hyper Director via Extras or an early pend summon. The ATK increase is pretty irrelevant because we are trying to spam the board as much as possible, but the Script mill can be nice combined with Abysstainment, which can tribute one of your AAs in order to set a Script from the GY.

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Abyss Actor - Mellow Madonna (3x)

DARK Fiend

Level: 7*

Pendulum scale: <0>

Stats: ATK / 1800 DEF / 2500

Pendulum effect: You can pay 1000 LP: Add an “Abyss Actor” Pendulum monster from your deck to your hand, except for another copy of this card. This effect is hard once per turn. After this effect’s activation, you can only Special Summon “Abyss Actor” Pendulum monsters for the remainder of the turn.

Monster effect: Gains 100 ATK for each “Abyss Script” Spell in your GY. Each of the following effects are hard once per turn:

This is one of the best cards in our deck, but its search effect does come at the brutal cost of not even allowing us to link summon Hyper Director or Super Producer, so be careful about when you time it. The ATK boost is cute, but the cherry on top of Madonna’s effects is the ability to special another monster from the deck to secure the OTK we are aiming for. Being able to special herself is a somewhat rare effect because of the antiquity of battle destruction, but the extra possible protection can never hurt and can even save us in a real bind.

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Abyss Actor - Evil Heel (0-1x)

DARK Fiend

Level: 8*

Pendulum scale: <1>

Stats: ATK / 3000 DEF / 2000

Pendulum effect: You can Tribute an “Abyss Actor” monster, then target a face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn. This effect is once per turn.

Monster effect: If this card is Summoned: You can target an opponent’s face-up monster; it loses 1000 ATK for each “Abyss Actor” monster you currently control, until the end of this turn. When this card destroys a monster by battle: You can target an “Abyss Script” Spell in your GY; Set that card.

I’ll be honest - objectively, this card is not very good (I just have a soft spot for it). All of this card’s effects are basically useless, considering our game plan is to pop all face-up cards with Abyss King. Therefore lowering our opponent’s ATK or setting cards from our GY after destroying something by battle is somewhat moot if we’re clearing the board in another way. In addition, using this card, a level 8 monster, almost forces you to have Wild Hope in the pend zone to make its pend summon possible (Twinkle sucks, don’t use her). The reason I play this card as a 1-of is because us AA players need all the ATK we can get, because it can be summoned by other ways like with Hyper Director, and for the unlikely scenario where our opponent has a monster indestructible by card effect, meaning Abyss King wouldn’t work on it, but is not untargetable.

____

Abyss Actor - Superstar (2-3x)

DARK Fiend

Level: 7*

Pendulum scale: <3>

Stats: ATK / 2500 DEF / 1800

Pendulum effect: You can Tribute one “Abyss Actor” monster, then target an “Abyss Script” Spell in your GY; add it to your hand. This effect is once per turn.
Monster effect: When this card is Summoned, your opponent’s Spell/Trap cards and effects cannot be activated. You can Set one “Abyss Script” Spell directly from the deck, but it is sent to the GY during the End Phase. This effect is once per turn.

Another amazing hitter in our lineup, and appropriately so, being the closest we have to a boss monster. This monster’s power lies in the fact that it, and whatever you pend along with it, cannot be floodgated. But it doesn’t stop there: the ability to set any Script we want straight from the deck is also an egregiously spectacular effect. Don’t worry about its pend effect; the only reason we’d be putting Superstar into the pend zone is to cheat it out with Hyper Director. But if you really need it, it’s pretty much more copies of Abysstainment. We’d normally rather not be using this card as a spell, though.

____

Abyss Actor - Sassy Rookie (0-1x)

DARK Fiend

Level: 4*

Pendulum scale: <2>

Stats: ATK / 1700 DEF / 1000

Pendulum effect: If your “Abyss Actor” monster would be destroyed by battle or an opponent’s card effect, you can destroy this card instead.

Monster effect: This first time this card would be destroyed each turn, it is not. If this card is destroyed by battle or an opponent’s card effect: You can Special Summon one Level 4 or lower “Abyss Actor” monster from the deck, except another copy of this card. If this card in the Pendulum Zone is destroyed: You can target one Level 4 or lower monster your opponent controls; destroy it.

You’re rarely, if ever, putting this card in the pend zone (Madonna + Comic Relief is the usual pair), but it’s got a decent protection effect that can proc its other effect, destroying a low-leveled monster in your opponent’s possession. A niche use of this effect could be for Super Producer to destroy it on the opponent’s turn for some interruption, something which our deck has had a lack of until now. However, the main use of this card (besides being another name to get popping with Abyss King) is the sheer annoyance it is to get rid of. Not only will it simply not die the first time it normally should, but on top of that, once it finally is destroyed, well guess what, now we get a float of Wild Hope or Leading Lady for a potential search or ATK reduction on top of having another body to be dealt with, so thanks! This goober is just a little lovable sponge.

____

Abyss Actor - Wild Hope (2-3x)

DARK Fiend

Level: 4*

Pendulum scale: <2>

Stats: ATK / 1600 DEF / 1200

Pendulum effect: If you have another “Abyss Actor” monster scaled in your opposite Pendulum Zone, you can change its scale to 9 until the end of this turn. This effect is once per turn. You cannot Special Summon for the remainder of this turn, except to Summon “Abyss Actor” monsters.

Monster effect: Until the end of this turn, you can have this card gain 100 ATK for each “Abyss Actor” monster you control with different names. This effect is once per turn. If this card is destroyed: You can add one “Abyss Actor” card from the deck to your hand, except for another copy of this card. This effect is hard once per turn.

Yeehaw, pardner. The slight ATK buff is cute and sometimes may be necessary to get every last drop of power we need to kill in one turn, but the effect we really care about is the search upon destruction. Simple as that! Search with it, pendulum summon it back out, and give it a baboost while you have the max number of AAs on your side of the field to utilize it to its fullest.

____

Abyss Actor - Liberty Dramatist (1-2x)

DARK Fiend

Level: 4*

Pendulum scale: <8>

Stats: ATK / 1500 DEF / 1500

Pendulum effect: When an attack is declared: You can discard one card; Special Summon this card to your opponent’s field. This effect is hard once per turn.

Monster effect: If this card is Special Summoned out of the Pendulum Zone: Reveal 3 “Abyss Script” Spells from your deck. Your opponent randomly chooses one to be Set to your field, and shuffle the others back into your deck. The card Set by this effect will be destroyed at the End Phase. If this card is destroyed: You can shuffle one “Abyss Script” Spell from your GY into the deck. Each of these effects are hard once per turn.

Alright, from what I’ve personally seen throughout my research on other AA decks out there, this card is a little bit slept on. Up until her release we only had Comic Relief and Fantastic Theater to force the opponent to pop our set Scripts, and I think that any card that reinforces that sentiment is appreciated. Yes, it does suck that you’ll have to discard a card to make it happen - maybe that cost is a bit too much to make her worth running, we can find that out. I also think, though, that its other effect of being able to set a Script upon being summoned out of the pend zone works fantastically alongside Hyper Director. Finally, let’s say you lost access to Abysstainment being able to recur Scripts out of the GY: she can send one back into the deck for you to search, play, or set later on. We also love running as many unique AA names as we can to be sure that Abyss King can get popping. No, I’m not saying she’s the best card to ever come out for AAs, but I think she has a multitude of decent effects and that a chance should be given for her.

____

Abyss Actor - Twinkle Little Star (0x)

DARK Fiend

Level: 4*

Pendulum scale: <9>

Stats: ATK / 1000 DEF / 1000

Pendulum effect: You can target one “Abyss Actor” monster you control: During this turn, it can make up to 3 attacks on monsters, also your other monsters cannot attack. You cannot Pendulum Summon monsters, except “Abyss Actors.”

Monster effect: This card is not destroyed by battle on your turn. This card can make up to 3 attacks on monsters.

These effects are nothing but more of a detriment than anything, unless for some reason you’re playing 3 Evil Heel and no Abyss King, please don’t put her in your deck. The spiciest play you could make with her is to play Fantasy Magic and swing into up to 3 monsters, but you’re offing yourself in the battle damage you take from it, plus your opponent will just resummon those monsters next turn regardless, making all of that work meaningless. Abyss King is a million times easier and more effective.

____

Abyss Actor - Leading Lady (0-1x)

DARK Fiend

Level: 4*

Pendulum scale: <2>

Stats: ATK / 1500 DEF / 1000

Pendulum effect: When you take battle damage from an opponent’s attacking monster: You can activate one of these effects;

Monster effect: When battle damage is inflicted: You can target one face-up monster your opponent controls; it loses ATK equal to the damage dealt. This effect is once per turn. If this card is destroyed by battle or an opponent’s card effect: You can Set one “Abyss Script” Spell directly from the deck.

Once again, the effects that lower ATK can be counted as backup, assuming we were stopped from getting Abyss King going. Alternatively, moving a monster from the ED to our hand might be nice sometimes. Its monster effect ATK reduction can be a decent way to protect yourself from lethal on the opponent’s turn, for it goes off even if she herself is attacked and before she is destroyed. Looking at the effect offensively, Supreme King Dragon Dark Rebellion plus Leading Lady (and Evil Heel) can be a cheeky way to deal massive amounts of damage if we do not want to or cannot wipe the field and attack directly for whatever reason. And her replacement effect is nifty. Another easy-to-summon AA name with somewhat okay effects = more pops with Abyss King.

____

Abyss Actor - Comic Relief (3x)

DARK Fiend

Level: 3*

Pendulum scale: <8>

Stats: ATK / 1000 DEF / 2000

Pendulum effect: You can target one face-up “Abyss Actor” Pendulum monster you control and one monster your opponent controls; switch control of the two monsters, then destroy this card. This effect is hard once per turn.

Monster effect: This card’s controller takes no battle damage from attacks involving this card. During your Standby Phase: Give control of this card to your opponent (this effect is once per turn). If control of this face-up card changes: Activate this effect; this card’s owner (yourself) can destroy one Set “Abyss Script” Spell on their field. This effect is also once per turn.

BEST CARD IN THE GAME BAYBEE HA YOU IDIOT TAKE THIS 100 ATK MONSTER IN EXCHANGE FOR THAT BOSS MONSTER YOU SPENT YOUR WHOLE TURN MAKING oh yeah it also is a great tool to destroy your own set Scripts for them to pop off aaand it’s a scale 8 so we can basically pend anything we want with it wooo

____

Abyss Actor - Funky Comedian (0x)

DARK Fiend

Level: 1*

Pendulum scale: <8>

Stats: ATK / 300 DEF / 200

Pendulum effect: You can Tribute an “Abyss Actor” monster, then target one face-up “Abyss Actor” monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.

Monster effect: If this card is Summoned: You can make it gain 300 ATK for each “Abyss Actor” monster you control, until the end of this turn. You can target one other “Abyss Actor” monster you control; until the end of this turn, it gains ATK equal to this monster’s current ATK. This card cannot attack the turn this effect is activated. This effect is hard once per turn.

While we are a bit desperate to get as much ATK as we can muster to push for the OTK we would love to see, it’s not really worth playing a monster whose only function is that, unless you’re going for an attack-oriented aggro Evil-Heel-centered build. You don’t need to run this guy, our little baboosts and monster swarming is usually sufficient.

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Abyss Actor - Hyper Director (3x)

DARK Fiend

1 “Abyss Actor” Pendulum monster

Link Rating: LINK-1

Stats: ATK / 800

Effect: You can target one card in your Pendulum Zone: Special Summon it, then place an “Abyss Actor” Pendulum monster with a different name from your deck or face-up Extra Deck into your Pendulum Zone. For the rest of this turn after this effect is used, you cannot Normal or Special Summon a monster, except to Summon an “Abyss Actor” monster. This effect is hard once per turn.

A la Extras, here we have a very good L-1 monster that not only sets a pend scale from the deck but also cheats out whatever we want from the pend zone, adding a monster onto our frontrow like we love to do. The big new play that we’re usually gonna want to do is to use Hyper Director and whatever he called from the pend zone in order to link summon the next monster on our list.

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Abyss Actor - Super Producer (3x)

DARK Fiend

2 monsters, including 1 Fiend-Type monster

Link Rating: LINK-2

Stats: ATK / 1600

Effect: During the Main Phase (Quick Effect): You can target one face-up card you control; destroy it, then you can apply one of these effects. This effect is hard once per turn. Place one “Abyss Playhouse - Fantastic Theater” from your deck to the Field Zone. Place one “Abyss Actor” Pendulum monster from your deck in your Pendulum Zone.

Such a wonderful card, as previously mentioned in the summary. Destroying one of our monsters is an effect that we like to see, since it procs Wild Hope’s search, Sussy Rookie’s effect in the pend zone, or Liberty Dramatist’s Script recursion. But that’s just a bonus: the real reason we love this card so is the fact that Fantastic Theater can be played right out the deck (dodging Ash Blossom, since it is not being added to the hand but to the field), negating an opponent’s next monster effect. Super Producer’s effect can be chained onto an opponent’s monster effect, and after the chain resolves, their effect will be changed after Theater hits the field, meaning we can time it to block whatever we want, then reap the rewards of having our set Scripts destroyed by our opponent. Or use the second effect and put something in the pend zone, that effect is also good if we already have Fantastic Theater up.

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SPELLS


Abyss Prop - Wild Wagon (0x)

Continuous Spell

Effect: The first time each “Abyss Actor” monster you control would be destroyed by battle each turn, it is not. You can target one face-up “Abyss Actor” monster you control; your opponent cannot target it with card effects until the end of their turn. This effect is once per turn. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can return all cards your opponent controls to the hand.

As nutty as this card’s effects seem, one big reason no one runs it is because its name is “Abyss Prop,” not “Abyss Script.” This makes it unsearchable, making it luck of the draw. It also means Comic Relief cannot pop it when it swaps control over to your opponent. Additionally, this card has some oversights and it’s not quite what it may be cracked up to be. For one, I should not have to say that negates or destruction by card effect are extremely common, meaning the one-time protection by battle for our monsters is fairly negligible. While the next effect, temporary untargetability for a monster, may be useful going first to prepare for something your opponent might be planning on doing, unfortunately this effect kind of falls flat on its face because at any other time, all your opponent has to do is chain to this effect, targeting your monster and getting their disruption off anyway. Lastly, while this card does have the potential to bounce your opponent’s entire board, this will only work if they do not destroy this card near the start of their turn or lack recovery. And even if it does pop off, your opponent will simply re-set any backrow that was bounced. Don’t get me wrong, removing every monster off their field they just established would be insane, but it’s not like you no longer have to worry about playing through anything. Anyway, after this long-winded discussion of this debatable card, what follows is a much better spell that we are going to want to use.

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Abyss Script - Dramatic Story (2x)

Normal Spell

Effect: Target one “Abyss Actor” Pendulum monster you control; Special Summon one “Abyss Actor” monster from your deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can return up to 2 cards on the field to the hand. This card’s activation is hard once per turn.

Now this is what we like to see: an actual Abyss Script spell to use alongside the plethora of AA monsters that have effects related to them! In fact, this is the newest one, and its effect goes hard, vastly increasing consistency (I can see a case being made to run 3 of this card, for sure). Now, right off the bat what jumps out to me is that this card special summons from the deck, meaning that it cannot be abused while Ash Blossom is so prevalent. Does that mean we should not play this card at all, for fear of it being negated? Absolutely not. This card does four amazing things all in one - it can summon any monster we need out of the deck, it can set a pend scale for us, it can destroy our monster (let’s say we only opened this + Wild Hope and a bunch of hand traps, we’re definitely destroying Wild Hope for a search to make more plays possible), and it can bounce (non-targeting) up to 2 pesky cards on the field. With the versatility this card provides, I fail to see why it would not be run.

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Abyss Actors’ Dress Rehearsal (3x)

Normal Spell

Effect: At the start of Main Phase 1: Add one “Abyss Actor” card and one “Abyss Script” Spell from your deck to your hand. For the remainder of this turn, you cannot Pendulum Summon any monsters except for “Abyss Actor” monsters.

Pretty self-explanatory: it’s a search of 2 cards, so it’s quite nice. The caveat of it being usable only at the start of MP1 means we replace Pot of Extravagance for it, and the fact that it prevents us from pend summoning anything other than AAs means literally nothing to us when every main deck monster we want to summon is an AA.

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Abyss Playhouse - Fantastic Theater (1-2x)

Field Spell

Effect: You can reveal one “Abyss Actor” monster and one “Abyss Script” Spell in your hand; add one “Abyss Script” Spell from the deck to your hand, with a different name from the one you revealed. While you control a Pendulum Summoned “Abyss Actor” monster, any monster effect activated by your opponent becomes “Destroy one Set Spell/Trap your opponent controls”. Each effect of this card is hard once per turn.

I pretty much already explained this card in the summary, so I’ll try and keep it concise. It gives us a search for a Script? Nice. It says “fuck you” to an opponent’s monster once per turn and allows us to take advantage of our Scripts’ second effects? Even better.

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Abyss Script - Rise of the Abyss King (2x)

Normal Spell

Effect: Target face-up cards on the field, up to the number of face-up attack position “Abyss Actor” monsters with different names you control; destroy them. If you control a Level 7 or higher “Abyss Actor” monster when this card is activated: Your opponent cannot chain a card or effect onto it. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can add up to 2 “Abyss Actor” cards and/or “Abyss Script” Spells with different names from the deck to your hand.

Undoubtedly our best spell in the entire deck, as it makes the OTK possible. Not only that, but the fact that it has Super Poly’s “your opponent can’t activate anything in response to this card” effect while we have a high-level AA out is incredible. Finally, we search 2 if this card is destroyed while it is set and we have an AA in the ED, which is very much welcomed.

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Abyss Script - Abysstainment (1-2x)

Continuous Spell

Effect: You can Tribute 1 “Abyss Actor” monster, then target one “Abyss Script” Spell in your GY; Set it to your field. This effect is hard twice per turn. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can Special Summon any number of “Abyss Actor” Pendulum monsters from your deck.

Pretty good effect, allows you to use Abyss King multiple times in one turn. And not to mention a pretty cracked second effect, literally allowing you to special summon up to 5 monsters right out of the deck in one go.

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Abyss Script - Opening Ceremony (1-2x)

Normal Spell

Effect: Gain 500 LP for each face-up “Abyss Actor” monster you control. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can draw until you have 5 cards in your hand. Each effect of this card is hard once per turn.

The LP gain effect can actually be pretty tremendous since we are continuously going -1K for the Madonna search and we love to swarm the field, making 500 per monster not the worst. However, the real reason I would play this card is because YOU CAN DRAW 5.

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Abyss Script - Romantic Terror (0x)

Quick-Play Spell

Effect: Return one “Abyss Actor” Pendulum monster you control to the hand, and if you do, Special Summon from your Extra Deck in defense position, one face-up “Abyss Actor” Pendulum monster with a different original name from the monster you returned. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can Set any number of “Abyss Script” Spells directly from your deck. This card’s activation is hard once per turn.

Ehhh this is pretty jank, the summon effect is pretty nothing and the effect to set any Script(s) is unnecessary and slower compared to Abysstainment or Superstar on our turn.

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Abyss Script - Fire Dragon’s Lair (0x)

Normal Spell

Effect: Target one “Abyss Actor” monster you control; if it destroys your opponent’s monster by battle this turn, your opponent chooses 3 monsters from their Extra Deck and banishes them. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can look at your opponent’s Extra Deck, also banish one monster from it. This effect of this card is hard once per turn.

Pretty hollow card. We have no interest in using any copies of it.

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Abyss Script - Fantasy Magic (0-1x)

Normal Spell

Effect: Target one “Abyss Actor” monster you control; if it battles an opponent’s monster this turn, but does not destroy the monster it battled, return that monster to your opponent’s hand at the end of the Damage Step. If this Set card in its owner’s possession is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum monster in the Extra Deck: You can target one card your opponent controls: Place it on top of their deck.

Now I haven’t seen a list utilize this card and its first effect is pretty useless, I just love that its second effect is spell version of Raiza spin and I think that makes it decent enough to play at a single copy for shits and giggles.

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TRAPS


Abyss Actors Back Stage (0x)

Normal Trap

Effect: If you have two “Abyss Actor” cards in your Pendulum Zones: Add two “Abyss Actor” Pendulum monsters with different names from your deck to your Extra Deck, face-up. This effect is hard once per turn.

This is slow and for literally nothing, wtf

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Abyss Actors’ Curtain Call (0x)

Normal Trap

Effect: If an “Abyss Script” Spell or effect is activated this turn: Add face-up “Abyss Actor” Pendulum monsters from your Extra Deck to the hand, up to the number of “Abyss Script” Spells in your GY. Then, you can Special Summon “Abyss Actor” monsters from your hand with different names, up to the number of cards added to the hand. You cannot Special Summon for the remainder of this turn, except “Abyss Actor” Pendulum monsters. This effect is hard once per turn.

Too situational and slow. Our ED is only ever gonna have like 1 or 2 face-up AAs in it anyway, so a straight up pendulum summon outclasses this. However, it is searchable off Wild Hope, so I guess I could see this being played at 1 for a defensive strategy if we end up going first, so long as it doesn’t end up being popped before it can be played to its fullest extent, which is ironically something we do encourage our opponent to do. Hence why I find this card somewhat risky and not the best to be running.

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SAMPLE DECK - 40 CARDS


2x Maxx “C”

3x Ash Blossom & Joyous Spring

3x Abyss Actor - Extras

3x Abyss Actor - Comic Relief

2x Abyss Actor - Sassy Rookie

1x Abyss Actor - Leading Lady

2x Abyss Actor - Wild Hope

3x Abyss Actor - Curtain Raiser

2x Abyss Actor - Liberty Dramatist

2x Abyss Actor - Superstar

3x Abyss Actor - Mellow Madonna

1x Harpie’s Feather Duster

1x Abyss Script - Opening Ceremony

2x Abyss Script - Rise of the Abyss King

3x Abyss Actors’ Dress Rehearsal

1x Lightning Storm

1x Abyss Playhouse - Fantastic Theater

2x Abyss Script - Abysstainment

1x Abyss Script - Fantasy Magic

2x Infinite Impermanence

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EXAMPLE LINE (GOING SECOND)


(Set Extras in the pend zone

Special Summon Extras

Tribute to) set Curtain Raiser in the pend zone

Special summon Curtain Raiser

Link into Hyper Director

Set [any AA] in the pend zone

Special summon [any AA], and set Madonna in the pend zone

Link into Super Producer

Search Wild Hope with Madonna

Set Wild Hope in the pend zone

Destroy Wild Hope with Super Producer

Search off Wild Hope + set Comic Relief in the pend zone

Pendulum summon [any AA] + (Curtain RaiseExtras) + [any AA(s) in hand]

If Superstar was summoned:
Set Abyss King


If Abysstainment was in your hand instead of Superstar:
(Power up Wild Hope if you have one out)
Use Curtain Raiser, milling Abyss King
Use Abysstainment, Tribute something to set Abyss King


Use Abyss King

Special summon from the deck if Madonna was on the field

(Power up Wild Hope if you have one out)

If your opponent still has a strong monster: Use Comic Relief, trading Extras for it

SWING FOR GAME!
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2023.06.08 14:54 subtechii What is the value of this card?

What is the value of this card? submitted by subtechii to footballcards [link] [comments]