Is direct express down 2022
'Til all are one! Transformers News and Community!
2008.01.25 12:19 'Til all are one! Transformers News and Community!
This is a family-friendly community for all things Transformers -- mostly the toys, but also the cartoons, movies, and comics.
2015.03.23 20:30 gbrl_cooper Where 10 year old computers are still worth $500.00
2016.08.06 17:31 tippytaps: the cutest subreddit on the internet
Animals doing Tippy Taps
2023.06.02 21:40 Extreme-Nuance What's different/same on the Starcruiser after the May 25 booking drama
To allay fears right away: your experience with the characters and crew is the same wonderful, personal feel.
For us, the number of people outside the terminal was a surprise, because our previous voyage had been about 60-75% full, and not everyone arrived at 1pm. This voyage was full (of course), and the excitement was palpable. We had to wait for a while at the terminal to be let in, so consider that when planning your arrival costumes. The CM will bring you water and frozen grapes.
More passengers were in costume upon arrival and throughout the voyage, which was so cool! Lots more custom jobs, too.
The shop was busy throughout the trip, and they did run out of things, so do your shopping on day one! I couldn't get a lightsaber training tunic in my size (if anyone sees one in L/XL, I will pay shipping plus the cost of a beer at the Sublight Lounge for your trouble). They told us that they were not limiting purchases anymore.
Several of the cabins did not get the amenity tin. They are sold in the shop for $40, and I asked at Passenger Services if they were not giving them out, and the CM said they should still be in our cabins and was very confused as to us not getting them. Since several cabins didn't receive them, I'm not sure if this will be the case for you. I suspect they may not be giving them out much.
When the actors are introduced at muster, they got huge applause, and throughout this voyage, everyone was very enthusiastic about participation. This did lead to missions being a bit crowded, but not to the point that they aren't still fun. I found that I didn't get as much one-on-one time with the actors, but still did get enough to feel like an important part of the story. I wish the Starcruiser could be profitable with a smaller percent occupancy.
When you go to Batuu, the CM warns you that they have limited pins, and they will not replace them if you lose them. I talked with one of the CM and she said that, since the announcement of closing, they've 'lost' a lot of towels, pins, and bed runners. One person cut half the shower curtain down before they gave up. Please don't make extra work for the housekeeping CM; they work hard enough.
This time, we were assigned times for our trip down to Batuu and our departing shuttle pod, but these were very flexible.
The Sublight was busier throughout our trip, but never packed. It was more fun imo.
The immersion and role playing was more widespread this trip, with some really creative characters and props. Some passengers had custom-painted luggage! This level of enthusiasm for the Starcruiser was delightful to see. On my previous voyage, I think some people were taking the ship for granted, and this time, most people were totally enthralled. I was on a voyage that had necessitated most of us (including me) spending most of the day on the phone and then dropping everything and flying to Florida, so it was a voyage full of people who made this a priority. We were exceptionally grateful to get a spot.
More little kids on this trip. I talked to some people who had said they wanted to bring the kids once they were a little older, but they now had no choice.
Since the release of Gaya's album, passengers (including me) seemed more engaged with her show, which was awesome.
No cookie when we left. This is fine with me, because I didn't think they were very good the first time.
Subjectively speaking: If you're wondering about whether the second voyage is just as much fun, it is! But maybe in a different way. Since I knew my way through the story, I was able to spend more time with the other passengers and the crew, and that was awesome. I was also surprised to find that, even though I was playing the same character and answered questions the same way on the datapad, I ended up involved in different parts of the same paths. It was cool to see how the whole thing came together, and I got to see parts of the story that I hadn't even known about.
My emotions were much stronger this time, because I know that was my last time aboard the Lady H. BYO tissues.
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Extreme-Nuance to
GalacticStarcruiser [link] [comments]
2023.06.02 21:40 AutoModerator [Download Course] Jason Wardrop – Real Estate Agency Accelerator (Genkicourses.com)
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2023.06.02 21:40 99probsmyhornsaint1 Anyone have experience with patellar luxation?
A couple of days ago my dog tried (unsuccessfully) to jump on the couch and I noticed she wasn't putting weight down on her right leg and would limp. By the next morning she was fine again, although she had trouble getting in and out of bed all night. Yesterday she slipped on the floor after getting the zoomies and her leg once again began giving her trouble. I'm worried her kneecaps are slipping out of place, and ultimately, that this will greatly impact her quality of life. She loves going on very long walks and overall being active.
Has anyone's Maltese developed this condition? Was surgery eventually necessary? What's the outlook once they're older? For reference my pup will be 5 in a month, is at a healthy weight and has shown no other issues. I will be taking her to the vet anyway, but wanted to get some information from the community.
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Maltese [link] [comments]
2023.06.02 21:39 sentientmind Hello. I am the current acting president of the GenUSA discord. The mod team are couping us.
Hello, my name is Southeast.
The previous president was banned by the mod staff for out of server activity and being associated with a previously banned member, and the mod staff banned him for it (both of which are not impeachable for.)
We need your help. We need you to protest against this and make the mod staff back down. It is most likely that they're going to comment under this post. I will still stand by my statement.
GenUSA is supposed to be for democracy, not Authoritarianism.
God bless America.
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sentientmind to
GenUsa [link] [comments]
2023.06.02 21:39 RecommendationGlad65 White people be saying anything 😂
2023.06.02 21:39 MambaM3ntality SX Network, the blockchain designed specifically for Prediction Markets (aka bringing DeFi to betting) is massively improving its token economics
Background: SX Network is an EVM blockchain that operates the largest blockchain prediction market in the world, along with a traditional decentralized exchange. SX Bet is the #1 prediction market dapp and has processed over $350M in betting volume with all fees in ETH and USDC.
This below highlights ten proposals that will supercharge the tokenomics of $SX and bring more value to holders of $SX: - Earn USDC and ETH by staking SX: Protocol fees earned in USDC and ETH, of which they earned $1.6M of last year, is going to be paid out to stakers. There is currently only $11M worth of SX staked, meaning stakers have the potential to achieve 15%+ yield on their staked tokens.
- SX Compounder: this feature makes it easy for holders with high-conviction to accrue their staking yield as SX rather than ETH/USDC and automatically stake it to take advantage of compounding yield.
- Eliminating Inflation in the SX Ecosystem: With fees being paid directly to stakers in USDC and ETH, there is no need to award new, inflationary SX to stakers. This will reduce the amount of SX issued to stakers by 8,000,000/year.
- Reduced SX issuance from Bet Mining: This proposal would decrease the amount of new SX issued through bet mining by 33%. In combination with the previous proposal, this represents a 67% decrease in SX inflation.
- Lower the Staking cooldown: Currently SX maintains a 60 day cool-down period to unstake. In response to community feedback, this will be reduced to 21 days.
- Tidal Wave of Liquidity: This proposal would use some of SX's million dollar community fund to buy SX and add it to LP’s on SharkSwap. This would translate to more liquidity, stability, users and a higher price for the $SX token.
- SX Burn from API Charges: Many users take advantage of the SX Bet api to automate trades on SX prediction markets. There is sufficient enough demand that users would pay a fee in SX to use the API. All SX paid to use the API will be burnt, reducing supply.
- SX Trading on SX Bet: Integrating trading functionalities into the SX Bet application to improve overall UX.
- 2-Way SX Token Bridging: They're planning on introducing cross-chain functionality, making SX tokens available on other chains and creating more use-cases for SX tokens.
- Transparency with SX Token Dashboard: A dashboard for all things SX. Real-time data, key metrics, everything required for users to make informed decisions.The aforementioned proposals will bring significantly more demand to the SX ecosystem and $SX token, and are confirmation of the team’s ability to consistently create value while we all patiently await the next crypto cycle.As always, remember that this is not financial advice and it is important to do your own research before investing in any project.
TL;DR: SX Network is using the power of DeFi to radically change the sports betting industry and make its blockchain more secure by increasing the value of the SX token. This is a model that other DeFi focused blockchains can use
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MambaM3ntality to
deficryptos [link] [comments]
2023.06.02 21:39 farsumbul Deep in the Tayma Oasis in Saudi Arabia’s Tabuk province lies a 4,000-year-old rock formation with an unusual feature. It is split down the middle by a straight cut with the precision of a laser beam.
2023.06.02 21:39 RevoHits US PC Chernarus "Escape The Night" looking for more players
~Escape The Night~ PvE w/PvP ZonesWIPED3PPHelisAI-BossesRaidingBBP100kNoobsKeycardsAirdropBunkersParty-SystemTraderBlackmarketBankingDrugsBedRespawnSpawnSelectVehicles+Guns+Loot+
IP: 51.81.221.168:7915
Join Our Discord
https://discord.gg/2EQPEZ8 Server Restart Intervals Are At 5:40AM PST - 11:40AM PST - 5:40PM PST 11:40PM PST
BASE BUILDING: AT THE MOMENT TRADERS DO NOT SELL NAILS/FOOD/ARMOR, for a more survival feel we made base building a little more grindy than other servers for a better experience (MOD: BASE BUILDING PLUS), THERE IS NO BUIDLING NEAR PVP ZONES, HIDEOUTS, OR TRADERS (500m from Hideouts/Traders, 300m from PVP zones). Get your grind on and have fun with more of an immersive pvp building system. We have BasicTerritories/PVEZE Flag Zones. You need a flagpole to make a base & you need a flag fully raised on your pole to enable PvP. Since we use PVEZ the flags help in case you need to defend against a raid. The flag also helps keep all your items secure from poofing away. Sadly bases can be raided even with your flag pole lowered. So it’s recommended that you keep your flag pole raised.
ALL BASES HAVE A LIMITED AMOUNT OF VEHICLES THEY CAN POSSESS! Each base can have a max of 3 Land Vehicles & 2 Helicopters (This Is To Help Prevent Lag)
PVP ZONES/PVE: All PVP Zones contain either a military spot on the map, or Custom Keycard areas, Custom Key Cards spawn randomly around the map or in airdrops/military bases/bunkers.THERE IS ABSOULETLY NO KILLING OUTSIDE PVP ZONES, what ever damage you afflict on another Survior, that damage will come back to you, this a noob/pve setting of a server so show some respect.
KEYCARDS: There many different keycards you can get but they all are different. Some have different loot, some have mixed loot. Rare keycard rooms give 10x better loot than normal military/bm loot. There Is 2 Red/Black/Violet/Green Rooms. 1 Yellow/Blue/Med Lab/White Rooms.
Right Now The Keycards Ranging From Best To Worst Are Red, Black, Yellow, White, Violet, Green, Blue, Med Laboratory. There will probably be more in the future. Red Keycard Loaded but is suuuper rare.
(NOTE: Right now please don't fly into keycard areas. We recently added helis again and some areas are possible to fly into (AI will probably shoot them down but still we want keycards to be used to access keycard areas. ALSO When you open a keycard room it will stay open until server restart because the loot crates wont reset until after restart)
THE BUNKER: Right now there is currently 1 bunker on the server. You need a White Keycard to enter it & when you enter it turns to total darkness. You'll need a light or nvgs too see anything after entering. This place is worth checking out but be careful of possible chances of Zombies/AI. The bunker is really nice for finding blackmarket items and chances decent/guns/armoammo.
TRAVEL TRADER: We recently added a trader that can change locations and also change what they Buy/Sell! The Travel Trader Can Spawn At Any Keycard Locations (Based On When I Move Them) & Trades Rare Items Other Traders Might Not Sell Or Might Buy/Sell At A Discount!
TRADERS: Traders are all around the map and they only sell certain items there. Very high powered weapons cannot be bought a civ traders, they will most likely be purchasable at Blackmarket or not purchasable at all, you will need to scavenge your way around the map if you want to be the best, there are no handouts. Normal Civ Traders will have the essentials there to survive.
AI/BOSSES: AI spawn at all keycards/hideouts except Blue/Green Keycards. They have a chance to spawn anywhere else. There are 3 Bosses on the server. Killa, Zryachiy, the Goons. Killa spawns at Red/Black/Yellow Keycards. Zryachiy spawns at Prison Island. The Goons can spawn at Red/Black/White/Med Lab. The Goons are the rarest Bosses to run into right now while Killa and Zryachiy are about the same. Killa and Zryachiy can have guards.
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RevoHits to
DayZServers [link] [comments]
2023.06.02 21:39 MariaKudos Credit Card News and Deals Roundup: Week of May 29, 2023
| Somehow, someway, it's Friday again today 🤩 Here are the credit card deals and news highlights from the week: ➡️ Discover Q3 categories announced - activate now! ⛽ ➡️ Targeted: 40% off eligible Amazon products when paying with Chaes Ultimate Rewards 📦 ➡️ Capital One Acquires Velocity Black ➡️ Free $25 Lyft Credit for any Hilton stay now through 9/5/23 🚗 Enjoy your weekend ahead! Discover Q3 2023 5% Categories Are Here: Gas Stations & Digital Wallets https://preview.redd.it/ugvc57gmqn3b1.jpg?width=720&format=pjpg&auto=webp&s=d6f38037a63119e0db41b7f548a4689f5a8dc16e The Discover it Q3 rotating categories have been announced for July 1, 2023 - September 30, 2023: - Earn 5% on combined purchases at gas stations and digital wallets (up to $1,500 in purchases)
- Activate Now
This is a really easy way to max out your 5% categories, especially if you use Apple, Samsung or Google Pay, something more and more people are using these days. Targeted: Chase Ultimate Rewards Cardholders: 40% off eligible Amazon products when using Ultimate Rewards (Max discount of $40) https://preview.redd.it/swgh74hoqn3b1.jpg?width=720&format=pjpg&auto=webp&s=fbefcbbec7f58e28279ad85b7cedb1104cca6cb2 Your miles - or points as the case may be - may vary on this one, but certainly worth a shot if you have an eligible Chase card in your wallet. There is a new promotion where you can receive 40% off eligible Amazon products when you pay with Chase Ultimate Rewards points. Eligible cards include: - Chase Freedom
- Chase Freedom Unlimited
- Chase Freedom Flex
- Chase FreedomStudent
- Chase Sapphire
- Chase Sapphire Preferred
- Chase Sapphire Reserve
- J.P. Morgan Reserve
- Ink Cash
- Ink Business CashInk Business Unlimited
- Ink Plus, Ink Business Preferred
- Ink Business Premier
- Chase Corporate Flex
How to redeem your promotional discount: - Click this link to sign into Amazon and link your eligible Chase credit cards that have Ultimate Rewards (some users reported that you may have to wait 24 hours after linking your Chase credit card to continue to see if the rest of the deal works for you)
- Find an eligible product (products shipped sold & shipped by Amazon.com) and click on the Chase Ultimate Rewards 40% promotion link
- Use Ultimate Rewards (UR) points at checkout
- Use Ultimate Rewards points for at least a portion of your order. Ultimate Rewards points will be temporarily set as your payment method at checkout.
- Only apply $0.01 (1 Ultimate Rewards point) only, since $1 or 100 Ultimate Rewards point is only worth $0.80 in redemption value. Once you see $40 off applied, pay the rest using that Chase credit card or other payment methods
Here is how to find products that are sold and shipped by Amazon! Note: this is a limited-time offer that will end at 11:59 PM PT on 06/30/2023, or (b) the time at which 10,000 customers have redeemed the offer. H/T Slickdeals We'll return next week with the hottest credit card news and deals! Capital One Acquires Digital Concierge, Velocity Black https://preview.redd.it/zfj4vvvpqn3b1.jpg?width=768&format=pjpg&auto=webp&s=11b0b6c19ffddc439cd9d44fde997f59d610ef8d On June 1, 2023, Capital One announced that it had purchased the digital concierge platform Velocity Black. Velocity Black is known for the experiences it offers, including skiing in the Dolomites and swimming with whales! The acquisition of Velocity Black is the newest move the bank has made to innovate on its offerings for cardmembers: By acquiring Velocity Black, Capital One is upping its stake in the affluent customer base to compete with American Express and Chase. It’ll be interesting to see what other moves Capital One makes in the future. Earn a $25 Lyft Credit for Any Hilton Stay This Summer https://preview.redd.it/y3t04hqqqn3b1.jpg?width=1500&format=pjpg&auto=webp&s=ad021f2149f29d56a3f90f3470bfd6837c94f12b This summer, you can easily earn a free $25 Lyft credit when you stay at any Hilton through September 5, 2023. To sign up, all you have to do is link your Hilton and Lyft accounts if you haven't already. Then, head to the dedicated promo page and register with your Hilton Honors account. Easy and effortless way to get a $25 Lyft credit. H/T Frequent Miler We'll return next week with the hottest credit card news and deals! submitted by MariaKudos to JoinKudos [link] [comments] |
2023.06.02 21:38 VEGGIEREGGIE420 Issue with Samsung G65
Anyone else experience weird pixelated lines moving down the screen on Samsung panels? It seems to only be while using DP, but I can’t use the monitor to its full specs on HDMI due to my GPU. I have switched DP cables, turned VRR off, lowered the refresh rate, and restarted everything. This is actually the second panel with this issue as I returned the first one but here it is again. Can’t seem to find others with this issue online either.
Videos of issue submitted by
VEGGIEREGGIE420 to
Monitors [link] [comments]
2023.06.02 21:38 Downwardvd Kings Road -Download of New Album?
I preordered the splatter vinyl from Kings Road and initially received a link for the 1st single, never received anything for the 2nd or 3rd single and now the album is released and don't have a link for the download of the whole album. I can go into my order page on Kings Road and see links but they do not work, they go directly to a FAQ page....tried calling the 323 # and it goes to a voicemail thats full, sent numerous emails with no reply...anyone else having this problem with Kings road ?
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Downwardvd to
Rancid [link] [comments]
2023.06.02 21:38 bug__bones Questions about getting an ambulance street legal in Florida
| Hello! I have a series of questions that I can't find straight answers to online and this was the closest, relevant community on Reddit that I could find to ask. I run a non-profit and we are considering purchasing an ambulance to convert and use as an outreach vehicle. It's a 2002 Ford E-350 with a 7.3 liter diesel engine and 360,000 miles. The asking price is $5,000. - Is this worth it?
- The facilities manager has told me that the engine would be good for up to 1,000,000 miles but this seems pretty unlikely to me. Most of the reports I've read claim around 400-500,000 for the life expectancy. If we do end up needing to replace the engine in the near future I would like to know so that we can factor that into our budget if we proceed with the purchase.
- How do we retitle it?
- I was told that it is currently titled as an ambulance (I'm not even really certain what that means) but we would like to have it retitled as a commercial or non-commercial vehicle, non-commercial preferably, if possible.
- What's the best insurance company to use?
- I'm trying to get a quote for the insurance but every site I try does not have the exact vehicle model as an option for me to select. The only option I was given on insurance comparison sites was Mercury Insurance and when I tried to get a quote it said they were unable to process it.
- How much will all of this cost?
- I'm trying to estimate the total cost of everything including the purchase price, retitle fee (if it's even possible to retitle), registration fees, and insurance so that I can see if it's feasible for us and worth it or if we should go in a different direction.
Sorry for the long post! Any advice or recommendations would be very helpful, thanks! https://preview.redd.it/zkba0b6tqn3b1.png?width=1080&format=png&auto=webp&s=da753597822d530a0a6d4e9de73a8bee50927fac submitted by bug__bones to ambulanceconversion [link] [comments] |
2023.06.02 21:38 abbiebe89 Am I being overly sensitive or overreacting?
I have a 18 month old daughter who is my entire world. She is my rainbow baby who I love and my entire heart bursts every time she looks at me. Because of this maybe I am being too sensitive… or no?
My family goes out to eat at very nice restaurants. I’m talking fine dining, white table cloths, etc. My family always invites me, my husband, and my daughter to go out to eat. It’s always a lovely meal except the last time I can’t get out of my head. My daughter was in a highchair eating and being a normal 18 month old would occasionally toss/throw her unwanted bits of food on the floor. My grandmother immediately saw this & said:
Grandmother: “Why do you not tell her to stop? Isla NO!” Me: “Because she does not know the word no at this age. You have to redirect her.” Grandma: “Says who? My children never threw their food.” Me: “Says pediatric science and behaviorists.” Grandma: “Well I respectfully disagree. She needs to learn the word no!”
I immediately became so agitated because I am the first of my generation to gentle parent. I am the one who I breaking generational trauma that I refuse to let bleed into my daughters life or future. So, telling my daughter “NO!” frustrated me because she’s an 18 month old baby. You have to redirect her to something else such as a coloring book, toy, etc. Yelling NO at a young child does absolutely nothing but upset them.
Or am I overreacting?
Okay next thing… My families homes… they treat them like museums and not homes. For instance, the pillows on the sofa? Do not even think about using them or putting your body weight on them. Those are for decoration only! Just took a shower? The steam in the bathroom can get on the walls so my mother goes behind and wipes the walls so the steam doesn’t stay on the walls. I could go on and on… okay so I am staying with my family over the Fourth of July with my daughter and husband. I have told my mother that she does need to baby proof her home because my daughter is walking, grabbing things, opening drawers, etc. completely normal toddler behavior. My mother is saying she “can’t turn her house upside down and put everything away so if she is touching something just tell her NO!” I’m like oh here we go…. then my mother is saying to bring a play pen and just leave my daughter in the play pen when we are doing something. I told my mother that she is a toddler and does not want to be confined in a play pen. She wants to play, walk, run around. My mother then said “well maybe she just cries in her playpen because she knows you’ll take her out of it. You’re teaching her to get what she wants!” I’m like…. no a 18 month old child does not know manipulation.
Okay that being said… am I overthinking, overreacting, etc. I grew up in a home where screaming at a child, hitting a child for discipline, and verbal abuse was how things were handled. I am breaking the generational trauma with my daughter.
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abbiebe89 to
toddlers [link] [comments]
2023.06.02 21:38 Ok-Squash-9967 Why is my short ram intake making a really loud humming sound?
I have a 97 Acura cl and I recently put s short ram intkse on it and it works and sounds good but there's a really loud humming sound coming from the intake is there any way I can tone it down? Or is it normal?
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Ok-Squash-9967 to
MechanicAdvice [link] [comments]
2023.06.02 21:38 ItzAtlazs A new faction I made: The Protocol of the United States of America!
(Here's a new faction I created, please tell me your thoughts about this!)
The story takes its roots in north North Carolina in the year 2245, near the pre-war city of Fayetteville. For about 30 years, the settlement of Nemington, inhabited by roughly 300 men, women and children, had been flourishing thanks to local trade with very close farms. But around this time, raiders started getting bolder and bolder despite the makeshift turrets surrounding Nemington.
And one day on the 12th of May 2245, tragedy struck the peaceful settlement as a group of raiders stormed the city and killed a total of 30 people before being killed by the very loose and untrained militia that was not prepared for such an attack.
The next day, after burying their loved ones, the town's council, led by Jeremy Cross, decided on a plan to reinforce their militia and secure the future of Nemington. The town's strongest would set out towards the pre-war Fort Bragg, one of the biggest military compounds in the US, which was guarded by automated defenses set on preventing raids and never got turned off due to no military presence occupying it anymore. But while everyone had tried brute force to their way in, Cross had another idea: stealth.
So a group of 20 men set out, led by Cross, towards Fort Bragg to claim it for themselves. They arrived at the fort's gate at night, since the machines relied mostly on solar light to see. Working through the gate and corridors, they quickly reached the main control room without being spotted, until someone from the group sped up towards the main control panel, which triggered the entire system's alarm. It woke up an Assaultron in the room, that quickly lasered through the man's head, making him fall to the ground. Cross then went on to work through the control panel and disable the infrastructure, all while the group jumped towards the Assaultron, trying to keep it steady against a wall. It took Cross a minute to disable the entire grid of robots, but the surge of power this caused made the Assaultron able to shove away the men holding it down, and fire a laser beam straight to Cross, before shutting down.
The group returned in triumph in Nemington, though carrying the body of their leader who died seconds after the laser hit his throat. The people buried Jeremy Cross and gave him a farewell ceremony, and the next morning, an expedition comprised of 30 men and women was sent to Fort Bragg to secure it properly. They reactivated the defense systems but whitelisted themselves to make sure they wouldn't get shot on sight, and soon enough they started making inventories of everything they found in the Fort, including undergrounds networks filled with T-60 power armors, hundreds and hundreds of them, stacked there with an incredible stockpile of Fusion Cores.
With this, they found something a lot more valuable: relics of the pre-war era. Laws, texts, recipes, blueprints, everything that made the pre-war world what it was and what this world lacked. Some people started studying these texts, while some others found texts that were directly related to the US military, including the reason there were so many Power Armors underground. Near the beginning of the War, the US were feeling there could be a possibility that they would be destroyed, and so designed a massive amount of Power Armors to be used in the eventuality of Mass Destruction. This protocol was named Protocol I, the core directive of the United States' Protocol of Reconstruction, which is as follow:
"In the event of nuclear annihilation, the remaining US military is to assume temporary control over the United States by using the Power Armors and supplies stockpiled at the 5 main US bases to maintain stability in the United States until the leaders of the US arise from The Whitespring Bunker."
But as it appeared, none ever came from these vaults, since they never came to retrieve the Power Armors. The council held a meeting in Fort Bragg about the future of Nemington, and after a bit of arguing, it was decided that Nemington would move over to the Fort, turning it into New Nemington. A broadcast was established thanks to the Fort's high tech antenna, advertising the settlement and threatening all who would want to harm the New Nemingtonians.
Over the course of ten years, a new leader was found in the newly 20 years old daughter of Jeremy, Melinda Cross, deemed the most viable as leader of NN. All men and women who didn't have children were given basic training in weapon handling and Power Armor use, turning them into a proper military force to keep the children and the disabled of the town secure in time of crisis. The settlement grew in population as more and more people came to NN for the safety of living inside of the walls. Farms were established both inside and out of the walls and the sources of food and water were secured properly.
Then, Cross called for another meeting after the town's population reached the 500 people both in and out of the walls affiliated with NN. it had come to her attention that the Protocol was meant to be an unification of the United States, and she had the ambition to get the nation's powers together. She wanted what was right for her people, and uniting the USA again was the best thing that could happen to them, especially with the armors and weapons they had discovered years prior and had been using to keep everyone safe.
So on the 28th of August 2255 was created the Protocol of the United States, a military force led by Melinda Cross. This Faction had a few key principles that Cross was very adamant were never broken. Firstly, they were to never attack first. Melinda wanted the Protocol to be a peacekeeping army, not a conquering army. The rule was to "only open fire if the people were to feel threatened for their lives". This applied to all creatures, but mostly for humans, as she also added that "Humans are to be reasoned with if. If the Humans start to attack as an offensive, selfish mechanism, and cannot be reasoned with, lethal force can be used against them", this rule applying mostly to raiders who were armed, and anticipated angry citizens who would attack them simply out of fear and paranoia, which wasn't as dangerous as a tribe of raiders opening fire.
Another pillar of the Protocol's ideology was that all non-creatures are deemed "to protect" until they attack and are deemed uncivilized. The Protocol was also meant to be kind and compassionate, and as there were multiple sightings of sentient, peaceful ghouls around NN, she wanted all to feel welcomed by Protocol.
The last pillar of Protocol's ideology was that all first contacts with factions encompassing more than one settlement are to be set with an attempt at peace, with a truce. No Protocol Soldier is allowed to attack first in the possibility of another Faction running into them, so that self-defense can be claimed and Protocol's image can remain intact. Protocol doesn't seek war, but will wage it for the good of the Commonwealths.
After setting their core ideas, they had to decide where to go first to establish their presence. Thankfully, when the settlement of Nemington was first founded, the original settlers had received a transmission from hundreds of miles away from a faction called the Minutemen, claiming to be a unifying faction in the Commonwealth and inviting all others to join them to help them in the unification of the US. Before, they were too scared and underequipped to do anything, but now? They had the power to help rebuild. I mean, how civilized could the rest of the world be?
So in October, the Army of the Protocol started marching. Going through swamps and forests and nuclear deserts, protected by their Armors and carrying their supply all through the Commonwealth, leaving their Settlement behind. About 200 men and women were enlisted into the army, using the vehicles and aircrafts found all throughout Fort Bragg and its surroundings to mount an expedition towards Washington, from where they picked up broadcasts of another powerful faction.
The expedition as a whole took 2 weeks to complete, as even with all the vertibirds and trucks carrying supplies like food, water and weapons they had, they had to stop regularly, both because of the threats out in the wild and because of the fact that most of the armors had to be carried by people walking inside of them. Thankfully, Fusion Cores were to hold power for about 100 years, but still it was tiring for the people walking in them.
When they arrived in the Capital Wasteland, they found the Brotherhood of Steel. An attempt at a truce was tried, but as the Brotherhood of Steel offered to absorb the Protocol to help maintain peace with all of their technology, Melinda Cross refused politely, stating:
"Our mission is to save the Commonwealth, and we will do so as the United States Pre-War protocol dictates. We are the force that will bring peace to the Commonwealth. You wage war, we keep peace. We cannot co-exist unless you give us access to your resources and let us absorb you. Then, you will be able to call yourself peacekeepers. Until then, keep out of our way, and we will keep out of yours, as we are only looking for peace, but we can wage war to protect our peers and protect the people."
The Elder of the Lyons' chapter was so mad at this refusal, that war was officially declared against the Protocol. Unfortunately, at this time the Brotherhood had lost many members due to the Brotherhood's pointless war against the Super Mutants, and so the only battle that was waged between them, the Red Battle, that was held at the Red Racer Factory, was completely in the favor of the Protocol, due to their weakened state but also to the fact that the Brotherhood had taken about 20 soldiers due to their shortage, while the Protocol had brought about 50 soldiers with them.
The Brotherhood was utterly dominated, and no losses were taken for Protocol, instead making this battle a breaking event for the Elder's reputation, triggering, with the refusal of salvaging Fort Independence, the departure of the Brotherhood Outcasts. The Protocol shortly left the Capital Wasteland after this victory, furthermore securing Melinda Cross as the ideal leader and general of the Protocol and strengthening the loyalty of all that follow her.
It took the Protocol another three weeks to arrive in the Commonwealth of Massachusetts, surviving through their supplies and business deals with local farms they met on the way, helping anyone they met in fending off any potential threats they faced, and mostly taking the time to circle around the massive area glowing in green and yellow, that seemed to be filled with Deathclaws and Radscorpions.
When they finally arrived into the Commonwealth proper, they secured the Federal Stockpile after killing the raiders that occupied it (after having tried to negotiate first). The place was secured and properly fortified by placing the trucks all around the settlement, pre-made turrets placed in the gaps to make sure that all the corners had been properly fortified, and the first official outpost of the Protocol in the Commonwealth was founded. The vertibirds started flying through the airs of Boston, scouting the areas and locations that could be used as additional outposts, and after hearing rumors from travelers and farmers surrounding the outpost, the first expedition to Diamond City was put into planning stage...
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2023.06.02 21:38 Brave_Profit4748 Does Lorenzo have a monster
Lorenzo from what have we seen is capable of shutting down plays from Kaiser and Isagi both MV users. Originally it was believed that Lorenzo did this by having MV himself but that dosen’t seem to be the case.
In chapter
218 we see Isagi unsure if Lorenzo has MV and in the latest chapter Lorenzo is not shown with the MV eyes.
Why did the author not confirm if it was MV then the Author could just confirm it since we already know how it functions it isn’t new.
Then if not MV how is Lorenzo able to read and stop Kaiser and Isagi. We were already shown an ability that can rival MV as early as the first match of the NEL.
That is Bachira’s monster or as Lorenzo butterfly. The image can be anything from a butterfly to an abstract monster.
We gets shown by Lavahino that the
butterfly is why he is the best in the world.
This is probably the most underrated weapon by the fandom as it is seen much lower than MV despite being shown it is an equivalent.
Here we have Lavahino description of Bachira’s
monster and on the flip side we have Noa describing
MV both are abilities that can lead the user to becoming the best.
In the match Bachira showed that his monster can in fact stand against MV users
here we see a situation that no one should be able to predict out of all the options but then here is
Bachira he was the only player on the field to recognize what was happening and respond to Kaiser. Imagine if Bachira had better physicals like Lorenzo he would of been effective at stopping Kaiser.
We also get shown how having a monster can lead to the same judgment calls as MV according to Kaiser both him and Bachira had the same
idea and we also see Isagi in MC where he realizes the situation using
MV.
Lorenzo having a monster would also explain his dribbling ability with his
zombie stepsseems to be a simmilar form of dribbling to
ginga.
Now if Lorenzo has an image like the butterfly and the monster what is it. It could be Snuffy’s best friend as post like this
one mentioned it is possible that Lorenzo is his son. The times could add up if Snuffy is in his late thirties and his best friend got a prostitute pregnant early on without knowing. It will explain Lorenzo talent how he was able to be a NG11 despite starting so late and also why Snuffy specifically helped Lorenzo his image could be his father hence his zombie steps is him playing as a dead man.
It also keeps in tune with how the image seems to be inherited. Lavahino from his Brazilian heritage and Bachira coming from a mother who is an artist.
What does it mean going forward as mentioned by Noa this ability is best at surprising people so who knows what will happen.
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BlueLock [link] [comments]
2023.06.02 21:38 AutoModerator The System by Todd (Todd Valentine PUA)
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2023.06.02 21:38 Odd_Decision3167 Chances of success?
Filed a claim back in June of 2022. Denied Feb 27,2023.
Filed HR with informal conference and haven't heard anything yet. I was denied a skin condition secondary to ptsd and they ordered a c&p exam. The c&p examiner stated it as "direct service connection" and didn't look at my prescription refills from Cleveland clinic. Not to mention the initial rater didn't read the c&p exam results, nor medical records, and 2 lay statements which support the claim and service connection.
I have never had an informal conference for a HR and am hoping I can point the HLR person to the evidence and show them that the c&p said it's direct service connection, and that I take constant medication for it.
I say all of that ask are HLR conferences fair and are they required to only examine all of the evidence at hand? How long until they schedule the conference? Had a decision review officer reviewed my case when the rater fumbled it, I would have gotten 60% last year and been 100% p&t already.
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VeteransBenefits [link] [comments]
2023.06.02 21:38 GeorgeYDesign Who is Ron DeSantis and why does he want to take down Disney?
2023.06.02 21:38 fabianbrav IF IT SAYS NO TICKETS AVAILABLE, KEEP CLICKING ON THE CONTINUE BUTTON MULTIPLE TIMES, IT LET ME IN AND GAVE ME TICKETS AFTER THE 1OTH TIME
2023.06.02 21:38 Eternal-curiosity No AC in car with a 2mo and a 2yo
Somehow we have absolute shit luck with used cars, and the AC always freaking dies in them. We can’t afford to fix the AC in our current car, let alone replace the car, right now. Does anyone have any advice for safe ways to keep my babies cool when we’re going places? Even though our car is light-colored, it still gets so freaking hot in there in the summer.
I’ve thought about getting some of those stroller fans and securing them to the back seats, but I’m concerned about the safety risk if we (God forbid) got in a wreck or something. Any othebetter ideas from you all? Can I roll the windows down, or is that too much forceful air blowing on the infant’s face?
Thanks all.
(Don’t come @ me about “not being willing to bite the bullet and get a new car” or any of that BS. As soon as we can even remotely afford a halfway functioning vehicle, we plan on purchasing one. But there’s only so much you can do when you’re fucking broke. I know, shame on us for having kids if we “couldn’t afford them.”)
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Mommit [link] [comments]
2023.06.02 21:38 Randizer_Drachen Game keeps crashing upon entering Eastmarch and touching the bridge.
I'm new to Skyrim, so I don't exactly have a massive collection of mods. When I enter Eastmarch from Whiterun (Valtheim Towers direction) the game crashes to desktop the exact moment I step on the bridge over the river. I installed some mods earlier this morning and last night, but I'm not 100% sure if they caused the crashing.
Here's the report, load order at the bottom too:
Skyrim SSE v1.6.640
CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF696750383 SkyrimSE.exe+0280383 mov rdx, [rax]
SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19041 CPU: AuthenticAMD AMD Ryzen 7 5800H with Radeon Graphics GPU #1: Nvidia GA107BM [GeForce RTX 3050 Ti Mobile] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 13.56 GB/15.86 GB
PROBABLE CALL STACK: [ 0] 0x7FF696750383 SkyrimSE.exe+0280383 -> 19116+0x13 mov rdx, [rax] [ 1] 0x7FF6966200BD SkyrimSE.exe+01500BD -> 13023+0x22D movzx eax, byte ptr [rbx+0x18] [ 2] 0x7FF697245FCF SkyrimSE.exe+0D75FCF -> 75705+0xEF jmp 0x00007FF697245FFA [ 3] 0x7FF696ABCF1E SkyrimSE.exe+05ECF1E -> 36565+0x7E mov rax, [0x00007FF69842A748] [ 4] 0x7FF696B4930F SkyrimSE.exe+067930F -> 39084+0xAF nop [ 5] 0x7FF69713C628 SkyrimSE.exe+0C6C628 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 6] 0x7FF69713CBF1 SkyrimSE.exe+0C6CBF1 -> 69380+0x361 mov r15d, eax [ 7] 0x7FF69713AF7A SkyrimSE.exe+0C6AF7A -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [ 8] 0x7FF697115E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D mov rcx, [0x00007FF6994D6898] [ 9] 0x7FFF4F5B7614 KERNEL32.DLL+0017614 [10] 0x7FFF505C26A1 ntdll.dll+00526A1
REGISTERS: RAX 0x0 (size_t) [0] RCX 0x0 (size_t) [0] RDX 0x5F8 (size_t) [1528] RBX 0x21BC5F91620 (TESObjectREFR
) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) RSP 0x252FBFF5A0 (void) RBP 0x0 (size_t) [0] RSI 0x21B5A4769E0 (SynchronizedPriorityQueue
>) RDI 0x21CFE1EEE00 (QueuedReference) R8 0x7FF698429AE0 (void* -> SkyrimSE.exe+1F59AE0 add [rcx+rdx2], bl) R9 0x252FBFF438 (void) R10 0x234B63D1 (size_t) [592143313] R11 0x252FBFF500 (char) """ R12 0x5888F0E1E (size_t) [23765913118] R13 0x4E20 (size_t) [20000] R14 0x21BC5F91680 (void) R15 0x21B63DA37D8 (char*) "g"
STACK: [RSP+0 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+8 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+10 ] 0x21BC5F91680 (void) [RSP+18 ] 0x21CFE1EEE00 (QueuedReference) [RSP+20 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+28 ] 0x7FF6966200BD (void -> SkyrimSE.exe+01500BD movzx eax, byte ptr [rbx+0x18]) [RSP+30 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+38 ] 0x21CFE1EEE00 (QueuedReference) [RSP+40 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >) [RSP+48 ] 0x21B63DA37D8 (char) "g" [RSP+50 ] 0x0 (size_t) [0] [RSP+58 ] 0x0 (size_t) [0] [RSP+60 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+68 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >) [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+80 ] 0x21BA1D04400 (IOManager) [RSP+88 ] 0x1 (size_t) [1] [RSP+90 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >) [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x21CFE1EEE00 (QueuedReference) [RSP+A8 ] 0x7FF697245FCF (void* -> SkyrimSE.exe+0D75FCF jmp 0x00007FF697245FFA) [RSP+B0 ] 0x21B001286FD (void) [RSP+B8 ] 0x21BA1D04400 (IOManager) [RSP+C0 ] 0x21C0000000C (void) [RSP+C8 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+D0 ] 0x21CFE1EEE00 (QueuedReference) [RSP+D8 ] 0x21B63DA3070 (void) [RSP+E0 ] 0x21B5A38C7F4 (void) [RSP+E8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+F0 ] 0x7FF699562644 (void -> SkyrimSE.exe+3092644 add [rax], al) [RSP+F8 ] 0x1 (size_t) [1] [RSP+100] 0x7FF699562640 (void* -> SkyrimSE.exe+3092640 add [rax], al) [RSP+108] 0x7FF699562648 (void* -> SkyrimSE.exe+3092648 add [rax], al) [RSP+110] 0x21B603988E0 (void) [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x252FBFF700 (void) [RSP+128] 0x7FF696ABCF1E (void* -> SkyrimSE.exe+05ECF1E mov rax, [0x00007FF69842A748]) [RSP+130] 0x7FF699565140 (void* -> SkyrimSE.exe+3095140 loopne 0x00007FF6995650CA) [RSP+138] 0x1 (size_t) [1] [RSP+140] 0x2 (size_t) [2] [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x20CC1C700 (size_t) [8803960576] [RSP+158] 0xC (size_t) [12] [RSP+160] 0x21B63DA3740 (ScrapHeap) [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x252FBFF708 (void) [RSP+178] 0x0 (size_t) [0] [RSP+180] 0x0 (size_t) [0] [RSP+188] 0x0 (size_t) [0] [RSP+190] 0x0 (size_t) [0] [RSP+198] 0x0 (size_t) [0] [RSP+1A0] 0x0 (size_t) [0] [RSP+1A8] 0x0 (size_t) [0] [RSP+1B0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1B8] 0x7FF6967446B1 (void -> SkyrimSE.exe+02746B1 nop) [RSP+1C0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1C8] 0x252FBFF810 (void) [RSP+1D0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1D8] 0x7FF696742293 (void -> SkyrimSE.exe+0272293 mov rbx, [rsp+0xA8]) [RSP+1E0] 0x102428AD50A (size_t) [1109217957130] [RSP+1E8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1F0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1F8] 0x5 (size_t) [5] [RSP+200] 0x0 (size_t) [0] [RSP+208] 0x7FFF4E1CB3EB (void -> KERNELBASE.dll+006B3EB nop [rax+rax1], eax) [RSP+210] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+218] 0x7FF6967423C8 (void -> SkyrimSE.exe+02723C8 nop) [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x7FF696B4930F (void* -> SkyrimSE.exe+067930F nop) [RSP+230] 0x252FBFF810 (void) [RSP+238] 0x7FF696BDEF92 (void -> SkyrimSE.exe+070EF92 mov byte ptr [0x00007FF6994A6859], 0x00) [RSP+240] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+248] 0x21BC7ECDA80 (TESObjectCELL) Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A33 FormType: Cell (60) Flags: 0x0000200A kAltered kInitialized kEmpty EditorID: "Wilderness" FormID: 0xFF000A33 FormType: Cell (60) [RSP+250] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+258] 0x0 (size_t) [0] [RSP+260] 0x7FF699565140 (void -> SkyrimSE.exe+3095140 loopne 0x00007FF6995650CA) [RSP+268] 0x7FF69713C628 (void* -> SkyrimSE.exe+0C6C628 mov ecx, [rbx+0x0C]) [RSP+270] 0x21BDFD23420 (TESObjectREFR) Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) File: "Skyrim.esm" Flags: 0x00000409 kDestructible kInitialized kPersistent FormID: 0x001063A6 FormType: Reference (61) [RSP+278] 0x21D7C16C400 (TESObjectREFR) Object Reference: File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized Name: "Troll Fat" FormID: 0x0003AD72 FormType: Ingredient (30) File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized FormID: 0x000E9E3A FormType: Reference (61) [RSP+280] 0x21D7C16C4A0 (TESObjectREFR) Object Reference: File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized Name: "Glow Dust" FormID: 0x0003AD73 FormType: Ingredient (30) File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized FormID: 0x000E9E3B FormType: Reference (61) [RSP+288] 0x7FFF4E1B4E9D (void -> KERNELBASE.dll+0054E9D nop [rax+rax1], eax) [RSP+290] 0x1 (size_t) [1] [RSP+298] 0x7FF699565070 (BSJobs::JobThread) [RSP+2A0] 0x7FF6995650F0 (void* -> SkyrimSE.exe+30950F0 add al, 0x00) [RSP+2A8] 0x21B603988E0 (void) [RSP+2B0] 0x7FF699577600 (void -> SkyrimSE.exe+30A7600 or eax, 0x00) [RSP+2B8] 0x7FF69713CBF1 (void* -> SkyrimSE.exe+0C6CBF1 mov r15d, eax) [RSP+2C0] 0x4 (size_t) [4] [RSP+2C8] 0x4 (size_t) [4] [RSP+2D0] 0x0 (size_t) [0] [RSP+2D8] 0x7FFF28205D19 (void* -> EngineFixes.dll+0015D19 cmp dword ptr [0x00007FFF282C5DE8], 0xFFFFFFFF) [RSP+2E0] 0x21B603988E0 (void) [RSP+2E8] 0x4 (size_t) [4] [RSP+2F0] 0xF7801F4AB565 (size_t) [272129652864357] [RSP+2F8] 0x7FF698426F80 (void -> SkyrimSE.exe+1F56F80 add [rax], al) [RSP+300] 0x21B60398AA0 (void) [RSP+308] 0x20000000C (size_t) [8589934604] [RSP+310] 0x7FF600000000 (size_t) [140694538682368] [RSP+318] 0x21B60398AA0 (void) [RSP+320] 0x48 (size_t) [72] [RSP+328] 0x7FF600000001 (size_t) [140694538682369] [RSP+330] 0x0 (size_t) [0] [RSP+338] 0x0 (size_t) [0] [RSP+340] 0x0 (size_t) [0] [RSP+348] 0x0 (size_t) [0] [RSP+350] 0x0 (size_t) [0] [RSP+358] 0x0 (size_t) [0] [RSP+360] 0x0 (size_t) [0] [RSP+368] 0x0 (size_t) [0] [RSP+370] 0x0 (size_t) [0] [RSP+378] 0x0 (size_t) [0] [RSP+380] 0x7FF699565070 (BSJobs::JobThread) [RSP+388] 0x7FF69713AF7A (void -> SkyrimSE.exe+0C6AF7A movzx eax, byte ptr [rbx+0xA74]) [RSP+390] 0x7FF699565001 (void* -> SkyrimSE.exe+3095001 add [rax], al) [RSP+398] 0x0 (size_t) [0] [RSP+3A0] 0x4 (size_t) [4] [RSP+3A8] 0x1 (size_t) [1] [RSP+3B0] 0x7FF699565070 (BSJobs::JobThread) [RSP+3B8] 0x7FF697115E4D (void -> SkyrimSE.exe+0C45E4D mov rcx, [0x00007FF6994D6898]) [RSP+3C0] 0x7FF6994D68F0 (void* -> SkyrimSE.exe+30068F0 add [rax], al) [RSP+3C8] 0x7FF699565070 (BSJobs::JobThread) [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x7FF699565070 (BSJobs::JobThread) [RSP+3E8] 0x0 (size_t) [0] [RSP+3F0] 0x0 (size_t) [0] [RSP+3F8] 0x7FFF4F5B7614 (void* -> KERNEL32.DLL+0017614 mov ecx, eax) [RSP+400] 0x0 (size_t) [0] [RSP+408] 0x0 (size_t) [0] [RSP+410] 0x0 (size_t) [0] [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x0 (size_t) [0] [RSP+428] 0x7FFF505C26A1 (void* -> ntdll.dll+00526A1 jmp 0x00007FFF505C26C3) [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x0 (size_t) [0] [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x0 (size_t) [0] [RSP+460] 0x8BE12F4200000000 (size_t) [uint: 10079389401546227712 int: -8367354672163323904] [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x7FFF4E28DB70 (void* -> KERNELBASE.dll+012DB70 mov [rsp+0x10], rbx) [RSP+480] 0x252FBFE700 (void) [RSP+488] 0x80001FFFF1727D0C (size_t) [uint: 9223407220982709516 int: -9223336852726842100] [RSP+490] 0x7FFFC5C9F432 (size_t) [140736511734834] [RSP+498] 0x252FBFE700 (void) [RSP+4A0] 0x0 (size_t) [0] [RSP+4A8] 0x0 (size_t) [0] [RSP+4B0] 0x0 (size_t) [0] [RSP+4B8] 0x0 (size_t) [0] [RSP+4C0] 0x0 (size_t) [0] [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x0 (size_t) [0] [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x0 (size_t) [0] [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x0 (size_t) [0] [RSP+5B8] 0x0 (size_t) [0] [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] [RSP+5E8] 0x0 (size_t) [0] [RSP+5F0] 0x0 (size_t) [0] [RSP+5F8] 0x0 (size_t) [0] [RSP+600] 0x0 (size_t) [0] [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x0 (size_t) [0] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x0 (size_t) [0] [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x0 (size_t) [0] [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x0 (size_t) [0] [RSP+650] 0x0 (size_t) [0] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x0 (size_t) [0] [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x0 (size_t) [0] [RSP+680] 0x0 (size_t) [0] [RSP+688] 0x0 (size_t) [0] [RSP+690] 0x0 (size_t) [0] [RSP+698] 0x0 (size_t) [0] [RSP+6A0] 0x0 (size_t) [0] [RSP+6A8] 0x0 (size_t) [0] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x0 (size_t) [0] [RSP+6C0] 0x0 (size_t) [0] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x0 (size_t) [0] [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x0 (size_t) [0] [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x0 (size_t) [0] [RSP+758] 0x0 (size_t) [0] [RSP+760] 0x0 (size_t) [0] [RSP+768] 0x0 (size_t) [0] [RSP+770] 0x0 (size_t) [0] [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] [RSP+A00] 0x0 (size_t) [0] [RSP+A08] 0x0 (size_t) [0] [RSP+A10] 0x0 (size_t) [0] [RSP+A18] 0x0 (size_t) [0] [RSP+A20] 0x0 (size_t) [0] [RSP+A28] 0x0 (size_t) [0] [RSP+A30] 0x0 (size_t) [0] [RSP+A38] 0x0 (size_t) [0] [RSP+A40] 0x0 (size_t) [0] [RSP+A48] 0x0 (size_t) [0] [RSP+A50] 0x0 (size_t) [0] [RSP+A58] 0x0 (size_t) [0]
MODULES: XINPUT1_3.dll 0x000000400000 steam_api64.dll 0x0000716A0000 X3DAudio1_7.dll 0x0000716E0000 valhallaCombat.dll 0x021B69F70000 SkyrimSE.exe 0x7FF6964D0000 nvwgf2umx.dll 0x7FFEF25E0000 nvspcap64.dll 0x7FFF043E0000 steamclient64.dll 0x7FFF094E0000 gameoverlayrenderer64.dll 0x7FFF0B060000 skee64.dll 0x7FFF0B1F0000 SCAR.dll 0x7FFF0F0E0000 Precision.dll 0x7FFF0F990000 XAudio2_7.dll 0x7FFF13510000 skse64_1_6_640.dll 0x7FFF13640000 CrashLogger.dll 0x7FFF14A20000 PapyrusUtil.dll 0x7FFF15210000 tier0_s64.dll 0x7FFF155C0000 TrueHUD.dll 0x7FFF16E30000 MCMHelper.dll 0x7FFF1C0C0000 AnimationMotionRevolution.dll 0x7FFF1C3E0000 TrueDirectionalMovement.dll 0x7FFF1D080000 MaxsuIFrame.dll 0x7FFF1D220000 MCO.dll 0x7FFF1EC10000 DodgeFramework.dll 0x7FFF20550000 PayloadInterpreter.dll 0x7FFF20800000 mfgfix.dll 0x7FFF23E70000 BugFixesSSE.dll 0x7FFF253A0000 OneCoreCommonProxyStub.dll 0x7FFF26B10000 Windows.UI.dll 0x7FFF27150000 EngineFixes.dll 0x7FFF281F0000 DynamicAnimationReplacer.dll 0x7FFF28690000 tbbmalloc.dll 0x7FFF287A0000 tbb.dll 0x7FFF29C20000 AlternateConversationCamera.dll 0x7FFF2A140000 bink2w64.dll 0x7FFF2A1A0000 Secur32.dll 0x7FFF2A2D0000 DINPUT8.dll 0x7FFF2A410000 vstdlib_s64.dll 0x7FFF2A7A0000 d3dx9_42.dll 0x7FFF2CB30000 mskeyprotect.dll 0x7FFF2D100000 ncryptsslp.dll 0x7FFF2D520000 textinputframework.dll 0x7FFF353E0000 inputhost.dll 0x7FFF36370000 winmmbase.dll 0x7FFF37A10000 DSOUND.DLL 0x7FFF38FB0000 MSVCP140.dll 0x7FFF39050000 VCRUNTIME140_1.dll 0x7FFF39C60000 VCRUNTIME140.dll 0x7FFF39CA0000 wbemsvc.dll 0x7FFF3C620000 fastprox.dll 0x7FFF3D620000 WINMM.dll 0x7FFF3D7B0000 MpOav.dll 0x7FFF40470000 amsi.dll 0x7FFF404F0000 nvldumdx.dll 0x7FFF40BB0000 wbemcomn.dll 0x7FFF40C60000 OneCoreUAPCommonProxyStub.dll 0x7FFF41020000 fwpuclnt.dll 0x7FFF42030000 webio.dll 0x7FFF42110000 WindowManagementAPI.dll 0x7FFF43F20000 twinapi.appcore.dll 0x7FFF44290000 wbemprox.dll 0x7FFF445B0000 dxcore.dll 0x7FFF445D0000 drvstore.dll 0x7FFF44DB0000 rasadhlp.dll 0x7FFF45000000 cryptnet.dll 0x7FFF45330000 WINHTTP.dll 0x7FFF45450000 VERSION.dll 0x7FFF46530000 dhcpcsvc.DLL 0x7FFF465B0000 dhcpcsvc6.DLL 0x7FFF465D0000 WINNSI.DLL 0x7FFF46660000 avrt.dll 0x7FFF46850000 MMDevApi.dll 0x7FFF47720000 AUDIOSES.DLL 0x7FFF47940000 D3DCOMPILER_47.dll 0x7FFF49380000 d3d11.dll 0x7FFF497E0000 wintypes.dll 0x7FFF49AD0000 MSVCP140_ATOMIC_WAIT.dll 0x7FFF49DA0000 dcomp.dll 0x7FFF4A0C0000 CoreUIComponents.dll 0x7FFF4A8B0000 PROPSYS.dll 0x7FFF4AC10000 CoreMessaging.dll 0x7FFF4AD20000 apphelp.dll 0x7FFF4B110000 uxtheme.dll 0x7FFF4B210000 resourcepolicyclient.dll 0x7FFF4B3E0000 dwmapi.dll 0x7FFF4B4E0000 dbghelp.dll 0x7FFF4B990000 windows.storage.dll 0x7FFF4BCF0000 HID.DLL 0x7FFF4C490000 kernel.appcore.dll 0x7FFF4C4A0000 dxgi.dll 0x7FFF4C510000 schannel.DLL 0x7FFF4CBE0000 rsaenh.dll 0x7FFF4CCC0000 ntmarta.dll 0x7FFF4CDE0000 UMPDC.dll 0x7FFF4D090000 IPHLPAPI.DLL 0x7FFF4D0B0000 DNSAPI.dll 0x7FFF4D0F0000 powrprof.dll 0x7FFF4D1D0000 MSWSOCK.dll 0x7FFF4D410000 CRYPTSP.dll 0x7FFF4D600000 CRYPTBASE.DLL 0x7FFF4D620000 Wldp.dll 0x7FFF4D6B0000 NTASN1.dll 0x7FFF4D6E0000 ncrypt.dll 0x7FFF4D720000 msasn1.dll 0x7FFF4D840000 devobj.dll 0x7FFF4DA00000 DPAPI.DLL 0x7FFF4DA50000 SSPICLI.DLL 0x7FFF4DB10000 USERENV.dll 0x7FFF4DB50000 profapi.dll 0x7FFF4DB90000 win32u.dll 0x7FFF4DC50000 WINTRUST.DLL 0x7FFF4DC80000 CRYPT32.dll 0x7FFF4DCF0000 gdi32full.dll 0x7FFF4DE50000 ucrtbase.dll 0x7FFF4DF70000 msvcp_win.dll 0x7FFF4E070000 cfgmgr32.dll 0x7FFF4E110000 KERNELBASE.dll 0x7FFF4E160000 bcryptPrimitives.dll 0x7FFF4E510000 bcrypt.dll 0x7FFF4E5A0000 combase.dll 0x7FFF4E5D0000 ole32.dll 0x7FFF4E930000 ADVAPI32.dll 0x7FFF4EAE0000 MSCTF.dll 0x7FFF4EBA0000 OLEAUT32.dll 0x7FFF4ECC0000 imagehlp.dll 0x7FFF4ED90000 SHLWAPI.dll 0x7FFF4EDB0000 msvcrt.dll 0x7FFF4EFC0000 sechost.dll 0x7FFF4F0C0000 IMM32.DLL 0x7FFF4F220000 clbcatq.dll 0x7FFF4F250000 NSI.dll 0x7FFF4F300000 RPCRT4.dll 0x7FFF4F3F0000 PSAPI.DLL 0x7FFF4F520000 WS2_32.dll 0x7FFF4F530000 KERNEL32.DLL 0x7FFF4F5A0000 USER32.dll 0x7FFF4F660000 shcore.dll 0x7FFF4F800000 SETUPAPI.dll 0x7FFF4F940000 SHELL32.dll 0x7FFF4FDB0000 GDI32.dll 0x7FFF50500000 ntdll.dll 0x7FFF50570000
SKSE PLUGINS: AlternateConversationCamera.dll AnimationMotionRevolution.dll BugFixesSSE.dll CrashLogger.dll v1.8 DodgeFramework.dll v1 DynamicAnimationReplacer.dll v1.1.3 EngineFixes.dll v6.1.1 MaxsuIFrame.dll v1.0.6 MCMHelper.dll v1.4 MCO.dll v1 mfgfix.dll v1.6.1 PapyrusUtil.dll PayloadInterpreter.dll v1 Precision.dll v2.0.4 SCAR.dll v1.0.6 skee64.dll TrueDirectionalMovement.dll v2.2.3 TrueHUD.dll v1.1.8 valhallaCombat.dll v1
PLUGINS: Light: 27 Regular: 60 Total: 87 [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] ccBGSSSE001-Fish.esm [06] ccBGSSSE025-AdvDSGS.esm [07] Unofficial Skyrim Special Edition Patch.esp [08] RealisticWaterTwo - Resources.esm [09] BSAssets.esm [0A] BSHeartland.esm [0B] BS_DLC_patch.esp [0C] NorthernIce.esp [0D] ApachiiHair.esm [0E] SkyUI_SE.esp [0F] SMIM-SE-Merged-All.esp [10] EnhancedLightsandFX.esp [11] ELFX - Exteriors.esp [12] JKs Skyrim.esp [13] Relationship Dialogue Overhaul.esp [14] AI Overhaul.esp [15] HappyLittleTrees.esp [16] JK's - ELFX Patch.esp [17] Obsidian Mountain Fogs.esp [18] SeranaDialogAddon.esp [19] ELFX - Weathers.esp [1A] Cathedral Weathers.esp [1B] AVExpansion.esp [1C] Hothtrooper44_ArmorCompilation.esp [1D] Guard Dialogue Overhaul.esp [1E] Weapons Armor Clothing & Clutter Fixes.esp [1F] WACCF_Armor and Clothing Extension.esp [20] Cloaks.esp [21] fallentreebridgesSSE.esp [22] Immersive Patrols II.esp [23] BeyondSkyrimMerchant.esp [24] WetandCold.esp [25] DiverseDragonsCollectionSE.esp [26] DurnehviirResurrected.esp [27] Attack_MCO.esp [28] ValhallaCombat.esp [29] WadeInWater.esp [2A] DSer360MovementBehavior.esp [2B] FNIS.esp [2C] Immersive Weapons.esp [2D] Cloaks - Dawnguard.esp [2E] Cloaks - USSEP Patch.esp [2F] Hothtrooper44_Armor_Ecksstra.esp [30] BlendedRoads.esp [31] Improved Eyes Skyrim - Serana.esp [32] Improved Eyes Skyrim - Vamp.esp [33] Improved Eyes Skyrim.esp [34] RaceMenu.esp [35] XPMSE.esp [36] RaceMenuPlugin.esp [37] ogSplendorDragons.esp [38] Unique Uniques.esp [39] Alternate Start - Live Another Life.esp [3A] ELFXEnhancer.esp [3B] RealisticWaterTwo.esp [FE:000] ccQDRSSE001-SurvivalMode.esl [FE:001] ccBGSSSE037-Curios.esl [FE:002] Treescale.esm [FE:003] Cathedral - 3D Mountain Flowers.esp [FE:004] DodgeFramework.esl [FE:005] Dodge_MCO-DXP.esl [FE:006] Headtracking.esp [FE:007] TrueHUD.esl [FE:008] s6o6t Lore - Oblivion Gates.esp [FE:009] JKs Skyrim - AI Overhaul Patch.esp [FE:00A] mihailchickensandchicks.esp [FE:00B] s6o6t Lore - Dark Anchors Ruins and Dolmens.esp [FE:00C] PaarthurnaxQuestExpansion.esp [FE:00D] GDO_MCM.esp [FE:00E] W&C - Cathedral Weathers Patch.esp [FE:00F] ImprovedAlternateConversationCamera.esp [FE:010] HouseOfHorrorsQuestExpansion.esp [FE:011] dD-No Spinning Death Animation.esp [FE:012] Disable Turn Animation.esp [FE:013] MCMHelper.esp [FE:014] scar-adxp-patch.esp [FE:015] Precision.esp [FE:016] Conditional Expressions.esp [FE:017] EVGConditionalIdles.esp [FE:018] TrueDirectionalMovement.esp [FE:019] RealisticWaterTwo - Alt Volcanic Watercolor.esp [FE:01A] RealisticWaterTwo - Beyond Skyrim Bruma.esp
Thanks for any help!
submitted by
Randizer_Drachen to
skyrimmods [link] [comments]