Glenwood il active shooter

Something something Germany players bad. Something Something RP rewards bad.

2023.06.02 20:45 aech4 Something something Germany players bad. Something Something RP rewards bad.

Something something Germany players bad. Something Something RP rewards bad. submitted by aech4 to Warthunder [link] [comments]


2023.06.02 20:25 Weird-Shame1004 Saw this on Facebook about Duck & Von. Niggas be saying some crazy shit 😂😂😂😂

Saw this on Facebook about Duck & Von. Niggas be saying some crazy shit 😂😂😂😂 submitted by Weird-Shame1004 to Chiraqology [link] [comments]


2023.06.02 19:44 jasonmonocle Is CSGO still active, and should I make the switch from Valorant?

Valorant was my first FPS game and because of that I thought it was phenomenal when I first started playing almost 2 years ago. But now…the game just feels worse and worse to play. Every session I start just leaves me wishing I had a better tactical shooter to play. So I’m looking around for one, and CSGO seemed like the obvious first choice. But I had some questions about it. Is the game still active? Forgive me if this is a dumb question, but I was in grade school when CSGO came out so to me it seems like an ancient game (no offense, I love older games). I’m worried stuff like the matchmaking and the community will feel “empty” compared to Valorant. Will that be the case?
Also, should I even make the switch? I have over 2k hours in Valorant, and am ranked Ascendant currently, which is decently high. But it took me forever to reach that rank, and the Comp grind honestly sucked. Is Ranked a thing in CSGO, and is it more fun and/or fair?
I think I might really enjoy CSGO, because my least favorite thing about Valorant is that the gun play feels so light and inconsistent, and the abilities make it too difficult to focus on just shooting and moving, which is my favorite part of the game. Is the gun play and movement in CSGO better? Is the game more gritty and less “cartoony” than Val?
Again, sorry if this is a dumb or bad post. I can take it down. Just wanted to talk about the game and hear some genuine opinions besides the typical “CSGO good Valorant bad” YouTube videos I found.
Please and thanks!!
submitted by jasonmonocle to csgo [link] [comments]


2023.06.02 19:38 JefforyMeyer Streak 1152 : Implants cérébraux 🧠

Les implants cérébraux est le dernier développement dans le domaine de la MedTech. Cela peut aider les gens a réacquérir contrôle de leurs corps ainsi que vivre une vie plus active. J'ai récemment lu un article parlant d'une femme souffrant de paralysie et a pu marcher sur ses propres pieds grâce aux implants cérébraux. Néanmoins, comment faire confiance au dispositif médical ? C'est ma préoccupation principale et la seule raison pour laquelle ce n'est pas pour moi (pour le moment). Les gens anti-vaccins ont parlé de la 5G dans le vaccin Covid. C'était impossible. Avec les implants cérébraux, je pense que tout est possible. Il faut donc être prudent.
submitted by JefforyMeyer to WriteStreak [link] [comments]


2023.06.02 19:07 random-lurker99 And the library grows

And the library grows
Ohboyohboyohboyohboyohboyohboy
submitted by random-lurker99 to stephenking [link] [comments]


2023.06.02 18:42 Final-Energy Best multiplayer games to sink tons of hours into?

Hi all,
I’ve recently realized that I’m really craving a multiplayer game on switch that I can get deeply involved in and sink tons of hours into. I just really want to cooperate with other people.
Right now I’m considering Monster Hunter Rise and World War Z: I recently made a post asking if there’s still an active player base on Rise, which there still seems to be, so I’m tempted by that.
As for World War Z, I absolutely love co-op wave-based shooters which is why I’m eyeing the game, but my only concern is that the player base is non-existent or has largely died out. Anyone wanna chime in on this?
Otherwise, if y’all have other suggestions I’m open to them.
Thanks!
submitted by Final-Energy to Switch [link] [comments]


2023.06.02 18:34 Vegetable_Policy_776 What should I add or take away (I’m 13)

What should I add or take away (I’m 13)
Please my skin is really really bad and I just want all this gone to how i used to look
submitted by Vegetable_Policy_776 to Skincare_Addiction [link] [comments]


2023.06.02 18:33 Jason82929 Clevinger and Andrus activated from IL; Alberto DFA’ed

Clevinger and Andrus activated from IL; Alberto DFA’ed submitted by Jason82929 to whitesox [link] [comments]


2023.06.02 17:35 Common_Victory9385 Looking for feedback on the first chapter of my story [3400]

This was just copy/pasted from google docs so apologies in advance for any formatting issues.


19°28’N 37°14’E
Near Port Sudan, Sudan, Africa.
Another helicopter thundered past in the distance, following the line of the oil pipeline back towards the port facilities.
"That's three in the past hour," Cody observed. "Still think nothing's going on?" "I think if you want to bother Adams again it's gonna be your ass." Keith replied.
"Come on, don't be like that." Cody said.
"Nope."
"Come on, don't be a bitch."
"Nope."
"Bitch says what."
"Nope."
"Got fifty bucks says you won't do it."
"Nope."
"Will both of you shut the fuck up," Eduardo groaned from the back seat of the vehicle. "We're almost done here and you can go harass Adams in person when we get back to base."
"Yeah but I'm curious now." Cody said.
"Well, tell Miles to turn this vic around and we can go."
"What do you say, Miles? You know Adams doesn't check the log timestamps too closely."
"The final marker is literally thirty meters away," Miles said patiently. "I will turn the vic around there and we will drive back to base and you can badger Adams into a stroke on your own time. Until then, watch your sector."
"Uh well, my sector's full of sand, can I have a different one?"
"There's some rocks in mine."
"Like the face of the fucking moon out here, man." Cody moaned.
"Maybe you shouldn't have signed up for a job in the fucking Sudan, genius." Eduardo said.
"Man, I'm just here for the money." Cody replied.
"Well, I'm not here for the weather." Martin said, cranking the wheel around in a practiced motion. The battered white SUV slewed around, wheels spraying dust and pebbles. Cody keyed the radio on his vest. "Base, this is Cody checking in. We're at the outer marker for the southern patrol path, heading back, over."
There was the faint buzz of static.
"Copy that, Cody. Any contacts?"
"No contacts, base. All quiet here. Out."
Martin patted Cody on the shoulder. "Proud of you, buddy. That took real strength."
Cody flipped him off.
The radio crackled again. "Cody, this is base, where did you say you were?"
"Base, this is Cody, we are at the outer marker for our patrol route, heading back your way, over."
"Uh, copy Cody, hang on one second."
“Cody, this is Adams,” a new voice said over the radio. “I need your team to swing west and investigate unauthorized activity near the pipeline in, uh grid square A54-41."
"The fuck this is Cody's team." Keith muttered from the back.
"Copy that, Adams, we'll move to investigate immediately," Cody said crisply. "Any intel on the intruders?"
The radio crackled again. "The uh, number of intruders is unknown at this time."
Miles keyed his own radio. "Adams, who called this report in?"
"The report was forwarded to us by local security forces."
A chorus of groans rose from the interior of the SUV.
"Fuckin' locals." Eduardo said.
"And why isn't local security handling this?"
"Miles, I don't need to remind you that Vericom has been contracted to guard the terminal facilities and pipeline-"
"Yeah yeah, spare me the geopolitics, Adams, I'm just a dumb trigger puller, remember? I'm not asking you why I'm here, I'm asking why the very much armed local security isn't apprehending the trespassers."
"The local security called it in," Adams replied in a tight, angry voice. "And under the terms of our contract we are responsible for apprehending any trespassers in our zone. Is that satisfactory, Mr. Martin?"
"Copy, moving to apprehend. Out."
"Fuckin' locals." Eduardo muttered again as the SUV turned towards the new destination.
"Coming up on the location now." Cody was tapping at the topographical map displayed on his ruggedized tablet.
"Copy that," Miles said absently, maneuvering the SUV around a scattering of larger boulders. Behind him Keith rolled down his window and propped the muzzle of his M4 carbine on the opening.
"Relax," Eduardo said. "Just some lost people."
"Maybe." Keith said, squinting out over the dusty, rolling terrain.
The SUV bounced over the crest of another low ridge, the long dust plume trailing behind it in the harsh midday sun. Miles slowed to a stop. In the far distance there was a glint of light off a moving vehicle traversing the coastal highway. There was no other sign of life in sight.
"Yeah, there's nothing out here." Cody said after a few moments.
Keith had extracted a pair of binoculars from his chest rig and was scanning the surroundings.
"Nothing on this side, boss." Eduardo said.
"Keith?" Miles said.
"Nothing moving but heat haze."
"Cody, call in negative contact. Let's head back to base." Miles said as the SUV rolled forward.
"Copy copy." Cody keyed his radio. "Base, this is Cody, we're at grid A54-41, negative on contact with intruders, over."
"Copy that Cody, we haven't gotten any other reports in your zone, go ahead and head in."
"Thanks very much, base, will do. Cody out."
The SUV bumped and bounced its way back onto the “paved” road. While the main coastal highway was in decent shape, the smaller roads were mostly potholes and washouts held together by cracked concrete and gravel. Although flatter than the surrounding landscape, it was a bold or desperate driver that would risk driving on it at normal highway speeds. This fact most likely saved four lives as Miles had plenty of time to spot the dusty tan plate lying in the road as the vehicle slowly bounced towards it.
“Guys, is that a land mine I’m seeing in the road ahead?” Miles said, pointing. “Directly ahead, maybe twenty yards, just past the two bushes.”
Cody sat up, peering through the dusty windshield. “Slow up, slow up. Shit, I think you’re right.”
“Call it in,” Miles said. “We use this road all the time, what was the last team through here?"
"Dallas' team had outer perimeter patrol this morning." Keith volunteered.
"Base, this is Cody, we've got what looks like a landmine on Route 33, maybe two or three klicks from the coastal highway, please advise, over."
There was a brief hiss of static. No reply.
"Base, do you read, over?"
Static.
“Base, this is a fucking great time for a coffee break!”
No answer.
“Guys, I think this is a no shit situation,” Miles said, putting the SUV in reverse. “Let’s get off the X and back to base.”
Cody slid his AR up into the ready position. Keith and Eduardo already had their rifles out and ready.
Miles executed a hasty three point turn and gunned the SUV back the way they had come.
“How concerned should we be right now?” Keith shouted over the engine noise. “Not the
first time we’ve lost comms with base out here.”
“Could be nothing,” Miles shouted back. “But out here it could be a strike on the port or oil terminal. Not that hard to jam comms and drop a few mines on the roads.”
“Hell, I’m here for it.” Keith shouted.
“I’ll keep trying to raise base or one of the other teams.” Cody shouted.
The SUV bounced and lurched its way back over the route it had taken and finally reached the coastal highway where Miles jammed the pedal down. Cody still couldn’t make contact with base but was able to reach another patrolling team who confirmed that base was incommunicado. As they roared up the coastal highway Cody pointed towards a rising plume of dense black smoke ahead of them. “Looks like shit’s gone down, boys.”
“Fuck,” Keith swore, peering around Cody’ headrest to look ahead. “So much for site security.”
“Guys, we’ve got a roadblock ahead.” Cody said, pointing. A dilapidated cargo truck had stopped and was attempting to turn around. A pair of pickup trucks were just visible beyond it, blocking off the road in a shallow V. Men in mismatched fatigues and headscarves stood atop them holding rifles.
“Are those our guys?” Miles asked, slowing the SUV.
“Fuck if I can tell from here.” Cody said.
“Well I’m not fucking moving up.” Miles said.
“Go around,” Eduardo said, peering out his window. “No ditch here.”
“Go now while the truck is between us and them.” Keith added.
“Hang on.” Miles gunned the SUV down the shallow embankment parallel to the roadblock.
Keith twisted around in his seat. “They’re tracking us”.
Miles glanced in the rearview mirror. The guards were pointing and waving their arms at the SUV. One of them with a pistol in one hand and a radio in the other seemed to be giving orders
“Are we still under the ROE?” Cody asked. “I’d really like to shoot back if they try to kill us.”
“I’m not dying over fucked comms and a misunderstanding.” Keith said.
The checkpoint guards were scrambling into their trucks. One of them ripped off a burst that went wide.
“Fuck it, that’s good enough for me,” Miles said, slamming on the brakes. “Dismount and engage hostiles.”
The men threw themselves out of the vehicle. Eduardo and Cody went prone in the dirt and began firing. On the other side Keith propped his rifle on the vehicle’s bumper and squeezed off several careful shots.
The checkpoint guards had been caught by surprise by the sudden attack. One of the trucks had just roared into motion when the bullets began punching through the windshield. The other was still parked, its crew climbing into the cab when the shooting started. Multiple rounds smashed the windshield into a starred, opaque mess. The driver leaped from the seat and ran for cover behind the truck wheels. Miles shot him in the back and he dropped.
The other truck rolled forward down the shallow incline with a dead driver at the wheel. The guards in the back continued firing over the roof. The back window of the SUV shattered and bullets banged off the steel frame, showering Keith and Eduardo with shards of safety glass. Miles fired at a guard crouched in the truck bed and the man disappeared, then popped back up again when Miles shifted targets. Miles shifted back and fired again, his gun clicking empty on the third shot. He dropped the empty magazine and yanked a new one from his vest. The new mag clicked into place and Miles resumed shooting. A corner of his mind was pleasantly surprised at how easily it was done under fire.
One of the guards on the far truck bailed off the back and fled across the road, disappearing into the ditch on the far side. Suddenly no one was firing back at them.
Miles cautiously rose to his feet. With Keith and Cody covering him, he and Eduardo circled wide around the checkpoint, scanning for any sign of life. Nothing moved but wisps of steam from under the hood of one of the trucks. He waved the others in. They swept the checkpoint carefully. There were six dead guards and a blood trail leading out into the brush.
“Fuck.” Keith said emphatically.
“Fuck me,” Cody said, slotting in a fresh mag. “You guys good?
“I’m good.” Keith said.
“Good here.” Eduardo said, patting himself down.
“I’m ok.” Martin said.
“Fuck,” Keith said again. “Fuckers just opened up on us. These weren’t local security, right?”
“Check the bodies for intel,” Miles said, already rifling through the pockets of one of the shooters. “I don’t know who the fuck these guys were but we’re gonna get grilled about this.”
The three of them methodically searched the bodies while Eduardo held overwatch. None of the bodies had any documents on them. The weapons were gathered and stacked in the back of one of the trucks while the bodies were laid out next to it. Martin retrieved their SUV which proved to have suffered no worse damage than shot out windows and the four of them piled in.
Cody finally got a response on the radio as they neared the base. A rattled Adams responded to their calls by ordering them in to assist with base security. “Radio shack got hit and we’ve been dealing with jamming. We still have two patrols out in the field who haven’t reported in, we need you to assist in maintaining a defensive perimeter.”
“Copy that, boss. Tell base we’re coming in so don’t fucking shoot at us. Already dealt with that once today.”
They dismounted in the central courtyard. The comms building had taken a direct hit from an RPG and was still smoking. Two sheet covered bodies lay beside it. Several of the other buildings had bullet holes and other signs of battle damage.
As directed, the team took up defensive positions on the roof of one of the perimeter buildings. Dallas’ team was on a nearby building overlooking the main entrance. Miles got on the radio and contacted them.
“Glad to see y’all made it,” Dallas said by way of greeting. “Been a real shitshow here.” He pointed towards the billowing black smoke belching out of the wreckage of the oil pipeline terminal. “Probably not getting our contract renewed for this site.”
“So what the fuck happened?” Miles asked.
“Don’t know. We were in the bunkhouse when we heard the radio shack get hit. Whoever it was lit the place up and then peeled out. We had barely gotten outside when the oil terminal went up. Someone said they saw Sea Ports Corporation logos on the trucks but I don’t know if that’s true. All I saw was dust.”
“Shit, you think that’s true? Locals were behind this?”
“Someone with more brains than your average fanatic is. They knew exactly what to hit and exactly how to jam our comms.”
“They mined the roads along our patrol routes too, so either they’ve been watching us or they paid off someone on the inside.”
“Smart.” Dallas said.
“I saw the two bodies by the radio shack. Any of your team get hit?”
“Negative. They were in and out. I think someone in the admin building caught a stray round but that was all.”
“I know Shedge was on shift in comms,” Miles said. “Who was the other?”
“Morris.” Dallas said.
They fell silent for a while.
The two missing patrol teams drove in thirty minutes later in a single shot up SUV. They had come under long range fire from hidden enemies and had evaded out into the desert. One of the vehicles had been disabled, but the team managed to dismount and take cover while the other vehicle moved to pick them up. One team member had been grazed on the leg and another had taken a hit to the chest plate. The uninjured team members joined them on the perimeter defense. No attack materialized.
A convoy of Sudanese military vehicles rolled in late that evening to take charge of the terminal. The PMC personnel were ordered to collect their personal items and evacuate the site. The Sudanese wanted them out, so while the company lawyers argued with the Sudanese administration, all personnel on the ground were transported out to Port Sudan International Airport for flights back to the United States.
Miles, Keith, Cody, and Eduardo caught up with each other outside the terminal. Keith was chatting with two of the airport ground crew in passable Arabic as the others walked up.
“Hey, you guys aren’t going to believe this but apparently there’s been a bunch of foreign fighter types coming through here in the past several weeks.” Keith said by way of greeting.
“Go fucking figure.” Miles said.
“I don’t even give a shit,” Cody said, unwrapping a pack of cigarettes. “In a couple of hours I’ll be on my way back home with a fat early contract termination check in my pocket.”
Eduardo nodded. “We all survived, importantly.”
“Amen to that.” Cody said.
The ground crew members bid Keith farewell and sauntered off towards the terminal.
There was silence for a minute while Cody methodically extracted and lit up a cigarette.
“That was pretty fucking badass though,” Miles said. “Shot our way out of an ambush and drove home.”
“Pretty wild.” Keith agreed.
“Never saw the people I killed before,” Eduardo said. “Returning fire yes, but not securing the bodies. Always gone afterwards.”
“I definitely had that out-of-body feeling you get sometimes under fire,” Cody said. “Like you’re just watching your own body go through the motions while you sit and watch.”
“I never got that,” Miles said. “I was inside my own head but I always knew somehow what to do next. Like even when we swept the roadblock I knew exactly where to turn and where the bodies were going to be. It sounds crazy but I wasn’t really scared of getting shot, I was scared of moving wrong or stepping in the wrong place and I’d break the focus and suddenly I’d have to think through every motion again.”
Eduardo nodded. “I know how that feels.”
Another silence. Cody took a deep drag on the cigarette.
“You don’t think we’ll get fired over this, do you?” Keith asked. “Because I still have bills to pay back home and I don’t need this on my record.”
“I doubt it,” Cody said. “I mean, its completely out of our hands so who the fuck knows really. But its not something you get fired over. You see how fast they’re pulling us out of here, like no operation debrief or anything? Company’s got bigger problems to worry about right now.”
“Like the oil pipeline that got blown up, not about a possible bad shoot in the desert.” Keith said.
“Oil terminal.” Miles corrected quietly.
“You watch,” Cody continued. “In about three days some Vericom executive is going to strap on his golden parachute and take a dive off the top floor because the company stock dipped by sixty cents. Then we’ll all get an email with a big fat non-disclosure agreement attached showing up in our inboxes.”
“You would work for them again?” Eduardo sounded surprised.
“Fuck it, why not?” Cody said. “The pay’s good, and what are the odds that a fuck up like this happens to me twice?”
“Seems like higher odds than before.” Miles said.
“Everybody’s running a little hot these days,” Keith said. “You’ve got the Syrian and Yemen civil wars, the military coup in Turkey, the bombings in Europe, the riots in India, the drug wars in Mexico and southeast Asia, plus that bombing at the Olympics.”
“I still think that one was a false flag.” Cody said.
“Bullshit, that was the work of ISIS scum.” Eduardo replied angrily.
“He’s got a point, Cody,” Miles said. “They grabbed one of the bombers before he could clack off his vest after all.”
“Maybe,” Cody said. “Now the shooting at the Clinton rally, that was a false flag, no question. The FBI practically admitted it. They’re terrified she’ll lose and they need a few martyrs.”
“Don’t know why you pay so much attention to that,” Miles said. “Not like the other guy is any better. Just a pair of narcissistic old fucks getting their rocks off on the American people’s dime.”
“I like to know which side is going to be screaming about a rigged election for the next four years while their savings and civil liberties go up in smoke.” Cody lit another cigarette from the butt of the first.
“You know I hate it when you chain smoke and turn into Alex Jones.” Miles said.
“Brother, you should see me on meth.” Cody grinned.
“I didn’t know you smoked at all.” Eduardo said.
“Only on the way home,” Cody said. “Otherwise I don’t.”
The four of them stood around on the airport tarmac until the encroaching evening chill drove them inside with the rest of the Vericom personnel. Miles’ last glimpse of Sudan was the stark black outline of the western hills as the sun sank behind them. Then night fell and the only light was the harsh white arc lights of the airport illuminating the red and white airliner being fueled to carry them home.
$$$$
News Headlines of the day:
FBI: Philadelphia shooter had ‘strong ties’ to right wing ultranationalist groups.
US economy signals uncertainty as Far East trade war heats up.
British lawmaker shot dead, EU referendum campaigns suspended
Prominent Mexican politician, family among the dead following Sinaloa cartel gun battle.
‘Terrorism is not welcome here’: Sudanese President issues warning following oil pipeline bombing.
submitted by Common_Victory9385 to WritersGroup [link] [comments]


2023.06.02 17:01 twerky_pits Platinum! Finally.

Been playing for ages (like a depressing amount of time now that the PS5 shows it to me time played right on the launch screen).
Got most of the trophies years ago but was stuck on one (frontlines on mp) because no one plays that mode anymore so never bothered to do the rest.
Found a post online that said frontlines is still part of grand operations matches and so I went looking for those and was able to knock off the Frontlines trophy in a few days. Started to get excited about actually getting this done.
Next up was the Death From Above trophy. Now I suuuck at flying generally, let alone into the teeth of an active AA shooter. Every plane in my armoury is like class 0 or 1 even after all this time. Found another guide on here explaining how to use a bomber on Fjell as the best map for this. Thought this would take me ages but I was able to pop that trophy on just a couple of afternoons. Woot!
Last up was the War Story trophies for Hard and Hardcore. “No problem” I said - I’ve been playing multiplayer for so long this will be a snap - “done in an evening”. FML man - I forgot how much of those missions is sneaking around and melees from the back. And on hardcore if a sniper a mile away hears you fart, the whole GD map goes red and you’re dead in the time it takes for the smell to reach your (virtual) nose.
Toughest missions for me were the secret police plans on Nordlys and in Turelliers with the last act going through the first outpost and up the hill. Omg did I die so many times. Took me hours and hours and hours of frustrating work and restarting all over again from the beginning of the checkpoint.
But just after midnight last night I stormed the chalet in Provence and that beautiful platinum trophy rang out!
So many people helped me, both on the internet and in all the multiplayer games over the years - and this community here!
My sincere thanks to anyone who intentionally helped or posted videos or guides or just taught me a harsh lesson in multiplayer that got me further along my path!!
submitted by twerky_pits to BattlefieldV [link] [comments]


2023.06.02 16:56 420-CDXX Is this a bug or is steam actually selling the vault edition with double price reduction right there?

Is this a bug or is steam actually selling the vault edition with double price reduction right there? submitted by 420-CDXX to ModernWarfareII [link] [comments]


2023.06.02 16:50 Runeparadox Notorious Roleplay 3.0 Serious Roleplay Custom Scripts Custom Raids&Heists Frequent Updates New Content Monthly 1000+ Emotes Custom Events VERY Dedicated and Responsive Staff.

Notorious Roleplay 3.0 Serious Roleplay Custom Scripts Custom Raids&Heists Frequent Updates New Content Monthly 1000+ Emotes Custom Events VERY Dedicated and Responsive Staff.
https://preview.redd.it/p0d139d9bm3b1.png?width=1200&format=png&auto=webp&s=c3b5723c17a7a2993e46b8936f8b3fac9467dc44
*NRP is a Roleplay server designed to fully immerse you in a Realistic World, with a dynamic player run economy!*18 Years Old+ Active Devs Frequent Events Custom Scripts Active Staff Dev Support Established Community Recently Optimized and launched 3.1 Rebalanced Economy Cayo Perico Whitelisted Gangs ERP
New Raids New Drug System New Cars New Clothes New Emotes New Jobs
Bobcat Heist Fleeca Robbery Paleto Bank Heist Union Depository Heist Yacht Heists Vangelico Heist House Robberies Car Chopping Store Robbery Drugs Drug Runs Illegal Delivery Smuggling
LSPD BCSO EMS DOJ Lawyer Job Mechanic Shops/Jobs Restaurant Jobs Tow Truck Company Civilian Jobs Farming Fishing Hunting Mining Treasure Hunting
Notorious Roleplay is an established community in operation since 2021. Our development team is constantly creating new scripts and optimizing current ones. Our Active Staff team is maintains an open door policy and are usually available to help.
Something for Everyone: New Updates have overhauled many of our most popular scripts, making them more enjoyable and balanced. Options to suit RP players, Grinders, Homebodies, and Shooters. Re-Balanced economy and rewards systems to promote activity. Custom Raid script with NPC gunfights and high rewards. Custom Crafting script to allow material collection and the manufacture of guns, heist tools, drugs, and so much more. Many many civilian jobs and activities with custom scripts. Paintball and Arcade locations with custom scripts. Endless opportunities and activities. Over 1000 Emotes to allow for more seamless RP, thousands of custom and default clothing options with the ability to bring in your own custom items, custom peds can also be brought in. Constant vehicle development with hundreds of custom imported cars, one of one cars, and other special vehicles.
Criminal Life: Active Gang Management with Whitelisting for up and coming groups. Gang Wars, Turf Checks, New Custom Turf Scrip, Custom Sprays, Custom Clothes, Custom Tattoos, Custom Gang Vehicles. Black Market system for custom orders and information. Active communication with staff and devs on Gang related issues. New Custom Drug Script from material gathering, to manufacturing, to selling. Custom Raids script will allow you to fight heavily armed npcs for the chance to take home high value rewards. Many Heists and Robbery Scripts to keep your pockets filled with cash. Money wash script to make that cash safe for the tax man. Weapon crafting and Heist Tool crafting for those looking to get rich. Car Chopping, Drug Runs, Weed Farming, Illegal Deliveries, and more for when you need something more chill.
Civilian Life: Los Santos Police Department and the Blaine County Sheriff's Office are both active and robustly staffed. Both departments have active Speed Enforcement Units, Air Enforcement, Criminal Investigation Divisions, SWAT, K9, and Gang Information Units. Law enforcement is backed up by an Active Department of Justice, who host Judges, Lawyers, Prosecutors, and the City Council. San Andreas Medical Service offers EMS and in Hospital jobs such as Therapists, Doctors, and K9's. Custom Scripted Jobs like Benny's Motorworks, Harmony Repair Shop, Otto's Offroads, Burgershot, Ravioli's, Bean Machine, Dynasty 8 Real Estate, Pacific Standard Bank, Big Dicks Towing, and Vanilla Unicorn. Civilian Jobs available at city hall include Fishing, Lumberjack, Taxi Driver, Farmer, Towing, Garbage Collection, Delivery Driver, and more. We also have many other scripted activities for our citizens like mining, metal detecting, hunting, recycling, dumpster diving, wine making, and sooo many more. We are adding A LOT of new content for Civilians right now so it's an exciting time.
There is so much more to tell you about but, I can't publish a novel on reddit. Best way to see what we offer is to experience it.
We always have an open door and would love to see you in city. Be Safe!
https://preview.redd.it/395tgi7abm3b1.png?width=1640&format=png&auto=webp&s=ecd35291ec051c29c60fae22629dffaf5247964b
submitted by Runeparadox to FiveMRPServers [link] [comments]


2023.06.02 16:49 Runeparadox Notorious Roleplay 3.0 Serious Roleplay Custom Scripts Custom Raids&Heists Frequent Updates New Content Monthly 1000+ Emotes Custom Events VERY Dedicated and Responsive Staff.

Notorious Roleplay 3.0 Serious Roleplay Custom Scripts Custom Raids&Heists Frequent Updates New Content Monthly 1000+ Emotes Custom Events VERY Dedicated and Responsive Staff.
https://preview.redd.it/gl6qds85bm3b1.png?width=1200&format=png&auto=webp&s=a2014dce94bebffc7e99643a3b277e449cd2fc4b
*NRP is a Roleplay server designed to fully immerse you in a Realistic World, with a dynamic player run economy!*18 Years Old+ Active Devs Frequent Events Custom Scripts Active Staff Dev Support Established Community Recently Optimized and launched 3.1 Rebalanced Economy Cayo Perico Whitelisted Gangs ERP
New Raids New Drug System New Cars New Clothes New Emotes New Jobs
Bobcat Heist Fleeca Robbery Paleto Bank Heist Union Depository Heist Yacht Heists Vangelico Heist House Robberies Car Chopping Store Robbery Drugs Drug Runs Illegal Delivery Smuggling
LSPD BCSO EMS DOJ Lawyer Job Mechanic Shops/Jobs Restaurant Jobs Tow Truck Company Civilian Jobs Farming Fishing Hunting Mining Treasure Hunting
Notorious Roleplay is an established community in operation since 2021. Our development team is constantly creating new scripts and optimizing current ones. Our Active Staff team is maintains an open door policy and are usually available to help.
Something for Everyone: New Updates have overhauled many of our most popular scripts, making them more enjoyable and balanced. Options to suit RP players, Grinders, Homebodies, and Shooters. Re-Balanced economy and rewards systems to promote activity. Custom Raid script with NPC gunfights and high rewards. Custom Crafting script to allow material collection and the manufacture of guns, heist tools, drugs, and so much more. Many many civilian jobs and activities with custom scripts. Paintball and Arcade locations with custom scripts. Endless opportunities and activities. Over 1000 Emotes to allow for more seamless RP, thousands of custom and default clothing options with the ability to bring in your own custom items, custom peds can also be brought in. Constant vehicle development with hundreds of custom imported cars, one of one cars, and other special vehicles.
Criminal Life: Active Gang Management with Whitelisting for up and coming groups. Gang Wars, Turf Checks, New Custom Turf Scrip, Custom Sprays, Custom Clothes, Custom Tattoos, Custom Gang Vehicles. Black Market system for custom orders and information. Active communication with staff and devs on Gang related issues. New Custom Drug Script from material gathering, to manufacturing, to selling. Custom Raids script will allow you to fight heavily armed npcs for the chance to take home high value rewards. Many Heists and Robbery Scripts to keep your pockets filled with cash. Money wash script to make that cash safe for the tax man. Weapon crafting and Heist Tool crafting for those looking to get rich. Car Chopping, Drug Runs, Weed Farming, Illegal Deliveries, and more for when you need something more chill.
Civilian Life: Los Santos Police Department and the Blaine County Sheriff's Office are both active and robustly staffed. Both departments have active Speed Enforcement Units, Air Enforcement, Criminal Investigation Divisions, SWAT, K9, and Gang Information Units. Law enforcement is backed up by an Active Department of Justice, who host Judges, Lawyers, Prosecutors, and the City Council. San Andreas Medical Service offers EMS and in Hospital jobs such as Therapists, Doctors, and K9's. Custom Scripted Jobs like Benny's Motorworks, Harmony Repair Shop, Otto's Offroads, Burgershot, Ravioli's, Bean Machine, Dynasty 8 Real Estate, Pacific Standard Bank, Big Dicks Towing, and Vanilla Unicorn. Civilian Jobs available at city hall include Fishing, Lumberjack, Taxi Driver, Farmer, Towing, Garbage Collection, Delivery Driver, and more. We also have many other scripted activities for our citizens like mining, metal detecting, hunting, recycling, dumpster diving, wine making, and sooo many more. We are adding A LOT of new content for Civilians right now so it's an exciting time.
There is so much more to tell you about but, I can't publish a novel on reddit. Best way to see what we offer is to experience it.
We always have an open door and would love to see you in city. Be Safe!

https://preview.redd.it/t120uzu5bm3b1.png?width=1640&format=png&auto=webp&s=30d6ae1e56392aeeff54a58da334f90ea75e9b8e
submitted by Runeparadox to GrandTheftAutoV_PC [link] [comments]


2023.06.02 16:48 Runeparadox Notorious Roleplay 3.0 Serious Roleplay Custom Scripts Custom Raids&Heists Frequent Updates New Content Monthly 1000+ Emotes Custom Events VERY Dedicated and Responsive Staff.

https://preview.redd.it/5hhbmh0zam3b1.png?width=1200&format=png&auto=webp&s=ca9fa226de6e718d5245ebf5472e971a5a0d1dc2
*NRP is a Roleplay server designed to fully immerse you in a Realistic World, with a dynamic player run economy!*18 Years Old+ Active Devs Frequent Events Custom Scripts Active Staff Dev Support Established Community Recently Optimized and launched 3.1 Rebalanced Economy Cayo Perico Whitelisted Gangs ERP
New Raids New Drug System New Cars New Clothes New Emotes New Jobs
Bobcat Heist Fleeca Robbery Paleto Bank Heist Union Depository Heist Yacht Heists Vangelico Heist House Robberies Car Chopping Store Robbery Drugs Drug Runs Illegal Delivery Smuggling
LSPD BCSO EMS DOJ Lawyer Job Mechanic Shops/Jobs Restaurant Jobs Tow Truck Company Civilian Jobs Farming Fishing Hunting Mining Treasure Hunting
Notorious Roleplay is an established community in operation since 2021. Our development team is constantly creating new scripts and optimizing current ones. Our Active Staff team is maintains an open door policy and are usually available to help.
Something for Everyone: New Updates have overhauled many of our most popular scripts, making them more enjoyable and balanced. Options to suit RP players, Grinders, Homebodies, and Shooters. Re-Balanced economy and rewards systems to promote activity. Custom Raid script with NPC gunfights and high rewards. Custom Crafting script to allow material collection and the manufacture of guns, heist tools, drugs, and so much more. Many many civilian jobs and activities with custom scripts. Paintball and Arcade locations with custom scripts. Endless opportunities and activities. Over 1000 Emotes to allow for more seamless RP, thousands of custom and default clothing options with the ability to bring in your own custom items, custom peds can also be brought in. Constant vehicle development with hundreds of custom imported cars, one of one cars, and other special vehicles.
Criminal Life: Active Gang Management with Whitelisting for up and coming groups. Gang Wars, Turf Checks, New Custom Turf Scrip, Custom Sprays, Custom Clothes, Custom Tattoos, Custom Gang Vehicles. Black Market system for custom orders and information. Active communication with staff and devs on Gang related issues. New Custom Drug Script from material gathering, to manufacturing, to selling. Custom Raids script will allow you to fight heavily armed npcs for the chance to take home high value rewards. Many Heists and Robbery Scripts to keep your pockets filled with cash. Money wash script to make that cash safe for the tax man. Weapon crafting and Heist Tool crafting for those looking to get rich. Car Chopping, Drug Runs, Weed Farming, Illegal Deliveries, and more for when you need something more chill.
Civilian Life: Los Santos Police Department and the Blaine County Sheriff's Office are both active and robustly staffed. Both departments have active Speed Enforcement Units, Air Enforcement, Criminal Investigation Divisions, SWAT, K9, and Gang Information Units. Law enforcement is backed up by an Active Department of Justice, who host Judges, Lawyers, Prosecutors, and the City Council. San Andreas Medical Service offers EMS and in Hospital jobs such as Therapists, Doctors, and K9's. Custom Scripted Jobs like Benny's Motorworks, Harmony Repair Shop, Otto's Offroads, Burgershot, Ravioli's, Bean Machine, Dynasty 8 Real Estate, Pacific Standard Bank, Big Dicks Towing, and Vanilla Unicorn. Civilian Jobs available at city hall include Fishing, Lumberjack, Taxi Driver, Farmer, Towing, Garbage Collection, Delivery Driver, and more. We also have many other scripted activities for our citizens like mining, metal detecting, hunting, recycling, dumpster diving, wine making, and sooo many more. We are adding A LOT of new content for Civilians right now so it's an exciting time.
There is so much more to tell you about but, I can't publish a novel on reddit. Best way to see what we offer is to experience it.
We always have an open door and would love to see you in city. Be Safe!

https://preview.redd.it/iuy0cwpzam3b1.png?width=1640&format=png&auto=webp&s=eafb575c5196827ddab94355eedf99774f00e4be
submitted by Runeparadox to GrandTheftAutoV [link] [comments]


2023.06.02 16:47 Runeparadox Notorious Roleplay 3.0 Serious Roleplay Custom Scripts Custom Raids&Heists Frequent Updates New Content Monthly 1000+ Emotes Custom Events VERY Dedicated and Responsive Staff.

Notorious Roleplay 3.0 Serious Roleplay Custom Scripts Custom Raids&Heists Frequent Updates New Content Monthly 1000+ Emotes Custom Events VERY Dedicated and Responsive Staff.
https://preview.redd.it/475j8cafam3b1.png?width=1200&format=png&auto=webp&s=78eda52a82a7123d28881ebb2121ff0965e14c9c
*NRP is a Roleplay server designed to fully immerse you in a Realistic World, with a dynamic player run economy!*18 Years Old+ Active Devs Frequent Events Custom Scripts Active Staff Dev Support Established Community Recently Optimized and launched 3.1 Rebalanced Economy Cayo Perico Whitelisted Gangs ERP
New Raids New Drug System New Cars New Clothes New Emotes New Jobs
Bobcat Heist Fleeca Robbery Paleto Bank Heist Union Depository Heist Yacht Heists Vangelico Heist House Robberies Car Chopping Store Robbery Drugs Drug Runs Illegal Delivery Smuggling
LSPD BCSO EMS DOJ Lawyer Job Mechanic Shops/Jobs Restaurant Jobs Tow Truck Company Civilian Jobs Farming Fishing Hunting Mining Treasure Hunting
Notorious Roleplay is an established community in operation since 2021. Our development team is constantly creating new scripts and optimizing current ones. Our Active Staff team is maintains an open door policy and are usually available to help.
Something for Everyone: New Updates have overhauled many of our most popular scripts, making them more enjoyable and balanced. Options to suit RP players, Grinders, Homebodies, and Shooters. Re-Balanced economy and rewards systems to promote activity. Custom Raid script with NPC gunfights and high rewards. Custom Crafting script to allow material collection and the manufacture of guns, heist tools, drugs, and so much more. Many many civilian jobs and activities with custom scripts. Paintball and Arcade locations with custom scripts. Endless opportunities and activities. Over 1000 Emotes to allow for more seamless RP, thousands of custom and default clothing options with the ability to bring in your own custom items, custom peds can also be brought in. Constant vehicle development with hundreds of custom imported cars, one of one cars, and other special vehicles.
Criminal Life: Active Gang Management with Whitelisting for up and coming groups. Gang Wars, Turf Checks, New Custom Turf Scrip, Custom Sprays, Custom Clothes, Custom Tattoos, Custom Gang Vehicles. Black Market system for custom orders and information. Active communication with staff and devs on Gang related issues. New Custom Drug Script from material gathering, to manufacturing, to selling. Custom Raids script will allow you to fight heavily armed npcs for the chance to take home high value rewards. Many Heists and Robbery Scripts to keep your pockets filled with cash. Money wash script to make that cash safe for the tax man. Weapon crafting and Heist Tool crafting for those looking to get rich. Car Chopping, Drug Runs, Weed Farming, Illegal Deliveries, and more for when you need something more chill.
Civilian Life: Los Santos Police Department and the Blaine County Sheriff's Office are both active and robustly staffed. Both departments have active Speed Enforcement Units, Air Enforcement, Criminal Investigation Divisions, SWAT, K9, and Gang Information Units. Law enforcement is backed up by an Active Department of Justice, who host Judges, Lawyers, Prosecutors, and the City Council. San Andreas Medical Service offers EMS and in Hospital jobs such as Therapists, Doctors, and K9's. Custom Scripted Jobs like Benny's Motorworks, Harmony Repair Shop, Otto's Offroads, Burgershot, Ravioli's, Bean Machine, Dynasty 8 Real Estate, Pacific Standard Bank, Big Dicks Towing, and Vanilla Unicorn. Civilian Jobs available at city hall include Fishing, Lumberjack, Taxi Driver, Farmer, Towing, Garbage Collection, Delivery Driver, and more. We also have many other scripted activities for our citizens like mining, metal detecting, hunting, recycling, dumpster diving, wine making, and sooo many more. We are adding A LOT of new content for Civilians right now so it's an exciting time.
There is so much more to tell you about but, I can't publish a novel on reddit. Best way to see what we offer is to experience it.
We always have an open door and would love to see you in city. Be Safe!

https://preview.redd.it/ly3tjzigam3b1.png?width=1640&format=png&auto=webp&s=f4a57bbab4c59b1937cadcc51eba977367265308
submitted by Runeparadox to FiveMServers [link] [comments]


2023.06.02 16:12 comphunk Surgery Dilemna. My Pain Journey

Case History
38 Year Male, Software Professional. Desk Job
· 2018: Foot injury
Active, played Volleyball and Cricket.
Aichiles Tendonitis left foot/ankle following a sports injury. X-Ray showed bone growth.
Lasery Therapy late in the year. Immense pain on walking, standing. Starting using right foot more. Used insoles, which reduced pain.
· 2019: Start of Groin Pain, Right Leg
March – Kidney stone. Intraveneous Opiod in Chicago IL, USA. Post that developed groin pain in right. Urologist ruled out kidney related pain. No sports.
Laying on left caused pinching pain in right thigh/groin.
November2019: X-Ray/MRI of Pelvis : Nothing abnormal
Dr daignosed HIP IMPINGEMENT FAI Right Hip, based on symptoms. Redced motion in right leg
· 2020: Covid, WFH. Pain: 2-3/10
Sedentary Lifestyle recoverng after Covid weakness. Ease in foot pain, due to limited motion.
No more groin pain, put it shifted to front thigs. Never really tested range of motion.
· 2021: Grade-III Fatty Liver, HT, Metabolic Syndrome, Insulin Resistance
Back to India. Sedentary. Weight 107 Kgs by December. Working from Home. Back stiffness. Pain: 2-3/10
· 2022: Weight Loss Journey. Very less Pain
2023: Bilateral FAI with bony spurs. Reduced angles. Early arthritis changes?
CURRENT: Daily activities hurt.
In Short, Resting/sitting Hurts. Standing doesn’t. walking after a while hurts. Pain: 5-6/10. Need to find postures that don’t hurt while sleeping/sitting.
I am not looking for medical advice but DO I really need surgery? All reports attached.
Will arthroscopy(shaving) be helpful or THA? My Ortho Dr has referred me to a sports specialist, which I am yet to visit. My Dr doesnt do arthroscopy. He does THR of HIP and Knee.
CT Pelvis

MRI Pelvis
📷
Left Hip

Right Hip

https://preview.redd.it/xga2e5if3m3b1.jpg?width=1232&format=pjpg&auto=webp&s=c4149407c7d00481c06033c5ba5281cb6f791d51
submitted by comphunk to HipImpingement [link] [comments]


2023.06.02 16:09 T0TALfps BATTLEFIELD 2042 UPDATE #5.0.0

BATTLEFIELD 2042 UPDATE #5.0.0
Hey Everyone,

Season 5 for Battlefield™ 2042 deploys across all platforms on Wednesday, June 7 at 12:00 UTC, while Update 5.0.0 goes live at 08:00 UTC.

https://preview.redd.it/7jxh480mpl3b1.jpg?width=1920&format=pjpg&auto=webp&s=6b59ab13929a2efaacda03dc444f53f33e54e9ab
What’s new in Season 5?
Here is an overview of the new content in the Season 5 Update, alongside highlights for changes and improvements:
  • New Map: Reclaimed
  • New Weapons: XCE BAR, GEW-46 & BFP.50
  • New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade, RPG-7V2
  • New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
  • Quality of Life Improvements: Vault Weapon Attachments & Universal Cosmetics, Reworking Vehicle Loadouts, Specialist Improvements for Dozer & Irish, Squad Management, Damage Unit UI and more.
  • Arriving later in Season 5: Further Vault Weapon Attachments, Hourglass Map Rework and further Quality of Life Improvements like Squad Orders.
When can I play?
Once Update 5.0.0 is available for play you will be able to jump into our latest map, Reclaimed via 24/7 playlists on both Conquest and Breakthrough. Once the Season is live later on that day, you’ll be able to unlock the Battle Pass contents where the all-new Weapons, Gadgets and cosmetics await you.
//The Battlefield Team
Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

___________________________________________________

What’s New?


https://preview.redd.it/2t9u8zjspl3b1.jpg?width=1920&format=pjpg&auto=webp&s=6740ef676a6a5e1ef494ce2f7a6f7cdaf336a954

New Map: Reclaimed

War has descended upon an abandoned industrial facility, slowly being reclaimed by nature in the Czechian region. Fight in and amongst derailed trains, abandoned turbines and warehouses as you work towards secrets hidden within the mountains.
View our Reclaimed Flythrough Here: https://youtu.be/isg409g3d24

The Crash Site, featuring the derailed train, is designed primarily as a vehicle combat area, with the Landing Zone an area of forest providing a circular area that will enable close-quarters combat and new sightlines opening up when trees are destroyed.

https://preview.redd.it/ayr7gml0ql3b1.jpg?width=1920&format=pjpg&auto=webp&s=8f0929adafa2e558166dd7f9888ab795f2b4c88a
You may see the inspiration we’ve taken for the Abandoned Turbine and Military Warehouse. The indoor space of the Abandoned Turbine will enable crossfires due to its verticality and cover. While the Military Warehouse’s floors will no doubt attract snipers and a range of gunplay experiences due to the narrow layout.

https://preview.redd.it/co8mioq2ql3b1.jpg?width=1920&format=pjpg&auto=webp&s=19259d1daaf6bc24780e0247f64ecbd3c236a07e
Hidden inside the nearby mountain lies The Bunker, forgotten and made up of a central room whose linear space will bring intense, short-range, close-quarters combat. In comparison to this, The Silos is another outdoor area set up for vehicle combat with its generous roads perfect for tank battles. Easy to spot due to its four towers rising up from the ground, The Silos also provides plenty of elevated areas for infantry to get a shot at vehicles dominating the ground.


https://preview.redd.it/pabp7bj4ql3b1.jpg?width=1920&format=pjpg&auto=webp&s=e4e0ddc6d2f9ad2d39c806105eb60c064fc29c96

New Weapons: BFP.50, XCE Bar, GEW-46

The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.
BFP.50
The BFP.50 is a powerful hand cannon, giving you another sidearm that dishes out heavy damage at close range. Anticipated to become a highly popular choice due to its size, sound and power, we just know you’re going to love this updated version for The World of 2042!

https://preview.redd.it/9td7zpfiql3b1.png?width=1920&format=png&auto=webp&s=3956c1d9c838ab24b4e5c97b15a99da6030d0ab0
GEW-46
The GEW-46 assault rifle offers high stability with short-burst fire. Great for the medium-range environments that you’ll experience across the Reclaimed map.
https://preview.redd.it/fvgtdvemql3b1.png?width=1920&format=png&auto=webp&s=889956787d599e124d4372750b1425c426c1d254
XCE Bar
The XCE Bar is a high-precision bolt action rifle. It has expanded attachment capability to accompany its stopping power, allowing you to quickly swap through attachment options to engage the enemy at various distances.

https://preview.redd.it/zz0683zoql3b1.png?width=1920&format=png&auto=webp&s=d10317789d3d63bb78297c16725426b915d29dcd

New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade & RPG-7V2


https://preview.redd.it/ko7te42sql3b1.jpg?width=1920&format=pjpg&auto=webp&s=5749ffb7bb967c9c71281cc2098e4a42ce9e32cf
Anti-tank Grenade
A bundle of grenades that will detonate on impact against vehicles while dealing substantial damage.
Mini Grenade
An anti-personnel grenade that can be thrown a longer distance, and after a short delay explodes across a small area.
Spring Grenade
An old familiar projectile behavior as seen before in the form of the S-Mine or Bouncing Betty. It operates through a spring-activated thruster to reach head-height altitude before imminent explosive detonation.
RPG-7V2
Veterans of the franchise will be familiar with this much loved gadget, and we’ve heard your requests to bring this boomstick through to All-Out Warfare from Battlefield Portal. With Season 5, you’ll now have access to use this fan favorite gadget however you see fit!

https://preview.redd.it/gmodm37uql3b1.png?width=1920&format=png&auto=webp&s=aa892cfc461d7b2e997d476216b1116dbb1d5e8a

New Battle Pass

Season 5 brings with it two factions - one that’s cutting-edge, calculating and professional versus a more survivalist group who are savage, independent and ruthless.
You’ll see this in the cosmetics available as you play through the Battle Pass, some of the best we feel we’ve ever brought to Battlefield! From Falck’s ‘Regenerator’ Skin at Tier 0, to Dozer’s ‘Overthrower’ Skin at Tier 100.

https://preview.redd.it/ia6h6gayql3b1.jpg?width=3840&format=pjpg&auto=webp&s=eab85f779658e6f1495a4ee347f8cef2467cac6c
There’s a whole load of items to unlock across 100 tiers of the Free and Premium Battle Pass including cosmetics, XP boosters, and the new premium Seasonal Booster! Additionally, those that were Year 1 pass holders will also receive an Epic Skin and XP booster during the first two weeks of Season 5, as a thanks for continuing to play.*
Lastly, we’re continuing to work on the game beyond Season 5. We are committed to continuing the Battlefield 2042 journey and are working through the best ways to bring new content and experiences for you all. Expect to hear more from us on what’s planned later in Season 5.

Quality of Life Improvements

Vault Weapon Attachments & Universal Cosmetics
https://i.redd.it/1j3epbg5rl3b1.gif
We will be adapting Vault Weapons for use with All-Out Warfare attachments during Season 5. To start, we’ll focus on Assault Rifles and Sniper Rifles with attachments for the M16A3, A-91, M416, MTAR-21, AEK-971 and the GOL Sniper Magnum. We’ll continue to provide attachment support for Vault Weapons in subsequent updates.
https://i.redd.it/rz04rst7rl3b1.gif
With Season 5, we will also be introducing Universal Cosmetics for all Vault Weapons, from Forest Multi-terrain (Unlocked at Rank 0) to Desert Technical (Unlocked at Rank 19) and more. You’ll now be able to decide not only the attachments and versatility of your Vault Weapons, but the look of them too. We’ll also be extending Universal Cosmetic support to Battlefield Portal!
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Reworking Vehicle Loadouts

We’re restructuring vehicle loadouts to ensure their combat roles are clearly defined and to reduce prevalence of explosive weaponry. This will also add further readability on the battlefield to ensure you know what to expect from vehicles when you encounter them.
The restructuring of loadouts primarily focuses on our ground vehicles, and we’ll both remove and add weapons to each available vehicle loadout. For example, explosives will no longer be an option for all vehicles, and overall you’ll find more choice through a larger selection of weapons available to you.
Let’s use the LATV4 Recon as an example of what that looks like.
The LATV4 Recon is one of the most used vehicles in the game, and having explosive weaponry readily available pushed it outside of its intended role as a transport. We’re removing all its explosives, such as the 30mm, 50mm and Grenade Launcher, and will replace them with anti-infantry weaponry instead.

https://i.redd.it/j184rmacrl3b1.gif
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Specialist Improvements

Dozer and Irish will receive improvements to ensure they provide similar gameplay experiences as others within their class.
Dozer
For Dozer we will be enhancing his movement and animations when using the SOB-8 Ballistic Shield. You will now be able to strafe, rotate and pitch with your shield more quickly than previously, as well as being able to traverse ziplines with your shield equipped! Lastly, we’ll also be including two new XP Events to reward further acts of teamplay when playing with Dozer.

https://i.redd.it/yazxm1wfrl3b1.gif
https://i.redd.it/lr57zuklrl3b1.gif
On the receiving end when firing at his shield, we will be increasing its spread and introducing more bullet trajectory upon hitting his shield. This will ensure that during these encounters you still have a fighting chance, and at the very least, won’t be as impacted by your own bullets as before.
https://i.redd.it/2n9xpwaxrl3b1.gif
Irish Irish will receive a balancing pass to the capabilities of his APS-36 Shootdown Sentinel. We’re doing that by having it cycle through new intercept and recharge states alongside an added short cooldown, versus its previous always-on state.

https://i.redd.it/ohe3pnp3sl3b1.gif

https://i.redd.it/5bjv1dy5sl3b1.gif
We’ve also improved its audio, alongside adding new colors to help you identify which state the APS-36 is currently in.
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Squad Management Improvements

Alongside the Season update we’re also adding improvements to the current Squad functionality.

https://preview.redd.it/jnt24yt9sl3b1.jpg?width=1920&format=pjpg&auto=webp&s=e0fb247cecc0cb470fb9894a30fc3b822fe7e678
Squads and Players
The Squad Menu is now separated to give you a full overview of all squads on your team. In this menu you can make someone else the leader, and see how many players or friends are in a squad. It also shows class icons so you know how to best complement a squad before joining it. And to add some personal flavor, leaders can also show off their Player Card Tag as the squad icon.
We also worked with the narrative team to come up with code names for each squad for that additional personal touch. One of our personal favorites is Gravedigger -- surely the Gravediggers know how to PTFO. We definitely don’t mess with that squad!
Create and Join
At any time you’ll be able to create or join a new squad directly via the Squad Menu. Previously you could only switch to a random squad, and only from the deploy screen. If you create a new squad then we’ve also added a short waiting period before other players can matchmake into your squad to ensure you can play together with your friends.
Easy navigation
The Squad Menu was created to make it easier and faster to manage and navigate through squads on your team. While before it was unclear when and how to change squads, you’ll now be able to do that at any time and with only a few clicks.
We hope that with this new improved Squad Management experience you feel that you have the control over who you’d like to play with during a match. Once this is in your hands, please stay in touch and give us your feedback about how you feel about it!
Later during Season 5 we’ll also add Squad Orders functionality which allows you to work together as a squad to receive increased XP rewards. In short, PTFO - and get rewarded!
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Other Areas of Improvement

Damage Unit Functionality
As part of Season 5, you will now be able to decide if you wish to show damage units at the bottom of your screen, at the side of your crosshair, or not at all. This new functionality can be defined to your liking via Options > Display > HUD General > Damage Numbers.
Accuracy & Dispersion Changes
Since Launch, our Level Design team has been reworking our maps to react to feedback on cover opportunities, and traversal improvements. These changes have also resulted in alterations to combat distances, and our weapons were tuned for these previous distances and combat scenarios in mind.
Over time, this has resulted in feedback from you about several weapons being too accurate at long ranges without penalty.
With Season 5, we aim to address this gap with balancing the accuracy and dispersion of several categories of weapons. Assault Rifles from All-Out Warfare and their Vault Weapon counterparts will be the first to receive this treatment.
You will notice that the maximum dispersion has been increased by an average of 15-20%, and the weapons will now reach that maximum dispersion level when they reach half of the magazine while on full auto, and full spray mode!
This should encourage everyone to do smaller bursts instead of prolonged fire towards a moving target, and in consideration with the map rework should increase survivability at longer ranges to encourage further up close and personal combat.
We will be assessing your feedback to this change over time and continue to make necessary changes in future updates.
New Unlock Requirements for Lis, Crawford, Zain and Blasco
Lis, Crawford, Zain and Blasco will now be available as rewards as you gradually gain Player Levels through earning XP. Their previous unlock requirements are no longer available. Go get ‘em!
Camera Sprint Movement
We have made adjustments to the Camera Movement when sprinting in Battlefield 2042.
This change is meant to add physicality to sprinting by introducing more immersive camera movement dependent upon the type of weapon and sprint type that you may be using at that time. You will notice a different amount when using an Assault Rifle compared to an RPG for example.
We hope you enjoy this new sense of weight and body motion through the camera. For accessibility you may turn off the new motion in the accessibility options.
On top of that, there are also some golden rules to camera motion in FPS games that ensure your understanding of where you are in space, aligned with what the camera tells you, and we have taken the opportunity to improve that further by focusing on rotations rather than translations in space.
We look forward to hearing your thoughts!
Aim Down Sight Field of View is now active for all players.
Normally a scope will adjust your field of view. With this option set to “On”, the field of view will instead be taken from the field of view you chose in general, in your display settings. Some weapons will not be affected if they have specifically been designed to have a certain field of view that should not be changed.
Why is this important?
The amount of input it takes for your aim to move across screen space changes when field of view changes. Uniform Soldier Aiming calculates your aim rate to take the same amount of pixel distance on screen for a given physical movement of the mouse.
In 4.2 we set Uniform Soldier Aiming to On by default (see our Dev Note for further detail). Setting ADS field of view to On, ensures the consistency achieved by Uniform Soldier Aiming remains the same across various scopes since your field of view will not change when zooming.
Like Uniform Soldier Aiming, this will help to build muscle memory, which is essential to aiming in first person shooters.
____________________________________________________

Changelog

General Fixes and Options
  • The QR code to navigate players to the support website is now scannable on android devices
  • Fixed an issue where players in solo/co op were being placed in a separate squads when joining on friends
  • Added an “Reduce Sprint Camera Motion” option in accessibility settings to reduce Camera Motion for those who are easily susceptible to motion sickness.
Audio
  • Overall weapon mix and audio tweaks.
  • Specialist movement sounds are improved to match each specialists' gear
  • Fixed an audio issue on Stranded where two area types briefly overlap while zip-lining to the ship
  • Fixed an audio issue where voice overs are sometimes not present during the insertion phase of the prologue
  • Fixed an audio issue where weapon handling sounds are sometimes missing on insertion.
AI & Soldier Improvements
  • The Penguins have been tampering with the Ranger payload, and it will now take more damage from infantry projectiles. Not the Penguins, the Ranger.
  • Fixed an issue where a MCOM in Rush could get stuck in a defuse state if an AI Soldier gets removed while trying to defuse the bomb.
  • Fixed issues that resulted in AI Soldiers not trying to avoid some grenades. Don’t ask.
  • AI Soldiers will no longer keep moving and firing at the End of Round. They’ll just have to accept that the round is over and there will be another one.
  • AI Soldiers will now be able to enter vehicles directly from using a parachute.
  • Fixed an issue that would cause the player to be pushed away from bushes when proning near them.
  • Made improvements in ensuring the parachute cannot be deployed on smaller jumps between platforms.
Battlefield Portal
  • Breakthrough is now available within Battlefield Portal. You will be able to create Custom Experiences for Breakthrough and Breakthrough Small via the Web Builder. Due to the complexities of Breakthrough, Custom Scripting will not be available for this mode.
  • Fixed an issue that allowed Irish to use his APS Shootdown Sentinel when it was restricted.
  • Fixed an issue that caused the Taser Baton melee weapon to incorrectly appear in the Battlefield 3 category.
  • Fixed various placeholder names and icons for weapons in the restricted 2042 attachment category.
  • The RM68 will now have the correct icon when setting up a Portal experience.
  • Attachments belonging to Vault Weapons are now present in the Attachment tab via the Web Builder.
  • Adjusted turret speed of the M1A2 from Bad Company 2 and Tiger 1 from Battlefield 1942 to be compatible with aim decouple from body option.
Specialists & Gadgets
  • RPG-7V2 has received a balance pass to be more in line with All-Out Warfare Game Modes and State of Play.
  • A tutorial video for the FGM-148 Javelin and XM370A are now present within the Collection Screen.
  • The Collection Screen video for the FXM-33 AA Missile now shows the lock-on prompt as intended.
  • The Collection Screen will now display the correct magazine names.
  • Updated IBA Armor Plate's Gadget Description to mention that it only protects the torso.
  • Deployable Gadgets are now destroyed after a territory control change on Breakthrough or Rush.
  • Resolved a number of textual inconsistencies within the Collection Screen on a variety of Gadgets.
  • The Repair Tool is now grayed out when pressing/holding shift while using a parachute.
  • Fixed an issue where you wouldn't swap back to the last equipped Weapon or Gadget whenever you closed the Call In Military tablet.
  • You will now be able to place the Insertion Beacon within areas affected by smoke.
  • Fixed an issue that prevented SFX from playing when using Soflam Designator to designate enemy vehicles.
  • Fixed an issue which would prevent players from accessing the Soflam Designator’s camera after deploying the Gadget.
  • Fixed an issue that caused players being unable to restock on ammo when recently being damaged.
  • Firing the Smoke Grenade Launcher no longer self-spots on the minimap.
  • Throwing Knives will now benefit from Aim Assist, allowing them to attract and slow down while in hip fire. They will not benefit from snap assistance.
  • Players will no longer take damage when destroying Sentry Turrets or Shootdown Sentinels
  • Grenades will no longer detonate from other explosions.
Dev Comment: This change has been made so that each grenade will now have a set detonation timer, increasing the readability as opposed to a chain reaction style of play. Players will still be able to shoot a grenade with bullets.
  • The Penguins have been working hard on their research of the Incendiary Grenade and have found a breakthrough that allowed them to increase the radius by 15%. Toasty.
Concussion Grenade
All Recon Specialists will now be able to use the Concussion Grenade.
We have also made substantial changes to how the Concussion Grenade works in a couple of areas, based on distance to the player and in comparing the direction of the player upon grenade detonation.
The effects of the Concussion Grenade are defined by Near, Far and Frontal scenarios. When it detonates within close range it will heighten the duration and intensity at the point of detonation. Beyond that near range, it will lead to a lessened duration and intensity. This effect is also decided and impacted by if the detonation takes place in front of the player.
  • Near radius has been increased from 6m to 8m
    • Total radius remains unaffected at 12m.
  • Increased the angle acceptance in order to be considered a frontal concussion from 60 degrees to 70 degrees.
  • Duration at which Concussion Grenade lasts has been increased in the following conditions:
    • Near + Frontal Facing from 2s to 2.5s
    • Far + Frontal Facing from 1.5s to 1.75
    • Near + Side from 0.75s to 1.2s
Prox Sensors
Through telemetry and community sentiment, since moving the Prox Sensor out of the throwable slot and into the Gadget Selection field we have seen this gadget decline in relevance compared to the TUGs and other viable gadgets. We have made some adjustments to allow for the Prox Sensor to be an equally viable choice as part of your loadout.
  • Increased the number of Prox Sensors that can be carried from 1 to 2
  • Increased the number of Prox Sensors that can be deployed at once from 1 to 2
  • Reduced the radius of the Prox Sensors scan from 20m to 15m, which will offset some of the benefits of these adjustments.
Angel
  • Fixed an issue that prevented the Tracer Dart from being able to resupply from Angel's loadout crate.
Blasco
  • The Area of Effect for Blasco’s Signal Jammer will no longer tilt when the Gadget is on a slope.
  • Enemies disrupted by Blasco's Signal Jammer will no longer stop revealing their position when the affected player shoots their weapon.
  • Blasco’s Signal Jammer will no longer protect itself from spotting.
Dev Comment: We have made this change to help players in locating Blasco’s X6 Infiltration Device, allowing for a better understanding of where to find the device that is blocking their spots.
Casper
  • Enemy or friendly players can no longer climb upon Casper's drone and fly with it.
  • Added thermal vision to Casper's OVP-Recon Drone when zooming in.
Dozer
  • Dozer's deploying shield animation will now correctly play immediately after throwing a grenade.
  • Dozer's shield will now correctly play a fling/push away animation in 1st person view when being hit by a rocket, missile or tank shell.
  • Fixed an issue that allowed Dozer to jump for an unlimited amount of time while his shield was equipped.
  • Dozer's Shield bash sound is now played when hitting enemies at the edge of the melee range.
  • Dozer's shield can now destroy the Medical Crate, T-UGS, Anti-Tank Mine, Ammo Crate, C5 Explosive, M18 Claymore, Prox Sensor, and Loadout Crate.
  • Fixed an issue which would cause deflected bullets from Dozer's shield to not damage enemy players.
  • Fixed an issue that would cause incorrect animations between first and third perspectives with Dozer.
  • Fixed an issue where Dozer would be unable to switch weapons when in a prone state while switching from Shield to a Melee Weapon.
  • Fixed an issue that caused Dozer to not take damage and enter the heavy hit animation when an RPG would hit his shield.
  • Added a unique shield bullet impact sound for Dozer
Falck
  • Falck's Syrette Pistol projectiles no longer deal damage to Dozer when they hit his Ballistic Shield.
  • Falck's Syrette Pistol will now begin to replenish ammo when the reserve is missing ammo (akin to Zain's XM370A), as opposed to waiting for an entire magazine to be missing.
Irish
  • Fixed an issue that caused the explosion of the Shootdown Sentinel to unintentionally interact with the EOD Bot and remove player input from controlling it.
  • Irish’s Deployable Cover will no longer damage players when it is destroyed.
  • Shootdown Sentinel State tweaks and louder pre-explosion on sticky
Sundance
  • Sundance's Anti-Armor Grenade has been removed from the game.
Dev Comment: Sundance’s Anti-Armor Grenade had poor readability which would result in vehicle players being unable to detect between an incoming missile or an Anti-Armor Grenade. Which resulted in being unable to react suitably with countermeasures. Going forward, the only time you will see “Incoming Missile” alerts is when it is actually an incoming missile.
Zain
  • Fixed an issue that would prevent players from setting the Airburst range on the XM370A for specific structures.
  • XM370A's Range Number will now display the correct distance when looking through smoke.

Progression
  • Fixed issue where earning T1 Mastery on the Defibrillator did not reward the "Jack of All Trades" Achievement/Trophy.
  • Adjusted Pilot Kill XP to only be rewarded when the victim's air vehicle did not also get destroyed at the same time.
  • Avenger and Savior Kills now include who you avenged or saved in the XP log.
Hazard Zone
  • Fixed an issue that prevented the Javelin from being purchasable in Hazard Zone.
Vehicles
  • Removed yaw aim restriction from the LCAA Hovercraft, you can now rotate 360 degrees on the second seat.
  • Fixed an issue with EMKV90-TOR’s zoom level not working properly on higher FOVs
  • Active Protection Systems will now intercept Incendiary Grenades as intended.
  • The Active Protection Systems light signal is now working as intended on all graphical settings.
  • Fixed an issue which would cause animations to occur when in a vehicle open seat and switching weapons or gadgets.
  • VFX trails on dumbfire rockets now continue until the projectile reaches the target.
  • Barrage Missiles are no longer missing an audio cue when each rocket is replenished.
  • Improved aiming for passengers while the driver is turning the body of the vehicle.
  • Fixed an issue where weapon reload sound effects went missing after entering an open seat in a vehicle.
  • Fixed a missing key bind in some passenger seats.
  • We’ve done a full pass on camera positions on all passenger weapons to ensure they feel similar during gameplay.
  • Fixed an issue with shooting soldiers with a vehicle not triggering in combat state for spawning
  • Helicopter smart rockets will now lock onto designated targets
  • Added overheat sound effects to flak on LATV4 and Hovercraft, as well as Wildcat's Heavy AA.
  • The Air-to-Ground Missile no longer locks onto empty vehicles but will keep the lock if the enemy player leaves the vehicle during the lock sequence.

M5C Bolte
  • Players will no longer be able to shoot through the windshield of the Bolte
CAV-Brawler
  • The CAV-Brawler's 40mm Incendiary GL ammo box will now be attached to the weapon’s base.
  • Soldiers are no longer able to see through their body while in open seats of CAV-Brawler.
  • The CAV-Brawler should now display the correct hints while being locked on.
  • The CAV-Brawler's 40mm Incendiary projectile can no longer be briefly seen floating in front of the weapon.
EBAA Wildcat
  • The missing Lock-on SFX when using EBAA Wildcat has been located and is now present.
  • Lowered minimum damage of EBAA Wildcat's default primary weapon from 9 to 6
  • Damage fall off start distance is now set to 250m for the EBAA Wildcat’s default primary weapon.
  • Removed EBAA Wildcat's 30mm primary cannon inherited speed from the vehicle
  • Fixed a reload sound for Barrage missile on EBAA Wildcat
EBLC-RAM
  • The missing Lock-on SFX when using EBLC-RAM has been located and is now present.
  • Firing VFX is no longer misplaced on the EBLC-RAM when firing the Missile Launcher.
  • EBLC Ram will now be classified as a Heavy Armor vehicle.
Jets
  • Jets will now benefit from Rocket Pods.
  • You will now be able to look back while in the pilot seat of Jets.
  • Reduced the dispersion of 30mm cannons on Jets.
  • Increased the overheat rate of 30mm cannons on Jets.
  • Updated the Third Person Perspective Camera to be more responsive and precise to your inputs.
Tanks
  • Removed staff shell smart lock on, it now dumb fires like all other tank shells
  • Added an ability for staff shell to lock onto all laser designated target for extra damage
  • Turret speeds will now be correctly reflected within the Vehicle Weapon loadout screens.
  • Added an option to decouple the tank turning from aiming.
Vehicle Loadouts
LATV4 Recon
  • Removed: 50mm Cannon, 30mm Cannon & Grenade Launcher
  • Added: Canister Shot, Minigun with Thermal vision, HMG with Thermal vision & 20mm Flak
LCAA Hovercraft
  • Removed: TOW Missile from the passenger seat with these changes, to ensure that it further aligns this vehicle into its combat role. We feel that despite this item being skill based, a hovercraft should not have access to such a deadly item.
  • Added: LMG with Thermal vision, Minigun with Thermal Vision & HMG with Thermal vision
EBAA Wildcat
  • Removed: 57mm cannon, Rocket weapon pod, Mortar Pod & 40mm Volley pod
  • Added: 35mm Dual AA Cannons, Minigun with Thermal Vision & HMG with Thermal vision
MAV:
  • Removed: Flak Pod
  • Added: Incendiary Grenade Launcher
M5C Bolte
  • Removed: 30mm Cannon
  • Moved: Repair System to Slot 1 from Slot 2
  • Moved: Missile Launcher to Slot 2 from Slot 1
  • Added: 50mm Cannon, Incendiary Grenade Launcher and Passenger Detection Pulse.
M1A5, T28 and EBLC-RAM:
  • Added: Minigun with Thermal Vision & HMG with Thermal Vision
  • Increased: Heatseeker Missile Damage to Air Transport Vehicles
  • Lowered: Accepted angle of radar missiles from 10 to 5 (We’re not done with our response to this yet)
Weapons
  • Fixed an issue that caused the camera to shake erratically when firing the NVK S-22 on PlayStation 4 and Xbox One
  • Fixed a visual inconsistency between the AEK-971 weapon model and its icon.
  • Fixed an issue where the Factory Barrel Muzzle on the LCMG was invisible while looking through a x2 scope or higher.
  • Fixed an issue that causes the RPK Flashlight to cast a shadow of the RPK's muzzle.
  • The SWS-10 and DXR-1 no longer clips through the ground while shooting from a prone position.
  • Increased the AK24 aim down sight movement speed to be inline with other Assault Rifles.
  • Incendiary Grenades now keep doing damage after you've switched weapons.
  • Enemy nameplates no longer have a bright glow when looked at through T4 Thermal 2.5x scope.
  • Fixed an issue where the SVK bullets were zeroed at a different distance than the rest of the weapons, resulting in high inaccuracies at medium and longer distances. This issue became increasingly visible with the addition of Thermal Scopes.
  • Fixed an issue that caused the M26 Mass Underbarrel Launchers to share ammo pools across all the variations
  • Fixed an issue that caused the M320 underbarrel launchers on the M16A3 to all fire HE instead of their intended variations.
  • Reduced the maximum bullet capacity of the MTAR-21's extended magazine from 50 to 40
  • Longshot scope has been updated to read 12x instead of 40x.
  • Fixed an issue that caused Weapon Scope Glints to not appear on several 4x and higher scopes and weapons.
  • Fixed an issue that prevented the M416's flashlight from being turned on.
  • GOL Sniper Magnum now displays its Fire Mode as Bolt Action instead of Single.
  • Fixed an issue that caused the Kobra sight to clip through the M16A3
  • Fixed an issue that caused the 40mm Smoke Underbarrel Launcher on the LCMG to display an incorrect name in the kill log if a player got a kill with it.
\Requires Season 5 Battle Pass (sold separately) and Year 1 pass to unlock. You must log in during the first 2 weeks of the season to claim your reward. Failure to log in and claim during this period will result in forfeiting the reward.)
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
submitted by T0TALfps to battlefield2042 [link] [comments]


2023.06.02 16:01 Awkward_King 2022 Alt Club Rate (Sudan Archives/Kilo Kish/Shygirl)

Hello popheads, or at least the 80 of you who actively do rates, and welcome to the Alt Club Girls Rate. Now you may be wondering "King, what is alt club?" and my answer to you is: I don't know. Alt Club is kind of just a genre I made up!! But club and dance music obviously has an extensive history and it covers a whole range of sounds, and these albums all solidly fit under that umbrella. One thing (for me) that unites these albums, other than being three of my favourites from 2022, is their maximalism: Sudan, Kilo and Shygirl are all mixed media artists who have a clear creative vision for their work and these albums and eras are what they created when they were free of any societal or genre confinement.
Another thing the three of them having common is being black artists in alternative spaces, and how that reflects itself in their music. I think highlighting that they are black does a lot for representation and allowing people to see themselves in these genres, but on the flipside seeing someone only as a 'black artist' can be limiting, and these projects expertly break free of those labels and restrictions. These albums dance from genre to genre like they're going through themed rooms in a nightclub, and I'm so excited for everyone who loves them to get a chance to talk about them, and everyone who is unfamiliar to fall in love with them!
In case you don't know what the fuck is going on, we conveniently have a very helpful introduction to and explanation of what rates are and how they work, and we have a very active and lovely community in the rates discord channel in the popheads discord server who are willing to help any newcomers!! And ofc if you're already a regular here and know exactly what you're doing:
Submission Link Pastebin Ballot Spotify Playlist Apple Music Playlist

Sudan Archives - Natural Brown Prom Queen

Spotify Apple Music YouTube Tidal
If I cut my hair, hope I grow it long Back long, back time like way before If I wear it straight will they like me more? Like those girls on front covers
- Selfish Soul
One of the primary themes of Natural Brown Prom Queen is homecoming; Sudan (who now lives in LA) is originally from Cincinatti, Ohio (area code #513), and spends a lot of the album tackling the idea of feeling at home or belonging and the restlessness of feeling in between two places. On the albums lead single Home Maker she sings about how she makes her apartment and home studio feel more homely, and compares it to feeling at home with someone you love. In fact, this album was entirely crafted in that home studio over lockdown, with Sudan self producing almost the whole thing. The project is much more electronic than her previous album (the earthy Athena) but is still rooted very firmly in the same sentiments and style, and of course the same brilliant violin work that Sudan is known for woven throughout.
Another thread across the album is Sudan saying things that people are afraid to say, or doing things she might not be supposed to. Milk Me gets outrageously horny, with Sudan singing "your finger up my pussy like a honey stick" over such ethereal production that the subject matter might slip right by you. Sudan tackles her identity as a black women throughout, writing about the colorism she faces being darkskin, or about how her hair ties into her self-worth and other's perception of her on Selfish Soul. Ultimately this album is a lot about her reinventing her image and putting her blackness at the forefront.
"The highest version of myself is a ghetto fabulous girl. I can’t run away from that. It’s time to show these motherfuckers who I am. I’m from Cincinnati, baby.”
  1. Home Maker
  2. NBPQ (Topless)
  3. Ciara
  4. Selfish Soul
  5. Loyal (EDD)
  6. OMG BRITT
  7. ChevyS10
  8. Copycat (Broken Notions)
  9. FLUE
  10. TDLY (Homegrown Land)
  11. Freakalizer
  12. Homesick (Gorgeous & Arrogant)
  13. Milk Me
  14. Yellow Brick Road
  15. #513

Kilo Kish - AMERICAN GURL

Spotify Apple music YouTube Tidal
It's so hard to come to grips like this If I wanted truth this life is it If I wanted you there goes my end
- ATTENTION POLITICIAN
If I were to sum Kilo up as an artist in one word it would be chameleon. Each body of work Kilo's put out, whether it be music, fashion or art, has been an evolution, but not along one linear path. AMERICAN GURL isn't her finale, it's just a representation of where she is at now. The album is the embodiement of a candy store or an arcade, where the album's narrative takes place, sickeningly sweet synthy chaos with deceptively dark lyrical themes of consumerism and tackling what it means to be American looming underneath. On the albums' title track she sings "In a locked box, in a locked draw, will I find me an American Girl", immediately jumping into the idea that as a black artist she doesn't identify with the idea of an 'american girl' that is presented to us, instead that her own american girl is locked up inside of her. On my personal favourite bonus track Star Power, Kilo tackles fame and trying to make it in LA, and how endless that feels. Kilo ponders the idea that in such a capatlist world we consume so many different things, when you strip that all away, what of that actually is you?
The album couldn't be more of a 180 from her debut album six years prior, Reflections in Real Time, an alternative r&b and indie album that is equal parts manifesto and intimate diary. Where in her previous work she opted for minimalism, now is the time for all out maximalism. The use of bright, campy consumerism and Americanism allows Kilo to reflect on fears that are both unanimous and extremely personal: Am I pretty enough? Am I good enough? Why can't I do what somebody else is doing?
"That's the theme of American Gurl — exploring that I am a product of my environment and these are the things that have been put on me in this time so far."
  1. AMERICAN GURL
  2. DEATH FANTASY
  3. DISTRACTIONS III: SPOILED ROTTEN
  4. NO APOLOGY!
  5. BLOODY FUTURE
  6. CHOICE COWBOY
  7. ATTENTION POLITICIAN
  8. NEW TRICKS: ART, AESTHETICS AND MONEY
  9. TV BABY V.2 (LATCH KEY MARCH)
  10. ON THE OUTSIDE (JUSTIN'S SONG)
  11. SUPER KO LOVE
  12. INTELLIGENT DESIGN
  13. GOOD MONEY?
  14. NOT YOUR ACCESSORY
  15. STAR POWER: LA NIGHTMARES
  16. INCREDIBLE WORLD

Shygirl - Nymph

Spotify Apple music YouTube Tidal
Yeah it's you that I'm thinking of when I'm feelin' hot Your voice dripping like honey straight from the honey pot Don't stop running on my mind, I can't get enough Is it so bad to just like to be touched?
- Shlut
Nymph is actually a very different debut from Shygirl than what we could've got - she more or less made a record over lockdown, in a similar vein to her fan favourite ep ALIAS, but felt like it was too easy. "If I don't give myself that space to myself, no one is! No one's gonna expect me to do anything else." and thank god she did give herself that challenge, because Nymph is the perfect evolution of Shygirl's character and sound. Taking strong influence from 00's garage and r&b, tracks like the lead Firefly bring the sound into the 2020's with added hyperpop flourishes. Much like Sudan and Kilo, Shygirl is very much a sole visionary, but she has a star studded team of producers behind her to help bring her vision to life consisting of Bloodpop, Danny L Harle, Mura Masa and longtime collaborator and friend Sega Bodega. Album opener Woe is a haunting telling of fame and expectations, with Shygirl singing "When will you see it from my side?". I actually saw Shygirl at the tail end of last year at Printworks in London, which if you're unfamiliar, was a sweaty, gay warehouse used for all kinds of raves and gigs, and I truly can't imagine a setting where Shygirl's music is better suited.
Shygirl also is on a mission to reclaim her own body from everyday misogyny, with Coochie (a bedtime story) being a playful, nursery rhyme esque track about women's bodies and battling the idea that they are weird or undesirable. But of course the overarching theme and imagery of the album is that of a woodland nymph, inspired by romanticism work like Thomas Hardy's Tess of the D’Urbervilles. Nymph as a record is not an attempt to rebrand Shygirl's image, but add depth to it - she can be a provocative, industrial rapper just as well as she can be an ethereal, sensitive artist, and there's no need to limit herself to one or the other.
“When I think of a nymph, I feel an affinity to the ethos of that character – I have felt beguiling, fascinating, mysterious, supernatural and also part of nature. You don’t see people like me in these stories, and I have as much right as anyone else.”
  1. Woe
  2. Come For Me
  3. Shlut / Shlut (feat. Sevdaliza)
  4. Little Bit
  5. Firefly
  6. Coochie (a bedtime story)
  7. Heaven / Heaven (feat. Tinashe)
  8. Nike / Nike (feat. Deto Black)
  9. Poison
  10. Honey
  11. Missin u
  12. Wildfire
  13. Crush (feat. Erika de Casier)
  14. Playboy / Positions
  15. Cleo
Shygirl dropped Nymph_O this year, a side/deluxe album with additional tracks, features & remixes. For the tracks with added features that didn't necessarily remix the song (Shlut, Heaven and Nike) I have added the more popular version on the ballot/playlist (originals for both Shlut and Nike, Tinashe remix for Heaven) but feel free to score whichever version you'd rather

Kelela - Raven

wait til January 2024

Rules

Most of you know all of this, but if you don’t, please read this!! And if you then still have any questions about the rate process or the formatting of your ballot or anything, feel free to ask away :D
  • You must listen to and submit a score for every song, ballots with missing scores will not be accepted and you will be asked to submit a score
  • Each song must be scored between a 1 and a 10 (with exception of an optional 0 and 11). Scores are allowed to one decimal point but no further, meaning you are allowed to score something a 5.5 or a 9.7, but a 5.42 or 9.75 will make the rate machine act all goofy so please don’t. Also please make sure to use periods and not commas for any decimal places
  • Your 11 and 0 are reserved for one song each in the whole rate. You aren’t obligated to use either of them at all, but they are fun to use
  • Please please use the message format linked in this post, and if that doesn’t work, just use this backup pastebin ballot and send it to me with that.
  • If you want to change any of your scores after you submit them, message me on reddit or discord (king!#2326). So long as it is before the final due date that should be okay :)
  • Your scores are not considered confidential, you are free to talk about them once you have submitted them (you are also free to keep it all to yourself til your reveal) meaning I am also allowed to publicly drag the bad ballots I get
  • Including comments in your ballot is not mandatory, however if you do include any they must be formatted like this:
FLUE: 10 me when i sneeze ✅
Any other formats will simply be rejected, such as:
Ciara: 4, does anyone think capitalism is a good thing? i love ciara i think she's a really interesting artist ❌
ATTENTION POLITICIAN: (9.5) what is joe biden's plan to fix this ❌
Nike: 0 - he told me Nike just tank it (please don't tank Nike) ❌
  • You can also leave album comments, but if you do, make sure you put a colon at the end of the album title, for example:
Album: Nymph: for a shy girl she doesn't seem to be very shy
  • Finally, and this one should be obvious, do not sabotage/tank an album for petty reasons. If you just prefer one album to the others that is completely okay! As long as your ballot seems fair and like you've genuinely given them a chance and justified your possibly controversial scores in your comments. I may ask you to provide further comments/raise your average if I think you are sabotaging, but that is only in dire circumstances.
If you have any questions please don't hesitate to ask!! Rate is *tentatively* due on FRIDAY 21ST JULY

Submission Link

Pastebin Ballot Spotify Playlist Apple Music Playlist

Happy rating :)
submitted by Awkward_King to popheads [link] [comments]


2023.06.02 15:47 Yorkpeepee Why ACAB? An "Essay"

Hello everybody!
I've argued with many pro-police people for various reasons, and have acquired a decent-sized library of their common talking points in support of the police and in opposition to movements like ACAB. Today, I will address the most interesting of these talking points and debunk them, with sources. The format of this post will be FAQ style. I'm not the best when it comes to researching so if anybody has suggestions for alternate/additional sources I'm all ears. Please share this with your friends and loved ones who are on the fence or maybe completely support police, maybe this'll change their minds.

My Beliefs

The system of policing we see in the United States and many other nations is plagued by corruption, violence, and extortion. While these issues may be seen as worse/better when you compare different nations, it's all still the same and tier-listing misery will get us nowhere. For the purposes of this essay, I will be addressing police specifically from an American's perspective, as I'm American. I also will be operating on these premises:
With these details in mind, I believe that the second a would-be cop dons that uniform, they have lost their humanity in my eyes, and their lives are forfeit. They have become obedient, robotic agents of the state, and as long as workers of this country struggle against the state, this stance will be firmly unchanged.
Does this mean that well-meaning people don't exist in law enforcement? Absolutely not. There are many cops who see the injustices in the system and either through culture shock or naïveté, attempt to bring consequences to their fellow pigs. This often results in retaliation including but not limited to: firing, harassment, refusal of backup, or just straight up murder.
The only good cop is either a dead one, or one that turns to our side.
Now with all that out of the way, let's begin my straw-man.

When you say "agents of the state", what does that mean?

There's a story from my own life I can share with you:
A while ago when I used to work at McDonald's I found out that our boss was sabotaging other workers' interviews for other jobs, in an attempt to force them to stay at the job. Me, being still quite young at the time, thought that the police should do something about this, as I researched this and it is illegal for an employer to do this. The only response I got back was "This isn't a police matter"
So then me, confused, wonder why not? If what she's doing is against the law where I am, why can they not investigate? Now this was before I knew about the Department of Labor and all that, so I never followed through with this incident, but this story planted a seed in my mind.
This seed grew into a beautiful plant in my mind once I learned the Labor Theory of Value, Marxism, the usual "commie shit". All this made me realize that the reason that incident wasn't a police matter, is because police work for capital, not us. The capital owners are the ones who use the police to keep workers in check. This is a dynamic that goes all the way back to the police's original intended purpose of catching runaway slaves, eventually leading to violently suppressing worker uprisings during the Industrial Revolution. They don't willfully go after the elites, much less their own, because they're on their fucking leash.

So who do you expect to keep you safe?

I don't know, I don't have that expectation now. Wanna know why? Because, if the Uvalde Shooting wasn't evidence enough, police are not legally obligated to protect anybody.

What if somebody breaks into your house?

Let's use the common example of Chicago for this one. Chicago's police response time averages from any range between 95 seconds to 9 minutes.
Now let's assume this burglar is actually a threat to you, as in, they actively want to kill you. Do you think the police will be there to save you in time? Best to defend yourself.
Did the burglar leave with your valuables? Hope you had insurance! Property crimes (which includes burglary) are only solved about 16-20% of the time.

This must mean they don't have enough officers or funding to respond faster

Another myth. Police have plenty of funding. So much in fact that not enough is going to actually important institutions, like schools and fire departments. This is a hard thing to find proof for since most of the cities in the USA have some sort of law enforcement apparatus, but I'll give you some homework. Try and find out the police funding for your city/hometown. Compare that to the taxes that go to the actually useful stuff.

What about the mass shooters and serial killers?

Well, I already made fun of the cowards in Uvalde so I'll just say this:
Those are the things armed police SHOULD be charged in handling.

Wait, did you just say armed police? As in, you want to disarm them?

Hell yeah brother. The United Kingdom, for example doesn't give their street cops guns. They're trained in hand-to-hand combat and disarming techniques. They still have armed units with which they deploy for [fire]armed threats.
In the United States meanwhile, we have pussy cops using guns against people with melee weapons. They have the numbers and the equipment (stun guns, mace, batons) to take down this kind of threat and instead they take the easy way and shoot them. So yes, take their fucking guns away.

Wouldn't that make them easy targets?

I would argue that their behavior makes them targets, "fuck around and find out" as they say.
Be that as it may, disarming the police would be nigh impossible and incredibly illogical with how easy weapon procurement is in the USA, which is why gun laws need to be restricted too. But that's a whole other discussion I don't feel like having. So for this I will give you a +1.

My Proposed Solution

To conclude this essay, I share my proposed alternative to policing at it is now, which would coincide with extensive prison reform as well:
Have a great day everybody!
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2023.06.02 15:46 chop_your_cock_off First trip to Italy - recap report

Just finished my first trip to Italy and what a great experience. Wanted to share my experience here for other first time travelers and some things I would have done differently. The trip was broken up into 3 legs and spread across 12 days - Tuscany (5), Rome (2), and Amalfi (5). I'll include some details of itinerary and travel.
Apologies for a long post, but hopefully someone will get some good info out of this!

To prep for the trip, I used the Duolingo app for about 3 months to try and make sure I knew enough Italian to get by. Of course, the moment my plan touched down all that studying I did flew out of my head and I basically forgot it all! In the end I was able to get by with just greetings, ordering food/drink/cafe and simple hi, how are you type phrases. For reference, my wife did no studying and picked it up right away. Only shock to her was that there was no such thing as iced coffee.
Tuscany
We flew into Milan and rented a car at the airport. Would definitely recommend this because once you are into Tuscany it is hard/expensive to find drivers and Uber is basically non-existent.
Stayed at the Como Castello del Nero hotel. The hotel was beautiful and had everything you could want. Rolling and picturesque hills from every vantage point, a great pool, good fitness facilities and a nice spa. The staff at the hotel were world class as well. The restaurants on property were very nice however quite expensive. We did eat on the property a few times, but I think i preferred my meals off property and in the smallelocal restaurants more. I would have planned more dinners off property if I had to do anything differently here. Favorite meal was at La Capanna del Gallo, a smaller restaurant which was a short drive from our hotel.
For activities we visited a few wineries/vineyards as well as did a bit of hiking. We were a little jet lagged and did spend a bit of time just relaxing and drinking wine by the pool. The winery that absolutely blew me away was the Antinori Vineyard in Bargino . We did the CRU tour which included an in-depth tour of the facilities, tasting of several vintages and then a lunch with wine pairing. Would highly recommend visiting here. One of the mom-and-pop vineyards that we visited and i would also recommend is Il Palagio di Palazzo. Did the CRU tour here as well and was very pleased.

Rome
Used the rental car to travel from Tuscany to Rome, then returned the car near our hotel in Rome.
Stayed at the Baglioni Hotel Regina. Nice enough hotel, but the rooms were a little dated. Technically classified as a 5 star hotel but I probably would have classified it as a 4 star. Still, decent enough stay and staff. Plus for the location as well. We booked this hotel because it was purely in a good location and more of a 'utilitarian' choice - we knew that we weren't going to be spending a lot of time here so the hotel didn't matter all that much.
As we were only in Rome for two days, we really tried to pack in as much as we could. On the day we arrived we spent the afternoon walking around and just taking in the city. We had dinner in the Testaccio neighborhood, which i would highly recommend. We ate at Felice, which was a bit touristy but i think still worth it for some excellent cacio e peppe.
Trevi Fountain - its whatever - cool i guess but absolutely mobbed.
Colosseum - very cool. Did an early morning guided tour which was booked on Viator.
Vatican Museum - Also very cool but a bit long for our taste. Did a 4 hour private/guided tour booked through Context Travel. We were able to get 'behind the ropes' in a lot of places to look at things away from general public which was nice, but its very crowded in the main areas.
If we had to do something different in Rome it would for sure be spacing out activities or just booking a day or two more. All in all, we went to Rome knowing that we would be very busy and very 'touristy' but I think slowing it down a bit would have made this portion of the trip a little nicer. Still, Rome is great and would love to get back.

Amalfi
Took the train from Roma Termini to Naples. Our hotel arranged for a transfer from Naples to the hotel.
Stayed at Borgo Santandrea just outside of Amalfi town. Hands down nicest hotel I have ever even stepped foot inside. Seriously 5 star all the way through with no detail overlooked. One detail I loved is that it smelled amazing in throughout the hotel which actually was a really nice touch. The hotel had an amazing pool and is the only hotel in Amalfi that his its own beach club. The staff were top notch and I think there was a staff-to-guest ratio of like 3:1. The hotel also had a free shuttle that would drop-off/pickup from Amalfi town whenever you needed which was a real life saver in terms of time and money.
For activities we visited Ravello, Amalfi and Positano (sort of) then utilized our hotel's beach club for a few lazy days. Ravello was my favorite of the cities to visit. There were tourists yes, but much fewer than all the other cities. We visited Villa Cimbrone which has a spectacular garden and amazing views. You should go here for a nice cocktail or glass of wine. We went out in Amalfi town for dinner several times and never had a bad meal. We tried to branch off the main square and into some alleyways to find hidden gems, but all in all I would say most of the restaurants were comparable at the $$$ price range on google maps. Finally, we planned to visit Positano but scrapped it at the literal last minute - we rented a boat to take us from our hotel's dock to Positano but as we approached Positano it just appeared overrun by people. Instead we had our boat driver just cruise us around the coast. This ended up being one of my favorite days. The cost was $100/hour so actually pretty reasonable. Beach club at Borgo Santandrea was also a highlight - not crowded at all and the service is great. You can visit the beach club even if you don't stay at the hotel, so I would say its worth it even just for a nice lunch and cocktails. The pizza at the beach club is really good, although a little pricey at roughly 30 euros for a basic pizza.
I don't think I would really change anything about the Amalfi portion of my trip other than trying to extend it!

Just to give everyone an idea on budget, I think we spent roughly $25,000-$30,000 for two people during the trip of a lifetime.
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2023.06.02 15:31 Danilo2213 Quand commencer le mulching ?

Le moment idéal pour commencer le mulching dépend de plusieurs facteurs, tels que le type de pelouse, le climat et les conditions de croissance. Cependant, voici quelques conseils généraux pour savoir quand commencer le mulching :
  1. Hauteur de l'herbe : Le mulching fonctionne généralement mieux lorsque l'herbe est à une hauteur modérée, généralement entre 5 et 8 centimètres. Si l'herbe est trop longue, il peut être difficile de la couper en fines particules qui se décomposeront facilement. Assurez-vous donc que l'herbe a atteint une hauteur appropriée avant de commencer le mulching.
  2. Conditions météorologiques : Il est préférable de commencer le mulching lorsque l'herbe est relativement sèche. Tondre une pelouse mouillée peut entraîner l'agglutination des particules d'herbe, ce qui rendra difficile leur répartition uniforme sur la pelouse. Attendez donc que l'herbe ait séché après une averse ou tondre tôt le matin lorsque la rosée a séché.
  3. Période de croissance active : Il est recommandé de commencer le mulching pendant la période de croissance active de votre pelouse. Cela dépendra du type d'herbe que vous avez, mais généralement, au printemps et en automne, lorsque les températures sont modérées, l'herbe pousse plus activement. C'est donc un bon moment pour commencer le mulching et profiter des avantages de l'apport naturel de nutriments à votre pelouse.
Gardez à l'esprit que chaque pelouse est différente, et il est important de surveiller les conditions spécifiques de votre pelouse pour déterminer le meilleur moment pour commencer le mulching. Vous pouvez également consulter des conseils d'experts locaux ou contacter des spécialistes de l'aménagement paysager pour obtenir des recommandations plus précises en fonction de votre région et de votre type de pelouse.
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2023.06.02 15:20 wdmcarth Daily Bullpen Usage: 06/02/23

Last updated: 06/02/23 09:06:59 EST

LEGEND

Note Description
Italics Pitched previous day or twice in last 3 days.
Strikethrough Pitched back to back days.
Bold Recent transaction.
L3:## Number of pitches thrown in last 3 days.
*** SP first start.
** SP yet to reach 5.0 innings in a game.
* SP yet to surpass 6.0 innings in a game.

BULLPEN USAGE

Team Opp SP CL SU8 SU7 MID LR
ARI ATL Merrill Kelly Miguel Castro, Andrew Chafin Scott McGoughL3:40 Austin AdamsL3:20, Kyle NelsonL3:19, José RuizL3:23, Kevin GinkelL3:35 Drey Jameson
ATL @ARI Charlie Morton Raisel IglesiasL3:27 Nick AndersonL3:12 Collin McHugh A.J. MinterL3:17, Jesse ChavezL3:3, Joe Jiménez, Kirby Yates AJ Smith-Shawver
BAL @SFG Dean Kremer Félix BautistaL3:14 Yennier CanoL3:17 Bryan BakerL3:39 Mike BaumannL3:32, Danny CoulombeL3:32, Mychal GivensL3:15, Cionel PérezL3:23, Keegan AkinL3:25 Austin VothL3:58
BOS TBR Garrett Whitlock Kenley JansenL3:13 Chris MartinL3:31 Josh WinckowskiL3:40 Kutter CrawfordL3:24, Joely RodríguezL3:36, Justin GarzaL3:60, Ryan SherriffL3:31 Nick PivettaL3:28
CHC @SDP Jameson Taillon* Mark Leiter Jr.L3:27, Adbert AlzolayL3:35 Michael FulmerL3:4 Brandon Hughes Jeremiah Estrada, Julian MerryweatherL3:37, Javier Assad Hayden WesneskiL3:59
CHW DET Mike Clevinger* Liam Hendriks, Kendall GravemanL3:26 Joe Kelly Reynaldo LópezL3:33 Keynan Middleton, Aaron BummerL3:14, Gregory Santos, Garrett CrochetL3:27 Jesse ScholtensL3:65
CIN MIL Brandon Williamson* Alexis DíazL3:12 Buck FarmerL3:28 Ian GibautL3:18 Lucas SimsL3:28, Alex YoungL3:22, Fernando CruzL3:17, Eduardo SalazarL3:26 Kevin HergetL3:29
CLE @MIN Aaron Civale Emmanuel ClaseL3:21 James KarinchakL3:18 Trevor StephanL3:37 Eli MorganL3:25, Enyel De Los SantosL3:13, Sam HentgesL3:39, Nick SandlinL3:14, Hunter Gaddis Xzavion CurryL3:21
COL @KCR Chase Anderson* Pierce JohnsonL3:21 Justin LawrenceL3:11 Jake BirdL3:37 Brent SuterL3:19, Daniel BardL3:18, Brad HandL3:21, Matt Carasiti Peter LambertL3:59
DET @CHW Reese Olson*** Alex LangeL3:21 Jason FoleyL3:22 Will VestL3:19 José CisneroL3:13, Chasen ShreveL3:20, Tyler HoltonL3:38, Mason Englert Tyler Alexander
HOU LAA Framber Valdez Ryan PresslyL3:13 Bryan AbreuL3:15 Hector NerisL3:15 Ryne StanekL3:27, Phil MatonL3:30, Rafael MonteroL3:33 Seth MartinezL3:43
KCR COL Jordan Lyles Scott Barlow Aroldis ChapmanL3:22 Taylor Clarke Josh Staumont, Amir Garrett, Carlos HernándezL3:21, Jose CuasL3:7, Nick WittgrenL3:4 Mike Mayers
LAA @HOU Shohei Ohtani Carlos Estévez Chris Devenski Jacob WebbL3:30 Ben JoyceL3:10, Aaron LoupL3:36, Chase SilsethL3:36, Sam BachmanL3:11 Tucker DavidsonL3:54
LAD NYY Clayton Kershaw Evan PhillipsL3:14, Brusdar GraterolL3:16, Caleb FergusonL3:14 Yency Almonte, Shelby Miller, Victor González, Alex VesiaL3:32, Justin BruihlL3:15 Phil BickfordL3:11
MIA OAK Edward Cabrera* Dylan FloroL3:17 Tanner ScottL3:21 Huascar BrazobanL3:25 Steven OkertL3:20, JT ChargoisL3:14, Andrew NardiL3:4, Matt BarnesL3:27 Bryan HoeingL3:48
MIL @CIN Corbin Burnes Devin WilliamsL3:15 Peter StrzeleckiL3:11 Joel PayampsL3:21 Hoby MilnerL3:13, Elvis PegueroL3:23, Trevor MegillL3:13, Jake CousinsL3:16, Jake CousinsL3:16 Bryse WilsonL3:15
MIN CLE Bailey Ober Jhoan Duran Brock StewartL3:13 Jorge LópezL3:16 Emilio PagánL3:33, Jovani MoranL3:1, Griffin JaxL3:20, Cole SandsL3:48 José De LeónL3:16
NYM TOR Justin Verlander David RobertsonL3:38, Adam OttavinoL3:18 Brooks RaleyL3:39 Drew SmithL3:1, Jeff BrighamL3:15, Dominic Leone, Tommy Hunter, Stephen Nogosek Josh Walker
NYY @LAD Luis Severino Michael KingL3:36, Clay HolmesL3:19, Wandy PeraltaL3:22 Ron MarinaccioL3:5, Albert Abreu, Tommy Kahnle, Jimmy Cordero Ryan WeberL3:16
OAK @MIA Shintaro Fujinami* Trevor May Shintaro FujinamiL3:4 Sam MollL3:11 Richard LoveladyL3:14, Lucas Erceg, Austin PruittL3:20, Sam LongL3:26 Ken WaldichukL3:23
PHI @WSN Zack Wheeler Craig KimbrelL3:12 Seranthony DomínguezL3:16 Matt StrahmL3:41 Gregory SotoL3:15, Connor BrogdonL3:6, Jeff Hoffman, Andrew VasquezL3:9, Yunior MarteL3:19 Dylan Covey
PIT STL Roansy Contreras David BednarL3:15 Colin HoldermanL3:16 Dauri MoretaL3:24 Robert StephensonL3:15, Jose HernandezL3:9, Rob ZastryznyL3:10, Yohan RamirezL3:17 Cody Bolton
SDP CHC Michael Wacha Josh HaderL3:18 Nick MartinezL3:28 Steven WilsonL3:34 Tim HillL3:17, Tom CosgroveL3:16, Brent HoneywellL3:14, Domingo TapiaL3:25 Drew CarltonL3:23
SEA @TEX Luis Castillo Paul SewaldL3:11 Justin TopaL3:19 Trevor GottL3:10 Matt Brash, Gabe Speier, Tayler SaucedoL3:12, Matt Festa Chris Flexen
SFG BAL Logan Webb Camilo DovalL3:19 Tyler RogersL3:13 John BrebbiaL3:15 Taylor RogersL3:15, Scott AlexanderL3:16, Ryan WalkerL3:29, Luke JacksonL3:11, Jakob JunisL3:28 Sean ManaeaL3:53
STL @PIT Jack Flaherty Ryan Helsley, Giovanny GallegosL3:17 Jordan Hicks Andre Pallante Génesis Cabrera, Drew VerHagen, Chris Stratton Steven Matz
TBR @BOS Tyler Glasnow** Jason AdamL3:24, Colin PocheL3:12, Kevin KellyL3:16, Jalen BeeksL3:13 Jake DiekmanL3:12, Calvin FaucherL3:16, Trevor KelleyL3:11 Joe La Sorsa
TEX SEA Jon Gray Will SmithL3:8 Brock BurkeL3:33 José LeclercL3:11 Jonathan HernándezL3:6, Josh Sborz, Cole RagansL3:10, Grant AndersonL3:46 John King
TOR @NYM Chris Bassitt Jordan RomanoL3:12 Erik SwansonL3:18 Nate PearsonL3:25 Tim MayzaL3:21, Trevor RichardsL3:25, Adam CimberL3:35, Yimi GarcíaL3:8 Anthony BassL3:18
WSN PHI Josiah Gray Kyle FinneganL3:24, Hunter HarveyL3:34 Carl Edwards Jr.L3:22 Andrés MachadoL3:23, Mason ThompsonL3:14, Chad Kuhl, Erasmo Ramírez Thaddeus Ward

TRANSACTIONS

Date Team Player Category Description
6/1 NYY Tommy Kahnle INJURIES Activated from 60-Day IL
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